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Chenliang Li

Publications and source records attributed to Chenliang Li.

At least 91 records · Page 5Linked to original sources

Maximum-Likelihood Inverse Reinforcement Learning with Finite-Time Guarantees

Inverse reinforcement learning (IRL) aims to recover the reward function and the associated optimal policy that best fits observed sequences of states and actions implemented by an expert. Many algorithms for IRL have an inherently nested structure: the inner loop finds the optimal policy given parametrized rewards while the outer loop updates the estimates towards optimizing a measure of fit. For high dimensional environments such nested-loop structure entails a significant computational burden. To reduce the computational burden of a nested loop, novel methods such as SQIL [1] and IQ-Learn [2] emphasize policy estimation at the expense of reward estimation accuracy. However, without accurate estimated rewards, it is not possible to do counterfactual analysis such as predicting the optimal policy under different environment dynamics and/or learning new tasks. In this paper we develop a novel single-loop algorithm for IRL that does not compromise reward estimation accuracy. In the proposed algorithm, each policy improvement step is followed by a stochastic gradient step for likelihood maximization. We show that the proposed algorithm provably converges to a stationary solution with a finite-time guarantee. If the reward is parameterized linearly, we show the identified solution corresponds to the solution of the maximum entropy IRL problem. Finally, by using robotics control problems in MuJoCo and their transfer settings, we show that the proposed algorithm achieves superior performance compared with other IRL and imitation learning benchmarks.

cs.LG↗

A Critical Study on Data Leakage in Recommender System Offline Evaluation

Recommender models are hard to evaluate, particularly under offline setting. In this paper, we provide a comprehensive and critical analysis of the data leakage issue in recommender system offline evaluation. Data leakage is caused by not observing global timeline in evaluating recommenders, e.g., train/test data split does not follow global timeline. As a result, a model learns from the user-item interactions that are not expected to be available at prediction time. We first show the temporal dynamics of user-item interactions along global timeline, then explain why data leakage exists for collaborative filtering models. Through carefully designed experiments, we show that all models indeed recommend future items that are not available at the time point of a test instance, as the result of data leakage. The experiments are conducted with four widely used baseline models - BPR, NeuMF, SASRec, and LightGCN, on four popular offline datasets - MovieLens-25M, Yelp, Amazon-music, and Amazon-electronic, adopting leave-last-one-out data split. We further show that data leakage does impact models' recommendation accuracy. Their relative performance orders thus become unpredictable with different amount of leaked future data in training. To evaluate recommendation systems in a realistic manner in offline setting, we propose a timeline scheme, which calls for a revisit of the recommendation model design.

cs.IR↗

Multi-Behavior Hypergraph-Enhanced Transformer for Sequential Recommendation

Learning dynamic user preference has become an increasingly important component for many online platforms (e.g., video-sharing sites, e-commerce systems) to make sequential recommendations. Previous works have made many efforts to model item-item transitions over user interaction sequences, based on various architectures, e.g., recurrent neural networks and self-attention mechanism. Recently emerged graph neural networks also serve as useful backbone models to capture item dependencies in sequential recommendation scenarios. Despite their effectiveness, existing methods have far focused on item sequence representation with singular type of interactions, and thus are limited to capture dynamic heterogeneous relational structures between users and items (e.g., page view, add-to-favorite, purchase). To tackle this challenge, we design a Multi-Behavior Hypergraph-enhanced Transformer framework (MBHT) to capture both short-term and long-term cross-type behavior dependencies. Specifically, a multi-scale Transformer is equipped with low-rank self-attention to jointly encode behavior-aware sequential patterns from fine-grained and coarse-grained levels. Additionally, we incorporate the global multi-behavior dependency into the hypergraph neural architecture to capture the hierarchical long-range item correlations in a customized manner. Experimental results demonstrate the superiority of our MBHT over various state-of-the-art recommendation solutions across different settings. Further ablation studies validate the effectiveness of our model design and benefits of the new MBHT framework. Our implementation code is released at: https://github.com/yuh-yang/MBHT-KDD22.

cs.IR↗

Do Loyal Users Enjoy Better Recommendations? Understanding Recommender Accuracy from a Time Perspective

In academic research, recommender systems are often evaluated on benchmark datasets, without much consideration about the global timeline. Hence, we are unable to answer questions like: Do loyal users enjoy better recommendations than non-loyal users? Loyalty can be defined by the time period a user has been active in a recommender system, or by the number of historical interactions a user has. In this paper, we offer a comprehensive analysis of recommendation results along global timeline. We conduct experiments with five widely used models, i.e., BPR, NeuMF, LightGCN, SASRec and TiSASRec, on four benchmark datasets, i.e., MovieLens-25M, Yelp, Amazon-music, and Amazon-electronic. Our experiment results give an answer "No" to the above question. Users with many historical interactions suffer from relatively poorer recommendations. Users who stay with the system for a shorter time period enjoy better recommendations. Both findings are counter-intuitive. Interestingly, users who have recently interacted with the system, with respect to the time point of the test instance, enjoy better recommendations. The finding on recency applies to all users, regardless of users' loyalty. Our study offers a different perspective to understand recommender accuracy, and our findings could trigger a revisit of recommender model design. The code is available in \url{https://github.com/putatu/recommenderLoyalty.

cs.IR↗

Safe-FinRL: A Low Bias and Variance Deep Reinforcement Learning Implementation for High-Freq Stock Trading

In recent years, many practitioners in quantitative finance have attempted to use Deep Reinforcement Learning (DRL) to build better quantitative trading (QT) strategies. Nevertheless, many existing studies fail to address several serious challenges, such as the non-stationary financial environment and the bias and variance trade-off when applying DRL in the real financial market. In this work, we proposed Safe-FinRL, a novel DRL-based high-freq stock trading strategy enhanced by the near-stationary financial environment and low bias and variance estimation. Our main contributions are twofold: firstly, we separate the long financial time series into the near-stationary short environment; secondly, we implement Trace-SAC in the near-stationary financial environment by incorporating the general retrace operator into the Soft Actor-Critic. Extensive experiments on the cryptocurrency market have demonstrated that Safe-FinRL has provided a stable value estimation and a steady policy improvement and reduced bias and variance significantly in the near-stationary financial environment.

q-fin.PM↗

Automatic Expert Selection for Multi-Scenario and Multi-Task Search

Multi-scenario learning (MSL) enables a service provider to cater for users' fine-grained demands by separating services for different user sectors, e.g., by user's geographical region. Under each scenario there is a need to optimize multiple task-specific targets e.g., click through rate and conversion rate, known as multi-task learning (MTL). Recent solutions for MSL and MTL are mostly based on the multi-gate mixture-of-experts (MMoE) architecture. MMoE structure is typically static and its design requires domain-specific knowledge, making it less effective in handling both MSL and MTL. In this paper, we propose a novel Automatic Expert Selection framework for Multi-scenario and Multi-task search, named AESM^{2}. AESM^{2} integrates both MSL and MTL into a unified framework with an automatic structure learning. Specifically, AESM^{2} stacks multi-task layers over multi-scenario layers. This hierarchical design enables us to flexibly establish intrinsic connections between different scenarios, and at the same time also supports high-level feature extraction for different tasks. At each multi-scenario/multi-task layer, a novel expert selection algorithm is proposed to automatically identify scenario-/task-specific and shared experts for each input. Experiments over two real-world large-scale datasets demonstrate the effectiveness of AESM^{2} over a battery of strong baselines. Online A/B test also shows substantial performance gain on multiple metrics. Currently, AESM^{2} has been deployed online for serving major traffic.

cs.LG↗

mPLUG: Effective and Efficient Vision-Language Learning by Cross-modal Skip-connections

Large-scale pretrained foundation models have been an emerging paradigm for building artificial intelligence (AI) systems, which can be quickly adapted to a wide range of downstream tasks. This paper presents mPLUG, a new vision-language foundation model for both cross-modal understanding and generation. Most existing pre-trained models suffer from the problems of low computational efficiency and information asymmetry brought by the long visual sequence in cross-modal alignment. To address these problems, mPLUG introduces an effective and efficient vision-language architecture with novel cross-modal skip-connections, which creates inter-layer shortcuts that skip a certain number of layers for time-consuming full self-attention on the vision side. mPLUG is pre-trained end-to-end on large-scale image-text pairs with both discriminative and generative objectives. It achieves state-of-the-art results on a wide range of vision-language downstream tasks, such as image captioning, image-text retrieval, visual grounding and visual question answering. mPLUG also demonstrates strong zero-shot transferability when directly transferred to multiple video-language tasks.

cs.CL↗

Knowledge Graph Contrastive Learning for Recommendation

Knowledge Graphs (KGs) have been utilized as useful side information to improve recommendation quality. In those recommender systems, knowledge graph information often contains fruitful facts and inherent semantic relatedness among items. However, the success of such methods relies on the high quality knowledge graphs, and may not learn quality representations with two challenges: i) The long-tail distribution of entities results in sparse supervision signals for KG-enhanced item representation; ii) Real-world knowledge graphs are often noisy and contain topic-irrelevant connections between items and entities. Such KG sparsity and noise make the item-entity dependent relations deviate from reflecting their true characteristics, which significantly amplifies the noise effect and hinders the accurate representation of user's preference. To fill this research gap, we design a general Knowledge Graph Contrastive Learning framework (KGCL) that alleviates the information noise for knowledge graph-enhanced recommender systems. Specifically, we propose a knowledge graph augmentation schema to suppress KG noise in information aggregation, and derive more robust knowledge-aware representations for items. In addition, we exploit additional supervision signals from the KG augmentation process to guide a cross-view contrastive learning paradigm, giving a greater role to unbiased user-item interactions in gradient descent and further suppressing the noise. Extensive experiments on three public datasets demonstrate the consistent superiority of our KGCL over state-of-the-art techniques. KGCL also achieves strong performance in recommendation scenarios with sparse user-item interactions, long-tail and noisy KG entities. Our implementation codes are available at https://github.com/yuh-yang/KGCL-SIGIR22

cs.IR↗

Price DOES Matter! Modeling Price and Interest Preferences in Session-based Recommendation

Session-based recommendation aims to predict items that an anonymous user would like to purchase based on her short behavior sequence. The current approaches towards session-based recommendation only focus on modeling users' interest preferences, while they all ignore a key attribute of an item, i.e., the price. Many marketing studies have shown that the price factor significantly influences users' behaviors and the purchase decisions of users are determined by both price and interest preferences simultaneously. However, it is nontrivial to incorporate price preferences for session-based recommendation. Firstly, it is hard to handle heterogeneous information from various features of items to capture users' price preferences. Secondly, it is difficult to model the complex relations between price and interest preferences in determining user choices. To address the above challenges, we propose a novel method Co-guided Heterogeneous Hypergraph Network (CoHHN) for session-based recommendation. Towards the first challenge, we devise a heterogeneous hypergraph to represent heterogeneous information and rich relations among them. A dual-channel aggregating mechanism is then designed to aggregate various information in the heterogeneous hypergraph. After that, we extract users' price preferences and interest preferences via attention layers. As to the second challenge, a co-guided learning scheme is designed to model the relations between price and interest preferences and enhance the learning of each other. Finally, we predict user actions based on item features and users' price and interest preferences. Extensive experiments on three real-world datasets demonstrate the effectiveness of the proposed CoHHN. Further analysis reveals the significance of price for session-based recommendation.

cs.IR↗

When Multi-Level Meets Multi-Interest: A Multi-Grained Neural Model for Sequential Recommendation

Sequential recommendation aims at identifying the next item that is preferred by a user based on their behavioral history. Compared to conventional sequential models that leverage attention mechanisms and RNNs, recent efforts mainly follow two directions for improvement: multi-interest learning and graph convolutional aggregation. Specifically, multi-interest methods such as ComiRec and MIMN, focus on extracting different interests for a user by performing historical item clustering, while graph convolution methods including TGSRec and SURGE elect to refine user preferences based on multi-level correlations between historical items. Unfortunately, neither of them realizes that these two types of solutions can mutually complement each other, by aggregating multi-level user preference to achieve more precise multi-interest extraction for a better recommendation. To this end, in this paper, we propose a unified multi-grained neural model(named MGNM) via a combination of multi-interest learning and graph convolutional aggregation. Concretely, MGNM first learns the graph structure and information aggregation paths of the historical items for a user. It then performs graph convolution to derive item representations in an iterative fashion, in which the complex preferences at different levels can be well captured. Afterwards, a novel sequential capsule network is proposed to inject the sequential patterns into the multi-interest extraction process, leading to a more precise interest learning in a multi-grained manner.

cs.IR↗

Achieving Human Parity on Visual Question Answering

The Visual Question Answering (VQA) task utilizes both visual image and language analysis to answer a textual question with respect to an image. It has been a popular research topic with an increasing number of real-world applications in the last decade. This paper describes our recent research of AliceMind-MMU (ALIbaba's Collection of Encoder-decoders from Machine IntelligeNce lab of Damo academy - MultiMedia Understanding) that obtains similar or even slightly better results than human being does on VQA. This is achieved by systematically improving the VQA pipeline including: (1) pre-training with comprehensive visual and textual feature representation; (2) effective cross-modal interaction with learning to attend; and (3) A novel knowledge mining framework with specialized expert modules for the complex VQA task. Treating different types of visual questions with corresponding expertise needed plays an important role in boosting the performance of our VQA architecture up to the human level. An extensive set of experiments and analysis are conducted to demonstrate the effectiveness of the new research work.

cs.CL↗

Concept-Aware Denoising Graph Neural Network for Micro-Video Recommendation

Recently, micro-video sharing platforms such as Kuaishou and Tiktok have become a major source of information for people's lives. Thanks to the large traffic volume, short video lifespan and streaming fashion of these services, it has become more and more pressing to improve the existing recommender systems to accommodate these challenges in a cost-effective way. In this paper, we propose a novel concept-aware denoising graph neural network (named CONDE) for micro-video recommendation. CONDE consists of a three-phase graph convolution process to derive user and micro-video representations: warm-up propagation, graph denoising and preference refinement. A heterogeneous tripartite graph is constructed by connecting user nodes with video nodes, and video nodes with associated concept nodes, extracted from captions and comments of the videos. To address the noisy information in the graph, we introduce a user-oriented graph denoising phase to extract a subgraph which can better reflect the user's preference. Despite the main focus of micro-video recommendation in this paper, we also show that our method can be generalized to other types of tasks. Therefore, we also conduct empirical studies on a well-known public E-commerce dataset. The experimental results suggest that the proposed CONDE achieves significantly better recommendation performance than the existing state-of-the-art solutions.

cs.IR↗

Grid-VLP: Revisiting Grid Features for Vision-Language Pre-training

Existing approaches to vision-language pre-training (VLP) heavily rely on an object detector based on bounding boxes (regions), where salient objects are first detected from images and then a Transformer-based model is used for cross-modal fusion. Despite their superior performance, these approaches are bounded by the capability of the object detector in terms of both effectiveness and efficiency. Besides, the presence of object detection imposes unnecessary constraints on model designs and makes it difficult to support end-to-end training. In this paper, we revisit grid-based convolutional features for vision-language pre-training, skipping the expensive region-related steps. We propose a simple yet effective grid-based VLP method that works surprisingly well with the grid features. By pre-training only with in-domain datasets, the proposed Grid-VLP method can outperform most competitive region-based VLP methods on three examined vision-language understanding tasks. We hope that our findings help to further advance the state of the art of vision-language pre-training, and provide a new direction towards effective and efficient VLP.

cs.MM↗

E2E-VLP: End-to-End Vision-Language Pre-training Enhanced by Visual Learning

Vision-language pre-training (VLP) on large-scale image-text pairs has achieved huge success for the cross-modal downstream tasks. The most existing pre-training methods mainly adopt a two-step training procedure, which firstly employs a pre-trained object detector to extract region-based visual features, then concatenates the image representation and text embedding as the input of Transformer to train. However, these methods face problems of using task-specific visual representation of the specific object detector for generic cross-modal understanding, and the computation inefficiency of two-stage pipeline. In this paper, we propose the first end-to-end vision-language pre-trained model for both V+L understanding and generation, namely E2E-VLP, where we build a unified Transformer framework to jointly learn visual representation, and semantic alignments between image and text. We incorporate the tasks of object detection and image captioning into pre-training with a unified Transformer encoder-decoder architecture for enhancing visual learning. An extensive set of experiments have been conducted on well-established vision-language downstream tasks to demonstrate the effectiveness of this novel VLP paradigm.

cs.CV↗

StructuralLM: Structural Pre-training for Form Understanding

Large pre-trained language models achieve state-of-the-art results when fine-tuned on downstream NLP tasks. However, they almost exclusively focus on text-only representation, while neglecting cell-level layout information that is important for form image understanding. In this paper, we propose a new pre-training approach, StructuralLM, to jointly leverage cell and layout information from scanned documents. Specifically, we pre-train StructuralLM with two new designs to make the most of the interactions of cell and layout information: 1) each cell as a semantic unit; 2) classification of cell positions. The pre-trained StructuralLM achieves new state-of-the-art results in different types of downstream tasks, including form understanding (from 78.95 to 85.14), document visual question answering (from 72.59 to 83.94) and document image classification (from 94.43 to 96.08).

cs.CL↗

Path-based Deep Network for Candidate Item Matching in Recommenders

The large-scale recommender system mainly consists of two stages: matching and ranking. The matching stage (also known as the retrieval step) identifies a small fraction of relevant items from billion-scale item corpus in low latency and computational cost. Item-to-item collaborative filter (item-based CF) and embedding-based retrieval (EBR) have been long used in the industrial matching stage owing to its efficiency. However, item-based CF is hard to meet personalization, while EBR has difficulty in satisfying diversity. In this paper, we propose a novel matching architecture, Path-based Deep Network (named PDN), which can incorporate both personalization and diversity to enhance matching performance. Specifically, PDN is comprised of two modules: Trigger Net and Similarity Net. PDN utilizes Trigger Net to capture the user's interest in each of his/her interacted item, and Similarity Net to evaluate the similarity between each interacted item and the target item based on these items' profile and CF information. The final relevance between the user and the target item is calculated by explicitly considering user's diverse interests, \ie aggregating the relevance weights of the related two-hop paths (one hop of a path corresponds to user-item interaction and the other to item-item relevance). Furthermore, we describe the architecture design of a matching system with the proposed PDN in a leading real-world E-Commerce service (Mobile Taobao App). Based on offline evaluations and online A/B test, we show that PDN outperforms the existing solutions for the same task. The online results also demonstrate that PDN can retrieve more personalized and more diverse relevant items to significantly improve user engagement. Currently, PDN system has been successfully deployed at Mobile Taobao App and handling major online traffic.

cs.IR↗

SemVLP: Vision-Language Pre-training by Aligning Semantics at Multiple Levels

Vision-language pre-training (VLP) on large-scale image-text pairs has recently witnessed rapid progress for learning cross-modal representations. Existing pre-training methods either directly concatenate image representation and text representation at a feature level as input to a single-stream Transformer, or use a two-stream cross-modal Transformer to align the image-text representation at a high-level semantic space. In real-world image-text data, we observe that it is easy for some of the image-text pairs to align simple semantics on both modalities, while others may be related after higher-level abstraction. Therefore, in this paper, we propose a new pre-training method SemVLP, which jointly aligns both the low-level and high-level semantics between image and text representations. The model is pre-trained iteratively with two prevalent fashions: single-stream pre-training to align at a fine-grained feature level and two-stream pre-training to align high-level semantics, by employing a shared Transformer network with a pluggable cross-modal attention module. An extensive set of experiments have been conducted on four well-established vision-language understanding tasks to demonstrate the effectiveness of the proposed SemVLP in aligning cross-modal representations towards different semantic granularities.

cs.CL↗

Logic Attention Based Neighborhood Aggregation for Inductive Knowledge Graph Embedding

Knowledge graph embedding aims at modeling entities and relations with low-dimensional vectors. Most previous methods require that all entities should be seen during training, which is unpractical for real-world knowledge graphs with new entities emerging on a daily basis. Recent efforts on this issue suggest training a neighborhood aggregator in conjunction with the conventional entity and relation embeddings, which may help embed new entities inductively via their existing neighbors. However, their neighborhood aggregators neglect the unordered and unequal natures of an entity's neighbors. To this end, we summarize the desired properties that may lead to effective neighborhood aggregators. We also introduce a novel aggregator, namely, Logic Attention Network (LAN), which addresses the properties by aggregating neighbors with both rules- and network-based attention weights. By comparing with conventional aggregators on two knowledge graph completion tasks, we experimentally validate LAN's superiority in terms of the desired properties.

cs.AI↗