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Chenhao Zhang

Publications and source records attributed to Chenhao Zhang.

At least 37 records · Page 2Linked to original sources

Instance camera focus prediction for crystal agglomeration classification

Agglomeration refers to the process of crystal clustering due to interparticle forces. Crystal agglomeration analysis from microscopic images is challenging due to the inherent limitations of two-dimensional imaging. Overlapping crystals may appear connected even when located at different depth layers. Because optical microscopes have a shallow depth of field, crystals that are in-focus and out-of-focus in the same image typically reside on different depth layers and do not constitute true agglomeration. To address this, we first quantified camera focus with an instance camera focus prediction network to predict 2 class focus level that aligns better with visual observations than traditional image processing focus measures. Then an instance segmentation model is combined with the predicted focus level for agglomeration classification. Our proposed method has a higher agglomeration classification and segmentation accuracy than the baseline models on ammonium perchlorate crystal and sugar crystal dataset.

cs.CV↗

Let Androids Dream of Electric Sheep: A Human-Inspired Image Implication Understanding and Reasoning Framework

Metaphorical comprehension in images remains a critical challenge for AI systems, as existing models struggle to grasp the nuanced cultural, emotional, and contextual implications embedded in visual content. While multimodal large language models (MLLMs) excel in general Visual Question Answer (VQA) tasks, they struggle with a fundamental limitation on image implication tasks: contextual gaps that obscure the relationships between different visual elements and their abstract meanings. Inspired by the human cognitive process, we propose Let Androids Dream (LAD), a novel framework for image implication understanding and reasoning. LAD addresses contextual missing through the three-stage framework: (1) Perception: converting visual information into rich and multi-level textual representations, (2) Search: iteratively searching and integrating cross-domain knowledge to resolve ambiguity, and (3) Reasoning: generating context-alignment image implication via explicit reasoning. Our framework with the lightweight GPT-4o-mini model achieves SOTA performance compared to 15+ MLLMs on English image implication benchmark and a huge improvement on Chinese benchmark, performing comparable with the Gemini-3.0-pro model on Multiple-Choice Question (MCQ) and outperforms the GPT-4o model 36.7% on Open-Style Question (OSQ). Generalization experiments also show that our framework can effectively benefit general VQA and visual reasoning tasks. Additionally, our work provides new insights into how AI can more effectively interpret image implications, advancing the field of vision-language reasoning and human-AI interaction. Our project is publicly available at https://github.com/MING-ZCH/Let-Androids-Dream-of-Electric-Sheep.

cs.CV↗

GraphInstruct: Empowering Large Language Models with Graph Understanding and Reasoning Capability

Improving the general capabilities of large language models (LLMs) is an active research topic. As a common data structure in many real-world domains, understanding graph data is a crucial part of advancing general intelligence. To this end, we propose a dynamic benchmark named GraphInstruct in this paper, which comprehensively includes 21 classical graph reasoning tasks, providing diverse graph generation pipelines and detailed intermediate reasoning steps for each sample. Based on GraphInstruct, we develop GraphSolver via efficient instruction-tuning, which demonstrates prominent graph understanding capability compared to other open-sourced LLMs. To further endow LLMs with multi-step graph reasoning capability, we propose a label-mask training strategy and build GraphSolver+, which leverages masked supervision on intermediate reasoning tokens to emphasize crucial node-identification signals. As one of the pioneering efforts to enhance the graph understanding and reasoning abilities of LLMs, extensive experiments have demonstrated the superiority of GraphSolver and GraphSolver+ over other LLMs. We sincerely hope GraphInstruct will facilitate further research on applying LLMs to graph-structured data. Our code and data are released publicly at: https://github.com/CGCL-codes/GraphInstruct.

cs.AI↗

Soft Conflict-Resolution Decision Transformer for Offline Multi-Task Reinforcement Learning

Multi-task reinforcement learning (MTRL) seeks to learn a unified policy for diverse tasks, but often suffers from gradient conflicts across tasks. Existing masking-based methods attempt to mitigate such conflicts by assigning task-specific parameter masks. However, our empirical study shows that coarse-grained binary masks have the problem of over-suppressing key conflicting parameters, hindering knowledge sharing across tasks. Moreover, different tasks exhibit varying conflict levels, yet existing methods use a one-size-fits-all fixed sparsity strategy to keep training stability and performance, which proves inadequate. These limitations hinder the model's generalization and learning efficiency. To address these issues, we propose SoCo-DT, a Soft Conflict-resolution method based by parameter importance. By leveraging Fisher information, mask values are dynamically adjusted to retain important parameters while suppressing conflicting ones. In addition, we introduce a dynamic sparsity adjustment strategy based on the Interquartile Range (IQR), which constructs task-specific thresholding schemes using the distribution of conflict and harmony scores during training. To enable adaptive sparsity evolution throughout training, we further incorporate an asymmetric cosine annealing schedule to continuously update the threshold. Experimental results on the Meta-World benchmark show that SoCo-DT outperforms the state-of-the-art method by 7.6% on MT50 and by 10.5% on the suboptimal dataset, demonstrating its effectiveness in mitigating gradient conflicts and improving overall multi-task performance.

cs.LG↗

Generalized connectedness and Bertini-type theorems over real closed fields

In this paper, we establish a real closed analogue of Bertini's theorem. Let $R$ be a real closed field and $X$ a formally real integral algebraic variety over $R$. We show that if the zero locus of a nonzero global section $s$ of an invertible sheaf on $X$ has a formally real generic point, then $s$ does not change sign on $X$, and vice versa under certain conditions. As a consequence, we demonstrate that there exists a nonempty open subset of hypersurface sections preserving formal reality and integrality for quasi-projective varieties of dimension $\geq 2$ under these conditions.

math.AG↗

SeqBench: Benchmarking Sequential Narrative Generation in Text-to-Video Models

Text-to-video (T2V) generation models have made significant progress in creating visually appealing videos. However, they struggle with generating coherent sequential narratives that require logical progression through multiple events. Existing T2V benchmarks primarily focus on visual quality metrics but fail to evaluate narrative coherence over extended sequences. To bridge this gap, we present SeqBench, a comprehensive benchmark for evaluating sequential narrative coherence in T2V generation. SeqBench includes a carefully designed dataset of 320 prompts spanning various narrative complexities, with 2,560 human-annotated videos generated from 8 state-of-the-art T2V models. Additionally, we design a Dynamic Temporal Graphs (DTG)-based automatic evaluation metric, which can efficiently capture long-range dependencies and temporal ordering while maintaining computational efficiency. Our DTG-based metric demonstrates a strong correlation with human annotations. Through systematic evaluation using SeqBench, we reveal critical limitations in current T2V models: failure to maintain consistent object states across multi-action sequences, physically implausible results in multi-object scenarios, and difficulties in preserving realistic timing and ordering relationships between sequential actions. SeqBench provides the first systematic framework for evaluating narrative coherence in T2V generation and offers concrete insights for improving sequential reasoning capabilities in future models. Please refer to https://videobench.github.io/SeqBench.github.io/ for more details.

cs.CV↗

Finiteness of Pythagoras numbers of finitely generated real algebras

In this paper, we establish two finiteness results and propose a conjecture concerning the Pythagoras number $P(A)$ of a finitely generated real algebra $A$. Let $X \hookrightarrow \mathbb{P}^n$ be an integral projective surface over $\mathbb{R}$, let $\widetilde{X}$ be the normalization of $X$, and let $s \in Γ(X,\mathcal{O}_X(1))$ be a nonzero section such that $\bigl(\widetilde{X}_{s=0}\bigr)^{\mathrm{red}}$ is formally real. We prove $P\bigl(Γ(X_{s\neq 0})\bigr)=\infty$. As a corollary, the Pythagoras numbers of integral smooth affine curves over $\mathbb{R}$ are shown to be unbounded. For any finitely generated $\mathbb{R}$-algebra $A$, if the Zariski closure of the real points of $\mathrm{Spec}(A)$ has dimension less than two, we demonstrate $P(A)<\infty$.

math.NT↗

Learned Rate Control for Frame-Level Adaptive Neural Video Compression via Dynamic Neural Network

Neural Video Compression (NVC) has achieved remarkable performance in recent years. However, precise rate control remains a challenge due to the inherent limitations of learning-based codecs. To solve this issue, we propose a dynamic video compression framework designed for variable bitrate scenarios. First, to achieve variable bitrate implementation, we propose the Dynamic-Route Autoencoder with variable coding routes, each occupying partial computational complexity of the whole network and navigating to a distinct RD trade-off. Second, to approach the target bitrate, the Rate Control Agent estimates the bitrate of each route and adjusts the coding route of DRA at run time. To encompass a broad spectrum of variable bitrates while preserving overall RD performance, we employ the Joint-Routes Optimization strategy, achieving collaborative training of various routes. Extensive experiments on the HEVC and UVG datasets show that the proposed method achieves an average BD-Rate reduction of 14.8% and BD-PSNR gain of 0.47dB over state-of-the-art methods while maintaining an average bitrate error of 1.66%, achieving Rate-Distortion-Complexity Optimization (RDCO) for various bitrate and bitrate-constrained applications. Our code is available at https://git.openi.org.cn/OpenAICoding/DynamicDVC.

cs.CV↗

AdaDPCC: Adaptive Rate Control and Rate-Distortion-Complexity Optimization for Dynamic Point Cloud Compression

Dynamic point cloud compression (DPCC) is crucial in applications like autonomous driving and AR/VR. Current compression methods face challenges with complexity management and rate control. This paper introduces a novel dynamic coding framework that supports variable bitrate and computational complexities. Our approach includes a slimmable framework with multiple coding routes, allowing for efficient Rate-Distortion-Complexity Optimization (RDCO) within a single model. To address data sparsity in inter-frame prediction, we propose the coarse-to-fine motion estimation and compensation module that deconstructs geometric information while expanding the perceptive field. Additionally, we propose a precise rate control module that content-adaptively navigates point cloud frames through various coding routes to meet target bitrates. The experimental results demonstrate that our approach reduces the average BD-Rate by 5.81% and improves the BD-PSNR by 0.42 dB compared to the state-of-the-art method, while keeping the average bitrate error at 0.40%. Moreover, the average coding time is reduced by up to 44.6% compared to D-DPCC, underscoring its efficiency in real-time and bitrate-constrained DPCC scenarios. Our code is available at https://git.openi.org.cn/OpenPointCloud/Ada_DPCC.

cs.MM↗

On the Replica Problem in Supersymmetric SYK Models

We investigate the replica problem for Sachdev-Ye-Kitaev (SYK) models. First, we consider $n-$replicas of the non-supersymmetric SYK model, finding that this $n$-replica model is solvable only under specific conditions. We then introduce the $\mathcal{N}=1$ supersymmetry and utilize the superconformal symmetry to develop a ``multi-ordered trick" that covers the replica structure. By incorporating ordered off-diagonal couplings, we study the resulting thermal phase structure under higher-order interactions. The Lorentzian time dynamics is analyzed, and we plot the time evolution of the effective action. Furthermore, we investigate emergent superconformal symmetry in the low-energy limit of the replicated theory. In the superconformal limit, we propose an ordered super-Schwarzian action and derive reparameterization relations for the ordered coordinates. Corresponding constraints are derived for holographic matching to $\mathcal{N}=1$ super-Jackiw-Teitelboim(SJT) gravity. We numerically calculate the modular thermodynamics (modular entropy, the $n$-dependent relative entropy, and the entanglement capacity) using fully diagonal methods. Our result provide a framework for studying $n$-replica wormholes with supersymmetric SYK model.

hep-th↗

Machine Unlearning for Streaming Forgetting

Machine unlearning aims to remove knowledge of the specific training data in a well-trained model. Currently, machine unlearning methods typically handle all forgetting data in a single batch, removing the corresponding knowledge all at once upon request. However, in practical scenarios, requests for data removal often arise in a streaming manner rather than in a single batch, leading to reduced efficiency and effectiveness in existing methods. Such challenges of streaming forgetting have not been the focus of much research. In this paper, to address the challenges of performance maintenance, efficiency, and data access brought about by streaming unlearning requests, we introduce a streaming unlearning paradigm, formalizing the unlearning as a distribution shift problem. We then estimate the altered distribution and propose a novel streaming unlearning algorithm to achieve efficient streaming forgetting without requiring access to the original training data. Theoretical analyses confirm an $O(\sqrt{T} + V_T)$ error bound on the streaming unlearning regret, where $V_T$ represents the cumulative total variation in the optimal solution over $T$ learning rounds. This theoretical guarantee is achieved under mild conditions without the strong restriction of convex loss function. Experiments across various models and datasets validate the performance of our proposed method.

cs.LG↗

ICP-3DGS: SfM-free 3D Gaussian Splatting for Large-scale Unbounded Scenes

In recent years, neural rendering methods such as NeRFs and 3D Gaussian Splatting (3DGS) have made significant progress in scene reconstruction and novel view synthesis. However, they heavily rely on preprocessed camera poses and 3D structural priors from structure-from-motion (SfM), which are challenging to obtain in outdoor scenarios. To address this challenge, we propose to incorporate Iterative Closest Point (ICP) with optimization-based refinement to achieve accurate camera pose estimation under large camera movements. Additionally, we introduce a voxel-based scene densification approach to guide the reconstruction in large-scale scenes. Experiments demonstrate that our approach ICP-3DGS outperforms existing methods in both camera pose estimation and novel view synthesis across indoor and outdoor scenes of various scales. Source code is available at https://github.com/Chenhao-Z/ICP-3DGS.

cs.GR↗

DeepCEE: Efficient Cross-Region Model Distributed Training System under Heterogeneous GPUs and Networks

Most existing training systems focus on a single region. In contrast, we envision that cross-region training offers more flexible GPU resource allocation and yields significant potential. However, the hierarchical cluster topology and unstable networks in the cloud-edge-end (CEE) environment, a typical cross-region scenario, pose substantial challenges to building an efficient and autonomous model training system. We propose DeepCEE, a geo-distributed model training system tailored for heterogeneous GPUs and networks in CEE environments. DeepCEE adopts a communication-centric design philosophy to tackle challenges arising from slow and unstable inter-region networks. It begins with a heterogeneous device profiler that identifies and groups devices based on both network and compute characteristics. Leveraging device groups, DeepCEE implements compact, zero-bubble pipeline parallelism, automatically deriving optimal parallel strategies. To further adapt to runtime variability, DeepCEE integrates a dynamic environment adapter that reacts to network fluctuations. Extensive evaluations demonstrate that DeepCEE achieves 1.3-2.8x higher training throughput compared to widely used and SOTA training systems.

eess.SY↗

Learn to Think: Bootstrapping LLM Reasoning Capability Through Graph Representation Learning

Large Language Models (LLMs) have achieved remarkable success across various domains. However, they still face significant challenges, including high computational costs for training and limitations in solving complex reasoning problems. Although existing methods have extended the reasoning capabilities of LLMs through structured paradigms, these approaches often rely on task-specific prompts and predefined reasoning processes, which constrain their flexibility and generalizability. To address these limitations, we propose a novel framework that leverages graph learning to enable more flexible and adaptive reasoning capabilities for LLMs. Specifically, this approach models the reasoning process of a problem as a graph and employs LLM-based graph learning to guide the adaptive generation of each reasoning step. To further enhance the adaptability of the model, we introduce a Graph Neural Network (GNN) module to perform representation learning on the generated reasoning process, enabling real-time adjustments to both the model and the prompt. Experimental results demonstrate that this method significantly improves reasoning performance across multiple tasks without requiring additional training or task-specific prompt design. Code can be found in https://github.com/zch65458525/L2T.

cs.LG↗

CrossView-GS: Cross-view Gaussian Splatting For Large-scale Scene Reconstruction

3D Gaussian Splatting (3DGS) leverages densely distributed Gaussian primitives for high-quality scene representation and reconstruction. While existing 3DGS methods perform well in scenes with minor view variation, large view changes from cross-view data pose optimization challenges for these methods. To address these issues, we propose a novel cross-view Gaussian Splatting method for large-scale scene reconstruction based on multi-branch construction and fusion. Our method independently reconstructs models from different sets of views as multiple independent branches to establish the baselines of Gaussian distribution, providing reliable priors for cross-view reconstruction during initialization and densification. Specifically, a gradient-aware regularization strategy is introduced to mitigate smoothing issues caused by significant view disparities. Additionally, a unique Gaussian supplementation strategy is utilized to incorporate complementary information of multi-branch into the cross-view model. Extensive experiments on benchmark datasets demonstrate that our method achieves superior performance in novel view synthesis compared to state-of-the-art methods.

cs.CV↗

Improving Gaussian Splatting with Localized Points Management

Point management is critical for optimizing 3D Gaussian Splatting models, as point initiation (e.g., via structure from motion) is often distributionally inappropriate. Typically, Adaptive Density Control (ADC) algorithm is adopted, leveraging view-averaged gradient magnitude thresholding for point densification, opacity thresholding for pruning, and regular all-points opacity reset. We reveal that this strategy is limited in tackling intricate/special image regions (e.g., transparent) due to inability of identifying all 3D zones requiring point densification, and lacking an appropriate mechanism to handle ill-conditioned points with negative impacts (e.g., occlusion due to false high opacity). To address these limitations, we propose a Localized Point Management (LPM) strategy, capable of identifying those error-contributing zones in greatest need for both point addition and geometry calibration. Zone identification is achieved by leveraging the underlying multiview geometry constraints, subject to image rendering errors. We apply point densification in the identified zones and then reset the opacity of the points in front of these regions, creating a new opportunity to correct poorly conditioned points. Serving as a versatile plugin, LPM can be seamlessly integrated into existing static 3D and dynamic 4D Gaussian Splatting models with minimal additional cost. Experimental evaluations validate the efficacy of our LPM in boosting a variety of existing 3D/4D models both quantitatively and qualitatively. Notably, LPM improves both static 3DGS and dynamic SpaceTimeGS to achieve state-of-the-art rendering quality while retaining real-time speeds, excelling on challenging datasets such as Tanks & Temples and the Neural 3D Video dataset.

cs.CV↗

GraphTEN: Graph Enhanced Texture Encoding Network

Texture recognition is a fundamental problem in computer vision and pattern recognition. Recent progress leverages feature aggregation into discriminative descriptions based on convolutional neural networks (CNNs). However, modeling non-local context relations through visual primitives remains challenging due to the variability and randomness of texture primitives in spatial distributions. In this paper, we propose a graph-enhanced texture encoding network (GraphTEN) designed to capture both local and global features of texture primitives. GraphTEN models global associations through fully connected graphs and captures cross-scale dependencies of texture primitives via bipartite graphs. Additionally, we introduce a patch encoding module that utilizes a codebook to achieve an orderless representation of texture by encoding multi-scale patch features into a unified feature space. The proposed GraphTEN achieves superior performance compared to state-of-the-art methods across five publicly available datasets.

cs.CV↗

Chemistry-Inspired Diffusion with Non-Differentiable Guidance

Recent advances in diffusion models have shown remarkable potential in the conditional generation of novel molecules. These models can be guided in two ways: (i) explicitly, through additional features representing the condition, or (ii) implicitly, using a property predictor. However, training property predictors or conditional diffusion models requires an abundance of labeled data and is inherently challenging in real-world applications. We propose a novel approach that attenuates the limitations of acquiring large labeled datasets by leveraging domain knowledge from quantum chemistry as a non-differentiable oracle to guide an unconditional diffusion model. Instead of relying on neural networks, the oracle provides accurate guidance in the form of estimated gradients, allowing the diffusion process to sample from a conditional distribution specified by quantum chemistry. We show that this results in more precise conditional generation of novel and stable molecular structures. Our experiments demonstrate that our method: (1) significantly reduces atomic forces, enhancing the validity of generated molecules when used for stability optimization; (2) is compatible with both explicit and implicit guidance in diffusion models, enabling joint optimization of molecular properties and stability; and (3) generalizes effectively to molecular optimization tasks beyond stability optimization.

cs.LG↗