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Chenliang Xu

Publications and source records attributed to Chenliang Xu.

137 records · Page 8Linked to original sources

Weakly-Supervised Action Segmentation with Iterative Soft Boundary Assignment

In this work, we address the task of weakly-supervised human action segmentation in long, untrimmed videos. Recent methods have relied on expensive learning models, such as Recurrent Neural Networks (RNN) and Hidden Markov Models (HMM). However, these methods suffer from expensive computational cost, thus are unable to be deployed in large scale. To overcome the limitations, the keys to our design are efficiency and scalability. We propose a novel action modeling framework, which consists of a new temporal convolutional network, named Temporal Convolutional Feature Pyramid Network (TCFPN), for predicting frame-wise action labels, and a novel training strategy for weakly-supervised sequence modeling, named Iterative Soft Boundary Assignment (ISBA), to align action sequences and update the network in an iterative fashion. The proposed framework is evaluated on two benchmark datasets, Breakfast and Hollywood Extended, with four different evaluation metrics. Extensive experimental results show that our methods achieve competitive or superior performance to state-of-the-art methods.

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Audio-Visual Event Localization in Unconstrained Videos

In this paper, we introduce a novel problem of audio-visual event localization in unconstrained videos. We define an audio-visual event as an event that is both visible and audible in a video segment. We collect an Audio-Visual Event(AVE) dataset to systemically investigate three temporal localization tasks: supervised and weakly-supervised audio-visual event localization, and cross-modality localization. We develop an audio-guided visual attention mechanism to explore audio-visual correlations, propose a dual multimodal residual network (DMRN) to fuse information over the two modalities, and introduce an audio-visual distance learning network to handle the cross-modality localization. Our experiments support the following findings: joint modeling of auditory and visual modalities outperforms independent modeling, the learned attention can capture semantics of sounding objects, temporal alignment is important for audio-visual fusion, the proposed DMRN is effective in fusing audio-visual features, and strong correlations between the two modalities enable cross-modality localization.

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MRI Tumor Segmentation with Densely Connected 3D CNN

Glioma is one of the most common and aggressive types of primary brain tumors. The accurate segmentation of subcortical brain structures is crucial to the study of gliomas in that it helps the monitoring of the progression of gliomas and aids the evaluation of treatment outcomes. However, the large amount of required human labor makes it difficult to obtain the manually segmented Magnetic Resonance Imaging (MRI) data, limiting the use of precise quantitative measurements in the clinical practice. In this work, we try to address this problem by developing a 3D Convolutional Neural Network~(3D CNN) based model to automatically segment gliomas. The major difficulty of our segmentation model comes with the fact that the location, structure, and shape of gliomas vary significantly among different patients. In order to accurately classify each voxel, our model captures multi-scale contextual information by extracting features from two scales of receptive fields. To fully exploit the tumor structure, we propose a novel architecture that hierarchically segments different lesion regions of the necrotic and non-enhancing tumor~(NCR/NET), peritumoral edema~(ED) and GD-enhancing tumor~(ET). Additionally, we utilize densely connected convolutional blocks to further boost the performance. We train our model with a patch-wise training schema to mitigate the class imbalance problem. The proposed method is validated on the BraTS 2017 dataset and it achieves Dice scores of 0.72, 0.83 and 0.81 for the complete tumor, tumor core and enhancing tumor, respectively. These results are comparable to the reported state-of-the-art results, and our method is better than existing 3D-based methods in terms of compactness, time and space efficiency.

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Towards Automatic Learning of Procedures from Web Instructional Videos

The potential for agents, whether embodied or software, to learn by observing other agents performing procedures involving objects and actions is rich. Current research on automatic procedure learning heavily relies on action labels or video subtitles, even during the evaluation phase, which makes them infeasible in real-world scenarios. This leads to our question: can the human-consensus structure of a procedure be learned from a large set of long, unconstrained videos (e.g., instructional videos from YouTube) with only visual evidence? To answer this question, we introduce the problem of procedure segmentation--to segment a video procedure into category-independent procedure segments. Given that no large-scale dataset is available for this problem, we collect a large-scale procedure segmentation dataset with procedure segments temporally localized and described; we use cooking videos and name the dataset YouCook2. We propose a segment-level recurrent network for generating procedure segments by modeling the dependencies across segments. The generated segments can be used as pre-processing for other tasks, such as dense video captioning and event parsing. We show in our experiments that the proposed model outperforms competitive baselines in procedure segmentation.

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TricorNet: A Hybrid Temporal Convolutional and Recurrent Network for Video Action Segmentation

Action segmentation as a milestone towards building automatic systems to understand untrimmed videos has received considerable attention in the recent years. It is typically being modeled as a sequence labeling problem but contains intrinsic and sufficient differences than text parsing or speech processing. In this paper, we introduce a novel hybrid temporal convolutional and recurrent network (TricorNet), which has an encoder-decoder architecture: the encoder consists of a hierarchy of temporal convolutional kernels that capture the local motion changes of different actions; the decoder is a hierarchy of recurrent neural networks that are able to learn and memorize long-term action dependencies after the encoding stage. Our model is simple but extremely effective in terms of video sequence labeling. The experimental results on three public action segmentation datasets have shown that the proposed model achieves superior performance over the state of the art.

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Action Understanding with Multiple Classes of Actors

Despite the rapid progress, existing works on action understanding focus strictly on one type of action agent, which we call actor---a human adult, ignoring the diversity of actions performed by other actors. To overcome this narrow viewpoint, our paper marks the first effort in the computer vision community to jointly consider algorithmic understanding of various types of actors undergoing various actions. To begin with, we collect a large annotated Actor-Action Dataset (A2D) that consists of 3782 short videos and 31 temporally untrimmed long videos. We formulate the general actor-action understanding problem and instantiate it at various granularities: video-level single- and multiple-label actor-action recognition, and pixel-level actor-action segmentation. We propose and examine a comprehensive set of graphical models that consider the various types of interplay among actors and actions. Our findings have led us to conclusive evidence that the joint modeling of actor and action improves performance over modeling each of them independently, and further improvement can be obtained by considering the multi-scale natural in video understanding. Hence, our paper concludes the argument of the value of explicit consideration of various actors in comprehensive action understanding and provides a dataset and a benchmark for later works exploring this new problem.

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Deep Cross-Modal Audio-Visual Generation

Cross-modal audio-visual perception has been a long-lasting topic in psychology and neurology, and various studies have discovered strong correlations in human perception of auditory and visual stimuli. Despite works in computational multimodal modeling, the problem of cross-modal audio-visual generation has not been systematically studied in the literature. In this paper, we make the first attempt to solve this cross-modal generation problem leveraging the power of deep generative adversarial training. Specifically, we use conditional generative adversarial networks to achieve cross-modal audio-visual generation of musical performances. We explore different encoding methods for audio and visual signals, and work on two scenarios: instrument-oriented generation and pose-oriented generation. Being the first to explore this new problem, we compose two new datasets with pairs of images and sounds of musical performances of different instruments. Our experiments using both classification and human evaluations demonstrate that our model has the ability to generate one modality, i.e., audio/visual, from the other modality, i.e., visual/audio, to a good extent. Our experiments on various design choices along with the datasets will facilitate future research in this new problem space.

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Watch What You Just Said: Image Captioning with Text-Conditional Attention

Attention mechanisms have attracted considerable interest in image captioning due to its powerful performance. However, existing methods use only visual content as attention and whether textual context can improve attention in image captioning remains unsolved. To explore this problem, we propose a novel attention mechanism, called \textit{text-conditional attention}, which allows the caption generator to focus on certain image features given previously generated text. To obtain text-related image features for our attention model, we adopt the guiding Long Short-Term Memory (gLSTM) captioning architecture with CNN fine-tuning. Our proposed method allows joint learning of the image embedding, text embedding, text-conditional attention and language model with one network architecture in an end-to-end manner. We perform extensive experiments on the MS-COCO dataset. The experimental results show that our method outperforms state-of-the-art captioning methods on various quantitative metrics as well as in human evaluation, which supports the use of our text-conditional attention in image captioning.

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Actor-Action Semantic Segmentation with Grouping Process Models

Actor-action semantic segmentation made an important step toward advanced video understanding problems: what action is happening; who is performing the action; and where is the action in space-time. Current models for this problem are local, based on layered CRFs, and are unable to capture long-ranging interaction of video parts. We propose a new model that combines these local labeling CRFs with a hierarchical supervoxel decomposition. The supervoxels provide cues for possible groupings of nodes, at various scales, in the CRFs to encourage adaptive, high-order groups for more effective labeling. Our model is dynamic and continuously exchanges information during inference: the local CRFs influence what supervoxels in the hierarchy are active, and these active nodes influence the connectivity in the CRF; we hence call it a grouping process model. The experimental results on a recent large-scale video dataset show a large margin of 60% relative improvement over the state of the art, which demonstrates the effectiveness of the dynamic, bidirectional flow between labeling and grouping.

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LIBSVX: A Supervoxel Library and Benchmark for Early Video Processing

Supervoxel segmentation has strong potential to be incorporated into early video analysis as superpixel segmentation has in image analysis. However, there are many plausible supervoxel methods and little understanding as to when and where each is most appropriate. Indeed, we are not aware of a single comparative study on supervoxel segmentation. To that end, we study seven supervoxel algorithms, including both off-line and streaming methods, in the context of what we consider to be a good supervoxel: namely, spatiotemporal uniformity, object/region boundary detection, region compression and parsimony. For the evaluation we propose a comprehensive suite of seven quality metrics to measure these desirable supervoxel characteristics. In addition, we evaluate the methods in a supervoxel classification task as a proxy for subsequent high-level uses of the supervoxels in video analysis. We use six existing benchmark video datasets with a variety of content-types and dense human annotations. Our findings have led us to conclusive evidence that the hierarchical graph-based (GBH), segmentation by weighted aggregation (SWA) and temporal superpixels (TSP) methods are the top-performers among the seven methods. They all perform well in terms of segmentation accuracy, but vary in regard to the other desiderata: GBH captures object boundaries best; SWA has the best potential for region compression; and TSP achieves the best undersegmentation error.

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A Study of Actor and Action Semantic Retention in Video Supervoxel Segmentation

Existing methods in the semantic computer vision community seem unable to deal with the explosion and richness of modern, open-source and social video content. Although sophisticated methods such as object detection or bag-of-words models have been well studied, they typically operate on low level features and ultimately suffer from either scalability issues or a lack of semantic meaning. On the other hand, video supervoxel segmentation has recently been established and applied to large scale data processing, which potentially serves as an intermediate representation to high level video semantic extraction. The supervoxels are rich decompositions of the video content: they capture object shape and motion well. However, it is not yet known if the supervoxel segmentation retains the semantics of the underlying video content. In this paper, we conduct a systematic study of how well the actor and action semantics are retained in video supervoxel segmentation. Our study has human observers watching supervoxel segmentation videos and trying to discriminate both actor (human or animal) and action (one of eight everyday actions). We gather and analyze a large set of 640 human perceptions over 96 videos in 3 different supervoxel scales. Furthermore, we conduct machine recognition experiments on a feature defined on supervoxel segmentation, called supervoxel shape context, which is inspired by the higher order processes in human perception. Our ultimate findings suggest that a significant amount of semantics have been well retained in the video supervoxel segmentation and can be used for further video analysis.

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