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Chenhao Wang

Publications and source records attributed to Chenhao Wang.

At least 19 recordsLinked to original sources

Strategyproof Mechanisms for Connecting Impassable Regions

We study strategyproof mechanisms for building a pathway between two regions of a line segment separated by an obstacle. Each of the $n$ agents has a private location within its region and may use either its original route to a facility or the new pathway, whose traversal cost is a fraction $k\in[0,1)$ of its length. We seek strategyproof (SP) and group-strategyproof (GSP) mechanisms that approximately minimize maximum cost or social cost. After characterizing optimal pathways for both objectives, we establish a tight deterministic maximum-cost approximation ratio of $\frac{2}{1+k}$ and a deterministic social-cost upper bound of $\frac{n}{1+k(n-1)}$, together with complementary lower bounds. Both upper bounds are achieved by GSP mechanisms. We then study randomized mechanisms under strategyproofness in expectation. A power-proportional mechanism achieves a social-cost approximation ratio at most $5$, independent of $n$ and $k$, with a tight guarantee of $3$ for this mechanism when $k=0$. We prove randomized lower bounds of $\frac{3+2k}{2+3k}$ for maximum cost and $\max\big\{1,\frac{285}{263+385k}\big\}$ for social cost, the latter for $n\ge7$. Finally, we improve several bounds for the real-line pathway model of [Chan and Wang, AAMAS 2023]. Our deterministic maximum-cost lower bound of $2$ matches the upper bound obtainable from [Qin, Fang, and Liu, COCOA 2024]. We strengthen the deterministic social-cost lower bound from $\frac32$ to $2$ under SP and to $\max\{2,n-1\}$ under GSP. For randomized social cost, we sharpen the guarantee of Chan and Wang's proportional mechanism from $6$ to $3$ and raise their lower bound from $1.02$ to $\frac{285}{263}\approx1.08365$ for $n\ge7$.

cs.GT

Improved Randomized Approximations for Strategic Obnoxious Facility Location

We study randomized strategyproof mechanisms for strategic obnoxious facility location on a line segment, where agents wish the facility to be located as far away from them as possible and their utility is their distance from the facility, under the social utility and minimum utility objectives. For social utility, we propose a novel randomized mechanism that breaks the previously best known \(\frac32\)-approximation of [Cheng, Yu, and Zhang, TCS 2013], achieving an approximation ratio of at most \(1.47359\). We also raise the lower bound on the approximation ratio of randomized strategyproof mechanisms from \(\frac{2}{\sqrt{3}}\approx1.15470\) [Feigenbaum et al., JAAMAS 2020] to \(\frac{105}{88}\approx1.19318\). For minimum utility, following the profile-independent approach of [Chan, Lin and Wang, AAMAS 2026], we design a simple randomized mechanism that reduces the approximation guarantee from \(\sqrt{2n}+O(1)\) to \(\sqrt n+O(1)\), where \(n\) is the number of agents. Finally, we prove that no randomized strategyproof mechanism can achieve an asymptotic approximation ratio strictly smaller than \(2\), strengthening the previous asymptotic lower bound of \(\frac32\) [Feigenbaum et al., JAAMAS 2020]. Thus, all four bounds considered in this paper strictly improve upon the corresponding previously known results.

cs.GT

Minimum Cardinalities of Multipartite Unextendible Product Bases

In quantum information theory, the state space of a multipartite quantum system is modeled by a tensor product. In the tensor-product space $\mathbb C^{d_1}\otimes\cdots\otimes\mathbb C^{d_p}$, a nonzero vector is a \emph{product state} if it can be written as $\lvert \varphi_1\rangle\otimes\cdots\otimes\lvert \varphi_p\rangle$ with $\lvert \varphi_j\rangle\in\mathbb C^{d_j}\setminus\{0\}$. An \emph{unextendible product basis} (UPB) is a finite family of pairwise orthogonal product states such that no nonzero product state is orthogonal to all of them. UPBs play a key role in investigating quantum entanglement and nonlocal phenomena. Finding a smallest UPB is a natural extremal problem: it asks how few pairwise orthogonal product states suffice to prevent any further product state from being added. The general minimum-size problem for UPBs has been studied for over two decades since the seminal work of Alon and Lov\'asz. For local dimensions $d_1,\ldots,d_p\ge2$, let $f_m(d_1,\ldots,d_p)$ be the minimum cardinality of a UPB and let $f_{LB}(d_1,\ldots,d_p)=1+\sum_{j=1}^{p}(d_j-1)$ be the natural lower bound. Alon and Lov\'asz determined exactly when $f_m$ attains the lower bound $f_{LB}$, but the obstructed multipartite cases remained open in general. We prove a stabilization theorem: for every non-all-qubit system with $p\ge3$, whenever parity prevents the natural lower bound $f_{LB}$ from being attained, the true minimum is exactly $f_{LB}+1$. Equivalently, if the number of even local dimensions is positive and even, and at least one local dimension is greater than two, then $f_m(d_1,\ldots,d_p)=f_{LB}(d_1,\ldots,d_p)+1$. The proof is built on a unified graph-theoretic framework. Our result, together with earlier work, settles the minimum-cardinality problem for UPBs in all finite quantum systems.

quant-ph

Randomized Strategyproof Facility Location: Two Facilities and Beyond

We design and analyze randomized strategyproof mechanisms for multi-facility location under the utilitarian social-cost objective, the sum of the agents' distances to their nearest facilities. For two facilities, the Pairwise-Distance mechanism locates facilities at a pair of reported locations sampled with probability proportional to their distance. It is strategyproof on Ptolemaic spaces, including Euclidean and Hilbert spaces as special cases, and has an approximation ratio of \(4\). The resulting Hybrid-Distance mechanism is a fixed-probability mixture: it selects the classical Proportional mechanism [Lu et al., EC'10] with probability \(\lambda^*=\frac{5+4\sqrt3}{23}\) and Pairwise-Distance with probability $1-\lambda^*$. It is strategyproof on Ptolemaic spaces and has a tight approximation ratio of \(\frac{74+4\sqrt3}{23}\approx3.5186\), breaking the long-standing factor-\(4\) benchmark of [Lu et al., EC'10]. We complement the two-facility results by studying more facilities. First, for \(n\) agents and \(k=n-1\) facilities, we introduce the Inverse-Square mechanism, which omits one report with probability proportional to the inverse square of its nearest-neighbor distance and locates facilities at all remaining reports. It is strategyproof on any metric space and has an approximation ratio of \(\Theta(\sqrt{n})\), improving the previous best-known ratio of \(\frac{n}{2}\) [Escoffier et al., ADT'11]. Second, for $k$ facilities on the line, we introduce the Gap-Product mechanism, which locates facilities at \(k\) reports and weights each set by the product of the gaps between consecutive selected reports. When \(k=3\), it is strategyproof and has a \(6\)-approximation, replacing the previous \(n\)-dependent guarantee [Fotakis and Tzamos, EC'13] by a constant, whereas it is not strategyproof for any \(k\ge4\).

cs.GT

Improved Metric Distortion Bounds for Deterministic Weighted-Tournament Voting Rules

In metric social choice, voters and candidates lie in a common but unknown metric space, voters rank candidates by distance, and a voting rule seeks to minimize total distance to the voters. Its distortion is the worst-case approximation ratio relative to the minimum possible total distance. We study weighted-tournament rules (also known as C2 rules), which observe only the fraction of voters who prefer $a$ to $b$ for each pair of candidates $a,b$. These frequencies form a weighted tournament on candidates, a compressed representation that omits voter identities and the association of comparisons with individual voters. Prior work placed the optimal distortion of deterministic C2 rules between $3.1128$ and $3.9312$ [Charikar et al., EC 2025]. We introduce the Path-Unblanketed Set rule, a polynomial-time deterministic C2 rule with distortion at most $1+2\sqrt{2}\approx3.8284$ for every finite number of candidates. For elections with no more than six candidates, we prove with computer assistance that the distortion is at most $3.3346$. Furthermore, using an exact computer-assisted certificate, we provide a lower bound of $3.1828$ for deterministic C2 rules as a byproduct.

cs.GT

MotionCraft: Latent World Modeling with Sparse Attention for Visual Upscaling

Video super-resolution (VSR) aims to recover high-fidelity high-resolution videos from low-resolution inputs and is central to applications ranging from mobile capture to streaming and archival restoration. Existing approaches trade off among local-detail fidelity, long-range spatio-temporal modeling, perceptual realism, and efficiency: convolutional alignment techniques preserve local structure but suffer when motion is large or degradations are complex; transformer-based methods capture long-range dependencies yet require architectural or algorithmic adaptations to remain computationally feasible; and recent latent or diffusion-based generators synthesize rich texture but require specialized temporal constraints to maintain coherence. We present MotionCraft, a controllable VSR framework that formulates restoration as motion-aware latent state prediction inspired by world models and integrates adaptive sparse attention with an explicit user-accessible control interface. MotionCraft combines robust motion fusion, a Latent World Transformer that balances locality and targeted non-local interactions, and a compact conditional decoder to deliver temporally consistent, high-quality reconstructions under streaming constraints. Empirical evaluations show that MotionCraft achieves strong reconstruction and perceptual performance while enabling predictable trade-offs between temporal smoothness and reconstruction fidelity.

cs.CV

Scalable Frequency- and Length-Aware Subdocument Deduplication for Large Language Model Pretraining

Large-scale pretraining corpora contain substantial duplicate content. Although document-level deduplication is widely used, removing subdocument-level redundancy remains challenging. At corpus scale, suffix-array-based methods are commonly applied independently within shards, leaving cross-shard duplicates undetected and making the resulting retention behavior sensitive to the sharding configuration. Hash-based methods enable global exact duplicate counting, but often rely on fixed copy-retention policies that cannot accommodate heterogeneous repetition patterns. We propose a scalable subdocument deduplication framework that decouples duplicate detection from copy retention. It identifies duplicate groups through natural-boundary segmentation, normalized exact hashing, and distributed aggregation, and then applies an explicit frequency- and length-aware retention policy that allocates an adaptive copy budget to each group, retaining more copies of low-frequency or short repetitions while more aggressively deleting high-frequency or long ones. Experiments on FineWeb-Edu and a code-containing web corpus show that models trained on data processed by our method achieve the best overall performance among the evaluated settings. These results underscore the importance of explicit copy-retention control.

cs.CL

ObliCity: A Benchmark and Baseline for Roof-to-Ground Projection Displacement Correction

Oblique-view urban remote sensing imagery inevitably exhibits geometric projection displacements between building roofs and footprints, leading to significant distortions in spatial structure. Existing approaches either ignore these deformations or handle them implicitly within segmentation-based frameworks, where progress is dominated by general segmentation advances rather than improvements in geometric correction. In this work, we explicitly define roof-to-footprint offset vector (RFOV) extraction as an independent learning task that decouples geometric alignment from semantic segmentation. To support this task, we introduce the Oblique City dataset (ObliCity), the first large-scale benchmark that integrates high-resolution UAV imagery and globally distributed satellite data, covering diverse city morphologies and camera perspectives. Methodologically, we reformulate DragOSM into DragRoof, an ODE-based framework inspired by human annotation behavior. By simulating the continuous process of dragging roofs toward their footprints, DragRoof learns deterministic, geometry-consistent offset fields and adaptively determines convergence through an end token. Extensive experiments on ObliCity demonstrate that DragRoof achieves state-of-the-art RFOV extraction performance, requiring fewer inference steps while delivering superior directional and length accuracy. Our dataset and model establish a principled foundation for studying projection displacement correction in oblique remote sensing imagery. The source code and dataset will be avaliable at https://github.com/likaiucas/DragRoof.

cs.CV

Mechanism Design for Locating a Bridge Between Regions with Prelocated Facilities

In many urban planning projects, social planners require the construction of a bridge to connect two regions separated by obstacles such as rivers or highways. This paper studies the mechanism design problem for locating a bridge between two separate regions, each of which has been equipped with a facility. There are a set of agents located in each region and each agent has her location as private information. Once the bridge is built, the agents will go to the nearest facility to receive service and each agent's cost is the distance from her location to the nearest prelocated facility via the bridge. We investigate social cost and maximum cost under strategyproof (SP) mechanisms, with stronger notions of group-strategyproof (GSP) and strong group-strategyproof (SGSP). For the maximum cost objective, we characterize the optimal solution and show that it satisfies GSP. Under the SGSP, we propose a deterministic 3-approximation mechanism and a randomized 2-approximation mechanism, while proving a lower bound of 2 for any deterministic SGSP mechanism. For the social cost objective, we present a deterministic 3-approximation mechanism and a randomized 2-approximation mechanism that satisfy GSP. We establish lower bounds of 2 and 1.1 for deterministic and randomized SP mechanisms, respectively. Under the SGSP, the lower bound for deterministic mechanisms increases to 1 + min{m, n}, and we provide a (1 + 2 min{m, n})-approximation mechanism. For randomized mechanisms, the lower bound remains 1.1, while an upper bound of (1 + 2mn/(m+n)) is achieved.

cs.GT

Strategyproof Mechanisms for Euclidean Facility Location Problems under $L_p$-norm Social Cost

We study strategyproof mechanisms for eliciting agents' location preferences truthfully in the Euclidean plane $\mathbb R^2$ and locating a facility so as to minimize the $L_p$-norm social cost, defined as the $L_p$-norm of the vector of distances from the facility to the agents' preferred locations, for any $p \ge 1$. While the cases $p=1$ and $p=\infty$ have been well-studied, open questions remain about the optimal approximation ratios achievable by strategyproof mechanisms for general $p$. Our first result resolves an open question of Goel and Hann-Caruthers [Soc. Choice Welf. 2023]. They showed that the coordinate-wise median (CM) mechanism achieves an approximation ratio lying between \(2^{1-\frac{1}{p}}\) and \(2^{\frac{3}{2}-\frac{2}{p}}\) for $p\ge 2$, and they conjectured that it is exactly \(2^{1-\frac{1}{p}}\). We confirm this conjecture, and we further show that CM has a tight $\sqrt 2$-approximation for $1\le p\le 2$. Since it is previously known that the CM mechanism has the optimal approximation ratio among all deterministic anonymous strategyproof mechanisms for all $p\ge 1$, we complete the picture of deterministic mechanisms. Our second and third results demonstrate that two randomized mechanisms can yield better approximation ratios. In particular, we first consider the uniformly rotated coordinate-wise median (URCM) mechanism, and prove that, for \(1\le p<2\), its approximation ratio strictly improves over the deterministic bound \(\sqrt{2}\), while no such improvement is possible for $p\ge 2$. We then study the centroid random dictatorship mechanism that returns the average location (i.e., centroid) and the random dictatorship each with half probability, and show that its approximation ratio strictly improves over CM and URCM for every finite \(p\gtrsim 1.6\).

cs.GT

From GPS Points to Travel Patterns: Flexible and Semantic Trajectory Generation with LLMs

Urban trajectories play a crucial role in modeling urban dynamics and supporting various smart city applications. However, privacy concerns restrict access to large-scale and high-quality trajectory datasets. Trajectory generation provides a promising alternative by synthesizing realistic data to mitigate privacy risks. However, existing methods fail to explicitly capture travel patterns and can only generate fixed-length trajectories under a single condition. To address these limitations, we propose \textbf{HTP}, which \textbf{H}ierarchically generates \textbf{T}ravel patterns first and then generates GPS \textbf{P}oints by using large language models (LLMs), rather than directly generating GPS points. We first design a trajectory-specific residual quantization variational autoencoder (RQ-VAE) that quantizes micro-level GPS trajectories into compact, macro-level travel pattern tokens in a coarse-to-fine manner. These tokens capture rich segment spatial irregularities, such as point density variations caused by traffic conditions. Then, we extend the LLM vocabulary with travel pattern tokens to align trajectory representations with the LLM input, and apply supervised fine-tuning (SFT) to align the LLM with the trajectory generation task, enabling generation of travel pattern sequences under various conditions. Extensive experiments on two real-world datasets show that HTP outperforms the strongest baseline by an average of 29.78\% in terms of generation quality. Our code is available at https://github.com/slzhou-xy/HTP.

cs.AI

Mechanism Design for Connecting Regions Under Disruptions

Man-made and natural disruptions such as planned constructions on roads, suspensions of bridges, and blocked roads by trees/mudslides/floods can often create obstacles that separate two connected regions. As a result, the traveling and reachability of agents from their respective regions to other regions can be affected. To minimize the impact of the obstacles and maintain agent accessibility, we initiate the problem of constructing a new pathway (e.g., a detour or new bridge) connecting the regions disconnected by obstacles from the mechanism design perspective. In the problem, each agent in their region has a private location and is required to access the other region. The cost of an agent is the distance from their location to the other region via the pathway. Our goal is to design strategyproof mechanisms that elicit truthful locations from the agents and approximately optimize the social or maximum cost of agents by determining locations in the regions for building a pathway. We provide a characterization of all strategyproof and anonymous mechanisms. For the social and maximum costs, we provide upper and lower bounds on the approximation ratios of strategyproof mechanisms.

cs.GT

Decomposed Vision-Language Alignment for Fine-Grained Open-Vocabulary Segmentation

Open-vocabulary segmentation models often struggle to generalize to unseen combinations of object categories and attributes, because fine-grained descriptions are typically encoded as holistic sentences that entangle multiple semantic units. We propose a Decomposed Vision-Language Alignment framework that explicitly factorizes textual prompts into a concept token and multiple attribute tokens, enabling separate cross-modal interactions for each semantic unit. At the feature level, we introduce a Feature-Gated Cross-Attention module that generates attribute-specific gating maps to fuse information in a multiplicative manner, effectively enforcing compositional semantics. At the scoring level, per-token similarities are aggregated in log-space, producing a stable and interpretable compositional matching. The method can be seamlessly integrated into existing transformer-based segmentation architectures and significantly improves generalization to unseen attribute-category compositions in fine-grained open-vocabulary segmentation benchmarks.

cs.CV

Randomized Max-Vertex-Coverage Interdiction under Matroid Constraints

We study a class of bilevel interdiction problems in which the follower's optimization problem is computationally intractable. Motivated by network defense applications, we introduce the Randomized Max-Vertex-Coverage Interdiction (RMVCI) problem under matroid constraints. In this zero-sum Stackelberg game, the leader commits to a randomized interdiction strategy over feasible vertex subsets, while the follower, after observing the induced protection probabilities, chooses a matroid-constrained attack to maximize the expected coverage of network edges. The main challenge stems from the fact that the follower's problem is a matroid-constrained maximum vertex coverage problem and is therefore NP-hard. To address this difficulty, we first develop a general approximation framework for bilevel optimization problems with hard follower responses. The framework is based on replacing the follower's value function by a surrogate objective that approximates the follower's optimal payoff while preserving tractability of the leader's optimization problem. For the RMVCI problem, we formulate the follower's problem as an integer linear program, establish a tight integrality gap of $4/3$ for its linear relaxation, and derive a polynomial-time $4/3$-approximation algorithm via pipage rounding. We then show that a carefully designed surrogate objective admits a marginal-probability reformulation that transforms the randomized interdiction problem into a tractable optimization problem over the leader's matroid polytope. This yields a polynomial-time $2$-approximation algorithm for RMVCI under general matroid constraints. Beyond the specific application studied here, our results provide a new perspective on approximation methods for {general} bilevel optimization problems.

math.OC

Detecting Complex-Energy Braiding Topology in a Dissipative Atomic Simulator with Transformer-Based Geometric Tomography

Machine learning (ML) is shaping our exploration of topological matter, whose existence is inherently tied to the geometry of quantum states or energy spectra. In non-Hermitian systems, distinctive spectral geometry can lead to topological braiding of complex-energy bands, yet directly probing this topology-geometry interplay remains challenging. Here, we introduce a Transformer-based ML framework to capture this interplay and experimentally demonstrate it in a dissipative cold-atom simulator. Using a Bose-Einstein condensate, we engineer tunable dissipative two-level systems whose complex eigenenergies form braids. Owing to the density-dependent dissipation, the instantaneous energy braids exhibit topologically distinct structures at short and long times. The Transformer not only accurately predicts topological invariants for diverse energy braids but also, through its self-attention mechanism, autonomously highlights band crossings as the governing underlying geometric feature. Our work paves the way for ML-guided exploration of non-Hermitian topological phases in cold atoms and beyond.

cond-mat.quant-gas

Obnoxious Facility Location Problems: Strategyproof Mechanisms Optimizing $L_p$-Aggregated Utilities and Costs

We study the problem of locating a single obnoxious facility on the normalized line segment $[0,1]$ with strategic agents from a mechanism design perspective. Each agent has a preference for the undesirable location of the facility and would prefer the facility to be far away from their location. We consider the utility of the agent, defined as the distance between the agent's location and the facility location, and the cost of each agent, equal to one minus the utility. Given this standard setting of obnoxious facility location problems, our goal is to design (group) strategyproof mechanisms to elicit agent locations truthfully and determine facility location approximately optimizing the $L_p$-aggregated utility and cost objectives, which generalizes the $L_p$-norm ($p\ge 1$) of the agents' utilities and agents' costs to any $p \in [-\infty, \infty]$, respectively. We establish upper and lower bounds on the approximation ratios of deterministic and randomized (group) strategyproof mechanisms for maximizing the $L_p$-aggregated utilities or minimizing the $L_p$-aggregated costs across the range of \(p\)-values. While there are gaps between upper and lower bounds for randomized mechanisms, our bounds for deterministic mechanisms are tight.

cs.GT

Efficient Model-Agnostic Continual Learning for Next POI Recommendation

Next point-of-interest (POI) recommendation improves personalized location-based services by predicting users' next destinations based on their historical check-ins. However, most existing methods rely on static datasets and fixed models, limiting their ability to adapt to changes in user behavior over time. To address this limitation, we explore a novel task termed continual next POI recommendation, where models dynamically adapt to evolving user interests through continual updates. This task is particularly challenging, as it requires capturing shifting user behaviors while retaining previously learned knowledge. Moreover, it is essential to ensure efficiency in update time and memory usage for real-world deployment. To this end, we propose GIRAM (Generative Key-based Interest Retrieval and Adaptive Modeling), an efficient, model-agnostic framework that integrates context-aware sustained interests with recent interests. GIRAM comprises four components: (1) an interest memory to preserve historical preferences; (2) a context-aware key encoding module for unified interest key representation; (3) a generative key-based retrieval module to identify diverse and relevant sustained interests; and (4) an adaptive interest update and fusion module to update the interest memory and balance sustained and recent interests. In particular, GIRAM can be seamlessly integrated with existing next POI recommendation models. Experiments on three real-world datasets demonstrate that GIRAM consistently outperforms state-of-the-art methods while maintaining high efficiency in both update time and memory consumption.

cs.IR

SOPSeg: Prompt-based Small Object Instance Segmentation in Remote Sensing Imagery

Extracting small objects from remote sensing imagery plays a vital role in various applications, including urban planning, environmental monitoring, and disaster management. While current research primarily focuses on small object detection, instance segmentation for small objects remains underexplored, with no dedicated datasets available. This gap stems from the technical challenges and high costs of pixel-level annotation for small objects. While the Segment Anything Model (SAM) demonstrates impressive zero-shot generalization, its performance on small-object segmentation deteriorates significantly, largely due to the coarse 1/16 feature resolution that causes severe loss of fine spatial details. To this end, we propose SOPSeg, a prompt-based framework specifically designed for small object segmentation in remote sensing imagery. It incorporates a region-adaptive magnification strategy to preserve fine-grained details, and employs a customized decoder that integrates edge prediction and progressive refinement for accurate boundary delineation. Moreover, we introduce a novel prompting mechanism tailored to the oriented bounding boxes widely adopted in remote sensing applications. SOPSeg outperforms existing methods in small object segmentation and facilitates efficient dataset construction for remote sensing tasks. We further construct a comprehensive small object instance segmentation dataset based on SODA-A, and will release both the model and dataset to support future research.

cs.CV