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Chenhui Gou

Publications and source records attributed to Chenhui Gou.

At least 19 recordsLinked to original sources

REZE: Recognition-Based Zero-Shot Extraction for Video Temporal Grounding

Video temporal grounding (VTG) refers to the task of identifying the time interval in a video that corresponds to a given natural-language query. A common zero-shot strategy asks a large vision-language model (VLM) to generate the start and end timestamps directly, so the result depends heavily on the design and training of the model, and grounding accuracy differs widely from one VLM to another. We therefore propose REcognition-based Zero-shot Extraction (REZE), a simple training-free method that splits the video into short clips, asks the model for a clip-level confidence score for the query, and uses a deterministic algorithm to convert the resulting score curve into the output required by the task. Because temporal aggregation is performed outside the model, REZE adapts to different task outputs, from single- and multi-interval moment retrieval to highlight detection. On QVHighlights, REZE improves the best reported training-free moment-retrieval mAP from 38.23 to 40.32, while on highlight detection it reaches 44.18 mAP and 73.41 HIT@1, establishing a new state of the art among training-free methods. Its HIT@1 also outperforms all fully supervised SoTAs on the QVHighlights test split. We evaluate REZE on seven backbones from three model families. On Charades-STA and QVHighlights, it outperforms direct timestamp generation in every available comparison. We further observe that with REZE an earlier-generation model can approach the native performance of a newer model in its family.

cs.CV

Sample-Efficient Learning from Agent Experience

Real-world agent learning is often constrained by costly environment interactions, such as running time-consuming experiments or obtaining human feedback. In-context learning offers a highly sample-efficient way for agents to learn from their own interaction histories, but its gains disappear once that experience is removed from the context. Separately, context distillation provides a mechanism for internalizing contextual information into model weights. However, applying it to agents' interaction histories without sacrificing environment sample efficiency remains underexplored. We term this problem Experience Distillation and develop an implementation that requires no further environment interaction beyond the collected experience. Experiments on 749 curated software-engineering tasks and six text-adventure games show that it retains at least 64.8\% of the gains from in-context learning across both domains, whereas direct supervised fine-tuning on the collected experience recovers only 3.8\%. Compared with classical reinforcement-learning baselines, in-context learning from trial-and-error experience followed by Experience Distillation matches their performance with at least \(9.6\times\) fewer environment samples.

cs.CL

EdgeBench: Unveiling Scaling Laws of Learning from Real-World Environments

Pretraining scaling laws reveal that model capability improves predictably with data and compute. But learning from real world environments after deployment remains far less understood. Analyzing roughly 38,000 hours of agent interaction with the environment across 134 real world tasks, we find, to the best of our knowledge, the first evidence that overall performance during environment learning follows a log-sigmoid scaling law with remarkably high precision, reaching R^2 = 0.998. Across model generations, we also find that agent learning speed roughly doubles every three months. This discovery stems from EdgeBench, a suite of 134 real world tasks with ultra-long horizons, spanning scientific discovery, software engineering, combinatorial optimization, professional knowledge work, formal mathematics, and interactive games. Each task sustains at least 12 hours of continuous agent operation under rich, multilevel feedback, and is built through substantial expert effort. We publicly release 51 tasks and our full evaluation framework to accelerate the study of how agents learn from real world experience.

cs.CL

LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models

Recent generative video world models aim to simulate visual environment evolution, allowing an observer to interactively explore the scene via camera control. However, they implicitly assume that the world only evolves within the observer's field of view. Once an object leaves the observer's view, its state is "frozen" in memory, and revisiting the same region later often fails to reflect events that should have occurred in the meantime. In this work, we identify and formalize this overlooked limitation as the "out-of-sight dynamics" problem, which impedes video world models from representing a continuously evolving world. To address this issue, we propose LiveWorld, a novel framework that extends video world models to support persistent world evolution. Instead of treating the world as static observational memory, LiveWorld models a persistent global state composed of a static 3D background and dynamic entities that continue evolving even when unobserved. To maintain these unseen dynamics, LiveWorld introduces a monitor-based mechanism that autonomously simulates the temporal progression of active entities and synchronizes their evolved states upon revisiting, ensuring spatially coherent rendering. For evaluation, we further introduce LiveBench, a dedicated benchmark for the task of maintaining out-of-sight dynamics. Extensive experiments show that LiveWorld enables persistent event evolution and long-term scene consistency, bridging the gap between existing 2D observation-based memory and true 4D dynamic world simulation. The baseline and benchmark will be publicly available at https://zichengduan.github.io/LiveWorld/index.html.

cs.CV

VQ-VA World: Towards High-Quality Visual Question-Visual Answering

This paper studies Visual Question-Visual Answering (VQ-VA): generating an image, rather than text, in response to a visual question -- an ability that has recently emerged in proprietary systems such as NanoBanana and GPT-Image. To also bring this capability to open-source models, we introduce VQ-VA World, a data-centric framework built around an agentic pipeline for large-scale, targeted data construction. Leveraging web-scale deployment, this pipeline crawls a massive amount of ~1.8M high-quality, interleaved image-text samples for model training. For evaluation, we further release IntelligentBench, a human-curated benchmark that systematically assesses VQ-VA along the aspects of world knowledge, design knowledge, and reasoning. Training with VQ-VA World data yields strong empirical gains: it helps LightFusion attain 53.06 on IntelligentBench, substantially surpassing the best prior open-source baselines (i.e., 7.78 from vanilla LightFusion; 1.94 from UniWorld-V1), and significantly narrowing the gap toward leading proprietary systems (e.g., 81.67 from NanoBanana; 82.64 from GPT-Image). By releasing the full suite of model weights, datasets, and pipelines, we hope to stimulate future research on VQ-VA.

cs.CV

Where and What Matters: Sensitivity-Aware Task Vectors for Many-Shot Multimodal In-Context Learning

Large Multimodal Models (LMMs) have shown promising in-context learning (ICL) capabilities, but scaling to many-shot settings remains difficult due to limited context length and high inference cost. To address these challenges, task-vector-based methods have been explored by inserting compact representations of many-shot in-context demonstrations into model activations. However, existing task-vector-based methods either overlook the importance of where to insert task vectors or struggle to determine suitable values for each location. To this end, we propose a novel Sensitivity-aware Task Vector insertion framework (STV) to figure out where and what to insert. Our key insight is that activation deltas across query-context pairs exhibit consistent structural patterns, providing a reliable cue for insertion. Based on the identified sensitive-aware locations, we construct a pre-clustered activation bank for each location by clustering the activation values, and then apply reinforcement learning to choose the most suitable one to insert. We evaluate STV across a range of multimodal models (e.g., Qwen-VL, Idefics-2) and tasks (e.g., VizWiz, OK-VQA), demonstrating its effectiveness and showing consistent improvements over previous task-vector-based methods with strong generalization.

cs.AI

LightFusion: A Light-weighted, Double Fusion Framework for Unified Multimodal Understanding and Generation

Unified multimodal models have recently shown remarkable gains in both capability and versatility, yet most leading systems are still trained from scratch and require substantial computational resources. In this paper, we show that competitive performance can be obtained far more efficiently by strategically fusing publicly available models specialized for either generation or understanding. Our key design is to retain the original blocks while additionally interleaving multimodal self-attention blocks throughout the networks. This double fusion mechanism (1) effectively enables rich multi-modal fusion while largely preserving the original strengths of the base models, and (2) catalyzes synergistic fusion of high-level semantic representations from the understanding encoder with low-level spatial signals from the generation encoder. By training with only ~ 35B tokens, this approach achieves strong results across multiple benchmarks: 0.91 on GenEval for compositional text-to-image generation, 82.16 on DPG-Bench for complex text-to-image generation, 6.06 on GEditBench, and 3.77 on ImgEdit-Bench for image editing. By fully releasing the entire suite of code, model weights, and datasets, we hope to support future research on unified multimodal modeling.

cs.CV

UniMedVL: Unifying Medical Multimodal Understanding and Generation through Observation-Knowledge-Analysis

Medical workflows routinely combine reading images with producing visual and textual outputs, making both image understanding and generation central to medical AI. Most existing systems, however, address these abilities in isolated models, losing the shared knowledge that a unified architecture could exploit. To bridge this gap, we present UniMedVL, the first unified medical model that seamlessly integrates multimodal understanding and generation capabilities within a single model without switching weights. We achieve this via a tailored progressive training pipeline where understanding and generation mutually reinforce each other. To effectively train UniMedVL, we curate UniMedVL-5M, the first large-scale medical dataset comprising over 5.6M instances across 8 medical imaging modalities, tailored for multimodal input-output tasks in unified medical understanding and generation. Experimental results demonstrate that UniMedVL achieves competitive performance on five medical understanding benchmarks. Crucially, UniMedVL natively supports diverse interleaved generation tasks, e.g., virtual staining, super-resolution, cross-modal synthesis, essential for complex medical workflows. Our code and dataset are publicly available.

cs.CV

An Empirical Study on How Video-LLMs Answer Video Questions

Taking advantage of large-scale data and pretrained language models, Video Large Language Models (Video-LLMs) have shown strong capabilities in answering video questions. However, most existing efforts focus on improving performance, with limited attention to understanding their internal mechanisms. This paper aims to bridge this gap through a systematic empirical study. To interpret existing VideoLLMs, we adopt attention knockouts as our primary analytical tool and design three variants: Video Temporal Knockout, Video Spatial Knockout, and Language-to-Video Knockout. Then, we apply these three knockouts on different numbers of layers (window of layers). By carefully controlling the window of layers and types of knockouts, we provide two settings: a global setting and a fine-grained setting. Our study reveals three key findings: (1) Global setting indicates Video information extraction primarily occurs in early layers, forming a clear two-stage process -- lower layers focus on perceptual encoding, while higher layers handle abstract reasoning; (2) In the fine-grained setting, certain intermediate layers exert an outsized impact on video question answering, acting as critical outliers, whereas most other layers contribute minimally; (3) In both settings, we observe that spatial-temporal modeling relies more on language-guided retrieval than on intra- and inter-frame self-attention among video tokens, despite the latter's high computational cost. Finally, we demonstrate that these insights can be leveraged to reduce attention computation in Video-LLMs. To our knowledge, this is the first work to systematically uncover how Video-LLMs internally process and understand video content, offering interpretability and efficiency perspectives for future research.

cs.CV

Emerging Properties in Unified Multimodal Pretraining

Unifying multimodal understanding and generation has shown impressive capabilities in cutting-edge proprietary systems. In this work, we introduce BAGEL, an open-source foundational model that natively supports multimodal understanding and generation. BAGEL is a unified, decoder-only model pretrained on trillions of tokens curated from large-scale interleaved text, image, video, and web data. When scaled with such diverse multimodal interleaved data, BAGEL exhibits emerging capabilities in complex multimodal reasoning. As a result, it significantly outperforms open-source unified models in both multimodal generation and understanding across standard benchmarks, while exhibiting advanced multimodal reasoning abilities such as free-form image manipulation, future frame prediction, 3D manipulation, and world navigation. In the hope of facilitating further opportunities for multimodal research, we share the key findings, pretraining details, data creation protocal, and release our code and checkpoints to the community. The project page is at https://bagel-ai.org/

cs.CV

Seed1.5-VL Technical Report

We present Seed1.5-VL, a vision-language foundation model designed to advance general-purpose multimodal understanding and reasoning. Seed1.5-VL is composed with a 532M-parameter vision encoder and a Mixture-of-Experts (MoE) LLM of 20B active parameters. Despite its relatively compact architecture, it delivers strong performance across a wide spectrum of public VLM benchmarks and internal evaluation suites, achieving the state-of-the-art performance on 38 out of 60 public benchmarks. Moreover, in agent-centric tasks such as GUI control and gameplay, Seed1.5-VL outperforms leading multimodal systems, including OpenAI CUA and Claude 3.7. Beyond visual and video understanding, it also demonstrates strong reasoning abilities, making it particularly effective for multimodal reasoning challenges such as visual puzzles. We believe these capabilities will empower broader applications across diverse tasks. In this report, we mainly provide a comprehensive review of our experiences in building Seed1.5-VL across model design, data construction, and training at various stages, hoping that this report can inspire further research. Seed1.5-VL is now accessible at https://www.volcengine.com/ (Volcano Engine Model ID: doubao-1-5-thinking-vision-pro-250428)

cs.CV

Sparsity Forcing: Reinforcing Token Sparsity of MLLMs

Sparse attention mechanisms aim to reduce computational overhead with minimal accuracy loss by selectively processing salient tokens. Despite their effectiveness, most methods merely exploit a model's inherent sparsity and thus plateau at moderate budgets (about 50\% token reduction), with little headroom to push budget lower without hurting accuracy. Other approaches attempt to enforce sparsity through trainable sparse attention or sharpness-inducing regularizers, but these either fix rigid patterns that ignore input and layer dynamics, or optimize proxy objectives without direct control over token budgets. In this paper, we explicitly reinforce token sparsity in well-posed multimodal large language models (MLLMs) through a simple RL-based post-training framework named \textit{Sparsity Forcing}. Our method explores the efficiency-accuracy trade-off by running multiple rollouts with different token budgets, where both efficiency (token reduction ratio) and performance (answer correctness) are formulated as joint rewards. By contrasting rollouts within each group, the more efficient and correct answer is rewarded while less efficient or incorrect ones are penalized, thereby turning token saving into an end-to-end, inference-consistent optimization objective. Across thirteen image and video benchmarks, Sparsity Forcing raises token reduction ratio on Qwen2-VL/Qwen2.5-VL from 20\% to 75\% with minimal accuracy decline, significantly reducing long-context inference memory by up to 3$\times$ while speeding up decoding by up to 3.3$\times$.

cs.LG

Mobile-VideoGPT: Fast and Accurate Model for Mobile Video Understanding

Video understanding models often struggle with high computational requirements, extensive parameter counts, and slow inference speed, making them inefficient for practical use. To tackle these challenges, we propose Mobile-VideoGPT, an efficient multimodal framework designed to operate with fewer than a billion parameters. Unlike traditional video large multimodal models (LMMs), Mobile-VideoGPT consists of lightweight dual visual encoders, efficient projectors, and a small language model (SLM), enabling real-time throughput. To further improve efficiency, we present an Attention-Based Frame Scoring mechanism to select the key-frames, along with an efficient token projector that prunes redundant visual tokens and preserves essential contextual cues. We evaluate our model across well-established six video understanding benchmarks (e.g., MVBench, EgoSchema, NextQA, and PercepTest). Our results show that Mobile-VideoGPT-0.5B can generate up to 46 tokens per second while outperforming existing state-of-the-art 0.5B-parameter models by 6 points on average with 40% fewer parameters and more than 2x higher throughput. Our code and models are publicly available at: https://github.com/Amshaker/Mobile-VideoGPT.

cs.CV

Point-Cache: Test-time Dynamic and Hierarchical Cache for Robust and Generalizable Point Cloud Analysis

This paper proposes a general solution to enable point cloud recognition models to handle distribution shifts at test time. Unlike prior methods, which rely heavily on training data (often inaccessible during online inference) and are limited to recognizing a fixed set of point cloud classes predefined during training, we explore a more practical and challenging scenario: adapting the model solely based on online test data to recognize both previously seen classes and novel, unseen classes at test time. To this end, we develop \textbf{Point-Cache}, a hierarchical cache model that captures essential clues of online test samples, particularly focusing on the global structure of point clouds and their local-part details. Point-Cache, which serves as a rich 3D knowledge base, is dynamically managed to prioritize the inclusion of high-quality samples. Designed as a plug-and-play module, our method can be flexibly integrated into large multimodal 3D models to support open-vocabulary point cloud recognition. Notably, our solution operates with efficiency comparable to zero-shot inference, as it is entirely training-free. Point-Cache demonstrates substantial gains across 8 challenging benchmarks and 4 representative large 3D models, highlighting its effectiveness. Code is available at https://github.com/auniquesun/Point-Cache.

cs.CV

Evaluating and Advancing Multimodal Large Language Models in Perception Ability Lens

As multimodal large language models (MLLMs) advance rapidly, rigorous evaluation has become essential, providing further guidance for their development. In this work, we focus on a unified and robust evaluation of \textbf{vision perception} abilities, the foundational skill of MLLMs. We find that existing perception benchmarks, each focusing on different question types, domains, and evaluation metrics, introduce significant evaluation variance, complicating comprehensive assessments of perception abilities when relying on any single benchmark. To address this, we introduce \textbf{AbilityLens}, a unified benchmark designed to evaluate MLLMs in six key perception abilities (ranging from counting, OCR, to understanding structural data), focusing on both accuracy and stability, with each ability encompassing diverse types of questions, domains, and metrics. With the assistance of AbilityLens, we: (1) identify the strengths and weaknesses of current main-stream MLLMs, highlighting stability patterns and revealing a notable performance gap between state-of-the-art open-source and closed-source models; (2) uncover interesting ability conflict and early convergence phenomena during MLLM training; (3) reveal the primary reason of ability conflict is data mixing ratio and LLM model size; and (4) discuss the effectiveness of some straightforward strategies \eg, fine-tuning and model merging, to solve the ability conflict. The benchmark and online leaderboard is released in https://github.com/Chenfeng1271/AbilityLens.

cs.CV

EZIGen: Enhancing zero-shot personalized image generation with precise subject encoding and decoupled guidance

Zero-shot personalized image generation models aim to produce images that align with both a given text prompt and subject image, requiring the model to incorporate both sources of guidance. Existing methods often struggle to capture fine-grained subject details and frequently prioritize one form of guidance over the other, resulting in suboptimal subject encoding and imbalanced generation. In this study, we uncover key insights into overcoming such drawbacks, notably that 1) the choice of the subject image encoder critically influences subject identity preservation and training efficiency, and 2) the text and subject guidance should take effect at different denoising stages. Building on these insights, we introduce a new approach, EZIGen, that employs two main components: leveraging a fixed pre-trained Diffusion UNet itself as subject encoder, following a process that balances the two guidances by separating their dominance stage and revisiting certain time steps to bootstrap subject transfer quality. Through these two components, EZIGen, initially built upon SD2.1-base, achieved state-of-the-art performances on multiple personalized generation benchmarks with a unified model, while using 100 times less training data. Moreover, by further migrating our design to SDXL, EZIGen is proven to be a versatile model-agnostic solution for personalized generation. Demo Page: zichengduan.github.io/pages/EZIGen/index.html

cs.CV

How Well Can Vision Language Models See Image Details?

Large Language Model-based Vision-Language Models (LLM-based VLMs) have demonstrated impressive results in various vision-language understanding tasks. However, how well these VLMs can see image detail beyond the semantic level remains unclear. In our study, we introduce a pixel value prediction task (PVP) to explore "How Well Can Vision Language Models See Image Details?" and to assist VLMs in perceiving more details. Typically, these models comprise a frozen CLIP visual encoder, a large language model, and a connecting module. After fine-tuning VLMs on the PVP task, we find: 1) existing VLMs struggle to predict precise pixel values by only fine-tuning the connection module and LLM; and 2) prediction precision is significantly improved when the vision encoder is also adapted. Additionally, our research reveals that incorporating pixel value prediction as one of the VLM pre-training tasks and vision encoder adaptation markedly boosts VLM performance on downstream image-language understanding tasks requiring detailed image perception, such as referring image segmentation (with an average +10.19 cIoU improvement) and video game decision making (with average score improvements of +80.34 and +70.54 on two games, respectively).

cs.CV

InfiniBench: A Benchmark for Large Multi-Modal Models in Long-Form Movies and TV Shows

Understanding long-form videos, such as movies and TV episodes ranging from tens of minutes to two hours, remains a significant challenge for multi-modal models. Existing benchmarks often fail to test the full range of cognitive skills needed to process these temporally rich and narratively complex inputs. Therefore, we introduce InfiniBench, a comprehensive benchmark designed to evaluate the capabilities of models in long video understanding rigorously. InfiniBench offers:(1) Over 1,000 hours of video content, with an average video length of 53 minutes. (2) The largest set of question-answer pairs for long video comprehension, totaling around 87.7 K. (3) Eight diverse skills that span both grounding-based (e.g., scene transitions, character actions) and reasoning-based (e.g., deep context understanding, multi-event linking). (4) Rich annotation formats, including both multiple-choice and open-ended questions. We conducted an in-depth evaluation across both commercial (GPT-4o, Gemini 2.0 Flash) and most recent open-source vision-language models such as Qwen2.5-VL, InternVL3.0). Results reveal that:(1) Models struggle across the board: Even the best model, GPT-4o, achieves only 47.1 % on grounding-based skills, with most models performing near or just above random chance. (2) Strong reliance on world knowledge: Models achieve surprisingly high scores using only metadata (e.g., video titles), highlighting a tendency to rely on pre-trained knowledge rather than actual visual or temporal understanding. (3) Multi-Modal Importance: When provided with full video and subtitle context, however, models show substantial improvements, confirming the critical role of multimodal input in video understanding. InfiniBench is publicly available at https://vision-cair.github.io/Infinibench

cs.CV