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Chenxi Liu

Publications and source records attributed to Chenxi Liu.

At least 37 records · Page 2Linked to original sources

CausalGame: Benchmarking Causal Thinking of LLM Agents in Games

Building AI Scientist agents with Large Language Models (LLMs) has recently attracted growing attention. Since scientific discovery fundamentally relies on uncovering causal relationships from observations, the capability of causal thinking, i.e., distinguishing causation from correlation and recognizing hidden biases, is essential to LLM agents. Although a number of benchmarks exist for AI Scientists, none explicitly incorporate challenges from selection bias, measurement error, and hidden confounders that widely exist in real-world scientific discovery. To this end, we present CausalGame, a benchmark that evaluates the causal thinking capabilities of LLM agents through interactive games. CausalGame asks LLM agents to actively design experimental protocols, collect observation data, and derive a final solution with an explanation report. To emulate realistic scientific discovery challenges, we design 14 scenarios that incorporate selection bias, measurement error, and hidden confounders. Across 30 LLM agents, none demonstrates reliable causal thinking: the best model reaches only 68.0% survival against analytical optima of 78-85%, and merely 5-7% of sessions receive credits on the causal-reasoning rubrics. CausalGame provides a scalable and controlled testbed for evaluating the causal thinking of AI Scientist agents.

cs.CL↗

HALOMI: Learning Humanoid Loco-Manipulation with Active Perception from Human Demonstrations

Human demonstrations, which can be collected at scale and naturally capture active hand-eye coordination, are a promising data source for learning humanoid loco-manipulation. However, directly transferring human demonstrations to humanoids requires a precise world-frame tracking controller, which is often brittle under Out-of-Distribution(OOD) targets, while human-to-humanoid gaps persist in both egocentric observation and action execution. To address these challenges, we present HALOMI, a scalable framework for learning humanoid loco-manipulation with active perception from human demonstrations. HALOMI extends Universal Manipulation Interface (UMI) with egocentric sensing to collect ego-view and wrist-view observations along with head-hand trajectories at scale. We further propose a manifold-constrained controller that plans in a learned latent behavior manifold to enable precise and robust head-hand tracking in the world frame. To bridge the human-to-humanoid gap, we perform ego-view alignment and introduce a controller-aware reference trajectory adaptation to reduce mismatch in both observation and action execution. We validate HALOMI on a Unitree G1 humanoid robot with an actuated neck across five real-world tasks involving navigation, grasping, bimanual manipulation, whole-body coordination, and dynamic behaviors. Across the three quantitatively evaluated tasks, HALOMI achieves an average success rate of 85\%, while additional qualitative demonstrations show its ability to support dynamic tossing and deep-squat grasping.

cs.RO↗

TS-Fault: Benchmarking Time Series Forecasters Against Structural Faults

Time series forecasting (TSF) underpins consequential decisions in energy, transportation, finance, and healthcare, yet TSF models are almost universally ranked by a single number (e.g., average error) on clean held-out data, under the implicit assumption that it predicts deployed reliability. However, real faults are not i.i.d noise but structured events with temporal shape, broken cross-variable dependencies, regime change coupled with missingness, and causal propagation across a sensing pipeline. Treating TSF robustness as a data-quality problem, we present TS-Fault, a benchmark that evaluates forecasting models under explicit, parameterized fault scenarios with controllable semantic difficulty. TS-Fault organizes recurring failures into four modes along two orthogonal axes (observation- vs mechanism-level; univariate vs multivariate) and injects each fault into the most prediction-critical window via a unified importance score. This design enables robustness to be tested against the structures models actually rely on, rather than reduced to generic noise sensitivity. We evaluate 21 models across 6 datasets, 4 modes, and 5 difficulty levels under a paired clean/corrupt protocol. The results reveal three findings that contradict common leaderboard intuition: (i) clean-data accuracy anti-correlates with robustness; (ii) clean rankings are preserved under observation-level faults but reshuffled under mechanism-level faults; and (iii) all catastrophic failures occur under mechanism-level faults, with foundation models achieving the highest clean-data accuracy yet exhibiting the greatest fragility. The code is publicly available at https://github.com/Ray-zyy/TS-Fault.

cs.LG↗

GimmBO: Interactive Generative Image Model Merging via Bayesian Optimization

Fine-tuning-based adaptation is widely used to customize diffusion-based image generation, leading to large collections of community-created adapters that capture diverse subjects and styles. Adapters derived from the same base model can be merged with weights, enabling the synthesis of new visual results within a vast and continuous design space. To explore this space, current workflows rely on manual slider-based tuning, an approach that scales poorly and makes weight selection difficult, even when the candidate set is limited to 20-30 adapters. We propose GimmBO to support interactive exploration of adapter merging for image generation through Preferential Bayesian Optimization (PBO). Motivated by observations from real-world usage, including sparsity and constrained weight ranges, we introduce a two-stage BO backend that improves sampling efficiency and convergence in high-dimensional spaces. We evaluate our approach with simulated users and a user study, demonstrating improved convergence, high success rates, and consistent gains over BO and line-search baselines, and further show the flexibility of the framework through several extensions.

cs.CV↗

ConSteer-RL: Steering Reasoning Capabilities in Large Language Models via Confidence-Aware Reinforcement Learning

Reinforcement Learning from Verifiable Rewards (RLVR) has recently become a key paradigm for improving the reasoning abilities of Large Language Models (LLMs), yet it remains limited by sparse binary rewards and its ignorance of model-internal uncertainty. In this paper, we propose ConSteer-RL, a simple yet effective framework that integrates token-level confidence signals derived from model log-probabilities into RLVR training. Specifically, building upon the Group Relative Policy Optimization (GRPO) framework, we construct a confidence-aware reward by aggregating per-token probabilities into a scalar confidence score and incorporating it into an awareness-based reward shaping mechanism that penalizes overconfident errors while reinforcing correct and confident reasoning. Experimental results demonstrate that ConSteer-RL consistently outperforms strong GRPO baselines, achieving average improvements of 2.3%-4.0% across different model scales.

cs.LG↗

CIVIC: End-to-End Sequence Compactness for Efficient Vision-Language Models

Vision-Language Models (VLMs) face severe memory and latency bottlenecks due to high-resolution visual tokens. While current token reduction methods theoretically save FLOPs, post-hoc pruning introduces structural overhead, failing to yield proportional wall-clock acceleration. However, enforcing a contiguous compact pathway risks geometric disorientation and loss of fine-grained localization. To overcome these barriers, this paper introduces CIVIC, a path-consistent compact visual inference framework. By maintaining compact sequence representations seamlessly across the vision encoder, projection layer, LLM prefill, and KV-cache, CIVIC avoids non-contiguous memory access and localized unmerging overheads. Evaluated on the Qwen3-VL architecture, CIVIC successfully translates sequence reductions into genuine physical hardware efficiency, shrinking KV-cache memory to approximately one-third of the baseline and reducing end-to-end inference latency. Enabled by text-aligned KL distillation and an adaptive spatial retention floor, CIVIC achieves these efficiency milestones without degrading accuracy across rigorous multimodal reasoning and visual grounding benchmarks.

cs.AI↗

Early High-Frequency Injection for Geometry-Sensitive OOD Detection

Post-hoc OOD detectors score logits or features after training, so their success depends on the geometry already encoded in the representation. We revisit this assumption through a band-wise MMD^2 analysis across CE, SimCLR, SupCon, and the OOD-oriented representation method PALM. In our diagnostic, low-frequency input bands induce weaker ID/OOD feature discrepancy, whereas higher-frequency bands tend to provide stronger separability. This observation motivates EIHF, an input-side intervention that exposes high-frequency evidence before the first convolution without changing the training objective. EIHF is strongest for geometry-sensitive OOD detection: under matched training and scoring settings, it reshapes class-conditional feature geometry and reduces ID/OOD Mahalanobis score overlap. Experiments on CIFAR-100 and ImageNet-100 show gains on CIFAR-100 and the best average FPR95 with second-best average AUROC on ImageNet-100, while also revealing a limitation on the scene-centric Places shift. Code is available at https://anonymous.4open.science/r/EIHF.

cs.CV↗

Learning from Self-Debate: Preparing Reasoning Models for Multi-Agent Debate

The reasoning abilities of large language models (LLMs) have been substantially improved by reinforcement learning with verifiable rewards (RLVR). At test time, collaborative reasoning through Multi-Agent Debate (MAD) has emerged as a promising approach for enhancing LLM performance. However, current RLVR methods typically train LLMs to solve problems in isolation, without explicitly preparing them to synthesize and benefit from different rationales that arise during debate. In this work, we propose Self-Debate Reinforcement Learning(SDRL), a training framework where models learn from self-debate, equipping a single LLM with both strong standalone problem-solving ability and the capability to process diverse reasoning trajectories in MAD. Given a prompt, SDRL first samples multiple candidate solutions, then constructs a debate context with diverse reasoning paths and generates second-turn responses conditioned on this context. Finally, SDRL jointly optimizes both the initial and debate-conditioned responses, yielding a model that is effective as both a standalone solver and a debate participant. Experiments across multiple base models and reasoning benchmarks show that SDRL consistently improves MAD performance across diverse debate protocols and agent configurations, while simultaneously strengthening single-model reasoning.

cs.CL↗

LLMs Improving LLMs: Agentic Discovery for Test-Time Scaling

Test-time scaling (TTS) has become an effective approach for improving large language model performance by allocating additional computation during inference. However, existing TTS strategies are largely hand-crafted: researchers manually design reasoning patterns and tune heuristics by intuition, leaving much of the computation-allocation space unexplored. We propose an environment-driven framework, AutoTTS, that changes what researchers design: from individual TTS heuristics to environments where TTS strategies can be discovered automatically. The key to AutoTTS lies in environment construction: the discovery environment must make the control space tractable and provide cheap, frequent feedback for TTS search. As a concrete instantiation, we formulate width--depth TTS as controller synthesis over pre-collected reasoning trajectories and probe signals, where controllers decide when to branch, continue, probe, prune, or stop and can be evaluated cheaply without repeated LLM calls. We further introduce beta parameterization to make the search tractable and fine-grained execution trace feedback to improve discovery efficiency by helping the agent diagnose why a TTS program fails. Experiments on mathematical reasoning benchmarks show that the discovered strategies improve the overall accuracy--cost tradeoff over strong manually designed baselines. The discovered strategies generalize to held-out benchmarks and model scales, while the entire discovery costs only $39.9 and 160 minutes. Our data, and code will be open-source at https://github.com/zhengkid/AutoTTS.

cs.CL↗

Fed3D: Federated 3D Object Detection

3D object detection models trained in one server plays an important role in autonomous driving, robotics manipulation, and augmented reality scenarios. However, most existing methods face severe privacy concern when deployed on a multi-robot perception network to explore large-scale 3D scene. Meanwhile, it is highly challenging to employ conventional federated learning methods on 3D object detection scenes, due to the 3D data heterogeneity and limited communication bandwidth. In this paper, we take the first attempt to propose a novel Federated 3D object detection framework (i.e., Fed3D), to enable distributed learning for 3D object detection with privacy preservation. Specifically, considering the irregular input 3D object in local robot and various category distribution between robots could cause local heterogeneity and global heterogeneity, respectively. We then propose a local-global class-aware loss for the 3D data heterogeneity issue, which could balance gradient back-propagation rate of different 3D categories from local and global aspects. To reduce communication cost on each round, we develop a federated 3D prompt module, which could only learn and communicate the prompts with few learnable parameters. To the end, several extensive experiments on federated 3D object detection show that our Fed3D model significantly outperforms state-of-the-art algorithms with lower communication cost when providing the limited local training data.

cs.CV↗

Continual Hand-Eye Calibration for Open-world Robotic Manipulation

Hand-eye calibration through visual localization is a critical capability for robotic manipulation in open-world environments. However, most deep learning-based calibration models suffer from catastrophic forgetting when adapting into unseen data amongst open-world scene changes, while simple rehearsal-based continual learning strategy cannot well mitigate this issue. To overcome this challenge, we propose a continual hand-eye calibration framework, enabling robots to adapt to sequentially encountered open-world manipulation scenes through spatially replay strategy and structure-preserving distillation. Specifically, a Spatial-Aware Replay Strategy (SARS) constructs a geometrically uniform replay buffer that ensures comprehensive coverage of each scene pose space, replacing redundant adjacent frames with maximally informative viewpoints. Meanwhile, a Structure-Preserving Dual Distillation (SPDD) is proposed to decompose localization knowledge into coarse scene layout and fine pose precision, and distills them separately to alleviate both types of forgetting during continual adaptation. As a new manipulation scene arrives, SARS provides geometrically representative replay samples from all prior scenes, and SPDD applies structured distillation on these samples to retain previously learned knowledge. After training on the new scene, SARS incorporates selected samples from the new scene into the replay buffer for future rehearsal, allowing the model to continuously accumulate multi-scene calibration capability. Experiments on multiple public datasets show significant anti scene forgetting performance, maintaining accuracy on past scenes while preserving adaptation to new scenes, confirming the effectiveness of the framework.

cs.CV↗

CausalEvolve: Towards Open-Ended Discovery with Causal Scratchpad

Evolve-based agent such as AlphaEvolve is one of the notable successes in using Large Language Models (LLMs) to build AI Scientists. These agents tackle open-ended scientific problems by iteratively improving and evolving programs, leveraging the prior knowledge and reasoning capabilities of LLMs. Despite the success, existing evolve-based agents lack targeted guidance for evolution and effective mechanisms for organizing and utilizing knowledge acquired from past evolutionary experience. Consequently, they suffer from decreasing evolution efficiency and exhibit oscillatory behavior when approaching known performance boundaries. To mitigate the gap, we develop CausalEvolve, equipped with a causal scratchpad that leverages LLMs to identify and reason about guiding factors for evolution. At the beginning, CausalEvolve first identifies outcome-level factors that offer complementary inspirations in improving the target objective. During the evolution, CausalEvolve also inspects surprise patterns during the evolution and abductive reasoning to hypothesize new factors, which in turn offer novel directions. Through comprehensive experiments, we show that CausalEvolve effectively improves the evolutionary efficiency and discovers better solutions in 4 challenging open-ended scientific tasks.

cs.LG↗

SemLayer: Semantic-aware Generative Segmentation and Layer Construction for Abstract Icons

Graphic icons are a cornerstone of modern design workflows, yet they are often distributed as flattened single-path or compound-path graphics, where the original semantic layering is lost. This absence of semantic decomposition hinders downstream tasks such as editing, restyling, and animation. We formalize this problem as semantic layer construction for flattened vector art and introduce SemLayer, a visual generation empowered pipeline that restores editable layered structures. Given an abstract icon, SemLayer first generates a chromatically differentiated representation in which distinct semantic components become visually separable. To recover the complete geometry of each part, including occluded regions, we then perform a semantic completion step that reconstructs coherent object-level shapes. Finally, the recovered parts are assembled into a layered vector representation with inferred occlusion relationships. Extensive qualitative comparisons and quantitative evaluations demonstrate the effectiveness of SemLayer, enabling editing workflows previously inapplicable to flattened vector graphics and establishing semantic layer reconstruction as a practical and valuable task. Project page: https://xxuhaiyang.github.io/SemLayer/

cs.CV↗

Locatability-Guided Adaptive Reasoning for Image Geo-Localization with Vision-Language Models

The emergence of Vision-Language Models (VLMs) has introduced new paradigms for global image geo-localization through retrieval-augmented generation (RAG) and reasoning-driven inference. However, RAG methods are constrained by retrieval database quality, while reasoning-driven approaches fail to internalize image locatability, relying on inefficient, fixed-depth reasoning paths that increase hallucinations and degrade accuracy. To overcome these limitations, we introduce an Optimized Locatability Score that quantifies an image's suitability for deep reasoning in geo-localization. Using this metric, we curate Geo-ADAPT-51K, a locatability-stratified reasoning dataset enriched with augmented reasoning trajectories for complex visual scenes. Building on this foundation, we propose a two-stage Group Relative Policy Optimization (GRPO) curriculum with customized reward functions that regulate adaptive reasoning depth, visual grounding, and hierarchical geographical accuracy. Our framework, Geo-ADAPT, learns an adaptive reasoning policy, achieves state-of-the-art performance across multiple geo-localization benchmarks, and substantially reduces hallucinations by reasoning both adaptively and efficiently.

cs.CV↗

Multi-Crit: Benchmarking Multimodal Judges on Pluralistic Criteria-Following

Large multimodal models (LMMs) are increasingly adopted as judges in multimodal evaluation systems due to their strong instruction following and consistency with human preferences. However, their ability to follow diverse, fine-grained evaluation criteria remains underexplored. We develop Multi-Crit, a benchmark for evaluating multimodal judges on their capacity to follow pluralistic criteria and produce reliable criterion-level judgments. Covering both open-ended generation and verifiable reasoning tasks, Multi-Crit is built through a rigorous data curation pipeline that gathers challenging response pairs with multi-criterion human annotations. It further introduces three novel metrics for systematically assessing pluralistic adherence, criterion-switching flexibility, and the ability to recognize criterion-level preference conflicts. Comprehensive analysis of 25 LMMs reveals that 1) proprietary models still struggle to maintain consistent adherence to pluralistic criteria--especially in open-ended evaluation; 2) open-source models lag further behind in flexibly following diverse criteria; and 3) critic fine-tuning with holistic judgment signals enhances visual grounding but fails to generalize to pluralistic criterion-level judgment. Additional analyses on reasoning fine-tuning, test-time scaling, and boundary consistency between open-source and proprietary models further probe the limits of current multimodal judges. As a pioneering study, Multi-Crit lays the foundation for building reliable and steerable multimodal AI evaluation.

cs.CV↗

CHESS: Context-aware Hierarchical Efficient Semantic Selection for Long-Context LLM Inference

Long-context LLMs demand accurate inference at low latency, yet decoding becomes primarily constrained by KV cache as context grows. Prior pruning methods are largely context-agnostic: their token selection ignores step-wise relevance and local semantics, which undermines quality. Moreover, their irregular accesses and selection overheads yield only limited wall-clock speedups. To address this, we propose \textbf{CHESS}, an \textit{algorithm-system co-design} KV-cache management system. Algorithmically, CHESS introduces a context-aware, hierarchical selection policy that dynamically reconstructs a coherent context for the current decoding. System-wise, coarse granularity selection eliminates expensive data movement, fully realizing practical acceleration from theoretical sparsity. Extensive evaluations demonstrate that CHESS surpasses Full-KV quality using only \textbf{1\%} of the KV cache, delivers low-latency stable inference with up to \textbf{4.56$\times$} higher throughput, and consistently outperforms other strong baselines. Code is available at \href{https://anonymous.4open.science/r/CHESS-9958/}{https://anonymous.4open.science/r/CHESS/}.

cs.AI↗

V2P-Bench: Evaluating Video-Language Understanding with Visual Prompts for Better Human-Model Interaction

Large Vision-Language Models (LVLMs) have made significant strides in the field of video understanding in recent times. Nevertheless, existing video benchmarks predominantly rely on text prompts for evaluation, which often require complex referential language and diminish both the accuracy and efficiency of human model interaction in turn. To address this limitation, we propose V2P-Bench, a robust and comprehensive benchmark for evaluating the ability of LVLMs to understand Video Visual Prompts in human model interaction scenarios. V2P-Bench consists of 980 videos and 1172 well-structured high-quality QA pairs, each paired with manually annotated visual prompt frames. The benchmark spans three main tasks and twelve categories, thereby enabling fine-grained, instance-level evaluation. Through an in-depth analysis of current LVLMs, we identify several key findings: 1) Visual prompts are both more model-friendly and user-friendly in interactive scenarios than text prompts, leading to significantly improved model performance and enhanced user experience. 2) Models are reasonably capable of zero-shot understanding of visual prompts, but struggle with spatiotemporal understanding. Even o1 achieves only 71.8%, far below the human expert score of 88.3%, while most open-source models perform below 60%. 3) LVLMs exhibit pervasive Hack Phenomena in video question answering tasks, which become more pronounced as video length increases and frame sampling density decreases, thereby inflating performance scores artificially. We anticipate that V2P-Bench will not only shed light on these challenges but also serve as a foundational tool for advancing human model interaction and improving the evaluation of video understanding.

cs.CV↗

STARS: Shared-specific Translation and Alignment for missing-modality Remote Sensing Semantic Segmentation

Multimodal remote sensing technology significantly enhances the understanding of surface semantics by integrating heterogeneous data such as optical images, Synthetic Aperture Radar (SAR), and Digital Surface Models (DSM). However, in practical applications, the missing of modality data (e.g., optical or DSM) is a common and severe challenge, which leads to performance decline in traditional multimodal fusion models. Existing methods for addressing missing modalities still face limitations, including feature collapse and overly generalized recovered features. To address these issues, we propose \textbf{STARS} (\textbf{S}hared-specific \textbf{T}ranslation and \textbf{A}lignment for missing-modality \textbf{R}emote \textbf{S}ensing), a robust semantic segmentation framework for incomplete multimodal inputs. STARS is built on two key designs. First, we introduce an asymmetric alignment mechanism with bidirectional translation and stop-gradient, which effectively prevents feature collapse and reduces sensitivity to hyperparameters. Second, we propose a Pixel-level Semantic sampling Alignment (PSA) strategy that combines class-balanced pixel sampling with cross-modality semantic alignment loss, to mitigate alignment failures caused by severe class imbalance and improve minority-class recognition.

cs.CV↗