Searcharxiv⌕ Search

arXiv subjects

Chentao Shen

Publications and source records attributed to Chentao Shen.

5 recordsLinked to original sources

fMRI2Face: A Full-HD fMRI-Video Dataset and Geometry-Guided Neural Decoding Framework for Dynamic Human Face Reconstruction

Reconstructing dynamic human faces from brain activity provides a powerful way to study how the mind perceives identity, expression, and facial motion. However, progress in fMRI-based face decoding has been limited by scarce controlled, high-resolution neural datasets and by methods that struggle to recover both identity-specific appearance and time-varying facial dynamics. We present fMRI-Face, the first fMRI dataset paired with controllable full-HD digital human facial videos rendered at 1920$\times$1080 resolution. During scanning, participants watched photorealistic, background-free facial videos with controlled identity, expression, and head pose, while fMRI activity was recorded. The resulting dataset contains 62,856 paired fMRI-video samples, providing a structured resource for studying dynamic face perception and reconstruction. Building on this dataset, we propose fMRI2Face, a geometry-guided neural video decoding framework for reconstructing facial videos from fMRI signals. fMRI2Face derives two complementary neural controls from brain activity: Brain-derived Appearance Context, which captures global identity-related visual attributes, and Morphable 3D Facial Control, which provides explicit geometry-aware guidance for pose, expression, and non-rigid facial dynamics. These controls are integrated through Neural-Controlled Video Diffusion with auxiliary latent completion, enabling high-fidelity facial video reconstruction directly from brain activity. Experiments show that fMRI2Face consistently improves reconstruction fidelity, identity preservation, facial geometry, and motion consistency over representative neural decoding baselines. Together, fMRI-Face and fMRI2Face establish a controlled platform for studying dynamic face perception and provide a new benchmark for fMRI-based digital human reconstruction.

cs.CV↗

Appearance-Preserving Refinement of Generated 3D Assets for Monochromatic Fabrication

Recent advances in 3D mesh generation have enabled the creation of visually realistic assets. However, much of their visual fidelity is encoded in textures rather than geometry. When such assets are fabricated using monochromatic materials, texture information is largely lost, causing visually important details to disappear even when the original geometry is faithfully preserved. A key challenge is that the geometric perturbations required to recover texture-dependent appearance cues often introduce sharp local features and high-frequency surface structures, which may increase stress concentration and fabrication risk. In this paper, we present GenMF, an appearance-oriented geometry refinement framework for monochromatic fabrication. GenMF transforms texture-dependent visual cues into geometry-induced shading effects and formulates geometry refinement as a balance between appearance preservation and fabrication-oriented robustness. To discourage structurally and narrow the gap between simulation and physical manufacturing, we further introduce a differentiable stress-aware regularization based on a learned thermal-stress predictor. Experimental results demonstrate that GenMF significantly improves appearance preservation under monochromatic rendering while reducing stress concentration under a consistent thermo-mechanical simulation setting. Physical 3D printing examples further show that the refined geometries preserve more recognizable visual details while remaining suitable for fabrication. These results suggest that appearance-aware geometry refinement provides an effective bridge between generated 3D assets and fabrication-ready monochromatic objects.

cs.GR↗

ReWeaver: Towards Simulation-Ready and Topology-Accurate Garment Reconstruction

High-quality 3D garment reconstruction plays a crucial role in mitigating the sim-to-real gap in applications such as digital avatars, virtual try-on and robotic manipulation. However, existing garment reconstruction methods typically rely on unstructured representations, such as 3D Gaussian Splats, struggling to provide accurate reconstructions of garment topology and sewing structures. As a result, the reconstructed outputs are often unsuitable for high-fidelity physical simulation. We propose ReWeaver, a novel framework for topology-accurate 3D garment and sewing pattern reconstruction from sparse multi-view RGB images. Given as few as four input views, ReWeaver predicts seams and panels as well as their connectivities in both the 2D UV space and the 3D space. The predicted seams and panels align precisely with the multi-view images, yielding structured 2D--3D garment representations suitable for 3D perception, high-fidelity physical simulation, and robotic manipulation. To enable effective training, we construct a large-scale dataset GCD-TS, comprising multi-view RGB images, 3D garment geometries, textured human body meshes and annotated sewing patterns. The dataset contains over 100,000 synthetic samples covering a wide range of complex geometries and topologies. Extensive experiments show that ReWeaver consistently outperforms existing methods in terms of topology accuracy, geometry alignment and seam-panel consistency.

cs.CV↗

Auto3R: Automated 3D Reconstruction and Scanning via Data-driven Uncertainty Quantification

Traditional high-quality 3D scanning and reconstruction typically relies on human labor to plan the scanning procedure. With the rapid development of embodied systems such as drones and robots, there is a growing demand of performing accurate 3D scanning and reconstruction in an fully automated manner. We introduce Auto3R, a data-driven uncertainty quantification model that is designed to automate the 3D scanning and reconstruction of scenes and objects, including objects with non-lambertian and specular materials. Specifically, in a process of iterative 3D reconstruction and scanning, Auto3R can make efficient and accurate prediction of uncertainty distribution over potential scanning viewpoints, without knowing the ground truth geometry and appearance. Through extensive experiments, Auto3R achieves superior performance that outperforms the state-of-the-art methods by a large margin. We also deploy Auto3R on a robot arm equipped with a camera and demonstrate that Auto3R can be used to effectively digitize real-world 3D objects and delivers ready-to-use and photorealistic digital assets. Our homepage: https://tomatoma00.github.io/auto3r.github.io .

cs.CV↗

Active Control Points-based 6DoF Pose Tracking for Industrial Metal Objects

Visual pose tracking is playing an increasingly vital role in industrial contexts in recent years. However, the pose tracking for industrial metal objects remains a challenging task especially in the real world-environments, due to the reflection characteristic of metal objects. To address this issue, we propose a novel 6DoF pose tracking method based on active control points. The method uses image control points to generate edge feature for optimization actively instead of 6DoF pose-based rendering, and serve them as optimization variables. We also introduce an optimal control point regression method to improve robustness. The proposed tracking method performs effectively in both dataset evaluation and real world tasks, providing a viable solution for real-time tracking of industrial metal objects. Our source code is made publicly available at: https://github.com/tomatoma00/ACPTracking.

cs.CV↗