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Chenjing Ding

Publications and source records attributed to Chenjing Ding.

12 recordsLinked to original sources

SenseNova-U1.5: Towards Native Unified Visual Intelligence

We launch SenseNova-U1.5, an 8B-MoT native unified multimodal model that understands, reasons about, and generates visual content within an encoder-free and VAE-free architecture. We strengthen its visual interface through spatially coherent patch reconstruction and scale its training with carefully curated generation and editing data, improved task formulation, structural prompt enhancement, and native resolutions of up to 4K. For post-training, we optimize specialized experts for visual aesthetics, bilingual text rendering, infographic generation, and image editing, and consolidate their capabilities through multi-expert on-policy distillation. Across extensive evaluations, SenseNova-U1.5 largely advances image fidelity, text rendering, complex composition, multi-reference editing, and interleaved generation, while improving instruction following and preserving subject identity, geometry, and unmodified regions. Despite limited exposure to structured formats in its generation data, SenseNova-U1.5 generalizes effectively to long, complex, and structured visual instructions, further proving that multimodal understanding can transfer to visual planning and creation. Together, these findings position native unified modelling as a promising path towards systems that perceive, reason and create within a fully end-to-end framework. We will open-source training code, including supervised fine-tuning, reinforcement learning, and on-policy distillation.

cs.CV

Synthetic-to-Real Translation for Class-Agnostic Motion Prediction

Motion understanding is critical for ensuring safety and robustness in autonomous driving systems, driving increasing interest in motion prediction. A key challenge in this domain is the high cost associated with acquiring real-world motion labels. It is therefore ideal if we could transfer motion knowledge from synthetic data to real data. In this context, we explore the potential of synthetic-to-real translation for motion prediction (SRMP). However, the most used naive motion regression methods are notably sensitive to the synthetic-to-real domain shift, resulting in unreliable knowledge translation. To address this, we propose a novel approach integrating a motion knowledge translation framework with two key components: (1) objectness-aware motion prediction, which explicitly models the joint distribution of motion patterns and objectness priors to improve domain-invariant feature learning, and (2) objectness-aided motion enhancement, a motion label refinement mechanism that leverages learned objectness priors to filter motion noise. Furthermore, we present a physically-based pipeline for generating Motion4D, the first synthetic 4D LiDAR dataset tailored for SRMP research, addressing the lack of synthetic motion datasets. Experimental results demonstrate that our approach effectively bridges the domain gaps and yields superior performance on real scenes.

cs.CV

InstaDrive: Instance-Aware Driving World Models for Realistic and Consistent Video Generation

Autonomous driving relies on robust models trained on high-quality, large-scale multi-view driving videos. While world models offer a cost-effective solution for generating realistic driving videos, they struggle to maintain instance-level temporal consistency and spatial geometric fidelity. To address these challenges, we propose InstaDrive, a novel framework that enhances driving video realism through two key advancements: (1) Instance Flow Guider, which extracts and propagates instance features across frames to enforce temporal consistency, preserving instance identity over time. (2) Spatial Geometric Aligner, which improves spatial reasoning, ensures precise instance positioning, and explicitly models occlusion hierarchies. By incorporating these instance-aware mechanisms, InstaDrive achieves state-of-the-art video generation quality and enhances downstream autonomous driving tasks on the nuScenes dataset. Additionally, we utilize CARLA's autopilot to procedurally and stochastically simulate rare but safety-critical driving scenarios across diverse maps and regions, enabling rigorous safety evaluation for autonomous systems. Our project page is https://shanpoyang654.github.io/InstaDrive/page.html.

cs.CV

CVD-STORM: Cross-View Video Diffusion with Spatial-Temporal Reconstruction Model for Autonomous Driving

Generative models have been widely applied to world modeling for environment simulation and future state prediction. With advancements in autonomous driving, there is a growing demand not only for high-fidelity video generation under various controls, but also for producing diverse and meaningful information such as depth estimation. To address this, we propose CVD-STORM, a cross-view video diffusion model utilizing a spatial-temporal reconstruction Variational Autoencoder (VAE) that generates long-term, multi-view videos with 4D reconstruction capabilities under various control inputs. Our approach first fine-tunes the VAE with an auxiliary 4D reconstruction task, enhancing its ability to encode 3D structures and temporal dynamics. Subsequently, we integrate this VAE into the video diffusion process to significantly improve generation quality. Experimental results demonstrate that our model achieves substantial improvements in both FID and FVD metrics. Additionally, the jointly-trained Gaussian Splatting Decoder effectively reconstructs dynamic scenes, providing valuable geometric information for comprehensive scene understanding. Our project page is https://sensetime-fvg.github.io/CVD-STORM.

cs.CV

Physical Informed Driving World Model

Autonomous driving requires robust perception models trained on high-quality, large-scale multi-view driving videos for tasks like 3D object detection, segmentation and trajectory prediction. While world models provide a cost-effective solution for generating realistic driving videos, challenges remain in ensuring these videos adhere to fundamental physical principles, such as relative and absolute motion, spatial relationship like occlusion and spatial consistency, and temporal consistency. To address these, we propose DrivePhysica, an innovative model designed to generate realistic multi-view driving videos that accurately adhere to essential physical principles through three key advancements: (1) a Coordinate System Aligner module that integrates relative and absolute motion features to enhance motion interpretation, (2) an Instance Flow Guidance module that ensures precise temporal consistency via efficient 3D flow extraction, and (3) a Box Coordinate Guidance module that improves spatial relationship understanding and accurately resolves occlusion hierarchies. Grounded in physical principles, we achieve state-of-the-art performance in driving video generation quality (3.96 FID and 38.06 FVD on the Nuscenes dataset) and downstream perception tasks. Our project homepage: https://metadrivescape.github.io/papers_project/DrivePhysica/page.html

cs.CV

InfinityDrive: Breaking Time Limits in Driving World Models

Autonomous driving systems struggle with complex scenarios due to limited access to diverse, extensive, and out-of-distribution driving data which are critical for safe navigation. World models offer a promising solution to this challenge; however, current driving world models are constrained by short time windows and limited scenario diversity. To bridge this gap, we introduce InfinityDrive, the first driving world model with exceptional generalization capabilities, delivering state-of-the-art performance in high fidelity, consistency, and diversity with minute-scale video generation. InfinityDrive introduces an efficient spatio-temporal co-modeling module paired with an extended temporal training strategy, enabling high-resolution (576$\times$1024) video generation with consistent spatial and temporal coherence. By incorporating memory injection and retention mechanisms alongside an adaptive memory curve loss to minimize cumulative errors, achieving consistent video generation lasting over 1500 frames (more than 2 minutes). Comprehensive experiments in multiple datasets validate InfinityDrive's ability to generate complex and varied scenarios, highlighting its potential as a next-generation driving world model built for the evolving demands of autonomous driving. Our project homepage: https://metadrivescape.github.io/papers_project/InfinityDrive/page.html

cs.CV

MyGo: Consistent and Controllable Multi-View Driving Video Generation with Camera Control

High-quality driving video generation is crucial for providing training data for autonomous driving models. However, current generative models rarely focus on enhancing camera motion control under multi-view tasks, which is essential for driving video generation. Therefore, we propose MyGo, an end-to-end framework for video generation, introducing motion of onboard cameras as conditions to make progress in camera controllability and multi-view consistency. MyGo employs additional plug-in modules to inject camera parameters into the pre-trained video diffusion model, which retains the extensive knowledge of the pre-trained model as much as possible. Furthermore, we use epipolar constraints and neighbor view information during the generation process of each view to enhance spatial-temporal consistency. Experimental results show that MyGo has achieved state-of-the-art results in both general camera-controlled video generation and multi-view driving video generation tasks, which lays the foundation for more accurate environment simulation in autonomous driving. Project page: https://metadrivescape.github.io/papers_project/MyGo/page.html

cs.CV

DriveScape: Towards High-Resolution Controllable Multi-View Driving Video Generation

Recent advancements in generative models have provided promising solutions for synthesizing realistic driving videos, which are crucial for training autonomous driving perception models. However, existing approaches often struggle with multi-view video generation due to the challenges of integrating 3D information while maintaining spatial-temporal consistency and effectively learning from a unified model. We propose DriveScape, an end-to-end framework for multi-view, 3D condition-guided video generation, capable of producing 1024 x 576 high-resolution videos at 10Hz. Unlike other methods limited to 2Hz due to the 3D box annotation frame rate, DriveScape overcomes this with its ability to operate under sparse conditions. Our Bi-Directional Modulated Transformer (BiMot) ensures precise alignment of 3D structural information, maintaining spatial-temporal consistency. DriveScape excels in video generation performance, achieving state-of-the-art results on the nuScenes dataset with an FID score of 8.34 and an FVD score of 76.39. Our project homepage: https://metadrivescape.github.io/papers_project/drivescapev1/index.html

cs.CV

SGC-VQGAN: Towards Complex Scene Representation via Semantic Guided Clustering Codebook

Vector quantization (VQ) is a method for deterministically learning features through discrete codebook representations. Recent works have utilized visual tokenizers to discretize visual regions for self-supervised representation learning. However, a notable limitation of these tokenizers is lack of semantics, as they are derived solely from the pretext task of reconstructing raw image pixels in an auto-encoder paradigm. Additionally, issues like imbalanced codebook distribution and codebook collapse can adversely impact performance due to inefficient codebook utilization. To address these challenges, We introduce SGC-VQGAN through Semantic Online Clustering method to enhance token semantics through Consistent Semantic Learning. Utilizing inference results from segmentation model , our approach constructs a temporospatially consistent semantic codebook, addressing issues of codebook collapse and imbalanced token semantics. Our proposed Pyramid Feature Learning pipeline integrates multi-level features to capture both image details and semantics simultaneously. As a result, SGC-VQGAN achieves SOTA performance in both reconstruction quality and various downstream tasks. Its simplicity, requiring no additional parameter learning, enables its direct application in downstream tasks, presenting significant potential.

cs.CV

PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitation

Humanoid Reaction Synthesis is pivotal for creating highly interactive and empathetic robots that can seamlessly integrate into human environments, enhancing the way we live, work, and communicate. However, it is difficult to learn the diverse interaction patterns of multiple humans and generate physically plausible reactions. The kinematics-based approaches face challenges, including issues like floating feet, sliding, penetration, and other problems that defy physical plausibility. The existing physics-based method often relies on kinematics-based methods to generate reference states, which struggle with the challenges posed by kinematic noise during action execution. Constrained by their reliance on diffusion models, these methods are unable to achieve real-time inference. In this work, we propose a Forward Dynamics Guided 4D Imitation method to generate physically plausible human-like reactions. The learned policy is capable of generating physically plausible and human-like reactions in real-time, significantly improving the speed(x33) and quality of reactions compared with the existing method. Our experiments on the InterHuman and Chi3D datasets, along with ablation studies, demonstrate the effectiveness of our approach.

cs.RO

StreetSurf: Extending Multi-view Implicit Surface Reconstruction to Street Views

We present a novel multi-view implicit surface reconstruction technique, termed StreetSurf, that is readily applicable to street view images in widely-used autonomous driving datasets, such as Waymo-perception sequences, without necessarily requiring LiDAR data. As neural rendering research expands rapidly, its integration into street views has started to draw interests. Existing approaches on street views either mainly focus on novel view synthesis with little exploration of the scene geometry, or rely heavily on dense LiDAR data when investigating reconstruction. Neither of them investigates multi-view implicit surface reconstruction, especially under settings without LiDAR data. Our method extends prior object-centric neural surface reconstruction techniques to address the unique challenges posed by the unbounded street views that are captured with non-object-centric, long and narrow camera trajectories. We delimit the unbounded space into three parts, close-range, distant-view and sky, with aligned cuboid boundaries, and adapt cuboid/hyper-cuboid hash-grids along with road-surface initialization scheme for finer and disentangled representation. To further address the geometric errors arising from textureless regions and insufficient viewing angles, we adopt geometric priors that are estimated using general purpose monocular models. Coupled with our implementation of efficient and fine-grained multi-stage ray marching strategy, we achieve state of the art reconstruction quality in both geometry and appearance within only one to two hours of training time with a single RTX3090 GPU for each street view sequence. Furthermore, we demonstrate that the reconstructed implicit surfaces have rich potential for various downstream tasks, including ray tracing and LiDAR simulation.

cs.CV

ActFormer: A GAN-based Transformer towards General Action-Conditioned 3D Human Motion Generation

We present a GAN-based Transformer for general action-conditioned 3D human motion generation, including not only single-person actions but also multi-person interactive actions. Our approach consists of a powerful Action-conditioned motion TransFormer (ActFormer) under a GAN training scheme, equipped with a Gaussian Process latent prior. Such a design combines the strong spatio-temporal representation capacity of Transformer, superiority in generative modeling of GAN, and inherent temporal correlations from the latent prior. Furthermore, ActFormer can be naturally extended to multi-person motions by alternately modeling temporal correlations and human interactions with Transformer encoders. To further facilitate research on multi-person motion generation, we introduce a new synthetic dataset of complex multi-person combat behaviors. Extensive experiments on NTU-13, NTU RGB+D 120, BABEL and the proposed combat dataset show that our method can adapt to various human motion representations and achieve superior performance over the state-of-the-art methods on both single-person and multi-person motion generation tasks, demonstrating a promising step towards a general human motion generator.

cs.CV