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Chenxia Han

Publications and source records attributed to Chenxia Han.

6 recordsLinked to original sources

MiroThinker: Pushing the Performance Boundaries of Open-Source Research Agents via Model, Context, and Interactive Scaling

We present MiroThinker v1.0, an open-source research agent designed to advance tool-augmented reasoning and information-seeking capabilities. Unlike previous agents that only scale up model size or context length, MiroThinker explores interaction scaling at the model level, systematically training the model to handle deeper and more frequent agent-environment interactions as a third dimension of performance improvement. Unlike LLM test-time scaling, which operates in isolation and risks degradation with longer reasoning chains, interactive scaling leverages environment feedback and external information acquisition to correct errors and refine trajectories. Through reinforcement learning, the model achieves efficient interaction scaling: with a 256K context window, it can perform up to 600 tool calls per task, enabling sustained multi-turn reasoning and complex real-world research workflows. Across four representative benchmarks-GAIA, HLE, BrowseComp, and BrowseComp-ZH-the 72B variant achieves up to 81.9%, 37.7%, 47.1%, and 55.6% accuracy respectively, surpassing previous open-source agents and approaching commercial counterparts such as GPT-5-high. Our analysis reveals that MiroThinker benefits from interactive scaling consistently: research performance improves predictably as the model engages in deeper and more frequent agent-environment interactions, demonstrating that interaction depth exhibits scaling behaviors analogous to model size and context length. These findings establish interaction scaling as a third critical dimension for building next-generation open research agents, complementing model capacity and context windows.

cs.CL

DraftAttention: Fast Video Diffusion via Low-Resolution Attention Guidance

Diffusion transformer-based video generation models (DiTs) have recently attracted widespread attention for their excellent generation quality. However, their computational cost remains a major bottleneck-attention alone accounts for over 80% of total latency, and generating just 8 seconds of 720p video takes tens of minutes-posing serious challenges to practical application and scalability. To address this, we propose the DraftAttention, a training-free framework for the acceleration of video diffusion transformers with dynamic sparse attention on GPUs. We apply down-sampling to each feature map across frames in the compressed latent space, enabling a higher-level receptive field over the latent composed of hundreds of thousands of tokens. The low-resolution draft attention map, derived from draft query and key, exposes redundancy both spatially within each feature map and temporally across frames. We reorder the query, key, and value based on the draft attention map to guide the sparse attention computation in full resolution, and subsequently restore their original order after the attention computation. This reordering enables structured sparsity that aligns with hardware-optimized execution. Our theoretical analysis demonstrates that the low-resolution draft attention closely approximates the full attention, providing reliable guidance for constructing accurate sparse attention. Experimental results show that our method outperforms existing sparse attention approaches in video generation quality and achieves up to 1.75x end-to-end speedup on GPUs. Code: https://github.com/shawnricecake/draft-attention

cs.CV

SGDRC: Software-Defined Dynamic Resource Control for Concurrent DNN Inference on NVIDIA GPUs

Cloud service providers heavily colocate high-priority, latency-sensitive (LS), and low-priority, best-effort (BE) DNN inference services on the same GPU to improve resource utilization in data centers. Among the critical shared GPU resources, there has been very limited analysis on the dynamic allocation of compute units and VRAM bandwidth, mainly for two reasons: (1) The native GPU resource management solutions are either hardware-specific, or unable to dynamically allocate resources to different tenants, or both; (2) NVIDIA doesn't expose interfaces for VRAM bandwidth allocation, and the software stack and VRAM channel architectures are black-box, both of which limit the software-level resource management. These drive prior work to design either conservative sharing policies detrimental to throughput, or static resource partitioning only applicable to a few GPU models. To bridge this gap, this paper proposes SGDRC, a fully software-defined dynamic VRAM bandwidth and compute unit management solution for concurrent DNN inference services. SGDRC aims at guaranteeing service quality, maximizing the overall throughput, and providing general applicability to NVIDIA GPUs. SGDRC first reveals a general VRAM channel hash mapping architecture of NVIDIA GPUs through comprehensive reverse engineering and eliminates VRAM channel conflicts using software-level cache coloring. SGDRC applies bimodal tensors and tidal SM masking to dynamically allocate VRAM bandwidth and compute units, and guides the allocation of resources based on offline profiling. We evaluate 11 mainstream DNNs with real-world workloads on two NVIDIA GPUs. The results show that compared with the state-of-the-art GPU sharing solutions, SGDRC achieves the highest SLO attainment rates (99.0% on average), and improves overall throughput by up to 1.47x and BE job throughput by up to 2.36x.

cs.DC

Top-K Deep Video Analytics: A Probabilistic Approach

The impressive accuracy of deep neural networks (DNNs) has created great demands on practical analytics over video data. Although efficient and accurate, the latest video analytic systems have not supported analytics beyond selection and aggregation queries. In data analytics, Top-K is a very important analytical operation that enables analysts to focus on the most important entities. In this paper, we present Everest, the first system that supports efficient and accurate Top-K video analytics. Everest ranks and identifies the most interesting frames/moments from videos with probabilistic guarantees. Everest is a system built with a careful synthesis of deep computer vision models, uncertain data management, and Top-K query processing. Evaluations on real-world videos and the latest Visual Road benchmark show that Everest achieves between 14.3x to 20.6x higher efficiency than baseline approaches with high result accuracy

cs.DB

Revisiting Feature Alignment for One-stage Object Detection

Recently, one-stage object detectors gain much attention due to their simplicity in practice. Its fully convolutional nature greatly reduces the difficulty of training and deployment compared with two-stage detectors which require NMS and sorting for the proposal stage. However, a fundamental issue lies in all one-stage detectors is the misalignment between anchor boxes and convolutional features, which significantly hinders the performance of one-stage detectors. In this work, we first reveal the deep connection between the widely used im2col operator and the RoIAlign operator. Guided by this illuminating observation, we propose a RoIConv operator which aligns the features and its corresponding anchors in one-stage detection in a principled way. We then design a fully convolutional AlignDet architecture which combines the flexibility of learned anchors and the preciseness of aligned features. Specifically, our AlignDet achieves a state-of-the-art mAP of 44.1 on the COCO test-dev with ResNeXt-101 backbone.

cs.CV

SimpleDet: A Simple and Versatile Distributed Framework for Object Detection and Instance Recognition

Object detection and instance recognition play a central role in many AI applications like autonomous driving, video surveillance and medical image analysis. However, training object detection models on large scale datasets remains computationally expensive and time consuming. This paper presents an efficient and open source object detection framework called SimpleDet which enables the training of state-of-the-art detection models on consumer grade hardware at large scale. SimpleDet supports up-to-date detection models with best practice. SimpleDet also supports distributed training with near linear scaling out of box. Codes, examples and documents of SimpleDet can be found at https://github.com/tusimple/simpledet .

cs.CV