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Chenxu Zhang

Publications and source records attributed to Chenxu Zhang.

At least 19 recordsLinked to original sources

Surgical Video Generation From Diffusion to World Models: A Survey

Surgical video data provides the primary training resource for models of intraoperative perception, surgical workflow understanding, and robotic decision-making. However, clinical data acquisition remains constrained by privacy, cost, and class imbalance. Surgical video generation has emerged as a transformative approach to addressing data scarcity and as a foundation for surgical simulation, training, and robotic policy learning. The field has developed rapidly without a clear conceptual framework. This survey organizes the 2024-2026 literature into three categories: unconditional generation, conditional generation, and world modeling generation, revealing a fundamental shift in how the task is defined from synthesizing visually plausible frames to modeling the causal dynamics of surgical scenes. We examine the persistent gap between pixel-level fidelity and clinical plausibility, and identify generalization, physical realism, controllability, and interpretability as bottlenecks. We further summarize experimental results of representative methods on public datasets to provide a quantitative reference for the field. This survey provides a structured overview of the current state and open challenges, offering a reference for researchers working at the intersection of intelligent perception, multi-modal fusion, generative AI, and surgical data science.

cs.CV

Seeing is Coding: On the Effectiveness of Vision Language Models in Code Understanding

Large Language Models (LLMs) have achieved remarkable success in source code understanding, yet as software systems grow in scale, computational efficiency has become a critical bottleneck. Currently, these models rely on a text-based paradigm that treats source code as a linear sequence of tokens, which leads to a linear increase in context length and associated computational costs. The rapid advancement of Multimodal LLMs (MLLMs) introduces an opportunity to optimize efficiency by representing source code as rendered images. Unlike text, which is difficult to compress without losing semantic meaning, the image modality is inherently suitable for compression. By adjusting resolution, images can be scaled to a fraction of their original token cost while remaining recognizable to vision-capable models. To explore the feasibility of this approach, we conduct the first systematic study on the effectiveness of MLLMs for code understanding. Our experiments reveal that: (1) MLLMs can effectively understand code with substantial token reduction, achieving up to 8x compression; (2) MLLMs can effectively leverage visual cues such as syntax highlighting, improving code completion performance under 4x compression; and (3) Code-understanding tasks like clone detection exhibit exceptional resilience to visual compression, with some compression ratios even slightly outperforming raw text inputs. Our findings highlight both the potential and current limitations of MLLMs in code understanding, which points out a shift toward image-modality code representation as a pathway to more efficient inference.

cs.CL

HEART-Bench: Do LLM Agents Exhibit Human-like Psychology?

While LLM agents have demonstrated remarkable task-oriented abilities such as planning, reasoning, and action, few works have treated them as complete human personalities where emotional dimensions hold equal importance. In this paper, we introduce a novel benchmark to systematically assess whether LLM agents can simulate coherent, human-like psychology. Specifically, our benchmark constructs 11 diverse human characters grounded in orthogonal Big Five personality traits, with each profile deeply integrated with 1,000 structured autobiographical-style episodic memories distributed across theory-grounded developmental life stages. To rigorously evaluate the psychological manifestations of LLMs, we designed a curated suite of 64 decision-making scenarios, guided by the DIAMONDS taxonomy, a psychological framework that characterizes situations along eight dimensions: Duty, Intellect, Adversity, Mating, pOsitivity, Negativity, Deception, and Sociality. By subjecting agents to varying scenarios, the benchmark evaluates whether they can consolidate their innate personality traits and autobiographical memories to make behavioral decisions that are consistent with their specific psychological profiles. After systematic human validation and filtering, we obtained a benchmark consisting of 673 multiple-choice questions (MCQs). We believe this benchmark provides a principled and scalable testbed for studying human-like emotions, personality consistency, and value-consistent behavioural decision-making in LLM-based agents.

cs.CL

Plan-X: Instruct Video Generation via Semantic Planning

Diffusion Transformers have demonstrated remarkable capabilities in visual synthesis, yet they often struggle with high-level semantic reasoning and long-horizon planning. This limitation frequently leads to visual hallucinations and mis-alignments with user instructions, especially in scenarios involving complex scene understanding, human-object interactions, multi-stage actions, and in-context motion reasoning. To address these challenges, we propose Plan-X, a framework that explicitly enforces high-level semantic planning to instruct video generation process. At its core lies a Semantic Planner, a learnable multimodal language model that reasons over the user's intent from both text prompts and visual context, and autoregressively generates a sequence of text-grounded spatio-temporal semantic tokens. These semantic tokens, complementary to high-level text prompt guidance, serve as structured "semantic sketches" over time for the video diffusion model, which has its strength at synthesizing high-fidelity visual details. Plan-X effectively integrates the strength of language models in multimodal in-context reasoning and planning, together with the strength of diffusion models in photorealistic video synthesis. Extensive experiments demonstrate that our framework substantially reduces visual hallucinations and enables fine-grained, instruction-aligned video generation consistent with multimodal context.

cs.CV

Automated urban waterlogging assessment and early warning through a mixture of foundation models

With climate change intensifying, urban waterlogging poses an increasingly severe threat to global public safety and infrastructure. However, existing monitoring approaches rely heavily on manual reporting and fail to provide timely and comprehensive assessments. In this study, we present Urban Waterlogging Assessment (UWAssess), a foundation model-driven framework that automatically identifies waterlogged areas in surveillance images and generates structured assessment reports. To address the scarcity of labeled data, we design a semi-supervised fine-tuning strategy and a chain-of-thought (CoT) prompting strategy to unleash the potential of the foundation model for data-scarce downstream tasks. Evaluations on challenging visual benchmarks demonstrate substantial improvements in perception performance. GPT-based evaluations confirm the ability of UWAssess to generate reliable textual reports that accurately describe waterlogging extent, depth, risk and impact. This dual capability enables a shift of waterlogging monitoring from perception to generation, while the collaborative framework of multiple foundation models lays the groundwork for intelligent and scalable systems, supporting urban management, disaster response and climate resilience.

cs.AI

WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstruction

In this paper, we present WonderHuman to reconstruct dynamic human avatars from a monocular video for high-fidelity novel view synthesis. Previous dynamic human avatar reconstruction methods typically require the input video to have full coverage of the observed human body. However, in daily practice, one typically has access to limited viewpoints, such as monocular front-view videos, making it a cumbersome task for previous methods to reconstruct the unseen parts of the human avatar. To tackle the issue, we present WonderHuman, which leverages 2D generative diffusion model priors to achieve high-quality, photorealistic reconstructions of dynamic human avatars from monocular videos, including accurate rendering of unseen body parts. Our approach introduces a Dual-Space Optimization technique, applying Score Distillation Sampling (SDS) in both canonical and observation spaces to ensure visual consistency and enhance realism in dynamic human reconstruction. Additionally, we present a View Selection strategy and Pose Feature Injection to enforce the consistency between SDS predictions and observed data, ensuring pose-dependent effects and higher fidelity in the reconstructed avatar. In the experiments, our method achieves SOTA performance in producing photorealistic renderings from the given monocular video, particularly for those challenging unseen parts. The project page and source code can be found at https://wyiguanw.github.io/WonderHuman/.

cs.CV

X-Streamer: Unified Human World Modeling with Audiovisual Interaction

We introduce X-Streamer, an end-to-end multimodal human world modeling framework for building digital human agents capable of infinite interactions across text, speech, and video within a single unified architecture. Starting from a single portrait, X-Streamer enables real-time, open-ended video calls driven by streaming multimodal inputs. At its core is a Thinker-Actor dual-transformer architecture that unifies multimodal understanding and generation, turning a static portrait into persistent and intelligent audiovisual interactions. The Thinker module perceives and reasons over streaming user inputs, while its hidden states are translated by the Actor into synchronized multimodal streams in real time. Concretely, the Thinker leverages a pretrained large language-speech model, while the Actor employs a chunk-wise autoregressive diffusion model that cross-attends to the Thinker's hidden states to produce time-aligned multimodal responses with interleaved discrete text and audio tokens and continuous video latents. To ensure long-horizon stability, we design inter- and intra-chunk attentions with time-aligned multimodal positional embeddings for fine-grained cross-modality alignment and context retention, further reinforced by chunk-wise diffusion forcing and global identity referencing. X-Streamer runs in real time on two A100 GPUs, sustaining hours-long consistent video chat experiences from arbitrary portraits and paving the way toward unified world modeling of interactive digital humans.

cs.CV

Empathy-R1: A Chain-of-Empathy and Reinforcement Learning Framework for Long-Form Mental Health Support

Empathy is critical for effective mental health support, especially when addressing Long Counseling Texts (LCTs). However, existing Large Language Models (LLMs) often generate replies that are semantically fluent but lack the structured reasoning necessary for genuine psychological support, particularly in a Chinese context. To bridge this gap, we introduce Empathy-R1, a novel framework that integrates a Chain-of-Empathy (CoE) reasoning process with Reinforcement Learning (RL) to enhance response quality for LCTs. Inspired by cognitive-behavioral therapy, our CoE paradigm guides the model to sequentially reason about a help-seeker's emotions, causes, and intentions, making its thinking process both transparent and interpretable. Our framework is empowered by a new large-scale Chinese dataset, Empathy-QA, and a two-stage training process. First, Supervised Fine-Tuning instills the CoE's reasoning structure. Subsequently, RL, guided by a dedicated reward model, refines the therapeutic relevance and contextual appropriateness of the final responses. Experiments show that Empathy-R1 achieves strong performance on key automatic metrics. More importantly, human evaluations confirm its superiority, showing a clear preference over strong baselines and achieving a Win@1 rate of 44.30% on our new benchmark. By enabling interpretable and contextually nuanced responses, Empathy-R1 represents a significant advancement in developing responsible and genuinely beneficial AI for mental health support.

cs.CL

X-UniMotion: Animating Human Images with Expressive, Unified and Identity-Agnostic Motion Latents

We present X-UniMotion, a unified and expressive implicit latent representation for whole-body human motion, encompassing facial expressions, body poses, and hand gestures. Unlike prior motion transfer methods that rely on explicit skeletal poses and heuristic cross-identity adjustments, our approach encodes multi-granular motion directly from a single image into a compact set of four disentangled latent tokens -- one for facial expression, one for body pose, and one for each hand. These motion latents are both highly expressive and identity-agnostic, enabling high-fidelity, detailed cross-identity motion transfer across subjects with diverse identities, poses, and spatial configurations. To achieve this, we introduce a self-supervised, end-to-end framework that jointly learns the motion encoder and latent representation alongside a DiT-based video generative model, trained on large-scale, diverse human motion datasets. Motion-identity disentanglement is enforced via 2D spatial and color augmentations, as well as synthetic 3D renderings of cross-identity subject pairs under shared poses. Furthermore, we guide motion token learning with auxiliary decoders that promote fine-grained, semantically aligned, and depth-aware motion embeddings. Extensive experiments show that X-UniMotion outperforms state-of-the-art methods, producing highly expressive animations with superior motion fidelity and identity preservation.

cs.CV

X-Actor: Emotional and Expressive Long-Range Portrait Acting from Audio

We present X-Actor, a novel audio-driven portrait animation framework that generates lifelike, emotionally expressive talking head videos from a single reference image and an input audio clip. Unlike prior methods that emphasize lip synchronization and short-range visual fidelity in constrained speaking scenarios, X-Actor enables actor-quality, long-form portrait performance capturing nuanced, dynamically evolving emotions that flow coherently with the rhythm and content of speech. Central to our approach is a two-stage decoupled generation pipeline: an audio-conditioned autoregressive diffusion model that predicts expressive yet identity-agnostic facial motion latent tokens within a long temporal context window, followed by a diffusion-based video synthesis module that translates these motions into high-fidelity video animations. By operating in a compact facial motion latent space decoupled from visual and identity cues, our autoregressive diffusion model effectively captures long-range correlations between audio and facial dynamics through a diffusion-forcing training paradigm, enabling infinite-length emotionally-rich motion prediction without error accumulation. Extensive experiments demonstrate that X-Actor produces compelling, cinematic-style performances that go beyond standard talking head animations and achieves state-of-the-art results in long-range, audio-driven emotional portrait acting.

cs.CV

X-NeMo: Expressive Neural Motion Reenactment via Disentangled Latent Attention

We propose X-NeMo, a novel zero-shot diffusion-based portrait animation pipeline that animates a static portrait using facial movements from a driving video of a different individual. Our work first identifies the root causes of the key issues in prior approaches, such as identity leakage and difficulty in capturing subtle and extreme expressions. To address these challenges, we introduce a fully end-to-end training framework that distills a 1D identity-agnostic latent motion descriptor from driving image, effectively controlling motion through cross-attention during image generation. Our implicit motion descriptor captures expressive facial motion in fine detail, learned end-to-end from a diverse video dataset without reliance on pretrained motion detectors. We further enhance expressiveness and disentangle motion latents from identity cues by supervising their learning with a dual GAN decoder, alongside spatial and color augmentations. By embedding the driving motion into a 1D latent vector and controlling motion via cross-attention rather than additive spatial guidance, our design eliminates the transmission of spatial-aligned structural clues from the driving condition to the diffusion backbone, substantially mitigating identity leakage. Extensive experiments demonstrate that X-NeMo surpasses state-of-the-art baselines, producing highly expressive animations with superior identity resemblance. Our code and models are available for research.

cs.CV

X-Dancer: Expressive Music to Human Dance Video Generation

We present X-Dancer, a novel zero-shot music-driven image animation pipeline that creates diverse and long-range lifelike human dance videos from a single static image. As its core, we introduce a unified transformer-diffusion framework, featuring an autoregressive transformer model that synthesize extended and music-synchronized token sequences for 2D body, head and hands poses, which then guide a diffusion model to produce coherent and realistic dance video frames. Unlike traditional methods that primarily generate human motion in 3D, X-Dancer addresses data limitations and enhances scalability by modeling a wide spectrum of 2D dance motions, capturing their nuanced alignment with musical beats through readily available monocular videos. To achieve this, we first build a spatially compositional token representation from 2D human pose labels associated with keypoint confidences, encoding both large articulated body movements (e.g., upper and lower body) and fine-grained motions (e.g., head and hands). We then design a music-to-motion transformer model that autoregressively generates music-aligned dance pose token sequences, incorporating global attention to both musical style and prior motion context. Finally we leverage a diffusion backbone to animate the reference image with these synthesized pose tokens through AdaIN, forming a fully differentiable end-to-end framework. Experimental results demonstrate that X-Dancer is able to produce both diverse and characterized dance videos, substantially outperforming state-of-the-art methods in term of diversity, expressiveness and realism. Code and model will be available for research purposes.

cs.CV

CADDreamer: CAD Object Generation from Single-view Images

Diffusion-based 3D generation has made remarkable progress in recent years. However, existing 3D generative models often produce overly dense and unstructured meshes, which stand in stark contrast to the compact, structured, and sharply-edged Computer-Aided Design (CAD) models crafted by human designers. To address this gap, we introduce CADDreamer, a novel approach for generating boundary representations (B-rep) of CAD objects from a single image. CADDreamer employs a primitive-aware multi-view diffusion model that captures both local geometric details and high-level structural semantics during the generation process. By encoding primitive semantics into the color domain, the method leverages the strong priors of pre-trained diffusion models to align with well-defined primitives. This enables the inference of multi-view normal maps and semantic maps from a single image, facilitating the reconstruction of a mesh with primitive labels. Furthermore, we introduce geometric optimization techniques and topology-preserving extraction methods to mitigate noise and distortion in the generated primitives. These enhancements result in a complete and seamless B-rep of the CAD model. Experimental results demonstrate that our method effectively recovers high-quality CAD objects from single-view images. Compared to existing 3D generation techniques, the B-rep models produced by CADDreamer are compact in representation, clear in structure, sharp in edges, and watertight in topology.

cs.CV

X-Dyna: Expressive Dynamic Human Image Animation

We introduce X-Dyna, a novel zero-shot, diffusion-based pipeline for animating a single human image using facial expressions and body movements derived from a driving video, that generates realistic, context-aware dynamics for both the subject and the surrounding environment. Building on prior approaches centered on human pose control, X-Dyna addresses key shortcomings causing the loss of dynamic details, enhancing the lifelike qualities of human video animations. At the core of our approach is the Dynamics-Adapter, a lightweight module that effectively integrates reference appearance context into the spatial attentions of the diffusion backbone while preserving the capacity of motion modules in synthesizing fluid and intricate dynamic details. Beyond body pose control, we connect a local control module with our model to capture identity-disentangled facial expressions, facilitating accurate expression transfer for enhanced realism in animated scenes. Together, these components form a unified framework capable of learning physical human motion and natural scene dynamics from a diverse blend of human and scene videos. Comprehensive qualitative and quantitative evaluations demonstrate that X-Dyna outperforms state-of-the-art methods, creating highly lifelike and expressive animations. The code is available at https://github.com/bytedance/X-Dyna.

cs.CV

Magic-Boost: Boost 3D Generation with Multi-View Conditioned Diffusion

Benefiting from the rapid development of 2D diffusion models, 3D content generation has witnessed significant progress. One promising solution is to finetune the pre-trained 2D diffusion models to produce multi-view images and then reconstruct them into 3D assets via feed-forward sparse-view reconstruction models. However, limited by the 3D inconsistency in the generated multi-view images and the low reconstruction resolution of the feed-forward reconstruction models, the generated 3d assets are still limited to incorrect geometries and blurry textures. To address this problem, we present a multi-view based refine method, named Magic-Boost, to further refine the generation results. In detail, we first propose a novel multi-view conditioned diffusion model which extracts 3d prior from the synthesized multi-view images to synthesize high-fidelity novel view images and then introduce a novel iterative-update strategy to adopt it to provide precise guidance to refine the coarse generated results through a fast optimization process. Conditioned on the strong 3d priors extracted from the synthesized multi-view images, Magic-Boost is capable of providing precise optimization guidance that well aligns with the coarse generated 3D assets, enriching the local detail in both geometry and texture within a short time ($\sim15$min). Extensive experiments show Magic-Boost greatly enhances the coarse generated inputs, generates high-quality 3D assets with rich geometric and textural details. (Project Page: https://magic-research.github.io/magic-boost/)

cs.CV

Joint Co-Speech Gesture and Expressive Talking Face Generation using Diffusion with Adapters

Recent advances in co-speech gesture and talking head generation have been impressive, yet most methods focus on only one of the two tasks. Those that attempt to generate both often rely on separate models or network modules, increasing training complexity and ignoring the inherent relationship between face and body movements. To address the challenges, in this paper, we propose a novel model architecture that jointly generates face and body motions within a single network. This approach leverages shared weights between modalities, facilitated by adapters that enable adaptation to a common latent space. Our experiments demonstrate that the proposed framework not only maintains state-of-the-art co-speech gesture and talking head generation performance but also significantly reduces the number of parameters required.

cs.CV

DiffTED: One-shot Audio-driven TED Talk Video Generation with Diffusion-based Co-speech Gestures

Audio-driven talking video generation has advanced significantly, but existing methods often depend on video-to-video translation techniques and traditional generative networks like GANs and they typically generate taking heads and co-speech gestures separately, leading to less coherent outputs. Furthermore, the gestures produced by these methods often appear overly smooth or subdued, lacking in diversity, and many gesture-centric approaches do not integrate talking head generation. To address these limitations, we introduce DiffTED, a new approach for one-shot audio-driven TED-style talking video generation from a single image. Specifically, we leverage a diffusion model to generate sequences of keypoints for a Thin-Plate Spline motion model, precisely controlling the avatar's animation while ensuring temporally coherent and diverse gestures. This innovative approach utilizes classifier-free guidance, empowering the gestures to flow naturally with the audio input without relying on pre-trained classifiers. Experiments demonstrate that DiffTED generates temporally coherent talking videos with diverse co-speech gestures.

cs.CV

Urban Waterlogging Detection: A Challenging Benchmark and Large-Small Model Co-Adapter

Urban waterlogging poses a major risk to public safety and infrastructure. Conventional methods using water-level sensors need high-maintenance to hardly achieve full coverage. Recent advances employ surveillance camera imagery and deep learning for detection, yet these struggle amidst scarce data and adverse environmental conditions. In this paper, we establish a challenging Urban Waterlogging Benchmark (UW-Bench) under diverse adverse conditions to advance real-world applications. We propose a Large-Small Model co-adapter paradigm (LSM-adapter), which harnesses the substantial generic segmentation potential of large model and the specific task-directed guidance of small model. Specifically, a Triple-S Prompt Adapter module alongside a Dynamic Prompt Combiner are proposed to generate then merge multiple prompts for mask decoder adaptation. Meanwhile, a Histogram Equalization Adap-ter module is designed to infuse the image specific information for image encoder adaptation. Results and analysis show the challenge and superiority of our developed benchmark and algorithm. Project page: \url{https://github.com/zhang-chenxu/LSM-Adapter}

cs.CV