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Chenpeng Du

Publications and source records attributed to Chenpeng Du.

30 records · Page 2Linked to original sources

AniTalker: Animate Vivid and Diverse Talking Faces through Identity-Decoupled Facial Motion Encoding

The paper introduces AniTalker, an innovative framework designed to generate lifelike talking faces from a single portrait. Unlike existing models that primarily focus on verbal cues such as lip synchronization and fail to capture the complex dynamics of facial expressions and nonverbal cues, AniTalker employs a universal motion representation. This innovative representation effectively captures a wide range of facial dynamics, including subtle expressions and head movements. AniTalker enhances motion depiction through two self-supervised learning strategies: the first involves reconstructing target video frames from source frames within the same identity to learn subtle motion representations, and the second develops an identity encoder using metric learning while actively minimizing mutual information between the identity and motion encoders. This approach ensures that the motion representation is dynamic and devoid of identity-specific details, significantly reducing the need for labeled data. Additionally, the integration of a diffusion model with a variance adapter allows for the generation of diverse and controllable facial animations. This method not only demonstrates AniTalker's capability to create detailed and realistic facial movements but also underscores its potential in crafting dynamic avatars for real-world applications. Synthetic results can be viewed at https://github.com/X-LANCE/AniTalker.

cs.CV↗

GSTalker: Real-time Audio-Driven Talking Face Generation via Deformable Gaussian Splatting

We present GStalker, a 3D audio-driven talking face generation model with Gaussian Splatting for both fast training (40 minutes) and real-time rendering (125 FPS) with a 3$\sim$5 minute video for training material, in comparison with previous 2D and 3D NeRF-based modeling frameworks which require hours of training and seconds of rendering per frame. Specifically, GSTalker learns an audio-driven Gaussian deformation field to translate and transform 3D Gaussians to synchronize with audio information, in which multi-resolution hashing grid-based tri-plane and temporal smooth module are incorporated to learn accurate deformation for fine-grained facial details. In addition, a pose-conditioned deformation field is designed to model the stabilized torso. To enable efficient optimization of the condition Gaussian deformation field, we initialize 3D Gaussians by learning a coarse static Gaussian representation. Extensive experiments in person-specific videos with audio tracks validate that GSTalker can generate high-fidelity and audio-lips synchronized results with fast training and real-time rendering speed.

cs.CV↗

The X-LANCE Technical Report for Interspeech 2024 Speech Processing Using Discrete Speech Unit Challenge

Discrete speech tokens have been more and more popular in multiple speech processing fields, including automatic speech recognition (ASR), text-to-speech (TTS) and singing voice synthesis (SVS). In this paper, we describe the systems developed by the SJTU X-LANCE group for the TTS (acoustic + vocoder), SVS, and ASR tracks in the Interspeech 2024 Speech Processing Using Discrete Speech Unit Challenge. Notably, we achieved 1st rank on the leaderboard in the TTS track both with the whole training set and only 1h training data, with the highest UTMOS score and lowest bitrate among all submissions.

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UniCATS: A Unified Context-Aware Text-to-Speech Framework with Contextual VQ-Diffusion and Vocoding

The utilization of discrete speech tokens, divided into semantic tokens and acoustic tokens, has been proven superior to traditional acoustic feature mel-spectrograms in terms of naturalness and robustness for text-to-speech (TTS) synthesis. Recent popular models, such as VALL-E and SPEAR-TTS, allow zero-shot speaker adaptation through auto-regressive (AR) continuation of acoustic tokens extracted from a short speech prompt. However, these AR models are restricted to generate speech only in a left-to-right direction, making them unsuitable for speech editing where both preceding and following contexts are provided. Furthermore, these models rely on acoustic tokens, which have audio quality limitations imposed by the performance of audio codec models. In this study, we propose a unified context-aware TTS framework called UniCATS, which is capable of both speech continuation and editing. UniCATS comprises two components, an acoustic model CTX-txt2vec and a vocoder CTX-vec2wav. CTX-txt2vec employs contextual VQ-diffusion to predict semantic tokens from the input text, enabling it to incorporate the semantic context and maintain seamless concatenation with the surrounding context. Following that, CTX-vec2wav utilizes contextual vocoding to convert these semantic tokens into waveforms, taking into consideration the acoustic context. Our experimental results demonstrate that CTX-vec2wav outperforms HifiGAN and AudioLM in terms of speech resynthesis from semantic tokens. Moreover, we show that UniCATS achieves state-of-the-art performance in both speech continuation and editing.

cs.SD↗

Acoustic BPE for Speech Generation with Discrete Tokens

Discrete audio tokens derived from self-supervised learning models have gained widespread usage in speech generation. However, current practice of directly utilizing audio tokens poses challenges for sequence modeling due to the length of the token sequence. Additionally, this approach places the burden on the model to establish correlations between tokens, further complicating the modeling process. To address this issue, we propose acoustic BPE which encodes frequent audio token patterns by utilizing byte-pair encoding. Acoustic BPE effectively reduces the sequence length and leverages the prior morphological information present in token sequence, which alleviates the modeling challenges of token correlation. Through comprehensive investigations on a speech language model trained with acoustic BPE, we confirm the notable advantages it offers, including faster inference and improved syntax capturing capabilities. In addition, we propose a novel rescore method to select the optimal synthetic speech among multiple candidates generated by rich-diversity TTS system. Experiments prove that rescore selection aligns closely with human preference, which highlights acoustic BPE's potential to other speech generation tasks.

cs.SD↗

DiffDub: Person-generic Visual Dubbing Using Inpainting Renderer with Diffusion Auto-encoder

Generating high-quality and person-generic visual dubbing remains a challenge. Recent innovation has seen the advent of a two-stage paradigm, decoupling the rendering and lip synchronization process facilitated by intermediate representation as a conduit. Still, previous methodologies rely on rough landmarks or are confined to a single speaker, thus limiting their performance. In this paper, we propose DiffDub: Diffusion-based dubbing. We first craft the Diffusion auto-encoder by an inpainting renderer incorporating a mask to delineate editable zones and unaltered regions. This allows for seamless filling of the lower-face region while preserving the remaining parts. Throughout our experiments, we encountered several challenges. Primarily, the semantic encoder lacks robustness, constricting its ability to capture high-level features. Besides, the modeling ignored facial positioning, causing mouth or nose jitters across frames. To tackle these issues, we employ versatile strategies, including data augmentation and supplementary eye guidance. Moreover, we encapsulated a conformer-based reference encoder and motion generator fortified by a cross-attention mechanism. This enables our model to learn person-specific textures with varying references and reduces reliance on paired audio-visual data. Our rigorous experiments comprehensively highlight that our ground-breaking approach outpaces existing methods with considerable margins and delivers seamless, intelligible videos in person-generic and multilingual scenarios.

cs.CV↗

Towards Universal Speech Discrete Tokens: A Case Study for ASR and TTS

Self-supervised learning (SSL) proficiency in speech-related tasks has driven research into utilizing discrete tokens for speech tasks like recognition and translation, which offer lower storage requirements and great potential to employ natural language processing techniques. However, these studies, mainly single-task focused, faced challenges like overfitting and performance degradation in speech recognition tasks, often at the cost of sacrificing performance in multi-task scenarios. This study presents a comprehensive comparison and optimization of discrete tokens generated by various leading SSL models in speech recognition and synthesis tasks. We aim to explore the universality of speech discrete tokens across multiple speech tasks. Experimental results demonstrate that discrete tokens achieve comparable results against systems trained on FBank features in speech recognition tasks and outperform mel-spectrogram features in speech synthesis in subjective and objective metrics. These findings suggest that universal discrete tokens have enormous potential in various speech-related tasks. Our work is open-source and publicly available at https://github.com/k2-fsa/icefall.

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Rich Prosody Diversity Modelling with Phone-level Mixture Density Network

Generating natural speech with diverse and smooth prosody pattern is a challenging task. Although random sampling with phone-level prosody distribution has been investigated to generate different prosody patterns, the diversity of the generated speech is still very limited and far from what can be achieved by human. This is largely due to the use of uni-modal distribution, such as single Gaussian, in the prior works of phone-level prosody modelling. In this work, we propose a novel approach that models phone-level prosodies with GMM based mixture density network (GMM-MDN). Experiments on the LJSpeech dataset demonstrate that phone-level prosodies can precisely control the synthetic speech and GMM-MDN can generate more natural and smooth prosody pattern than a single Gaussian. Subjective evaluations further show that the proposed approach not only achieves better naturalness, but also significantly improves the prosody diversity in synthetic speech without the need of manual control.

cs.SD↗

DSE-TTS: Dual Speaker Embedding for Cross-Lingual Text-to-Speech

Although high-fidelity speech can be obtained for intralingual speech synthesis, cross-lingual text-to-speech (CTTS) is still far from satisfactory as it is difficult to accurately retain the speaker timbres(i.e. speaker similarity) and eliminate the accents from their first language(i.e. nativeness). In this paper, we demonstrated that vector-quantized(VQ) acoustic feature contains less speaker information than mel-spectrogram. Based on this finding, we propose a novel dual speaker embedding TTS (DSE-TTS) framework for CTTS with authentic speaking style. Here, one embedding is fed to the acoustic model to learn the linguistic speaking style, while the other one is integrated into the vocoder to mimic the target speaker's timbre. Experiments show that by combining both embeddings, DSE-TTS significantly outperforms the state-of-the-art SANE-TTS in cross-lingual synthesis, especially in terms of nativeness.

cs.SD↗

Improving Code-Switching and Named Entity Recognition in ASR with Speech Editing based Data Augmentation

Recently, end-to-end (E2E) automatic speech recognition (ASR) models have made great strides and exhibit excellent performance in general speech recognition. However, there remain several challenging scenarios that E2E models are not competent in, such as code-switching and named entity recognition (NER). Data augmentation is a common and effective practice for these two scenarios. However, the current data augmentation methods mainly rely on audio splicing and text-to-speech (TTS) models, which might result in discontinuous, unrealistic, and less diversified speech. To mitigate these potential issues, we propose a novel data augmentation method by applying the text-based speech editing model. The augmented speech from speech editing systems is more coherent and diversified, also more akin to real speech. The experimental results on code-switching and NER tasks show that our proposed method can significantly outperform the audio splicing and neural TTS based data augmentation systems.

cs.CL↗

EmoDiff: Intensity Controllable Emotional Text-to-Speech with Soft-Label Guidance

Although current neural text-to-speech (TTS) models are able to generate high-quality speech, intensity controllable emotional TTS is still a challenging task. Most existing methods need external optimizations for intensity calculation, leading to suboptimal results or degraded quality. In this paper, we propose EmoDiff, a diffusion-based TTS model where emotion intensity can be manipulated by a proposed soft-label guidance technique derived from classifier guidance. Specifically, instead of being guided with a one-hot vector for the specified emotion, EmoDiff is guided with a soft label where the value of the specified emotion and \textit{Neutral} is set to $α$ and $1-α$ respectively. The $α$ here represents the emotion intensity and can be chosen from 0 to 1. Our experiments show that EmoDiff can precisely control the emotion intensity while maintaining high voice quality. Moreover, diverse speech with specified emotion intensity can be generated by sampling in the reverse denoising process.

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Unsupervised word-level prosody tagging for controllable speech synthesis

Although word-level prosody modeling in neural text-to-speech (TTS) has been investigated in recent research for diverse speech synthesis, it is still challenging to control speech synthesis manually without a specific reference. This is largely due to lack of word-level prosody tags. In this work, we propose a novel approach for unsupervised word-level prosody tagging with two stages, where we first group the words into different types with a decision tree according to their phonetic content and then cluster the prosodies using GMM within each type of words separately. This design is based on the assumption that the prosodies of different type of words, such as long or short words, should be tagged with different label sets. Furthermore, a TTS system with the derived word-level prosody tags is trained for controllable speech synthesis. Experiments on LJSpeech show that the TTS model trained with word-level prosody tags not only achieves better naturalness than a typical FastSpeech2 model, but also gains the ability to manipulate word-level prosody.

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