SearcharxivSearch

arXiv subjects

Chenming Xu

Publications and source records attributed to Chenming Xu.

8 recordsLinked to original sources

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?

Game generation is an emerging application of coding agents, requiring models to transform natural-language specifications into playable interactive systems. Unlike traditional coding tasks, game generation takes place within a game engine, where scripts, scenes, assets, rendering, and runtime interactions must jointly produce coherent gameplay. We formalize end-to-end game generation as the problem of producing a complete game artifact that realizes a specification through observable player-game interaction in a target environment. We argue that evaluating this setting requires three desiderata: Engine Grounding, Artifact Completeness, and Interactive Verification. We propose an interaction-grounded evaluation framework that assesses executable gameplay through replayed demonstrations and rubric-guided multimodal judging. We instantiate this framework as GameCraft-Bench, a benchmark comprising 140 Godot tasks across 15 game families. Evaluations of frontier coding agents show that end-to-end game generation remains highly challenging: the strongest agent achieves only 41.46%, and most agents score below 40%. Further analysis reveals that while agents often implement recognizable mechanics, they struggle to deliver complete games with sufficient content, functional visual feedback, and coherent presentation. See https://tongxuluo.github.io/gamecraft-bench-website for demos, code, and data.

cs.CL

I$^2$VC: A Unified Framework for Intra- & Inter-frame Video Compression

Video compression aims to reconstruct seamless frames by encoding the motion and residual information from existing frames. Previous neural video compression methods necessitate distinct codecs for three types of frames (I-frame, P-frame and B-frame), which hinders a unified approach and generalization across different video contexts. Intra-codec techniques lack the advanced Motion Estimation and Motion Compensation (MEMC) found in inter-codec, leading to fragmented frameworks lacking uniformity. Our proposed Intra- & Inter-frame Video Compression (I$^2$VC) framework employs a single spatio-temporal codec that guides feature compression rates according to content importance. This unified codec transforms the dependence across frames into a conditional coding scheme, thus integrating intra- and inter-frame compression into one cohesive strategy. Given the absence of explicit motion data, achieving competent inter-frame compression with only a conditional codec poses a challenge. To resolve this, our approach includes an implicit inter-frame alignment mechanism. With the pre-trained diffusion denoising process, the utilization of a diffusion-inverted reference feature rather than random noise supports the initial compression state. This process allows for selective denoising of motion-rich regions based on decoded features, facilitating accurate alignment without the need for MEMC. Our experimental findings, across various compression configurations (AI, LD and RA) and frame types, prove that I$^2$VC outperforms the state-of-the-art perceptual learned codecs. Impressively, it exhibits a 58.4% enhancement in perceptual reconstruction performance when benchmarked against the H.266/VVC standard (VTM). Official implementation can be found at https://github.com/GYukai/I2VC.

eess.IV

Data Transmissions in Blockchain enabled AGVs

Automated Guided Vehicles (AGVs) operate in synergy to execute specific tasks. These vehicles exchange information to ensure seamless collaboration, prevent collisions, and eliminate task redundancy. The advent of blockchain technology offers a promising avenue for establishing a secure and dependable communication infrastructure for AGVs. Nonetheless, it becomes imperative for AGVs to adopt efficient data transmission methodologies, especially when interacting with the dynamic nature of blockchain infrastructure where data undergoes frequent modifications. In the present study, we introduce a novel data transmission methodology tailored for blockchain-integrated AGVs utilizing the principles of Named Data Networking (NDN). A simulated environment was crafted and executed in NetSim, wherein multiple AGVs collaboratively endeavored to locate concealed objectives within a defined region. Upon discovery of novel elements, such as obstructions or concealed objectives, each AGV would update a collective blockchain repository. This blockchain infrastructure leverages NDN to fetch specific data blocks in response to data queries from individual AGVs. This system ensures that AGVs can navigate and scrutinize their environment with heightened efficiency, drawing upon the collective intelligence and shared experiences of the fleet.

cs.DC

IBVC: Interpolation-driven B-frame Video Compression

Learned B-frame video compression aims to adopt bi-directional motion estimation and motion compensation (MEMC) coding for middle frame reconstruction. However, previous learned approaches often directly extend neural P-frame codecs to B-frame relying on bi-directional optical-flow estimation or video frame interpolation. They suffer from inaccurate quantized motions and inefficient motion compensation. To address these issues, we propose a simple yet effective structure called Interpolation-driven B-frame Video Compression (IBVC). Our approach only involves two major operations: video frame interpolation and artifact reduction compression. IBVC introduces a bit-rate free MEMC based on interpolation, which avoids optical-flow quantization and additional compression distortions. Later, to reduce duplicate bit-rate consumption and focus on unaligned artifacts, a residual guided masking encoder is deployed to adaptively select the meaningful contexts with interpolated multi-scale dependencies. In addition, a conditional spatio-temporal decoder is proposed to eliminate location errors and artifacts instead of using MEMC coding in other methods. The experimental results on B-frame coding demonstrate that IBVC has significant improvements compared to the relevant state-of-the-art methods. Meanwhile, our approach can save bit rates compared with the random access (RA) configuration of H.266 (VTM). The code will be available at https://github.com/ruhig6/IBVC.

eess.IV

Skeleton-Guided Sparse Anchors for Rotated Instance Segmentation in Cell Microscopy

One of the fundamental challenges in cell microscopy (MS) image analysis is instance segmentation (IS), particularly when segmenting cluster regions where multiple objects of varying sizes and shapes may be connected or even overlapped in arbitrary orientations. Existing IS methods usually fail in handling such scenarios, as they rely on coarse instance representations such as keypoints and horizontal bounding boxes (h-bboxes). In this paper, we propose a novel one-stage framework named A2B-IS to address this challenge and enhance the accuracy of IS in MS images. Our approach represents each instance with a pixel-level mask map and a rotated bounding box (r-bbox). Unlike two-stage methods that use box proposals for segmentations, our method decouples mask and box predictions, enabling simultaneous processing to streamline the model pipeline. Additionally, we introduce a Gaussian skeleton map to aid the IS task in two key ways: (1) It guides anchor placement, reducing computational costs while improving the model's capacity to learn RoI-aware features by filtering out noise from background regions. (2) It ensures accurate isolation of densely packed instances by rectifying erroneous box predictions near instance boundaries. To further enhance the performance, we integrate two modules into the framework: (1) An Atrous Attention Block (A2B) designed to extract high-resolution feature maps with fine-grained multiscale information, and (2) A Semi-Supervised Learning (SSL) strategy that leverages both labeled and unlabeled images for model training. Our method has been thoroughly validated on two large-scale MS datasets, demonstrating its superiority over most state-of-the-art approaches.

cs.CV

JNMR: Joint Non-linear Motion Regression for Video Frame Interpolation

Video frame interpolation (VFI) aims to generate predictive frames by warping learnable motions from the bidirectional historical references. Most existing works utilize spatio-temporal semantic information extractor to realize motion estimation and interpolation modeling. However, they insufficiently consider the real mechanistic rationality of generated middle motions. In this paper, we reformulate VFI as a Joint Non-linear Motion Regression (JNMR) strategy to model the complicated motions of inter-frame. Specifically, the motion trajectory between the target frame and the multiple reference frames is regressed by a temporal concatenation of multi-stage quadratic models. ConvLSTM is adopted to construct this joint distribution of complete motions in temporal dimension. Moreover, the feature learning network is designed to optimize for the joint regression modeling. A coarse-to-fine synthesis enhancement module is also conducted to learn visual dynamics at different resolutions through repetitive regression and interpolation. Experimental results on VFI show that the effectiveness and significant improvement of joint motion regression compared with the state-of-the-art methods. The code is available at https://github.com/ruhig6/JNMR.

cs.CV

A simple normalization technique using window statistics to improve the out-of-distribution generalization on medical images

Since data scarcity and data heterogeneity are prevailing for medical images, well-trained Convolutional Neural Networks (CNNs) using previous normalization methods may perform poorly when deployed to a new site. However, a reliable model for real-world clinical applications should be able to generalize well both on in-distribution (IND) and out-of-distribution (OOD) data (e.g., the new site data). In this study, we present a novel normalization technique called window normalization (WIN) to improve the model generalization on heterogeneous medical images, which is a simple yet effective alternative to existing normalization methods. Specifically, WIN perturbs the normalizing statistics with the local statistics computed on the window of features. This feature-level augmentation technique regularizes the models well and improves their OOD generalization significantly. Taking its advantage, we propose a novel self-distillation method called WIN-WIN for classification tasks. WIN-WIN is easily implemented with twice forward passes and a consistency constraint, which can be a simple extension for existing methods. Extensive experimental results on various tasks (6 tasks) and datasets (24 datasets) demonstrate the generality and effectiveness of our methods.

cs.CV

An attention-based Bi-GRU-CapsNet model for hypernymy detection between compound entities

Named entities are usually composable and extensible. Typical examples are names of symptoms and diseases in medical areas. To distinguish these entities from general entities, we name them \textit{compound entities}. In this paper, we present an attention-based Bi-GRU-CapsNet model to detect hypernymy relationship between compound entities. Our model consists of several important components. To avoid the out-of-vocabulary problem, English words or Chinese characters in compound entities are fed into the bidirectional gated recurrent units. An attention mechanism is designed to focus on the differences between the two compound entities. Since there are some different cases in hypernymy relationship between compound entities, capsule network is finally employed to decide whether the hypernymy relationship exists or not. Experimental results demonstrate

cs.CL