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Chenyou Fan

Publications and source records attributed to Chenyou Fan.

33 records · Page 2Linked to original sources

Progressive Self-Distillation for Ground-to-Aerial Perception Knowledge Transfer

We study a practical yet hasn't been explored problem: how a drone can perceive in an environment from different flight heights. Unlike autonomous driving, where the perception is always conducted from a ground viewpoint, a flying drone may flexibly change its flight height due to specific tasks, requiring the capability for viewpoint invariant perception. Tackling the such problem with supervised learning will incur tremendous costs for data annotation of different flying heights. On the other hand, current semi-supervised learning methods are not effective under viewpoint differences. In this paper, we introduce the ground-to-aerial perception knowledge transfer and propose a progressive semi-supervised learning framework that enables drone perception using only labeled data of ground viewpoint and unlabeled data of flying viewpoints. Our framework has four core components: i) a dense viewpoint sampling strategy that splits the range of vertical flight height into a set of small pieces with evenly-distributed intervals, ii) nearest neighbor pseudo-labeling that infers labels of the nearest neighbor viewpoint with a model learned on the preceding viewpoint, iii) MixView that generates augmented images among different viewpoints to alleviate viewpoint differences, and iv) a progressive distillation strategy to gradually learn until reaching the maximum flying height. We collect a synthesized and a real-world dataset, and we perform extensive experimental analyses to show that our method yields 22.2% and 16.9% accuracy improvement for the synthesized dataset and the real world. Code and datasets are available on https://github.com/FreeformRobotics/Progressive-Self-Distillation-for-Ground-to-Aerial-Perception-Knowledge-Transfer.

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Learn2Agree: Fitting with Multiple Annotators without Objective Ground Truth

The annotation of domain experts is important for some medical applications where the objective ground truth is ambiguous to define, e.g., the rehabilitation for some chronic diseases, and the prescreening of some musculoskeletal abnormalities without further medical examinations. However, improper uses of the annotations may hinder developing reliable models. On one hand, forcing the use of a single ground truth generated from multiple annotations is less informative for the modeling. On the other hand, feeding the model with all the annotations without proper regularization is noisy given existing disagreements. For such issues, we propose a novel Learning to Agreement (Learn2Agree) framework to tackle the challenge of learning from multiple annotators without objective ground truth. The framework has two streams, with one stream fitting with the multiple annotators and the other stream learning agreement information between annotators. In particular, the agreement learning stream produces regularization information to the classifier stream, tuning its decision to be better in line with the agreement between annotators. The proposed method can be easily added to existing backbones, with experiments on two medical datasets showed better agreement levels with annotators.

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Projection Robust Wasserstein Distance and Riemannian Optimization

Projection robust Wasserstein (PRW) distance, or Wasserstein projection pursuit (WPP), is a robust variant of the Wasserstein distance. Recent work suggests that this quantity is more robust than the standard Wasserstein distance, in particular when comparing probability measures in high-dimensions. However, it is ruled out for practical application because the optimization model is essentially non-convex and non-smooth which makes the computation intractable. Our contribution in this paper is to revisit the original motivation behind WPP/PRW, but take the hard route of showing that, despite its non-convexity and lack of nonsmoothness, and even despite some hardness results proved by~\citet{Niles-2019-Estimation} in a minimax sense, the original formulation for PRW/WPP \textit{can} be efficiently computed in practice using Riemannian optimization, yielding in relevant cases better behavior than its convex relaxation. More specifically, we provide three simple algorithms with solid theoretical guarantee on their complexity bound (one in the appendix), and demonstrate their effectiveness and efficiency by conducing extensive experiments on synthetic and real data. This paper provides a first step into a computational theory of the PRW distance and provides the links between optimal transport and Riemannian optimization.

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Deep Depth Completion from Extremely Sparse Data: A Survey

Depth completion aims at predicting dense pixel-wise depth from an extremely sparse map captured from a depth sensor, e.g., LiDARs. It plays an essential role in various applications such as autonomous driving, 3D reconstruction, augmented reality, and robot navigation. Recent successes on the task have been demonstrated and dominated by deep learning based solutions. In this article, for the first time, we provide a comprehensive literature review that helps readers better grasp the research trends and clearly understand the current advances. We investigate the related studies from the design aspects of network architectures, loss functions, benchmark datasets, and learning strategies with a proposal of a novel taxonomy that categorizes existing methods. Besides, we present a quantitative comparison of model performance on three widely used benchmarks, including indoor and outdoor datasets. Finally, we discuss the challenges of prior works and provide readers with some insights for future research directions.

cs.CV↗

Federated Few-Shot Learning with Adversarial Learning

We are interested in developing a unified machine learning model over many mobile devices for practical learning tasks, where each device only has very few training data. This is a commonly encountered situation in mobile computing scenarios, where data is scarce and distributed while the tasks are distinct. In this paper, we propose a federated few-shot learning (FedFSL) framework to learn a few-shot classification model that can classify unseen data classes with only a few labeled samples. With the federated learning strategy, FedFSL can utilize many data sources while keeping data privacy and communication efficiency. There are two technical challenges: 1) directly using the existing federated learning approach may lead to misaligned decision boundaries produced by client models, and 2) constraining the decision boundaries to be similar over clients would overfit to training tasks but not adapt well to unseen tasks. To address these issues, we propose to regularize local updates by minimizing the divergence of client models. We also formulate the training in an adversarial fashion and optimize the client models to produce a discriminative feature space that can better represent unseen data samples. We demonstrate the intuitions and conduct experiments to show our approaches outperform baselines by more than 10% in learning vision tasks and 5% in language tasks.

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Improved Sample Complexity for Stochastic Compositional Variance Reduced Gradient

Convex composition optimization is an emerging topic that covers a wide range of applications arising from stochastic optimal control, reinforcement learning and multi-stage stochastic programming. Existing algorithms suffer from unsatisfactory sample complexity and practical issues since they ignore the convexity structure in the algorithmic design. In this paper, we develop a new stochastic compositional variance-reduced gradient algorithm with the sample complexity of $O((m+n)\log(1/ε)+1/ε^3)$ where $m+n$ is the total number of samples. Our algorithm is near-optimal as the dependence on $m+n$ is optimal up to a logarithmic factor. Experimental results on real-world datasets demonstrate the effectiveness and efficiency of the new algorithm.

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Federated Generative Adversarial Learning

This work studies training generative adversarial networks under the federated learning setting. Generative adversarial networks (GANs) have achieved advancement in various real-world applications, such as image editing, style transfer, scene generations, etc. However, like other deep learning models, GANs are also suffering from data limitation problems in real cases. To boost the performance of GANs in target tasks, collecting images as many as possible from different sources becomes not only important but also essential. For example, to build a robust and accurate bio-metric verification system, huge amounts of images might be collected from surveillance cameras, and/or uploaded from cellphones by users accepting agreements. In an ideal case, utilize all those data uploaded from public and private devices for model training is straightforward. Unfortunately, in the real scenarios, this is hard due to a few reasons. At first, some data face the serious concern of leakage, and therefore it is prohibitive to upload them to a third-party server for model training; at second, the images collected by different kinds of devices, probably have distinctive biases due to various factors, $\textit{e.g.}$, collector preferences, geo-location differences, which is also known as "domain shift". To handle those problems, we propose a novel generative learning scheme utilizing a federated learning framework. Following the configuration of federated learning, we conduct model training and aggregation on one center and a group of clients. Specifically, our method learns the distributed generative models in clients, while the models trained in each client are fused into one unified and versatile model in the center. We perform extensive experiments to compare different federation strategies, and empirically examine the effectiveness of federation under different levels of parallelism and data skewness.

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Improved Oracle Complexity of Variance Reduced Methods for Nonsmooth Convex Stochastic Composition Optimization

We consider the nonsmooth convex composition optimization problem where the objective is a composition of two finite-sum functions and analyze stochastic compositional variance reduced gradient (SCVRG) methods for them. SCVRG and its variants have recently drawn much attention given their edge over stochastic compositional gradient descent (SCGD); but the theoretical analysis exclusively assumes strong convexity of the objective, which excludes several important examples such as Lasso, logistic regression, principle component analysis and deep neural nets. In contrast, we prove non-asymptotic incremental first-order oracle (IFO) complexity of SCVRG or its novel variants for nonsmooth convex composition optimization and show that they are provably faster than SCGD and gradient descent. More specifically, our method achieves the total IFO complexity of $O\left((m+n)\log\left(1/ε\right)+1/ε^3\right)$ which improves that of $O\left(1/ε^{3.5}\right)$ and $O\left((m+n)/\sqrtε\right)$ obtained by SCGD and accelerated gradient descent (AGD) respectively. Experimental results confirm that our methods outperform several existing methods, e.g., SCGD and AGD, on sparse mean-variance optimization problem.

math.OC↗

Heterogeneous Memory Enhanced Multimodal Attention Model for Video Question Answering

In this paper, we propose a novel end-to-end trainable Video Question Answering (VideoQA) framework with three major components: 1) a new heterogeneous memory which can effectively learn global context information from appearance and motion features; 2) a redesigned question memory which helps understand the complex semantics of question and highlights queried subjects; and 3) a new multimodal fusion layer which performs multi-step reasoning by attending to relevant visual and textual hints with self-updated attention. Our VideoQA model firstly generates the global context-aware visual and textual features respectively by interacting current inputs with memory contents. After that, it makes the attentional fusion of the multimodal visual and textual representations to infer the correct answer. Multiple cycles of reasoning can be made to iteratively refine attention weights of the multimodal data and improve the final representation of the QA pair. Experimental results demonstrate our approach achieves state-of-the-art performance on four VideoQA benchmark datasets.

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Forecasting Hands and Objects in Future Frames

This paper presents an approach to forecast future presence and location of human hands and objects. Given an image frame, the goal is to predict what objects will appear in the future frame (e.g., 5 seconds later) and where they will be located at, even when they are not visible in the current frame. The key idea is that (1) an intermediate representation of a convolutional object recognition model abstracts scene information in its frame and that (2) we can predict (i.e., regress) such representations corresponding to the future frames based on that of the current frame. We design a new two-stream convolutional neural network (CNN) architecture for videos by extending the state-of-the-art convolutional object detection network, and present a new fully convolutional regression network for predicting future scene representations. Our experiments confirm that combining the regressed future representation with our detection network allows reliable estimation of future hands and objects in videos. We obtain much higher accuracy compared to the state-of-the-art future object presence forecast method on a public dataset.

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Joint Person Segmentation and Identification in Synchronized First- and Third-person Videos

In a world of pervasive cameras, public spaces are often captured from multiple perspectives by cameras of different types, both fixed and mobile. An important problem is to organize these heterogeneous collections of videos by finding connections between them, such as identifying correspondences between the people appearing in the videos and the people holding or wearing the cameras. In this paper, we wish to solve two specific problems: (1) given two or more synchronized third-person videos of a scene, produce a pixel-level segmentation of each visible person and identify corresponding people across different views (i.e., determine who in camera A corresponds with whom in camera B), and (2) given one or more synchronized third-person videos as well as a first-person video taken by a mobile or wearable camera, segment and identify the camera wearer in the third-person videos. Unlike previous work which requires ground truth bounding boxes to estimate the correspondences, we perform person segmentation and identification jointly. We find that solving these two problems simultaneously is mutually beneficial, because better fine-grained segmentation allows us to better perform matching across views, and information from multiple views helps us perform more accurate segmentation. We evaluate our approach on two challenging datasets of interacting people captured from multiple wearable cameras, and show that our proposed method performs significantly better than the state-of-the-art on both person segmentation and identification.

cs.CV↗

Multi-Task Spatiotemporal Neural Networks for Structured Surface Reconstruction

Deep learning methods have surpassed the performance of traditional techniques on a wide range of problems in computer vision, but nearly all of this work has studied consumer photos, where precisely correct output is often not critical. It is less clear how well these techniques may apply on structured prediction problems where fine-grained output with high precision is required, such as in scientific imaging domains. Here we consider the problem of segmenting echogram radar data collected from the polar ice sheets, which is challenging because segmentation boundaries are often very weak and there is a high degree of noise. We propose a multi-task spatiotemporal neural network that combines 3D ConvNets and Recurrent Neural Networks (RNNs) to estimate ice surface boundaries from sequences of tomographic radar images. We show that our model outperforms the state-of-the-art on this problem by (1) avoiding the need for hand-tuned parameters, (2) extracting multiple surfaces (ice-air and ice-bed) simultaneously, (3) requiring less non-visual metadata, and (4) being about 6 times faster.

cs.CV↗

Identifying First-person Camera Wearers in Third-person Videos

We consider scenarios in which we wish to perform joint scene understanding, object tracking, activity recognition, and other tasks in environments in which multiple people are wearing body-worn cameras while a third-person static camera also captures the scene. To do this, we need to establish person-level correspondences across first- and third-person videos, which is challenging because the camera wearer is not visible from his/her own egocentric video, preventing the use of direct feature matching. In this paper, we propose a new semi-Siamese Convolutional Neural Network architecture to address this novel challenge. We formulate the problem as learning a joint embedding space for first- and third-person videos that considers both spatial- and motion-domain cues. A new triplet loss function is designed to minimize the distance between correct first- and third-person matches while maximizing the distance between incorrect ones. This end-to-end approach performs significantly better than several baselines, in part by learning the first- and third-person features optimized for matching jointly with the distance measure itself.

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Learning Latent Sub-events in Activity Videos Using Temporal Attention Filters

In this paper, we newly introduce the concept of temporal attention filters, and describe how they can be used for human activity recognition from videos. Many high-level activities are often composed of multiple temporal parts (e.g., sub-events) with different duration/speed, and our objective is to make the model explicitly learn such temporal structure using multiple attention filters and benefit from them. Our temporal filters are designed to be fully differentiable, allowing end-of-end training of the temporal filters together with the underlying frame-based or segment-based convolutional neural network architectures. This paper presents an approach of learning a set of optimal static temporal attention filters to be shared across different videos, and extends this approach to dynamically adjust attention filters per testing video using recurrent long short-term memory networks (LSTMs). This allows our temporal attention filters to learn latent sub-events specific to each activity. We experimentally confirm that the proposed concept of temporal attention filters benefits the activity recognition, and we visualize the learned latent sub-events.

cs.CV↗

DeepDiary: Automatic Caption Generation for Lifelogging Image Streams

Lifelogging cameras capture everyday life from a first-person perspective, but generate so much data that it is hard for users to browse and organize their image collections effectively. In this paper, we propose to use automatic image captioning algorithms to generate textual representations of these collections. We develop and explore novel techniques based on deep learning to generate captions for both individual images and image streams, using temporal consistency constraints to create summaries that are both more compact and less noisy. We evaluate our techniques with quantitative and qualitative results, and apply captioning to an image retrieval application for finding potentially private images. Our results suggest that our automatic captioning algorithms, while imperfect, may work well enough to help users manage lifelogging photo collections.

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