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Chenkai Zeng

Publications and source records attributed to Chenkai Zeng.

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SAM 2++: Tracking Anything at Any Granularity

Due to the varying granularity of target states across different tasks, most existing trackers are tailored to a single task, which specificity limits their generalization, preventing them from effectively utilizing multi-task training data and leading to redundancy in both model design and parameters. Although recent unified vision models share partial architectures across tasks, they usually retain task-specific interfaces and overlook the common tracking principle behind different granularities, leaving a gap for truly unified video tracking. To unify video tracking tasks, we present SAM 2++, a unified framework that can handle target states at different granularities, including masks, boxes, and points, through an integrated design of prompt encoding, output decoding, and memory representation. First, to handle different target granularities, we design task-specific prompts that map diverse task inputs into general prompt embeddings, together with a Unified Decoder that produces task results in a common output form without redesigning the overall pipeline. Next, to satisfy memory matching, the core operation of tracking, we introduce a task-adaptive memory mechanism that unifies memory across different granularities while preserving their distinct state semantics, preventing full parameter sharing from causing interference across granularities. Finally, we introduce Tracking-Any-Granularity, the first large and diverse video tracking dataset with rich annotations at three granularities. It is constructed through a customized data engine with phased manual annotation and model-assisted completion, providing a comprehensive resource for training, benchmarking, and analyzing unified tracking models. Comprehensive experiments confirm that SAM 2++ sets a new state of the art across diverse tracking tasks at different granularities, establishing a unified and robust tracking framework.

cs.CV

SportsMOT: A Large Multi-Object Tracking Dataset in Multiple Sports Scenes

Multi-object tracking in sports scenes plays a critical role in gathering players statistics, supporting further analysis, such as automatic tactical analysis. Yet existing MOT benchmarks cast little attention on the domain, limiting its development. In this work, we present a new large-scale multi-object tracking dataset in diverse sports scenes, coined as \emph{SportsMOT}, where all players on the court are supposed to be tracked. It consists of 240 video sequences, over 150K frames (almost 15\times MOT17) and over 1.6M bounding boxes (3\times MOT17) collected from 3 sports categories, including basketball, volleyball and football. Our dataset is characterized with two key properties: 1) fast and variable-speed motion and 2) similar yet distinguishable appearance. We expect SportsMOT to encourage the MOT trackers to promote in both motion-based association and appearance-based association. We benchmark several state-of-the-art trackers and reveal the key challenge of SportsMOT lies in object association. To alleviate the issue, we further propose a new multi-object tracking framework, termed as \emph{MixSort}, introducing a MixFormer-like structure as an auxiliary association model to prevailing tracking-by-detection trackers. By integrating the customized appearance-based association with the original motion-based association, MixSort achieves state-of-the-art performance on SportsMOT and MOT17. Based on MixSort, we give an in-depth analysis and provide some profound insights into SportsMOT. The dataset and code will be available at https://deeperaction.github.io/datasets/sportsmot.html.

cs.CV