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Chenxin Fang

Publications and source records attributed to Chenxin Fang.

7 recordsLinked to original sources

Visual Token Coding for Video Multimodal Large Language Models

In this paper, we propose a new token compression paradigm for video Multimodal Large Language Models (MLLMs), termed Visual Token Coding (VTC). Inspired by classical video coding principles, e.g., HEVC, VTC performs structured compression by predicting the I/P frames of a video and measuring their frame-wise residuals to estimate token redundancy. Based on this baseline framework, we also enhance VTC with a set of novel dynamic designs, such as Dynamic Resolution Input (DyRSO), Dynamic Token Allocation (DyTA), and Spatial Coverage Top-K (SC-TopK), and term this new approach $VTC_{Dy}$. To validate VTC, we apply it to three MLLMs and conduct experiments on multiple video understanding benchmarks. The experimental results show that VTC$_{\mathrm{Dy}}$ achieves an average performance retention of 100.1% with a 50% token budget for Qwen3-VL, while still retaining 97.8% of the average performance when the token budget is reduced to 25%. Moreover, as a plug-and-play design, VTC requires no additional tuning of MLLMs for token coding. Our code is available at https://github.com/Msr233/VTC.

cs.CV

Towards Fast and Effective Long Video Understanding of Multimodal Large Language Models via Adaptive Quasi-Gaussian Sampling

Long video understanding remains a daunting challenge for Multimodal Large Language Models (MLLMs) due to the excessive computation and memory footprint. Thus, keyframe selection is often adopted to mitigate this shortcoming, which however still suffers from low flexibility and high noise due to its hard sampling principle. In this paper, we define video frame selection as a problem of Quasi-Gaussian Sampling, and propose an adaptive and training-free approach termed AdaQ. Inspired by the 3-$\sigma$ rule of Gaussian distribution, the objective of AdaQ is to achieve the optimal 3-$\sigma$ interval for different examples, i.e., a smaller 3-$\sigma$ interval for the local query and a larger one for the global query, thereby facilitating robust and adaptive frame sampling. To validate AdaQ, we apply it to four MLLMs with three embedding models. The extensive experimental results not only show its obvious performance gains over the default MLLMs and the SOTA keyframe selection methods, e.g., helping Qwen3-VL-8B outperform GPT4o by 15.8% on average by using only 64 frames, but also confirm its superior robustness and high efficiency for long-video understanding, e.g., only 1 hyper-parameter needs to be set.

cs.CV

Terrain Perception for Agricultural UAVs in Complex Farmland via Rotating mmWave Radar

Accurate terrain perception is essential for terrain-following flight of agricultural unmanned aerial vehicles (UAVs), yet remains challenging in real-world farmland due to occlusions, complex terrain geometry, and environmental disturbances. Millimeter-wave (mmWave) radar is a promising sensing modality for this task due to its robustness to adverse conditions; however, existing UAV-mounted radar systems rely on fixed field of view (FoV) and terrain extraction methods designed for dense LiDAR data, leading to incomplete and unreliable terrain estimation. To address these limitations, we present a low-cost rotating mmWave radar-enabled terrain perception framework for agricultural UAVs operating in complex farmland environments. Specifically, a mechanically rotating sensing design is introduced to enlarge spatial coverage and improve terrain observability beyond the limitations of fixed-view radar under dynamic low-altitude flight. Building upon this sensing capability, we further design a pose-consistent terrain reconstruction pipeline tailored for sparse, noisy, and partially observable radar data, enabling reliable ground extraction and continuous terrain surface estimation in challenging agricultural scenarios. The complete system is deployed on a real agricultural UAV platform and comprehensively evaluated through extensive field experiments. Experimental results demonstrate improved terrain coverage and estimation accuracy, achieving an F1 score of 94.42 for ground segmentation, while the closest rival only achieves 90.48. Thus, leading to more robust terrain following flight.

cs.RO

Towards Effective Long Video Understanding of Multimodal Large Language Models via One-shot Clip Retrieval

Due to excessive memory overhead, most Multimodal Large Language Models (MLLMs) can only process videos of limited frames. In this paper, we propose an effective and efficient paradigm to remedy this shortcoming, termed One-shot video-Clip based Retrieval-Augmented Generation (OneClip-RAG). Compared with existing video RAG methods, OneClip-RAG makes full use of the merits of video clips for augmented video understanding in terms of both knowledge integrity and semantic coherence. Besides, it is also equipped with a novel query-guided video chunking algorithm that can unify clip chunking and cross-modal retrieval in one processing step, avoiding redundant computations. To improve instruction following, we further propose a new dataset called SynLongVideo and design a progressive training regime for OneClip-RAG. OneClip-RAG is plugged into three recent MLLMs and validated on a set of long-video benchmarks. Experimental results not only show the obvious performance gains by OneClip-RAG over MLLMs, e.g., boosting Qwen3-VL 8B to the level of GPT-5 on MLVU, but also show its superior efficiency in handling long videos. e.g., enabling LLaVA-Video understand up to an hour of videos in less than 1.2 minutes on a single 4090 GPU.

cs.CV

CUS-GS: A Compact Unified Structured Gaussian Splatting Framework for Multimodal Scene Representation

Recent advances in Gaussian Splatting based 3D scene representation have shown two major trends: semantics-oriented approaches that focus on high-level understanding but lack explicit 3D geometry modeling, and structure-oriented approaches that capture spatial structures yet provide limited semantic abstraction. To bridge this gap, we present CUS-GS, a compact unified structured Gaussian Splatting representation, which connects multimodal semantic features with structured 3D geometry. Specifically, we design a voxelized anchor structure that constructs a spatial scaffold, while extracting multimodal semantic features from a set of foundation models (e.g., CLIP, DINOv2, SEEM). Moreover, we introduce a multimodal latent feature allocation mechanism to unify appearance, geometry, and semantics across heterogeneous feature spaces, ensuring a consistent representation across multiple foundation models. Finally, we propose a feature-aware significance evaluation strategy to dynamically guide anchor growing and pruning, effectively removing redundant or invalid anchors while maintaining semantic integrity. Extensive experiments show that CUS-GS achieves competitive performance compared to state-of-the-art methods using as few as 6M parameters - an order of magnitude smaller than the closest rival at 35M - highlighting the excellent trade off between performance and model efficiency of the proposed framework.

cs.CV

Grounded Chain-of-Thought for Multimodal Large Language Models

Despite great progress, existing multimodal large language models (MLLMs) are prone to visual hallucination, greatly impeding their trustworthy applications. In this paper, we study this problem from the perspective of visual-spatial reasoning, and propose a new learning task for MLLMs, termed Grounded Chain-of-Thought (GCoT). Different from recent visual CoT studies, which focus more on visual knowledge reasoning, GCoT is keen to helping MLLMs to recognize and ground the relevant visual cues step by step, thereby predicting the correct answer with grounding coordinates as the intuitive basis. To facilitate this task, we also carefully design and construct a dataset called multimodal grounded chain-of-thought (MM-GCoT) consisting of 24,022 GCoT examples for 5,033 images. Besides, a comprehensive consistency evaluation system is also introduced, including the metrics of answer accuracy, grounding accuracy and answer-grounding consistency. We further design and conduct a bunch of experiments on 12 advanced MLLMs, and reveal some notable findings: i. most MLLMs performs poorly on the consistency evaluation, indicating obvious visual hallucination; ii. visual hallucination is not directly related to the parameter size and general multimodal performance, i.e., a larger and stronger MLLM is not less affected by this issue. Lastly, we also demonstrate that the proposed dataset can help existing MLLMs to well cultivate their GCoT capability and reduce the inconsistent answering significantly. Moreover, their GCoT can be also generalized to exiting multimodal tasks, such as open-world QA and REC.

cs.CV

"COVID-19 was a FIFA conspiracy #curropt": An Investigation into the Viral Spread of COVID-19 Misinformation

The outbreak of the infectious and fatal disease COVID-19 has revealed that pandemics assail public health in two waves: first, from the contagion itself and second, from plagues of suspicion and stigma. Now, we have in our hands and on our phones an outbreak of moral controversy. Modern dependency on social medias has not only facilitated access to the locations of vaccine clinics and testing sites but also-and more frequently-to the convoluted explanations of how "COVID-19 was a FIFA conspiracy"[1]. The MIT Media Lab finds that false news "diffuses significantly farther, faster, deeper, and more broadly than truth, in all categories of information, and by an order of magnitude"[2]. The question is, how does the spread of misinformation interact with a physical epidemic disease? In this paper, we estimate the extent to which misinformation has influenced the course of the COVID-19 pandemic using natural language processing models and provide a strategy to combat social media posts that are likely to cause widespread harm.

cs.CY