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Chenyang Yang

Publications and source records attributed to Chenyang Yang.

At least 55 records · Page 3Linked to original sources

Multidimensional Graph Neural Networks for Wireless Communications

Graph neural networks (GNNs) have been shown promising in improving the efficiency of learning communication policies by leveraging their permutation properties. Nonetheless, existing works design GNNs only for specific wireless policies, lacking a systematical approach for modeling graph and selecting structure. Based on the observation that the mismatched permutation property from the policies and the information loss during the update of hidden representations have large impact on the learning performance and efficiency, in this paper we propose a unified framework to learn permutable wireless policies with multidimensional GNNs. To avoid the information loss, the GNNs update the hidden representations of hyper-edges. To exploit all possible permutations of a policy, we provide a method to identify vertices in a graph. We also investigate the permutability of wireless channels that affects the sample efficiency, and show how to trade off the training, inference, and designing complexities of GNNs. We take precoding in different systems as examples to demonstrate how to apply the framework. Simulation results show that the proposed GNNs can achieve close performance to numerical algorithms, and require much fewer training samples and trainable parameters to achieve the same learning performance as the commonly used convolutional neural networks.

eess.SP↗

Capabilities for Better ML Engineering

In spite of machine learning's rapid growth, its engineering support is scattered in many forms, and tends to favor certain engineering stages, stakeholders, and evaluation preferences. We envision a capability-based framework, which uses fine-grained specifications for ML model behaviors to unite existing efforts towards better ML engineering. We use concrete scenarios (model design, debugging, and maintenance) to articulate capabilities' broad applications across various different dimensions, and their impact on building safer, more generalizable and more trustworthy models that reflect human needs. Through preliminary experiments, we show capabilities' potential for reflecting model generalizability, which can provide guidance for ML engineering process. We discuss challenges and opportunities for capabilities' integration into ML engineering.

cs.AI↗

A Model-based GNN for Learning Precoding

Learning precoding policies with neural networks enables low complexity online implementation, robustness to channel impairments, and joint optimization with channel acquisition. However, existing neural networks suffer from high training complexity and poor generalization ability when they are used to learn to optimize precoding for mitigating multi-user interference. This impedes their use in practical systems where the number of users is time-varying. In this paper, we propose a graph neural network (GNN) to learn precoding policies by harnessing both the mathematical model and the property of the policies. We first show that a vanilla GNN cannot well-learn pseudo-inverse of channel matrix when the numbers of antennas and users are large, and is not generalizable to unseen numbers of users. Then, we design a GNN by resorting to the Taylor's expansion of matrix pseudo-inverse, which allows for capturing the importance of the neighbored edges to be aggregated that is crucial for learning precoding policies efficiently. Simulation results show that the proposed GNN can well learn spectral efficient and energy efficient precoding policies in single- and multi-cell multi-user multi-antenna systems with low training complexity, and can be well generalized to the numbers of users.

eess.SP↗

Data Leakage in Notebooks: Static Detection and Better Processes

Data science pipelines to train and evaluate models with machine learning may contain bugs just like any other code. Leakage between training and test data can lead to overestimating the model's accuracy during offline evaluations, possibly leading to deployment of low-quality models in production. Such leakage can happen easily by mistake or by following poor practices, but may be tedious and challenging to detect manually. We develop a static analysis approach to detect common forms of data leakage in data science code. Our evaluation shows that our analysis accurately detects data leakage and that such leakage is pervasive among over 100,000 analyzed public notebooks. We discuss how our static analysis approach can help both practitioners and educators, and how leakage prevention can be designed into the development process.

cs.SE↗

Privacy Leakage in Proactive VR Streaming: Modeling and Tradeoff

Proactive tile-based virtual reality (VR) video streaming employs the viewpoint of a user to predict the tiles to be requested, renders and delivers the predicted tiles before playback. Recently, it has been found that the identity and preference of the user can be inferred from the trace of viewpoint uploaded for proactive streaming, which indicates that viewpoint leakage incurs privacy leakage. In this paper, we strive to answer the following questions regarding viewpoint leakage during proactive VR video streaming. When is the viewpoint leaked? Can privacy-preserving approaches (e.g., federated or individual training, using predictors with no need for training, or predicting locally) avoid viewpoint leakage? We find that if the prediction error or the quality of experience (QoE) metric is uploaded for adaptive streaming, the real viewpoint can be inferred even with the privacy-preserving approaches. Then, we define viewpoint leakage probability to characterize the accuracy of the inferred viewpoint, and respectively derive the probability when uploading prediction error and QoE metric. We find that the viewpoint leakage probability can be reduced by sacrificing QoE or increasing resources. Simulation with the state-of-the-art predictor over a real dataset shows that such a tradeoff does not exist only in rare cases.

cs.MM↗

Heterogeneous Transformer: A Scale Adaptable Neural Network Architecture for Device Activity Detection

To support the modern machine-type communications, a crucial task during the random access phase is device activity detection, which is to detect the active devices from a large number of potential devices based on the received signal at the access point. By utilizing the statistical properties of the channel, state-of-the-art covariance based methods have been demonstrated to achieve better activity detection performance than compressed sensing based methods. However, covariance based methods require to solve a high dimensional nonconvex optimization problem by updating the estimate of the activity status of each device sequentially. Since the number of updates is proportional to the device number, the computational complexity and delay make the iterative updates difficult for real-time implementation especially when the device number scales up. Inspired by the success of deep learning for real-time inference, this paper proposes a learning based method with a customized heterogeneous transformer architecture for device activity detection. By adopting an attention mechanism in the architecture design, the proposed method is able to extract the relevance between device pilots and received signal, is permutation equivariant with respect to devices, and is scale adaptable to different numbers of devices. Simulation results demonstrate that the proposed method achieves better activity detection performance with much shorter computation time than state-of-the-art covariance approach, and generalizes well to different numbers of devices, BS-antennas, and different signal-to-noise ratios.

cs.IT↗

Improving Learning Efficiency for Wireless Resource Allocation with Symmetric Prior

Improving learning efficiency is paramount for learning resource allocation with deep neural networks (DNNs) in wireless communications over highly dynamic environments. Incorporating domain knowledge into learning is a promising way of dealing with this issue, which is an emerging topic in the wireless community. In this article, we first briefly summarize two classes of approaches to using domain knowledge: introducing mathematical models or prior knowledge to deep learning. Then, we consider a kind of symmetric prior, permutation equivariance, which widely exists in wireless tasks. To explain how such a generic prior is harnessed to improve learning efficiency, we resort to ranking, which jointly sorts the input and output of a DNN. We use power allocation among subcarriers, probabilistic content caching, and interference coordination to illustrate the improvement of learning efficiency by exploiting the property. From the case study, we find that the required training samples to achieve given system performance decreases with the number of subcarriers or contents, owing to an interesting phenomenon: "sample hardening". Simulation results show that the training samples, the free parameters in DNNs and the training time can be reduced dramatically by harnessing the prior knowledge. The samples required to train a DNN after ranking can be reduced by $15 \sim 2,400$ folds to achieve the same system performance as the counterpart without using prior.

eess.SP↗

Deep Reinforcement Learning Aided Packet-Routing For Aeronautical Ad-Hoc Networks Formed by Passenger Planes

Data packet routing in aeronautical ad-hoc networks (AANETs) is challenging due to their high-dynamic topology. In this paper, we invoke deep reinforcement learning for routing in AANETs aiming at minimizing the end-to-end (E2E) delay. Specifically, a deep Q-network (DQN) is conceived for capturing the relationship between the optimal routing decision and the local geographic information observed by the forwarding node. The DQN is trained in an offline manner based on historical flight data and then stored by each airplane for assisting their routing decisions during flight. To boost the learning efficiency and the online adaptability of the proposed DQN-routing, we further exploit the knowledge concerning the system's dynamics by using a deep value network (DVN) conceived with a feedback mechanism. Our simulation results show that both DQN-routing and DVN-routing achieve lower E2E delay than the benchmark protocol, and DVN-routing performs similarly to the optimal routing that relies on perfect global information.

cs.NI↗

FoV Privacy-aware VR Streaming

Proactive tile-based virtual reality (VR) video streaming can use the trace of FoV and eye movement to predict future requested tiles, then renders and delivers the predicted tiles before playback. The quality of experience (QoE) depends on the combined effect of tile prediction and consumed resources. Recently, it has been found that with the FoV and eye movement data collected for a user, one can infer the identity and preference of the user. Existing works investigate the privacy protection for eye movement, but never address how to protect the privacy in terms of FoV and how the privacy protection affects the QoE. In this paper, we strive to characterize and satisfy the FoV privacy requirement. We consider "trading resources for privacy". We first add camouflaged tile requests around the real FoV and define spatial degree of privacy (SDoP) as a normalized number of camouflaged tile requests. By consuming more resources to ensure SDoP, the real FoVs can be hidden. Then, we proceed to analyze the impacts of SDoP on the QoE by jointly optimizing the durations for prediction, computing, and transmission that maximizes the QoE given arbitrary predictor, configured resources, and SDoP. We find that a larger SDoP requires more resources but degrades the performance of tile prediction. Simulation with state-of-the-art predictors on a real dataset verifies the analysis and shows that a user requiring a larger SDoP can be served with better QoE.

cs.MM↗

Spatial Privacy-aware VR streaming

Proactive tile-based virtual reality (VR) video streaming employs the current tracking data of a user to predict future requested tiles, then renders and delivers the predicted tiles before playback. Very recently, privacy protection in proactive VR video streaming starts to raise concerns. However, existing privacy protection may fail even with privacy-preserve federated learning. This is because when the future requested tiles can be predicted accurately, the user-behavior-related data can still be recovered from the predicted tiles. In this paper, we consider how to protect privacy even with accurate predictors and investigate the impact of privacy requirement on the quality of experience (QoE). To this end, we first add extra \textit{camouflaged} tile requests to the real tile requests and model the privacy requirement as the \textit{spatial degree of privacy} (sDoP). By ensuring sDoP, the real tile requests can be hidden and privacy can be protected. Then, we jointly optimize the durations for prediction, computing, and transmitting, aimed at maximizing the privacy-aware QoE given arbitrary predictor and configured resources. From the obtained optimal closed-form solution, we find that the impacts of sDoP on the QoE are two sides of the same coin. On the one side the increase of sDoP improves the capability of communication and computing hence improves QoE. On the other side it degrades the prediction performance hence degrades the QoE. The overall impact depends on which factor dominates the QoE. Simulation with two predictors on a real dataset verifies the analysis and shows that the overall impact of sDoP is to improve the QoE.

cs.MM↗

Privacy-aware VR streaming

Proactive tile-based virtual reality (VR) video streaming employs the current tracking data of a user to predict future requested tiles, then renders and delivers the predicted tiles to be requested before playback. The quality of experience (QoE) depends on the overall performance of prediction, computing (i.e., rendering) and communication. All prior works neglect that users may have privacy requirement, i.e., not all the current tracking data are allowed to be uploaded. In this paper, we investigate the privacy-aware VR streaming. We first establish a dataset that collects the privacy requirement of 66 users among 18 panoramic videos. The dataset shows that the privacy requirements of 360$^{\circ}$ videos are heterogeneous. Only 41\% of the total watched videos have no privacy requirement. Based on these findings, we formulate the privacy requirement as the \textit{degree of privacy} (DoP), and investigate the impact of DoP on the proactive VR streaming. First, we find that with DoP, the length of the observation window and prediction window of a tile predictor should be variable. Then, we jointly optimize the durations for computing and transmitting the selected tiles as well as the computing and communication capability, aimed at maximizing the QoE given arbitrary predictor and configured resources. From the obtained optimal closed-form solution, we find a resource-saturated region where DoP has no impact on the QoE and a resource-unsaturated region where the two-fold impacts of DoP are contradictory. On the one hand, the increase of DoP will degrade the prediction performance and thus degrade the QoE. On the other hand, the increase of DoP will improve the capability of computing and communication and thus improve the QoE. Simulation results using two predictors and a real dataset validate the analysis and demonstrate the overall impact of DoP on the QoE.

cs.MM↗

Deep Reinforcement Learning with Symmetric Prior for Predictive Power Allocation to Mobile Users

Deep reinforcement learning has been applied for a variety of wireless tasks, which is however known with high training and inference complexity. In this paper, we resort to deep deterministic policy gradient (DDPG) algorithm to optimize predictive power allocation among K mobile users requesting video streaming, which minimizes the energy consumption of the network under the no-stalling constraint of each user. To reduce the sampling complexity and model size of the DDPG, we exploit a kind of symmetric prior inherent in the actor and critic networks: permutation invariant and equivariant properties, to design the neural networks. Our analysis shows that the free model parameters of the DDPG can be compressed by 2/K^2. Simulation results demonstrate that the episodes required by the learning model with the symmetric prior to achieve the same performance as the vanilla policy reduces by about one third when K = 10.

cs.NI↗

A Tutorial on Ultra-Reliable and Low-Latency Communications in 6G: Integrating Domain Knowledge into Deep Learning

As one of the key communication scenarios in the 5th and also the 6th generation (6G) of mobile communication networks, ultra-reliable and low-latency communications (URLLC) will be central for the development of various emerging mission-critical applications. State-of-the-art mobile communication systems do not fulfill the end-to-end delay and overall reliability requirements of URLLC. In particular, a holistic framework that takes into account latency, reliability, availability, scalability, and decision making under uncertainty is lacking. Driven by recent breakthroughs in deep neural networks, deep learning algorithms have been considered as promising ways of developing enabling technologies for URLLC in future 6G networks. This tutorial illustrates how domain knowledge (models, analytical tools, and optimization frameworks) of communications and networking can be integrated into different kinds of deep learning algorithms for URLLC. We first provide some background of URLLC and review promising network architectures and deep learning frameworks for 6G. To better illustrate how to improve learning algorithms with domain knowledge, we revisit model-based analytical tools and cross-layer optimization frameworks for URLLC. Following that, we examine the potential of applying supervised/unsupervised deep learning and deep reinforcement learning in URLLC and summarize related open problems. Finally, we provide simulation and experimental results to validate the effectiveness of different learning algorithms and discuss future directions.

eess.SP↗

Federated Learning Based Proactive Handover in Millimeter-wave Vehicular Networks

Proactive handover can avoid frequent handovers and reduce handover delay, which plays an important role in maintaining the quality of service (QoS) for mobile users in millimeter-wave vehicular networks. To reduce the communication cost of training the learning model for proactive handover, we propose a federated learning (FL) framework. The proposed FL framework can accommodate the limited storage capacity of each user, increase the number of users who participate in the FL, and adapt to the dynamic mobility pattern. Simulation results validate the effectiveness of the proposed FL framework. Compared to reactive handover schemes, the proposed handover scheme can reduce unnecessary handovers and improve the QoS of users simultaneously.

eess.SP↗

Duration-Squeezing-Aware Communication and Computing for Proactive VR

Proactive tile-based virtual reality video streaming computes and delivers the predicted tiles to be requested before playback. All existing works overlook the important fact that computing and communication (CC) tasks for a segment may squeeze the time for the tasks for the next segment, which will cause less and less available time for the latter segments. In this paper, we jointly optimize the durations for CC tasks to maximize the completion rate of CC tasks under the task duration-squeezing-aware constraint. To ensure the latter segments remain enough time for the tasks, the CC tasks for a segment are not allowed to squeeze the time for computing and delivering the subsequent segment. We find the closed-form optimal solution, from which we find a minimum-resource-limited, an unconditional and a conditional resource-tradeoff regions, which are determined by the total time for proactive CC tasks and the playback duration of a segment. Owing to the duration-squeezing-prohibited constraints, the increase of the configured resources may not be always useful for improving the completion rate of CC tasks. Numerical results validate the impact of the duration-squeezing-prohibited constraints and illustrate the three regions.

cs.MM↗

Multicell Power Control under Rate Constraints with Deep Learning

In the paper we study a deep learning based method to solve the multicell power control problem for sum rate maximization subject to per-user rate constraints and per-base station (BS) power constraints. The core difficulty of this problem is how to ensure that the learned power control results by the deep neural network (DNN) satisfy the per-user rate constraints. To tackle the difficulty, we propose to cascade a projection block after a traditional DNN, which projects the infeasible power control results onto the constraint set. The projection block is designed based on a geometrical interpretation of the constraints, which is of low complexity, meeting the real-time requirement of online applications. Explicit-form expression of the backpropagated gradient is derived for the proposed projection block, with which the DNN can be trained to directly maximize the sum rate via unsupervised learning. We also develop a heuristic implementation of the projection block to reduce the size of DNN. Simulation results demonstrate the advantages of the proposed method over existing deep learning and numerical optimization~methods, and show the robustness of the proposed method with the model mismatch between training and testing~datasets.

eess.SP↗

Learning Power Control for Cellular Systems with Heterogeneous Graph Neural Network

Optimizing power control in multi-cell cellular networks with deep learning enables such a non-convex problem to be implemented in real-time. When channels are time-varying, the deep neural networks (DNNs) need to be re-trained frequently, which calls for low training complexity. To reduce the number of training samples and the size of DNN required to achieve good performance, a promising approach is to embed the DNNs with priori knowledge. Since cellular networks can be modelled as a graph, it is natural to employ graph neural networks (GNNs) for learning, which exhibit permutation invariance (PI) and equivalence (PE) properties. Unlike the homogeneous GNNs that have been used for wireless problems, whose outputs are invariant or equivalent to arbitrary permutations of vertexes, heterogeneous GNNs (HetGNNs), which are more appropriate to model cellular networks, are only invariant or equivalent to some permutations. If the PI or PE properties of the HetGNN do not match the property of the task to be learned, the performance degrades dramatically. In this paper, we show that the power control policy has a combination of different PI and PE properties, and existing HetGNN does not satisfy these properties. We then design a parameter sharing scheme for HetGNN such that the learned relationship satisfies the desired properties. Simulation results show that the sample complexity and the size of designed GNN for learning the optimal power control policy in multi-user multi-cell networks are much lower than the existing DNNs, when achieving the same sum rate loss from the numerically obtained solutions.

cs.LG↗

Accelerating Deep Reinforcement Learning With the Aid of Partial Model: Energy-Efficient Predictive Video Streaming

Predictive power allocation is conceived for energy-efficient video streaming over mobile networks using deep reinforcement learning. The goal is to minimize the accumulated energy consumption of each base station over a complete video streaming session under the constraint that avoids video playback interruptions. To handle the continuous state and action spaces, we resort to deep deterministic policy gradient (DDPG) algorithm for solving the formulated problem. In contrast to previous predictive power allocation policies that first predict future information with historical data and then optimize the power allocation based on the predicted information, the proposed policy operates in an on-line and end-to-end manner. By judiciously designing the action and state that only depend on slowly-varying average channel gains, we reduce the signaling overhead between the edge server and the base stations, and make it easier to learn a good policy. To further avoid playback interruption throughout the learning process and improve the convergence speed, we exploit the partially known model of the system dynamics by integrating the concepts of safety layer, post-decision state, and virtual experiences into the basic DDPG algorithm. Our simulation results show that the proposed policies converge to the optimal policy that is derived based on perfect large-scale channel prediction and outperform the first-predict-then-optimize policy in the presence of prediction errors. By harnessing the partially known model, the convergence speed can be dramatically improved.

cs.LG↗