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Chenming Wu

Publications and source records attributed to Chenming Wu.

42 records · Page 3Linked to original sources

Digging into Depth Priors for Outdoor Neural Radiance Fields

Neural Radiance Fields (NeRF) have demonstrated impressive performance in vision and graphics tasks, such as novel view synthesis and immersive reality. However, the shape-radiance ambiguity of radiance fields remains a challenge, especially in the sparse viewpoints setting. Recent work resorts to integrating depth priors into outdoor NeRF training to alleviate the issue. However, the criteria for selecting depth priors and the relative merits of different priors have not been thoroughly investigated. Moreover, the relative merits of selecting different approaches to use the depth priors is also an unexplored problem. In this paper, we provide a comprehensive study and evaluation of employing depth priors to outdoor neural radiance fields, covering common depth sensing technologies and most application ways. Specifically, we conduct extensive experiments with two representative NeRF methods equipped with four commonly-used depth priors and different depth usages on two widely used outdoor datasets. Our experimental results reveal several interesting findings that can potentially benefit practitioners and researchers in training their NeRF models with depth priors. Project Page: https://cwchenwang.github.io/outdoor-nerf-depth

cs.CV↗

Boosting Feedback Efficiency of Interactive Reinforcement Learning by Adaptive Learning from Scores

Interactive reinforcement learning has shown promise in learning complex robotic tasks. However, the process can be human-intensive due to the requirement of a large amount of interactive feedback. This paper presents a new method that uses scores provided by humans instead of pairwise preferences to improve the feedback efficiency of interactive reinforcement learning. Our key insight is that scores can yield significantly more data than pairwise preferences. Specifically, we require a teacher to interactively score the full trajectories of an agent to train a behavioral policy in a sparse reward environment. To avoid unstable scores given by humans negatively impacting the training process, we propose an adaptive learning scheme. This enables the learning paradigm to be insensitive to imperfect or unreliable scores. We extensively evaluate our method for robotic locomotion and manipulation tasks. The results show that the proposed method can efficiently learn near-optimal policies by adaptive learning from scores while requiring less feedback compared to pairwise preference learning methods. The source codes are publicly available at https://github.com/SSKKai/Interactive-Scoring-IRL.

cs.RO↗

MapNeRF: Incorporating Map Priors into Neural Radiance Fields for Driving View Simulation

Simulating camera sensors is a crucial task in autonomous driving. Although neural radiance fields are exceptional at synthesizing photorealistic views in driving simulations, they still fail to generate extrapolated views. This paper proposes to incorporate map priors into neural radiance fields to synthesize out-of-trajectory driving views with semantic road consistency. The key insight is that map information can be utilized as a prior to guiding the training of the radiance fields with uncertainty. Specifically, we utilize the coarse ground surface as uncertain information to supervise the density field and warp depth with uncertainty from unknown camera poses to ensure multi-view consistency. Experimental results demonstrate that our approach can produce semantic consistency in deviated views for vehicle camera simulation. The supplementary video can be viewed at https://youtu.be/jEQWr-Rfh3A.

cs.CV↗

Digging Errors in NMT: Evaluating and Understanding Model Errors from Partial Hypothesis Space

Solid evaluation of neural machine translation (NMT) is key to its understanding and improvement. Current evaluation of an NMT system is usually built upon a heuristic decoding algorithm (e.g., beam search) and an evaluation metric assessing similarity between the translation and golden reference. However, this system-level evaluation framework is limited by evaluating only one best hypothesis and search errors brought by heuristic decoding algorithms. To better understand NMT models, we propose a novel evaluation protocol, which defines model errors with model's ranking capability over hypothesis space. To tackle the problem of exponentially large space, we propose two approximation methods, top region evaluation along with an exact top-$k$ decoding algorithm, which finds top-ranked hypotheses in the whole hypothesis space, and Monte Carlo sampling evaluation, which simulates hypothesis space from a broader perspective. To quantify errors, we define our NMT model errors by measuring distance between the hypothesis array ranked by the model and the ideally ranked hypothesis array. After confirming the strong correlation with human judgment, we apply our evaluation to various NMT benchmarks and model architectures. We show that the state-of-the-art Transformer models face serious ranking issues and only perform at the random chance level in the top region. We further analyze model errors on architectures with different depths and widths, as well as different data-augmentation techniques, showing how these factors affect model errors. Finally, we connect model errors with the search algorithms and provide interesting findings of beam search inductive bias and correlation with Minimum Bayes Risk (MBR) decoding.

cs.CL↗

Learning to Accelerate Decomposition for Multi-Directional 3D Printing

Multi-directional 3D printing has the capability of decreasing or eliminating the need for support structures. Recent work proposed a beam-guided search algorithm to find an optimized sequence of plane-clipping, which gives volume decomposition of a given 3D model. Different printing directions are employed in different regions to fabricate a model with tremendously less support (or even no support in many cases).To obtain optimized decomposition, a large beam width needs to be used in the search algorithm, leading to a very time-consuming computation. In this paper, we propose a learning framework that can accelerate the beam-guided search by using a smaller number of the original beam width to obtain results with similar quality. Specifically, we use the results of beam-guided search with large beam width to train a scoring function for candidate clipping planes based on six newly proposed feature metrics. With the help of these feature metrics, both the current and the sequence-dependent information are captured by the neural network to score candidates of clipping. As a result, we can achieve around 3x computational speed. We test and demonstrate our accelerated decomposition on a large dataset of models for 3D printing.

cs.GR↗

General Support-Effective Decomposition for Multi-Directional 3D Printing

We present a method for fabricating general models with multi-directional 3D printing systems by printing different model regions along with different directions. The core of our method is a support-effective volume decomposition algorithm that minimizes the area of the regions with large overhangs. A beam-guided searching algorithm with manufacturing constraints determines the optimal volume decomposition, which is represented by a sequence of clipping planes. While current approaches require manually assembling separate components into a final model, our algorithm allows for directly printing the final model in a single pass. It can also be applied to models with loops and handles. A supplementary algorithm generates special supporting structures for models where supporting structures for large overhangs cannot be eliminated. We verify the effectiveness of our method using two hardware systems: a Cartesian-motion based system and an angular-motion based system. A variety of 3D models have been successfully fabricated on these systems.

cs.RO↗