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Chenxiong Qian

Publications and source records attributed to Chenxiong Qian.

16 recordsLinked to original sources

FrontierChallenge: Evaluating Scientific Workflow Completion

Scientific agents increasingly analyze data, execute code, and produce research artifacts, yet most benchmarks emphasize final answers, isolated programs, or a single domain. We introduce FrontierChallenge, a cross-domain benchmark comprising 300 end-to-end scientific workflows. In this paper, we release and evaluate 97 of these tasks, spanning quantum chemistry, molecular dynamics, materials characterization, analytical chemistry, life science, and electrochemistry/environment. Each task provides fixed inputs and specifies a bundle of required scientific deliverables. We evaluate twelve frontier models with three agent scaffolds. Pass Rate measures the fraction of tasks satisfying the full-completion criterion, while Avg. Score captures partial progress. Each of the best-performing configurations completed only 20 of the 97 released tasks, yielding a Pass Rate of 20.6%. Partial progress translated especially poorly into complete delivery in analytical chemistry and electrochemistry/environment: Avg. Scores reached 87.6 and 94.9, but the highest Pass Rates were only 4% and 0%. Among non-passing Claude Code trajectories, 75.5% still ended with language claiming completion. Complementary HDS6 process scores correlate strongly with task outcomes, supporting FrontierChallenge as a benchmark of Heavy Duty Solver capabilities. These findings show that neither high partial scores nor confident claims of completion reliably indicate that a scientific task has been fully delivered, highlighting the need to evaluate end-to-end workflow execution and the completeness of scientific deliverables together.

cs.AI↗

SWE-Test: Benchmarking LLM Vulnerability Discovery via Input Prediction

Vulnerability discovery is becoming an important ability of large language model (LLM) agents: agents that silently miss real defects leave critical software exposed. Rigorously measuring this ability is therefore urgent, but existing benchmarks are gameable through data contamination, score recall against an unknowable vulnerability set, often rely on synthetic bugs, and report a single end-to-end verdict that cannot localize where an agent fails. Vulnerability discovery is a composite ability: an agent must comprehend source code, infer input constraints, construct inputs, execute them, and iteratively correct from feedback. We recast its measurement as an input-prediction task with a closed, deterministic ground truth: using coverage-guided fuzzing, we mine deep target branches in real-world C/C++ programs and ask an agent to predict an input that drives execution to a given branch. This decomposes discovery into three task modes over 22 real-world C/C++ programs spanning 15 domains. Open-loop and Feedback-enabled share 60 fixed-target task instances across 16 of these codebases (13 domains), testing input construction without and with a distance oracle to isolate code comprehension from feedback-driven correction. Online Arena instead removes the predefined target and scores path exploration by coverage gain on a separate, partially overlapping pool of 11 programs; agents collectively confirmed 13 distinct bugs across six programs. Evaluating 15 default-effort model-scaffold configurations, the best reaches only 55.0% pass rate in the Feedback-enabled mode, and the mean across seven paired Claude Code configurations is 36.4% with feedback versus 19.3% without. Decomposing failures, we find constraint inference, not navigation, is the dominant bottleneck. We release SWE-Test with a turnkey evaluation environment.

cs.SE↗

MOA: A Profiling-Guided LLM Framework for Memory-Optimization Automation at Codebase Scale

Modern large-scale software systems often suffer from pervasive memory inefficiencies (e.g., bloat, churn), leading to excessive resource costs and performance degradation. Existing optimization workflows lack end-to-end automation, forcing developers to manually synthesize complex tool outputs into actionable and semantics-preserving fixes, precluding scalability in large codebases. To address this, this paper presents MOA, an LLM-driven framework that automatically detects and repairs recurring memory inefficiencies across production-scale codebases. Specifically, MOA operates through three agents: an Analyzer that mines anti-patterns from profiling data, a Checker Generator that synthesizes static analyzers through template-guided refinement, and a Patcher that generates optimization patches via state-machine-driven workflows. Our evaluation on OpenHarmony, an open-source operating system with over 100 million lines of C/C++ code, shows that MOA identifies 13 anti-patterns (9 previously unknown) from 3 profiled services, detects over 10,000 inefficiencies across a broader set of 7 services, and generates 769 patches with 92.5% expert acceptance rate, achieving 42.2% heap reduction and 10.6% binary size reduction on average. We envision MOA as a valuable tool for performance engineering at production scale.

cs.SE↗

Rover: Context-aware Conflict Resolution with LLM

Code merging is a significant challenge, particularly in large-scale projects. Existing solutions, including program analysis and machine learning, show promise but face critical limitations. Program analysis lacks the ability to infer developers' intentions, relying on conservative strategies that offload unresolved conflicts for manual handling. Meanwhile, model-based approaches struggle with conflicts involving complex code dependencies due to insufficient contextual awareness. To address these gaps, we introduce Rover, a novel conflict resolution system that integrates program analysis with large language models (LLMs). To obtain context-aware prompts, we propose Multi-layer Code Property Graph (MtCPG), a new representation capturing inter-file dependencies and enabling contextual analysis for a given conflict. Using graph connectivity algorithms, Rover further clusters conflicting code and associated changes into meaningful "contexts" that guide the LLM in generating accurate resolutions. We compared Rover with standalone LLMs, machine learning baseline MergeGen, and suggestion provider tool WizardMerge with adjacent code as the contexts. Evaluation results show that Rover surpasses all of these approaches in terms of conflict resolution, achieving higher similarity to ground-truth resolutions at character, lexical, and semantic levels.

cs.SE↗

AgentSwing: Adaptive Parallel Context Management Routing for Long-Horizon Web Agents

As large language models (LLMs) evolve into autonomous agents for long-horizon information-seeking, managing finite context capacity has become a critical bottleneck. Existing context management methods typically commit to a single fixed strategy throughout the entire trajectory. Such static designs may work well in some states, but they cannot adapt as the usefulness and reliability of the accumulated context evolve during long-horizon search. To formalize this challenge, we introduce a probabilistic framework that characterizes long-horizon success through two complementary dimensions: search efficiency and terminal precision. Building on this perspective, we propose AgentSwing, a state-aware adaptive parallel context management routing framework. At each trigger point, AgentSwing expands multiple context-managed branches in parallel and uses lookahead routing to select the most promising continuation. Experiments across diverse benchmarks and agent backbones show that AgentSwing consistently outperforms strong static context management methods, often matching or exceeding their performance with up to $3\times$ fewer interaction turns while also improving the ultimate performance ceiling of long-horizon web agents. Beyond the empirical gains, the proposed probabilistic framework provides a principled lens for analyzing and designing future context management strategies for long-horizon agents.

cs.CL↗

GMP: A Benchmark for Content Moderation under Co-occurring Violations and Dynamic Rules

Online content moderation is essential for maintaining a healthy digital environment, and reliance on AI for this task continues to grow. Consider a user comment using national stereotypes to insult a politician. This example illustrates two critical challenges in real-world scenarios: (1) Co-occurring Violations, where a single post violates multiple policies (e.g., prejudice and personal attacks); (2) Dynamic rules of moderation, where determination of a violation depends on platform-specific guidelines that evolve across contexts . The intersection of co-occurring harms and dynamically changing rules highlights a core limitation of current AI systems: although large language models (LLMs) are adept at following fixed guidelines, their judgment capabilities degrade when policies are unstable or context-dependent . In practice, such shortcomings lead to inconsistent moderation: either erroneously restricting legitimate expression or allowing harmful content to remain online . This raises a critical question for evaluation: Does high performance on existing static benchmarks truly guarantee robust generalization of AI judgment to real-world scenarios involving co-occurring violations and dynamically changing rules?

cs.AI↗

XGuardian: Towards Explainable and Generalized AI Anti-Cheat on FPS Games

Aim-assist cheats are the most prevalent and infamous form of cheating in First-Person Shooter (FPS) games, which help cheaters illegally reveal the opponent's location and auto-aim and shoot, and thereby pose significant threats to the game industry. Although a considerable research effort has been made to automatically detect aim-assist cheats, existing works suffer from unreliable frameworks, limited generalizability, high overhead, low detection performance, and a lack of explainability of detection results. In this paper, we propose XGuardian, a server-side generalized and explainable system for detecting aim-assist cheats to overcome these limitations. It requires only two raw data inputs, pitch and yaw, which are all FPS games' must-haves, to construct novel temporal features and describe aim trajectories, which are essential for distinguishing cheaters and normal players. XGuardian is evaluated with the latest mainstream FPS game CS2, and validates its generalizability with another two different games. It achieves high detection performance and low overhead compared to prior works across different games with real-world and large-scale datasets, demonstrating wide generalizability and high effectiveness. It is able to justify its predictions and thereby shorten the ban cycle. We make XGuardian as well as our datasets publicly available.

cs.CR↗

Bones of Contention: Exploring Query-Efficient Attacks against Skeleton Recognition Systems

Skeleton action recognition models have secured more attention than video-based ones in various applications due to privacy preservation and lower storage requirements. Skeleton data are typically transmitted to cloud servers for action recognition, with results returned to clients via Apps/APIs. However, the vulnerability of skeletal models against adversarial perturbations gradually reveals the unreliability of these systems. Existing black-box attacks all operate in a decision-based manner, resulting in numerous queries that hinder efficiency and feasibility in real-world applications. Moreover, all attacks off the shelf focus on only restricted perturbations, while ignoring model weaknesses when encountered with non-semantic perturbations. In this paper, we propose two query-effIcient Skeletal Adversarial AttaCks, ISAAC-K and ISAAC-N. As a black-box attack, ISAAC-K utilizes Grad-CAM in a surrogate model to extract key joints where minor sparse perturbations are then added to fool the classifier. To guarantee natural adversarial motions, we introduce constraints of both bone length and temporal consistency. ISAAC-K finds stronger adversarial examples on the $\ell_\infty$ norm, which can encompass those on other norms. Exhaustive experiments substantiate that ISAAC-K can uplift the attack efficiency of the perturbations under 10 skeletal models. Additionally, as a byproduct, ISAAC-N fools the classifier by replacing skeletons unrelated to the action. We surprisingly find that skeletal models are vulnerable to large perturbations where the part-wise non-semantic joints are just replaced, leading to a query-free no-box attack without any prior knowledge. Based on that, four adaptive defenses are eventually proposed to improve the robustness of skeleton recognition models.

cs.CR↗

CodeFuse-CommitEval: Towards Benchmarking LLM's Power on Commit Message and Code Change Inconsistency Detection

Version control relies on commit messages to convey the rationale for code changes, but these messages are often low quality and, more critically, inconsistent with their diffs-known as message-code inconsistency (MCI). MCIs mislead reviewers, hinder maintenance, contaminate research datasets, and may obscure security patches. Yet, no dedicated benchmark exists to evaluate models for MCI detection. We introduce CODEFUSE-COMMITEVAL, the first benchmark designed for MCI detection using large language models (LLMs). Built on the ApacheCM dataset for diversity and quality, we generate seven types of inconsistent messages through rule-guided mutations of originally consistent commits and apply two-fold validation to verify both positive and negative samples. Using this labeled dataset of message-diff pairs, we evaluate six state-of-the-art open-source LLMs under a vanilla setting and with three augmentation strategies: few-shot prompting, chain-of-thought, and extended context. Results show models detect inconsistent commits more reliably than consistent ones (average Recall 85.95%, Precision 80.28%, Specificity 63.8%); gpt-oss-20B performs best overall but uses over twice the tokens of others. Augmentation effects vary: adjacent context helps larger models but adds noise for smaller ones; few-shot improves accuracy and reduces token use, yet increases universally incorrect predictions; chain-of-thought boosts precision and specificity at the cost of recall and higher token consumption. Type-wise analysis reveals higher detectability for component, file-path, and operation inconsistencies, but lower accuracy and higher token cost for intent-level "purpose" inconsistencies. CODEFUSE-COMMITEVAL provides a rigorous foundation for measuring, comparing, and advancing MCI detection, highlighting the need for richer context and balanced data to capture high-level semantic gaps.

cs.SE↗

Identify As A Human Does: A Pathfinder of Next-Generation Anti-Cheat Framework for First-Person Shooter Games

The gaming industry has experienced substantial growth, but cheating in online games poses a significant threat to the integrity of the gaming experience. Cheating, particularly in first-person shooter (FPS) games, can lead to substantial losses for the game industry. Existing anti-cheat solutions have limitations, such as client-side hardware constraints, security risks, server-side unreliable methods, and both-sides suffer from a lack of comprehensive real-world datasets. To address these limitations, the paper proposes HAWK, a server-side FPS anti-cheat framework for the popular game CS:GO. HAWK utilizes machine learning techniques to mimic human experts' identification process, leverages novel multi-view features, and it is equipped with a well-defined workflow. The authors evaluate HAWK with the first large and real-world datasets containing multiple cheat types and cheating sophistication, and it exhibits promising efficiency and acceptable overheads, shorter ban times compared to the in-use anti-cheat, a significant reduction in manual labor, and the ability to capture cheaters who evaded official inspections.

cs.CR↗

R1-Fuzz: Specializing Language Models for Textual Fuzzing via Reinforcement Learning

Fuzzing is effective for vulnerability discovery but struggles with complex targets such as compilers, interpreters, and database engines, which accept textual input that must satisfy intricate syntactic and semantic constraints. Although language models (LMs) have attracted interest for this task due to their vast latent knowledge and reasoning potential, their practical adoption has been limited. The major challenges stem from insufficient exploration of deep program logic among real-world codebases, and the high cost of leveraging larger models. To overcome these challenges, we propose R1-Fuzz, the first framework that leverages reinforcement learning (RL) to specialize cost-efficient LMs and integrate them for complex textual fuzzing input generation. R1-Fuzz introduces two key designs: coverage-slicing-based question construction and a distance-based reward calculation. Through RL-based post-training of a model with our constructed dataset, R1-Fuzz designs a fuzzing workflow that tightly integrates LMs to reason deep program semantics during fuzzing. Evaluations on diverse real-world targets show that our design enables a small model, named R1-Fuzz-7B, to rival or even outperform much larger models in real-world fuzzing. Notably, R1-Fuzz achieves up to 75\% higher coverage than state-of-the-art fuzzers and discovers 29 previously unknown vulnerabilities, demonstrating its practicality.

cs.CR↗

Scaling Agents via Continual Pre-training

Large language models (LLMs) have evolved into agentic systems capable of autonomous tool use and multi-step reasoning for complex problem-solving. However, post-training approaches building upon general-purpose foundation models consistently underperform in agentic tasks, particularly in open-source implementations. We identify the root cause: the absence of robust agentic foundation models forces models during post-training to simultaneously learn diverse agentic behaviors while aligning them to expert demonstrations, thereby creating fundamental optimization tensions. To this end, we are the first to propose incorporating Agentic Continual Pre-training (Agentic CPT) into the deep research agents training pipeline to build powerful agentic foundational models. Based on this approach, we develop a deep research agent model named AgentFounder. We evaluate our AgentFounder-30B on 10 benchmarks and achieve state-of-the-art performance while retains strong tool-use ability, notably 39.9% on BrowseComp-en, 43.3% on BrowseComp-zh, and 31.5% Pass@1 on HLE.

cs.CL↗

ImportSnare: Directed "Code Manual" Hijacking in Retrieval-Augmented Code Generation

Code generation has emerged as a pivotal capability of Large Language Models(LLMs), revolutionizing development efficiency for programmers of all skill levels. However, the complexity of data structures and algorithmic logic often results in functional deficiencies and security vulnerabilities in generated code, reducing it to a prototype requiring extensive manual debugging. While Retrieval-Augmented Generation (RAG) can enhance correctness and security by leveraging external code manuals, it simultaneously introduces new attack surfaces. In this paper, we pioneer the exploration of attack surfaces in Retrieval-Augmented Code Generation (RACG), focusing on malicious dependency hijacking. We demonstrate how poisoned documentation containing hidden malicious dependencies (e.g., matplotlib_safe) can subvert RACG, exploiting dual trust chains: LLM reliance on RAG and developers' blind trust in LLM suggestions. To construct poisoned documents, we propose ImportSnare, a novel attack framework employing two synergistic strategies: 1)Position-aware beam search optimizes hidden ranking sequences to elevate poisoned documents in retrieval results, and 2)Multilingual inductive suggestions generate jailbreaking sequences to manipulate LLMs into recommending malicious dependencies. Through extensive experiments across Python, Rust, and JavaScript, ImportSnare achieves significant attack success rates (over 50% for popular libraries such as matplotlib and seaborn) in general, and is also able to succeed even when the poisoning ratio is as low as 0.01%, targeting both custom and real-world malicious packages. Our findings reveal critical supply chain risks in LLM-powered development, highlighting inadequate security alignment for code generation tasks. To support future research, we will release the multilingual benchmark suite and datasets. The project homepage is https://importsnare.github.io.

cs.CR↗

How Far Are We from True Unlearnability?

High-quality data plays an indispensable role in the era of large models, but the use of unauthorized data for model training greatly damages the interests of data owners. To overcome this threat, several unlearnable methods have been proposed, which generate unlearnable examples (UEs) by compromising the training availability of data. Clearly, due to unknown training purposes and the powerful representation learning capabilities of existing models, these data are expected to be unlearnable for models across multiple tasks, i.e., they will not help improve the model's performance. However, unexpectedly, we find that on the multi-task dataset Taskonomy, UEs still perform well in tasks such as semantic segmentation, failing to exhibit cross-task unlearnability. This phenomenon leads us to question: How far are we from attaining truly unlearnable examples? We attempt to answer this question from the perspective of model optimization. To this end, we observe the difference in the convergence process between clean and poisoned models using a simple model architecture. Subsequently, from the loss landscape we find that only a part of the critical parameter optimization paths show significant differences, implying a close relationship between the loss landscape and unlearnability. Consequently, we employ the loss landscape to explain the underlying reasons for UEs and propose Sharpness-Aware Learnability (SAL) to quantify the unlearnability of parameters based on this explanation. Furthermore, we propose an Unlearnable Distance (UD) to measure the unlearnability of data based on the SAL distribution of parameters in clean and poisoned models. Finally, we conduct benchmark tests on mainstream unlearnable methods using the proposed UD, aiming to promote community awareness of the capability boundaries of existing unlearnable methods.

cs.LG↗

CONGRA: Benchmarking Automatic Conflict Resolution

Resolving conflicts from merging different software versions is a challenging task. To reduce the overhead of manual merging, researchers develop various program analysis-based tools which only solve specific types of conflicts and have a limited scope of application. With the development of language models, researchers treat conflict code as text, which theoretically allows for addressing almost all types of conflicts. However, the absence of effective conflict difficulty grading methods hinders a comprehensive evaluation of large language models (LLMs), making it difficult to gain a deeper understanding of their limitations. Furthermore, there is a notable lack of large-scale open benchmarks for evaluating the performance of LLMs in automatic conflict resolution. To address these issues, we introduce ConGra, a CONflict-GRAded benchmarking scheme designed to evaluate the performance of software merging tools under varying complexity conflict scenarios. We propose a novel approach to classify conflicts based on code operations and use it to build a large-scale evaluation dataset based on 44,948 conflicts from 34 real-world projects. We evaluate state-of-the-art LLMs on conflict resolution tasks using this dataset. By employing the dataset, we assess the performance of multiple state-of-the-art LLMs and code LLMs, ultimately uncovering two counterintuitive yet insightful phenomena. ConGra will be released at https://github.com/HKU-System-Security-Lab/ConGra.

cs.SE↗

WizardMerge -- Save Us From Merging Without Any Clues

Modern software development necessitates efficient version-oriented collaboration among developers. While Git is the most popular version control system, it generates unsatisfactory version merging results due to textual-based workflow, leading to potentially unexpected results in the merged version of the project. Although numerous merging tools have been proposed for improving merge results, developers remain struggling to resolve the conflicts and fix incorrectly modified code without clues. We present WizardMerge, an auxiliary tool that leverages merging results from Git to retrieve code block dependency on text and LLVM-IR level and provide suggestions for developers to resolve errors introduced by textual merging. Through the evaluation, we subjected WizardMerge to testing on 227 conflicts within five large-scale projects. The outcomes demonstrate that WizardMerge diminishes conflict merging time costs, achieving a 23.85% reduction. Beyond addressing conflicts, WizardMerge provides merging suggestions for over 70% of the code blocks potentially affected by the conflicts. Notably, WizardMerge exhibits the capability to identify conflict-unrelated code blocks that require manual intervention yet are harmfully applied by Git during the merging.

cs.SE↗