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Chenqi Zhang

Publications and source records attributed to Chenqi Zhang.

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RobotEQ: Towards Social Proactive Intelligence in Embodied Agents

Embodied agents represent a prominent research focus across both academia and industry. The prevailing paradigm has gradually shifted from reactive assistance, which requires explicit user queries, to proactive assistance, capable of recognizing human needs and offering support without explicit instructions. Nevertheless, existing studies on proactive assistance remain confined to narrow scenarios and primarily emphasize task completeness, whereas real-world agents must operate in open-domain environments while adhering to social expectations. To bridge this gap, we extend the concept of proactive assistance to Social Proactive Intelligence (SPI), characterized by diverse scenarios, social understanding, and robot-centric behaviors. We further introduce RobotEQ, a dedicated benchmark for SPI. We first define two tasks: behavior judgment, emphasizing global contextual understanding, and spatial grounding, focusing on local perceptual details. Building on these tasks, we construct RobotEQ-Data, a dataset comprising 1,812 synthetic and 223 real-world scenarios, 7 social facets, 22K+ human annotations, 3K+ behavior judgment questions, and 3K+ spatial grounding questions. Furthermore, we establish RobotEQ-Bench to evaluate the performance of representative models. Experimental results demonstrate that current models fall short of achieving reliable SPI. Further analysis reveals that incorporating external social knowledge yields consistent improvements. This work aims to advance the development of socially desirable embodied agents in open-domain environments.

cs.RO

Unveiling Deep Semantic Uncertainty Perception for Language-Anchored Multi-modal Vision-Brain Alignment

Unveiling visual semantics from neural signals such as EEG, MEG, and fMRI remains a fundamental challenge due to subject variability and the entangled nature of visual features. Existing approaches primarily align neural activity directly with visual embeddings, but visual-only representations often fail to capture latent semantic dimensions, limiting interpretability and deep robustness. To address these limitations, we propose Bratrix, the first end-to-end framework to achieve multimodal Language-Anchored Vision-Brain alignment. Bratrix decouples visual stimuli into hierarchical visual and linguistic semantic components, and projects both visual and brain representations into a shared latent space, enabling the formation of aligned visual-language and brain-language embeddings. To emulate human-like perceptual reliability and handle noisy neural signals, Bratrix incorporates a novel uncertainty perception module that applies uncertainty-aware weighting during alignment. By leveraging learnable language-anchored semantic matrices to enhance cross-modal correlations and employing a two-stage training strategy of single-modality pretraining followed by multimodal fine-tuning, Bratrix-M improves alignment precision. Extensive experiments on EEG, MEG, and fMRI benchmarks demonstrate that Bratrix improves retrieval, reconstruction, and captioning performance compared to state-of-the-art methods, specifically surpassing 14.3% in 200-way EEG retrieval task. Code and model are available.

cs.CV

VQualA 2025 Challenge on Image Super-Resolution Generated Content Quality Assessment: Methods and Results

This paper presents the ISRGC-Q Challenge, built upon the Image Super-Resolution Generated Content Quality Assessment (ISRGen-QA) dataset, and organized as part of the Visual Quality Assessment (VQualA) Competition at the ICCV 2025 Workshops. Unlike existing Super-Resolution Image Quality Assessment (SR-IQA) datasets, ISRGen-QA places a greater emphasis on SR images generated by the latest generative approaches, including Generative Adversarial Networks (GANs) and diffusion models. The primary goal of this challenge is to analyze the unique artifacts introduced by modern super-resolution techniques and to evaluate their perceptual quality effectively. A total of 108 participants registered for the challenge, with 4 teams submitting valid solutions and fact sheets for the final testing phase. These submissions demonstrated state-of-the-art (SOTA) performance on the ISRGen-QA dataset. The project is publicly available at: https://github.com/Lighting-YXLI/ISRGen-QA.

cs.CV

ClusterKV: Manipulating LLM KV Cache in Semantic Space for Recallable Compression

Large Language Models (LLMs) have been widely deployed in a variety of applications, and the context length is rapidly increasing to handle tasks such as long-document QA and complex logical reasoning. However, long context poses significant challenges for inference efficiency, including high memory costs of key-value (KV) cache and increased latency due to extensive memory accesses. Recent works have proposed compressing KV cache to approximate computation, but these methods either evict tokens permanently, never recalling them for later inference, or recall previous tokens at the granularity of pages divided by textual positions. Both approaches degrade the model accuracy and output quality. To achieve efficient and accurate recallable KV cache compression, we introduce ClusterKV, which recalls tokens at the granularity of semantic clusters. We design and implement efficient algorithms and systems for clustering, selection, indexing and caching. Experiment results show that ClusterKV attains negligible accuracy loss across various tasks with 32k context lengths, using only a 1k to 2k KV cache budget, and achieves up to a 2$\times$ speedup in latency and a 2.5$\times$ improvement in decoding throughput. Compared to SoTA recallable KV compression methods, ClusterKV demonstrates higher model accuracy and output quality, while maintaining or exceeding inference efficiency. Our code is available at https://github.com/sjtu-zhao-lab/ClusterKV.

cs.LG

STREAMINGGS: Voxel-Based Streaming 3D Gaussian Splatting with Memory Optimization and Architectural Support

3D Gaussian Splatting (3DGS) has gained popularity for its efficiency and sparse Gaussian-based representation. However, 3DGS struggles to meet the real-time requirement of 90 frames per second (FPS) on resource-constrained mobile devices, achieving only 2 to 9 FPS.Existing accelerators focus on compute efficiency but overlook memory efficiency, leading to redundant DRAM traffic. We introduce STREAMINGGS, a fully streaming 3DGS algorithm-architecture co-design that achieves fine-grained pipelining and reduces DRAM traffic by transforming from a tile-centric rendering to a memory-centric rendering. Results show that our design achieves up to 45.7 $\times$ speedup and 62.9 $\times$ energy savings over mobile Ampere GPUs.

cs.GR