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Chenhui Liu

Publications and source records attributed to Chenhui Liu.

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Compositional Chain-of-Relations for Faithful Knowledge Graph Question Answering with Large Language Models

Knowledge graph question answering (KGQA) is a key task for evaluating KG-augmented Large Language Models (LLMs), and complex KGQA that requires multi-hop reasoning is especially challenging. Solving a complex query involves two coupled phases: candidate retrieval, which locates answer candidates over the KG, and constraint handling, which filters these candidates against the query constraints. Faithful reasoning requires grounding both phases in the KG. However, existing agent-based methods ground candidate retrieval through entity-centric exploration, while leaving constraint handling to the LLM's internal knowledge, which leads to two critical limitations. (1) Unreliable entity pruning: entity-centric exploration uses entities as search units and must prune them to a fixed-size subset at each hop. Because entity information in KGs is often incomplete and a fixed-size subset cannot retain all valid entities, such pruning inevitably drops valid entities and ultimately leads to wrong answers. (2) Ungrounded constraint handling: query constraints are resolved from the LLM's internal knowledge rather than the KG, leaving the final answers unverifiable and prone to hallucination. To address these limitations, this paper introduces a relation-centric exploration paradigm, which uses relations rather than entities as search units and thus avoids unreliable entity pruning. Built on this paradigm, this paper proposes Compositional Chain-of-Relations (CCoR), a simple and effective framework that grounds both phases in the KG with two relation chains: a main chain for candidate retrieval and a constraint chain that verifies query constraints through explicit KG exploration. Experiments on four KGQA benchmarks show that CCoR consistently improves accuracy, faithfulness, and efficiency over strong baselines, with more pronounced gains on complex queries.

cs.AI

CoSPlay: Cooperative Self-Play at Test-Time with Self-Generated Code and Unit Test

Recently, Reinforcement Learning with Verifiable Rewards (RLVR) and Test-Time Scaling (TTS) have advanced LLM code generation through executable verification. Yet Ground-Truth Unit Tests (GT UTs) remain a bottleneck: SOTA RLVR methods require them for costly training, while existing TTS methods lose competitiveness without them. This motivates GT-free TTS, where existing methods directly use self-generated UTs to refine and select code candidates. Yet such UTs are often noisy or spuriously coupled with wrong code, and UT quality in turn cannot be validated without reliable code. The key challenge is therefore to jointly improve both. To this end, we present CoSPlay, a GT-free, training-free framework that jointly improves codes and UTs through cooperative self-play. It first explores diverse solution ideas and identifies their potential failure modes to produce discriminative UT ideas. It then uses bidirectional pass-count signals from the Code-UT execution matrix to iteratively prune or fix weak codes and refresh or replace unreliable UTs, letting the two pools co-evolve. Finally, when multiple codes remain tied at the highest pass count, it picks the final code from the largest output-consensus cluster, since correct codes agree on the same inputs while wrong codes diverge. Experiments on four challenging benchmarks show that CoSPlay on Qwen2.5-7B-Instruct improves average BoN from 22.1% to 33.2% and UT accuracy from 14.6% to 78.3%, matching or surpassing the RLVR model CURE-7B. When applied to CURE-7B, it further improves BoN by 5.7%. CoSPlay also generalizes across diverse backbones and outperforms GT-free TTS baselines under comparable token budgets, with continued gains as the budget scales up. These results suggest a scalable inference strategy for competitive code generation without any GT data.

cs.LG

Data Center Cooling System Optimization Using Offline Reinforcement Learning

The recent advances in information technology and artificial intelligence have fueled a rapid expansion of the data center (DC) industry worldwide, accompanied by an immense appetite for electricity to power the DCs. In a typical DC, around 30~40% of the energy is spent on the cooling system rather than on computer servers, posing a pressing need for developing new energy-saving optimization technologies for DC cooling systems. However, optimizing such real-world industrial systems faces numerous challenges, including but not limited to a lack of reliable simulation environments, limited historical data, and stringent safety and control robustness requirements. In this work, we present a novel physics-informed offline reinforcement learning (RL) framework for energy efficiency optimization of DC cooling systems. The proposed framework models the complex dynamical patterns and physical dependencies inside a server room using a purposely designed graph neural network architecture that is compliant with the fundamental time-reversal symmetry. Because of its well-behaved and generalizable state-action representations, the model enables sample-efficient and robust latent space offline policy learning using limited real-world operational data. Our framework has been successfully deployed and verified in a large-scale production DC for closed-loop control of its air-cooling units (ACUs). We conducted a total of 2000 hours of short and long-term experiments in the production DC environment. The results show that our method achieves 14~21% energy savings in the DC cooling system, without any violation of the safety or operational constraints. Our results have demonstrated the significant potential of offline RL in solving a broad range of data-limited, safety-critical real-world industrial control problems.

cs.AI

SPARE3D: A Dataset for SPAtial REasoning on Three-View Line Drawings

Spatial reasoning is an important component of human intelligence. We can imagine the shapes of 3D objects and reason about their spatial relations by merely looking at their three-view line drawings in 2D, with different levels of competence. Can deep networks be trained to perform spatial reasoning tasks? How can we measure their "spatial intelligence"? To answer these questions, we present the SPARE3D dataset. Based on cognitive science and psychometrics, SPARE3D contains three types of 2D-3D reasoning tasks on view consistency, camera pose, and shape generation, with increasing difficulty. We then design a method to automatically generate a large number of challenging questions with ground truth answers for each task. They are used to provide supervision for training our baseline models using state-of-the-art architectures like ResNet. Our experiments show that although convolutional networks have achieved superhuman performance in many visual learning tasks, their spatial reasoning performance on SPARE3D tasks is either lower than average human performance or even close to random guesses. We hope SPARE3D can stimulate new problem formulations and network designs for spatial reasoning to empower intelligent robots to operate effectively in the 3D world via 2D sensors. The dataset and code are available at https://ai4ce.github.io/SPARE3D.

cs.CV