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Chenhao Wang

Publications and source records attributed to Chenhao Wang.

At least 55 records · Page 3Linked to original sources

Mechanism Design for Extending the Accessibility of Facilities

We study a variation of facility location problems (FLPs) that aims to improve the accessibility of agents to the facility within the context of mechanism design without money. In such a variation, agents have preferences on the ideal locations of the facility on a real line, and the facility's location is fixed in advance where (re)locating the facility is not possible due to various constraints (e.g., limited space and construction costs). To improve the accessibility of agents to facilities, existing mechanism design literature in FLPs has proposed to structurally modify the real line (e.g., by adding a new interval) or provide shuttle services between two points when structural modifications are not possible. In this paper, we focus on the latter approach and propose to construct an accessibility range to extend the accessibility of the facility. In the range, agents can receive accommodations (e.g., school buses, campus shuttles, or pickup services) to help reach the facility. Therefore, the cost of each agent is the distance from their ideal location to the facility (possibility) through the range. We focus on designing strategyproof mechanisms that elicit true ideal locations from the agents and construct accessibility ranges (intervals) to approximately minimize the social cost or the maximum cost of agents. For both social and maximum costs, we design group strategyproof mechanisms with asymptotically tight bounds on the approximation ratios.

cs.GT↗

Multi-modal Crowd Counting via Modal Emulation

Multi-modal crowd counting is a crucial task that uses multi-modal cues to estimate the number of people in crowded scenes. To overcome the gap between different modalities, we propose a modal emulation-based two-pass multi-modal crowd-counting framework that enables efficient modal emulation, alignment, and fusion. The framework consists of two key components: a \emph{multi-modal inference} pass and a \emph{cross-modal emulation} pass. The former utilizes a hybrid cross-modal attention module to extract global and local information and achieve efficient multi-modal fusion. The latter uses attention prompting to coordinate different modalities and enhance multi-modal alignment. We also introduce a modality alignment module that uses an efficient modal consistency loss to align the outputs of the two passes and bridge the semantic gap between modalities. Extensive experiments on both RGB-Thermal and RGB-Depth counting datasets demonstrate its superior performance compared to previous methods. Code available at https://github.com/Mr-Monday/Multi-modal-Crowd-Counting-via-Modal-Emulation.

cs.CV↗

Multi-modal Crowd Counting via a Broker Modality

Multi-modal crowd counting involves estimating crowd density from both visual and thermal/depth images. This task is challenging due to the significant gap between these distinct modalities. In this paper, we propose a novel approach by introducing an auxiliary broker modality and on this basis frame the task as a triple-modal learning problem. We devise a fusion-based method to generate this broker modality, leveraging a non-diffusion, lightweight counterpart of modern denoising diffusion-based fusion models. Additionally, we identify and address the ghosting effect caused by direct cross-modal image fusion in multi-modal crowd counting. Through extensive experimental evaluations on popular multi-modal crowd-counting datasets, we demonstrate the effectiveness of our method, which introduces only 4 million additional parameters, yet achieves promising results. The code is available at https://github.com/HenryCilence/Broker-Modality-Crowd-Counting.

cs.CV↗

Focus on Your Question! Interpreting and Mitigating Toxic CoT Problems in Commonsense Reasoning

Large language models exhibit high-level commonsense reasoning abilities, especially with enhancement methods like Chain-of-Thought (CoT). However, we find these CoT-like methods lead to a considerable number of originally correct answers turning wrong, which we define as the Toxic CoT problem. To interpret and mitigate this problem, we first utilize attribution tracing and causal tracing methods to probe the internal working mechanism of the LLM during CoT reasoning. Through comparisons, we prove that the model exhibits information loss from the question over the shallow attention layers when generating rationales or answers. Based on the probing findings, we design a novel method called RIDERS (Residual decodIng and sERial-position Swap), which compensates for the information deficit in the model from both decoding and serial-position perspectives. Through extensive experiments on multiple commonsense reasoning benchmarks, we validate that this method not only significantly eliminates Toxic CoT problems (decreased by 23.6%), but also effectively improves the model's overall commonsense reasoning performance (increased by 5.5%).

cs.CL↗

Exceptional nexus in Bose-Einstein condensates with collective dissipation

In multistate non-Hermitian systems, higher-order exceptional points and exotic phenomena with no analogues in two-level systems arise. A paradigm is the exceptional nexus (EX), a third-order EP as the cusp singularity of exceptional arcs (EAs), that has a hybrid topological nature. Using atomic Bose-Einstein condensates to implement a dissipative three-state system, we experimentally realize an EX within a two-parameter space, despite the absence of symmetry. The engineered dissipation exhibits density dependence due to the collective atomic response to resonant light. Based on extensive analysis of the system's decay dynamics, we demonstrate the formation of an EX from the coalescence of two EAs with distinct geometries. These structures arise from the different roles played by dissipation in the strong coupling limit and quantum Zeno regime. Our work paves the way for exploring higher-order exceptional physics in the many-body setting of ultracold atoms.

quant-ph↗

RWKU: Benchmarking Real-World Knowledge Unlearning for Large Language Models

Large language models (LLMs) inevitably memorize sensitive, copyrighted, and harmful knowledge from the training corpus; therefore, it is crucial to erase this knowledge from the models. Machine unlearning is a promising solution for efficiently removing specific knowledge by post hoc modifying models. In this paper, we propose a Real-World Knowledge Unlearning benchmark (RWKU) for LLM unlearning. RWKU is designed based on the following three key factors: (1) For the task setting, we consider a more practical and challenging unlearning setting, where neither the forget corpus nor the retain corpus is accessible. (2) For the knowledge source, we choose 200 real-world famous people as the unlearning targets and show that such popular knowledge is widely present in various LLMs. (3) For the evaluation framework, we design the forget set and the retain set to evaluate the model's capabilities across various real-world applications. Regarding the forget set, we provide four four membership inference attack (MIA) methods and nine kinds of adversarial attack probes to rigorously test unlearning efficacy. Regarding the retain set, we assess locality and utility in terms of neighbor perturbation, general ability, reasoning ability, truthfulness, factuality, and fluency. We conduct extensive experiments across two unlearning scenarios, two models and six baseline methods and obtain some meaningful findings. We release our benchmark and code publicly at http://rwku-bench.github.io for future work.

cs.CL↗

Brainstorming Brings Power to Large Language Models of Knowledge Reasoning

Large Language Models (LLMs) have demonstrated amazing capabilities in language generation, text comprehension, and knowledge reasoning. While a single powerful model can already handle multiple tasks, relying on a single perspective can lead to biased and unstable results. Recent studies have further improved the model's reasoning ability on a wide range of tasks by introducing multi-model collaboration. However, models with different capabilities may produce conflicting answers on the same problem, and how to reasonably obtain the correct answer from multiple candidate models has become a challenging problem. In this paper, we propose the multi-model brainstorming based on prompt. It incorporates different models into a group for brainstorming, and after multiple rounds of reasoning elaboration and re-inference, a consensus answer is reached within the group. We conducted experiments on three different types of datasets, and demonstrate that the brainstorming can significantly improve the effectiveness in logical reasoning and fact extraction. Furthermore, we find that two small-parameter models can achieve accuracy approximating that of larger-parameter models through brainstorming, which provides a new solution for distributed deployment of LLMs.

cs.CL↗

Adaptive Federated Learning Over the Air

We propose a federated version of adaptive gradient methods, particularly AdaGrad and Adam, within the framework of over-the-air model training. This approach capitalizes on the inherent superposition property of wireless channels, facilitating fast and scalable parameter aggregation. Meanwhile, it enhances the robustness of the model training process by dynamically adjusting the stepsize in accordance with the global gradient update. We derive the convergence rate of the training algorithms, encompassing the effects of channel fading and interference, for a broad spectrum of nonconvex loss functions. Our analysis shows that the AdaGrad-based algorithm converges to a stationary point at the rate of $\mathcal{O}( \ln{(T)} /{ T^{ 1 - \frac{1}α } } )$, where $α$ represents the tail index of the electromagnetic interference. This result indicates that the level of heavy-tailedness in interference distribution plays a crucial role in the training efficiency: the heavier the tail, the slower the algorithm converges. In contrast, an Adam-like algorithm converges at the $\mathcal{O}( 1/T )$ rate, demonstrating its advantage in expediting the model training process. We conduct extensive experiments that corroborate our theoretical findings and affirm the practical efficacy of our proposed federated adaptive gradient methods.

cs.LG↗

DTP-Net: Learning to Reconstruct EEG signals in Time-Frequency Domain by Multi-scale Feature Reuse

Electroencephalography (EEG) signals are easily corrupted by various artifacts, making artifact removal crucial for improving signal quality in scenarios such as disease diagnosis and brain-computer interface (BCI). In this paper, we present a fully convolutional neural architecture, called DTP-Net, which consists of a Densely Connected Temporal Pyramid (DTP) sandwiched between a pair of learnable time-frequency transformations for end-to-end electroencephalogram (EEG) denoising. The proposed method first transforms a single-channel EEG signal of arbitrary length into the time-frequency domain via an Encoder layer. Then, noises, such as ocular and muscle artifacts, are extracted by DTP in a multi-scale fashion and reduced. Finally, a Decoder layer is employed to reconstruct the artifact-reduced EEG signal. Additionally, we conduct an in-depth analysis of the representation learning behavior of each module in DTP-Net to substantiate its robustness and reliability. Extensive experiments conducted on two public semi-simulated datasets demonstrate the effective artifact removal performance of DTP-Net, which outperforms state-of-art approaches. Experimental results demonstrate cleaner waveforms and significant improvement in Signal-to-Noise Ratio (SNR) and Relative Root Mean Square Error (RRMSE) after denoised by the proposed model. Moreover, the proposed DTP-Net is applied in a specific BCI downstream task, improving the classification accuracy by up to 5.55% compared to that of the raw signals, validating its potential applications in the fields of EEG-based neuroscience and neuro-engineering.

eess.SP↗

On maximizing a monotone $k$-submodular function under a knapsack constraint

We study the problem of maximizing a non-negative monotone $k$-submodular function $f$ under a knapsack constraint, where a $k$-submodular function is a natural generalization of a submodular function to $k$ dimensions. We present a deterministic $(\frac12-\frac{1}{2e})\approx 0.316$-approximation algorithm that evaluates $f$ $O(n^4k^3)$ times, based on the result of Sviridenko (2004) on submodular knapsack maximization.

cs.DS↗

Approximate Group Fairness for Clustering

We incorporate group fairness into the algorithmic centroid clustering problem, where $k$ centers are to be located to serve $n$ agents distributed in a metric space. We refine the notion of proportional fairness proposed in [Chen et al., ICML 2019] as {\em core fairness}, and $k$-clustering is in the core if no coalition containing at least $n/k$ agents can strictly decrease their total distance by deviating to a new center together. Our solution concept is motivated by the situation where agents are able to coordinate and utilities are transferable. A string of existence, hardness and approximability results is provided. Particularly, we propose two dimensions to relax core requirements: one is on the degree of distance improvement, and the other is on the size of deviating coalition. For both relaxations and their combination, we study the extent to which relaxed core fairness can be satisfied in metric spaces including line, tree and general metric space, and design approximation algorithms accordingly.

cs.GT↗

An Improved Frequent Directions Algorithm for Low-Rank Approximation via Block Krylov Iteration

Frequent Directions, as a deterministic matrix sketching technique, has been proposed for tackling low-rank approximation problems. This method has a high degree of accuracy and practicality, but experiences a lot of computational cost for large-scale data. Several recent works on the randomized version of Frequent Directions greatly improve the computational efficiency, but unfortunately sacrifice some precision. To remedy such issue, this paper aims to find a more accurate projection subspace to further improve the efficiency and effectiveness of the existing Frequent Directions techniques. Specifically, by utilizing the power of Block Krylov Iteration and random projection technique, this paper presents a fast and accurate Frequent Directions algorithm named as r-BKIFD. The rigorous theoretical analysis shows that the proposed r-BKIFD has a comparable error bound with original Frequent Directions, and the approximation error can be arbitrarily small when the number of iterations is chosen appropriately. Extensive experimental results on both synthetic and real data further demonstrate the superiority of r-BKIFD over several popular Frequent Directions algorithms, both in terms of computational efficiency and accuracy.

cs.LG↗

Effective Streaming Low-tubal-rank Tensor Approximation via Frequent Directions

Low-tubal-rank tensor approximation has been proposed to analyze large-scale and multi-dimensional data. However, finding such an accurate approximation is challenging in the streaming setting, due to the limited computational resources. To alleviate this issue, this paper extends a popular matrix sketching technique, namely Frequent Directions, for constructing an efficient and accurate low-tubal-rank tensor approximation from streaming data based on the tensor Singular Value Decomposition (t-SVD). Specifically, the new algorithm allows the tensor data to be observed slice by slice, but only needs to maintain and incrementally update a much smaller sketch which could capture the principal information of the original tensor. The rigorous theoretical analysis shows that the approximation error of the new algorithm can be arbitrarily small when the sketch size grows linearly. Extensive experimental results on both synthetic and real multi-dimensional data further reveal the superiority of the proposed algorithm compared with other sketching algorithms for getting low-tubal-rank approximation, in terms of both efficiency and accuracy.

cs.LG↗

RGB Stream Is Enough for Temporal Action Detection

State-of-the-art temporal action detectors to date are based on two-stream input including RGB frames and optical flow. Although combining RGB frames and optical flow boosts performance significantly, optical flow is a hand-designed representation which not only requires heavy computation, but also makes it methodologically unsatisfactory that two-stream methods are often not learned end-to-end jointly with the flow. In this paper, we argue that optical flow is dispensable in high-accuracy temporal action detection and image level data augmentation (ILDA) is the key solution to avoid performance degradation when optical flow is removed. To evaluate the effectiveness of ILDA, we design a simple yet efficient one-stage temporal action detector based on single RGB stream named DaoTAD. Our results show that when trained with ILDA, DaoTAD has comparable accuracy with all existing state-of-the-art two-stream detectors while surpassing the inference speed of previous methods by a large margin and the inference speed is astounding 6668 fps on GeForce GTX 1080 Ti. Code is available at \url{https://github.com/Media-Smart/vedatad}.

cs.CV↗

Facility Location Games with Ordinal Preferences

We consider a new setting of facility location games with ordinal preferences. In such a setting, we have a set of agents and a set of facilities. Each agent is located on a line and has an ordinal preference over the facilities. Our goal is to design strategyproof mechanisms that elicit truthful information (preferences and/or locations) from the agents and locate the facilities to minimize both maximum and total cost objectives as well as to maximize both minimum and total utility objectives. For the four possible objectives, we consider the 2-facility settings in which only preferences are private, or locations are private. For each possible combination of the objectives and settings, we provide lower and upper bounds on the approximation ratios of strategyproof mechanisms, which are asymptotically tight up to a constant. Finally, we discuss the generalization of our results beyond two facilities and when the agents can misreport both locations and preferences.

cs.GT↗

Mechanism Design for Facility Location Problems: A Survey

The study of approximate mechanism design for facility location problems has been in the center of research at the intersection of artificial intelligence and economics for the last decades, largely due to its practical importance in various domains, such as social planning and clustering. At a high level, the goal is to design mechanisms to select a set of locations on which to build a set of facilities, aiming to optimize some social objective and ensure desirable properties based on the preferences of strategic agents, who might have incentives to misreport their private information such as their locations. This paper presents a comprehensive survey of the significant progress that has been made since the introduction of the problem, highlighting the different variants and methodologies, as well as the most interesting directions for future research.

cs.GT↗

Real-Time Video Super-Resolution on Smartphones with Deep Learning, Mobile AI 2021 Challenge: Report

Video super-resolution has recently become one of the most important mobile-related problems due to the rise of video communication and streaming services. While many solutions have been proposed for this task, the majority of them are too computationally expensive to run on portable devices with limited hardware resources. To address this problem, we introduce the first Mobile AI challenge, where the target is to develop an end-to-end deep learning-based video super-resolution solutions that can achieve a real-time performance on mobile GPUs. The participants were provided with the REDS dataset and trained their models to do an efficient 4X video upscaling. The runtime of all models was evaluated on the OPPO Find X2 smartphone with the Snapdragon 865 SoC capable of accelerating floating-point networks on its Adreno GPU. The proposed solutions are fully compatible with any mobile GPU and can upscale videos to HD resolution at up to 80 FPS while demonstrating high fidelity results. A detailed description of all models developed in the challenge is provided in this paper.

eess.IV↗

Multi-Robot Task Allocation -- Complexity and Approximation

Multi-robot task allocation is one of the most fundamental classes of problems in robotics and is crucial for various real-world robotic applications such as search, rescue and area exploration. We consider the Single-Task robots and Multi-Robot tasks Instantaneous Assignment (ST-MR-IA) setting where each task requires at least a certain number of robots and each robot can work on at most one task and incurs an operational cost for each task. Our aim is to consider a natural computational problem of allocating robots to complete the maximum number of tasks subject to budget constraints. We consider budget constraints of three different kinds: (1) total budget, (2) task budget, and (3) robot budget. We provide a detailed complexity analysis including results on approximations as well as polynomial-time algorithms for the general setting and important restricted settings.

cs.RO↗