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Chenyang Wu

Publications and source records attributed to Chenyang Wu.

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Thinking on Shots: Consistent Multi-Shot Video Editing with Agentic Reasoning

While generative AI has significantly advanced video editing, existing methods primarily focus on single-shot or short video clips. Editing long videos with multiple instructions remains a formidable challenge. Naive chunking strategies, e.g., fixed-duration segmentation, often lead to entity fragmentation, severe editing hallucinations, and disrupted temporal continuity. To bridge this gap, we introduce the Multi-Instruction Multi-Shot Long-Video Editing (MMLVE) task, which is structured around three core objectives: Cross-Shot Editing Consistency (CSEC), Multi-Instruction Decoupling (MID), and Zero-Destruction on Spatiotemporal Structure (ZDSS). To tackle these three unique challenges, we introduce an agentic editing framework that leverages the synergy of Large Language Models (LLMs) and Vision-Language Models (VLMs) to achieve shot-level video decoupling and precise instruction parsing. Furthermore, to comprehensively evaluate this task, we construct MMLVE-Bench, which is an MMLVE-focused dataset characterized by complex real-world spatiotemporal dynamics, high-density heterogeneous instructions, and sparse, random entity distributions. Three MMLVE-focused evaluation metrics are further exploited to assess the quality of the editing results. Extensive experiments demonstrate that our MMLVE-Agent outperforms existing closed-source SOTA approaches (e.g., Seedance 2.0), successfully eliminating editing hallucinations, preserving cross-shot editing consistency, and attaining seamless spatiotemporal transitions.

cs.CV

SeaSlides: Semantic Abstraction Layer for Agentic Slide Generation

Agentic presentation generation must preserve source content, maintain coherent visual design, render specialized objects, and produce usable artifacts. Existing systems meet only part of this requirement: templates preserve regularity but restrict adaptation, whereas free-form HTML or SVG gives models flexibility at the cost of low-level rendering decisions. This mismatch makes long technical decks brittle, especially when slides contain formulas, code, or data graphics. We present SeaSlides, an agentic slide-generation framework built around a semantic abstraction layer. Rather than authoring coordinates, inline styles, or raw SVG geometry, the model writes structured slide content through reusable components and capability modules, while templates own layout, style, and rendering. We instantiate this principle separately in HTML and Typst: SeaSlides-HTML uses template-defined DOM components, whereas SeaSlides-Typst uses template functions and package-backed modules. Capability modules route equations, code, and charts to dedicated renderers, and three feedback stages localize build errors, project-constraint violations, and visual defects before export. The two systems retain backend-specific syntax and contracts while sharing the same authoring boundary. For evaluation, we combine the 128-task UltraPresent validation setting with SeaSlidesBench-Rich, a new 32-task benchmark stressing mathematics, code, pseudocode, tables, charts, and diagrams. Across four generation models, both SeaSlides backends produce more readable, content-oriented source than SVG-heavy generation. A SeaSlides backend attains the highest rich-content macro-average under three of the four models while maintaining competitive overall qualitative performance. These results support semantic abstraction as a practical authoring principle across presentation backends.

cs.AI

FlowPainter: Inpainting Optical Flow via Confidence-Guided Completion

Existing optical flow methods broadly follow two paradigms: iterative optimization and diffusion-based estimation. Iterative methods, exemplified by RAFT, achieve high accuracy through recurrent refinement, but remain challenged by large displacements and complex motion. Diffusion-based methods introduce generative modeling and show promise in such ambiguous regions. However, existing diffusion models usually denoise the entire dense flow field from Gaussian noise, including simple regions where reliable motion can already be estimated by a lightweight network. This increases the denoising burden and may cause slow convergence and unstable training. To address this issue, we introduce FlowPainter, a diffusion-based optical flow framework that reformulates dense-flow generation as confidence-guided soft inpainting. FlowPainter employs a lightweight confidence-aware network to predict a rough flow and a pixel-wise confidence mask, distinguishing reliable simple regions from uncertain hard regions. The resulting simple-flow prior is used for confidence-based initialization and further injected into iterative denoising through confidence-gated residual guidance. With dynamically decaying guidance strength, FlowPainter stabilizes early denoising while preserving the flexibility of the diffusion model for late-stage detail refinement. Extensive experiments on public benchmarks, including Sintel, KITTI, and Spring, show that FlowPainter achieves strong accuracy under comparable training settings and converges more efficiently than existing diffusion-based optical flow methods, with notable gains on challenging benchmark splits. Our approach offers a practical way to integrate reliable discriminative priors with diffusion-based refinement for optical flow estimation. Our code is publicly available at https://github.com/mya012/FlowPainter.

cs.CV

MM-ShiftKV: Decode-Aware Prefill-Stage KV Selection for Multimodal Large Language Models

Key-Value (KV) caching is essential for efficient inference in multimodal large language models (MLLMs), yet its memory footprint grows linearly with context length and becomes a major bottleneck due to the large number of visual tokens. Recent prefill-stage KV selection methods estimate KV importance from prefilling statistics, implicitly assuming that prefilling-time queries are representative of those encountered during decoding. We show that this assumption breaks down in multimodal inference, where decoding-time queries exhibit substantially larger variance than prefilling-stage representations, leading to unstable KV importance estimation under tight cache budgets. As a result, small ranking errors can disproportionately discard semantically critical visual tokens and degrade grounding and reasoning performance. We propose MM-ShiftKV, a training-free, decode-aware and strictly prefill-only KV selection method. MM-ShiftKV approximates decoding-time query behavior during prefilling by constructing variance-expanded query proxies and estimates prompt KV importance based on their aggregated attention mass. Experiments on multimodal benchmarks demonstrate that MM-ShiftKV consistently outperforms existing methods under strict KV-cache budgets. Our code is available at https://github.com/zjuDBxAI/MM-ShiftKV.

cs.AI

ShotCrop$^3$: Cropping Human-Centric Images into Cinematic Triple-Shot Compositions

Prior work on aesthetic composition typically produces a single aesthetically pleasing crop, overlooking the narrative value of composing multiple shots from one scene. In practice, multi-shot composition is critical for downstream creative workflows: commercial posters often require multiple crops with different emphases (e.g., context, subject, and emotion/product details) to present key story beats. Therefore, we propose \textbf{Triple-Shot Compositions (TSC)}, a composition task that generates a three-shot set -- establishing, medium, and close-up -- from a single human-centric image, each paired with a brief shot description to support visual narration. To learn TSC with limited expert annotations, we introduce \textbf{ShotCrop} which undergoes a three-stage training process: it first applies Chain-of-Thought supervised fine-tuning to establish basic reasoning and aesthetic shot-cropping skills, then performs semi-supervised fine-tuning with high-confidence pseudo labels to further enhance aesthetic capability, and is finally optimized with Group Relative Policy Optimization for \textbf{ShotCrop} (GRPO-S) using a composite reward tailored for it. Specifically, our pseudo-labeling strategy combines MLLM-based scoring, aesthetic assessment, and CLIP similarity to retain high-confidence training signals. In addition, we present TSC-Bench, a benchmark of 1.2k expert-annotated test cases. Notably, ShotCrop achieves an average improvement of \textbf{2.82} times over GPT-5 in shot localization accuracy.

cs.CV

YOSE: You Only Select Essential Tokens for Efficient DiT-based Video Object Removal

Recent advances in Diffusion Transformer (DiT)-based video generation technologies have shown impressive results for video object removal. However, these methods still suffer from substantial inference latency. For instance, although MiniMax Remover achieves state-of-the-art visual quality, it operates at only around 10FPS, primarily due to dense computations over the entire spatiotemporal token space, even when only a small masked region actually requires processing. In this paper, we present YOSE, You Only Select Essential Tokens, an efficient fine-tuning framework. YOSE introduces two key components: Batch Variable-length Indexing (BVI) and Diffusion Process Simulator (DiffSim) Module. BVI is a differentiable dynamic indexing operator that adaptively selects essential tokens based on mask information, enabling variable-length token processing across samples. DiffSim provides a diffusion process approximation mechanism for unmasked tokens, which simulates the influence of unmasked regions within DiT self-attention to maintain semantic consistency for masked tokens. With these designs, YOSE achieves mask-aware acceleration, where the inference time scales approximately linearly with the masked regions, in contrast to full-token diffusion methods whose computation remains constant regardless of the mask size. Extensive experiments demonstrate that YOSE achieves up to 2.5X speedup in 70% of cases while maintaining visual quality comparable to the baseline. Code is available at: https://github.com/Wucy0519/YOSE-CVPR26.

cs.CV

VTinker: Guided Flow Upsampling and Texture Mapping for High-Resolution Video Frame Interpolation

Due to large pixel movement and high computational cost, estimating the motion of high-resolution frames is challenging. Thus, most flow-based Video Frame Interpolation (VFI) methods first predict bidirectional flows at low resolution and then use high-magnification upsampling (e.g., bilinear) to obtain the high-resolution ones. However, this kind of upsampling strategy may cause blur or mosaic at the flows' edges. Additionally, the motion of fine pixels at high resolution cannot be adequately captured in motion estimation at low resolution, which leads to the misalignment of task-oriented flows. With such inaccurate flows, input frames are warped and combined pixel-by-pixel, resulting in ghosting and discontinuities in the interpolated frame. In this study, we propose a novel VFI pipeline, VTinker, which consists of two core components: guided flow upsampling (GFU) and Texture Mapping. After motion estimation at low resolution, GFU introduces input frames as guidance to alleviate the blurring details in bilinear upsampling flows, which makes flows' edges clearer. Subsequently, to avoid pixel-level ghosting and discontinuities, Texture Mapping generates an initial interpolated frame, referred to as the intermediate proxy. The proxy serves as a cue for selecting clear texture blocks from the input frames, which are then mapped onto the proxy to facilitate producing the final interpolated frame via a reconstruction module. Extensive experiments demonstrate that VTinker achieves state-of-the-art performance in VFI. Codes are available at: https://github.com/Wucy0519/VTinker.

cs.CV

Can Large Language Models Capture Human Risk Preferences? A Cross-Cultural Study

Large language models (LLMs) have made significant strides, extending their applications to dialogue systems, automated content creation, and domain-specific advisory tasks. However, as their use grows, concerns have emerged regarding their reliability in simulating complex decision-making behavior, such as risky decision-making, where a single choice can lead to multiple outcomes. This study investigates the ability of LLMs to simulate risky decision-making scenarios. We compare model-generated decisions with actual human responses in a series of lottery-based tasks, using transportation stated preference survey data from participants in Sydney, Dhaka, Hong Kong, and Nanjing. Demographic inputs were provided to two LLMs -- ChatGPT 4o and ChatGPT o1-mini -- which were tasked with predicting individual choices. Risk preferences were analyzed using the Constant Relative Risk Aversion (CRRA) framework. Results show that both models exhibit more risk-averse behavior than human participants, with o1-mini aligning more closely with observed human decisions. Further analysis of multilingual data from Nanjing and Hong Kong indicates that model predictions in Chinese deviate more from actual responses compared to English, suggesting that prompt language may influence simulation performance. These findings highlight both the promise and the current limitations of LLMs in replicating human-like risk behavior, particularly in linguistic and cultural settings.

cs.AI

Fast Non-Line-of-Sight Transient Data Simulation and an Open Benchmark Dataset

Non-Line-of-Sight (NLOS) imaging reconstructs the shape and depth of hidden objects from picosecond-resolved transient signals, offering potential applications in autonomous driving, security, and medical diagnostics. However, current NLOS experiments rely on expensive hardware and complex system alignment, limiting their scalability. This manuscript presents a simplified simulation method that generates NLOS transient data by modeling light-intensity transport rather than performing conventional path tracing, significantly enhancing computational efficiency. All scene elements, including the relay surface, hidden target, stand-off distance, detector time resolution, and acquisition window are fully parameterized, allowing for rapid configuration of test scenarios. Reconstructions based on the simulated data accurately recover hidden geometries, validating the effectiveness of the approach. The proposed tool reduces the entry barrier for NLOS research and supports the optimization of system design.

physics.optics

Large-Scale Gaussian Splatting SLAM

The recently developed Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have shown encouraging and impressive results for visual SLAM. However, most representative methods require RGBD sensors and are only available for indoor environments. The robustness of reconstruction in large-scale outdoor scenarios remains unexplored. This paper introduces a large-scale 3DGS-based visual SLAM with stereo cameras, termed LSG-SLAM. The proposed LSG-SLAM employs a multi-modality strategy to estimate prior poses under large view changes. In tracking, we introduce feature-alignment warping constraints to alleviate the adverse effects of appearance similarity in rendering losses. For the scalability of large-scale scenarios, we introduce continuous Gaussian Splatting submaps to tackle unbounded scenes with limited memory. Loops are detected between GS submaps by place recognition and the relative pose between looped keyframes is optimized utilizing rendering and feature warping losses. After the global optimization of camera poses and Gaussian points, a structure refinement module enhances the reconstruction quality. With extensive evaluations on the EuRoc and KITTI datasets, LSG-SLAM achieves superior performance over existing Neural, 3DGS-based, and even traditional approaches. Project page: https://lsg-slam.github.io.

cs.CV

Behavior-Regularized Diffusion Policy Optimization for Offline Reinforcement Learning

Behavior regularization, which constrains the policy to stay close to some behavior policy, is widely used in offline reinforcement learning (RL) to manage the risk of hazardous exploitation of unseen actions. Nevertheless, existing literature on behavior-regularized RL primarily focuses on explicit policy parameterizations, such as Gaussian policies. Consequently, it remains unclear how to extend this framework to more advanced policy parameterizations, such as diffusion models. In this paper, we introduce BDPO, a principled behavior-regularized RL framework tailored for diffusion-based policies, thereby combining the expressive power of diffusion policies and the robustness provided by regularization. The key ingredient of our method is to calculate the Kullback-Leibler (KL) regularization analytically as the accumulated discrepancies in reverse-time transition kernels along the diffusion trajectory. By integrating the regularization, we develop an efficient two-time-scale actor-critic RL algorithm that produces the optimal policy while respecting the behavior constraint. Comprehensive evaluations conducted on synthetic 2D tasks and continuous control tasks from the D4RL benchmark validate its effectiveness and superior performance.

cs.LG

On Representing Convex Quadratically Constrained Quadratic Programs via Graph Neural Networks

Convex quadratically constrained quadratic programs (QCQPs) involve finding a solution within a convex feasible region defined by quadratic constraints while minimizing a convex quadratic objective function. These problems arise in various industrial applications, including power systems and signal processing. Traditional methods for solving convex QCQPs primarily rely on matrix factorization, which quickly becomes computationally prohibitive as the problem size increases. Recently, graph neural networks (GNNs) have gained attention for their potential in representing and solving various optimization problems such as linear programs and linearly constrained quadratic programs. In this work, we investigate the representation power of GNNs in the context of QCQP tasks. Specifically, we propose a new tripartite graph representation for general convex QCQPs and properly associate it with message-passing GNNs. We demonstrate that there exist GNNs capable of reliably representing key properties of convex QCQPs, including feasibility, optimal value, and optimal solution. Our result deepens the understanding of the connection between QCQPs and GNNs, paving the way for future machine learning approaches to efficiently solve QCQPs.

math.OC

MM-Gaussian: 3D Gaussian-based Multi-modal Fusion for Localization and Reconstruction in Unbounded Scenes

Localization and mapping are critical tasks for various applications such as autonomous vehicles and robotics. The challenges posed by outdoor environments present particular complexities due to their unbounded characteristics. In this work, we present MM-Gaussian, a LiDAR-camera multi-modal fusion system for localization and mapping in unbounded scenes. Our approach is inspired by the recently developed 3D Gaussians, which demonstrate remarkable capabilities in achieving high rendering quality and fast rendering speed. Specifically, our system fully utilizes the geometric structure information provided by solid-state LiDAR to address the problem of inaccurate depth encountered when relying solely on visual solutions in unbounded, outdoor scenarios. Additionally, we utilize 3D Gaussian point clouds, with the assistance of pixel-level gradient descent, to fully exploit the color information in photos, thereby achieving realistic rendering effects. To further bolster the robustness of our system, we designed a relocalization module, which assists in returning to the correct trajectory in the event of a localization failure. Experiments conducted in multiple scenarios demonstrate the effectiveness of our method.

cs.RO

Reinforced In-Context Black-Box Optimization

Black-Box Optimization (BBO) has found successful applications in many fields of science and engineering. Recently, there has been a growing interest in meta-learning particular components of BBO algorithms to speed up optimization and get rid of tedious hand-crafted heuristics. As an extension, learning the entire algorithm from data requires the least labor from experts and can provide the most flexibility. In this paper, we propose RIBBO, a method to reinforce-learn a BBO algorithm from offline data in an end-to-end fashion. RIBBO employs expressive sequence models to learn the optimization histories produced by multiple behavior algorithms and tasks, leveraging the in-context learning ability of large models to extract task information and make decisions accordingly. Central to our method is to augment the optimization histories with \textit{regret-to-go} tokens, which are designed to represent the performance of an algorithm based on cumulative regret over the future part of the histories. The integration of regret-to-go tokens enables RIBBO to automatically generate sequences of query points that satisfy the user-desired regret, which is verified by its universally good empirical performance on diverse problems, including BBO benchmark functions, hyper-parameter optimization and robot control problems.

cs.LG

ACT: Empowering Decision Transformer with Dynamic Programming via Advantage Conditioning

Decision Transformer (DT), which employs expressive sequence modeling techniques to perform action generation, has emerged as a promising approach to offline policy optimization. However, DT generates actions conditioned on a desired future return, which is known to bear some weaknesses such as the susceptibility to environmental stochasticity. To overcome DT's weaknesses, we propose to empower DT with dynamic programming. Our method comprises three steps. First, we employ in-sample value iteration to obtain approximated value functions, which involves dynamic programming over the MDP structure. Second, we evaluate action quality in context with estimated advantages. We introduce two types of advantage estimators, IAE and GAE, which are suitable for different tasks. Third, we train an Advantage-Conditioned Transformer (ACT) to generate actions conditioned on the estimated advantages. Finally, during testing, ACT generates actions conditioned on a desired advantage. Our evaluation results validate that, by leveraging the power of dynamic programming, ACT demonstrates effective trajectory stitching and robust action generation in spite of the environmental stochasticity, outperforming baseline methods across various benchmarks. Additionally, we conduct an in-depth analysis of ACT's various design choices through ablation studies. Our code is available at https://github.com/LAMDA-RL/ACT.

cs.LG