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Chenyu Gu

Publications and source records attributed to Chenyu Gu.

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SIAgent: Spatial Interaction Agent via LLM-powered Eye-Hand Motion Intent Understanding in VR

Eye-hand coordinated interaction is becoming a mainstream interaction modality in Virtual Reality (VR) user interfaces.Current paradigms for this multimodal interaction require users to learn predefined gestures and memorize multiple gesture-task associations, which can be summarized as an ``Operation-to-Intent" paradigm. This paradigm increases users' learning costs and has low interaction error tolerance. In this paper, we propose SIAgent, a novel "Intent-to-Operation" framework allowing users to express interaction intents through natural eye-hand motions based on common sense and habits. Our system features two main components: (1) intent recognition that translates spatial interaction data into natural language and infers user intent, and (2) agent-based execution that generates an agent to execute corresponding tasks. This eliminates the need for gesture memorization and accommodates individual motion preferences with high error tolerance. We conduct two user studies across over 60 interaction tasks, comparing our method with two "Operation-to-Intent" techniques. Results show our method achieves higher intent recognition accuracy than gaze + pinch interaction (97.2% vs 93.1%) while reducing arm fatigue and improving usability, and user preference. Another study verifies the function of eye gaze and hand motion channels in intent recognition. Our work offers valuable insights into enhancing VR interaction intelligence through intent-driven design. Our source code and LLM prompts will be made available upon publication.

cs.HC

AnyBipe: An End-to-End Framework for Training and Deploying Bipedal Robots Guided by Large Language Models

Training and deploying reinforcement learning (RL) policies for robots, especially in accomplishing specific tasks, presents substantial challenges. Recent advancements have explored diverse reward function designs, training techniques, simulation-to-reality (sim-to-real) transfers, and performance analysis methodologies, yet these still require significant human intervention. This paper introduces an end-to-end framework for training and deploying RL policies, guided by Large Language Models (LLMs), and evaluates its effectiveness on bipedal robots. The framework consists of three interconnected modules: an LLM-guided reward function design module, an RL training module leveraging prior work, and a sim-to-real homomorphic evaluation module. This design significantly reduces the need for human input by utilizing only essential simulation and deployment platforms, with the option to incorporate human-engineered strategies and historical data. We detail the construction of these modules, their advantages over traditional approaches, and demonstrate the framework's capability to autonomously develop and refine controlling strategies for bipedal robot locomotion, showcasing its potential to operate independently of human intervention.

cs.RO