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Chenyu Yang

Publications and source records attributed to Chenyu Yang.

At least 19 recordsLinked to original sources

MIRA: Evidence-Verified Repair Memory for Text-to-SQL Correction

Text-to-SQL agents still produce executable yet semantically incorrect SQL. A reliable SQL corrector must repair incorrect queries without corrupting correct ones. Confirmed corrections from the same database can be reused without parameter updates. Existing methods, however, often bundle multiple errors and their repairs into a single coarse-grained experience. Applying the entire experience can introduce irrelevant edits and turn an initially correct query into an incorrect one. Reliable reuse therefore depends on three decisions: what to retain from a historical correction, when to activate the resulting memory, and how to adapt it to the current SQL. We propose MIRA (Memory-Item Reuse and Adaptation), a pluggable SQL corrector that uses database evidence to guide memory reuse. MIRA converts historical corrections into independently reusable repair memory items. For each current query, it retrieves memory items using the question and SQL. It then checks each item against database evidence and adapts the supported items to the current SQL. We evaluate 1,785 test queries generated by three Text-to-SQL agents across 14 databases from BIRD and ScienceBenchmark. MIRA improves execution accuracy by 16.53% and 8.78% on BIRD and ScienceBenchmark, respectively.

cs.DB

Mask2Real-WM: Segmentation Masks as a Sim-to-Real Bridge for Controllable Dexterous World Models

Action-conditioned world models allow robots to predict the future consequences of candidate actions without additional physical interaction, supporting policy evaluation, planning, and data augmentation. We present Mask2Real-WM, a two-stage action-conditioned world model for dexterous manipulation that decouples pixel prediction into a dynamics model and a rendering model. The dynamics model predicts future segmentation masks from past masks and 23-DoF action sequences. The rendering model maps the predicted masks to photorealistic RGB using a ControlNet-augmented Stable Video Diffusion backbone. The smaller sim-to-real gap in segmentation space enables the dynamics model to benefit from large-scale pretraining on over 50 h of synthetic simulation data, followed by fine-tuning on fewer than 2.5 h of real demonstrations. Experiments on a dexterous pick-and-place benchmark show that mask conditioning and simulation pretraining are both required for per-DoF action controllability across all 23 degrees of freedom. In contrast, monolithic baselines capture broad hand and end-effector trajectories but do not reliably reflect fine-grained, per-joint action effects.

cs.RO

Learning Robust Dexterous In-Hand Manipulation from Joint Sensors with Proprioceptive Transformer

In-hand object manipulation is a fundamental yet challenging capability for dexterous robots. Despite significant progress in dexterous manipulation, existing approaches rely heavily on vision or tactile sensing to track object states, while joint sensing -- the most readily available modality on any robotic hand -- remains largely overlooked, particularly for tendon-driven hands. In this paper, we study how far joint sensing alone can go by asking: (i) whether motor encoders or direct joint sensing provides better proprioceptive feedback, (ii) how to extract environment information from joint measurements, and (iii) whether joint-only control can achieve competitive real-world performance without external perception. We present the Proprioceptive Transformer (PT), an exteroceptive-free approach for continuous cube rotation on a tendon-driven dexterous hand that uses only joint sensing feedback. A teacher policy is first trained via reinforcement learning with privileged object information, then distilled into PT, which operates solely on joint position and velocity histories. The Transformer architecture effectively extracts implicit object state information from temporal patterns in joint sensor readings. Experiments on the real ORCA hand show that our approach achieves 3.1x higher rotation speed than baselines. We also demonstrate that our PT achieves a 23.4% lower RMSE for cube position estimation than the MLP baseline, indicating superior extraction of exteroceptive information from proprioceptive sources.

cs.RO

EgoVerse: An Egocentric Human Dataset for Robot Learning from Around the World

Robot learning increasingly depends on large and diverse data, yet robot data collection remains expensive and difficult to scale. Egocentric human data offer a promising alternative by capturing rich manipulation behavior across everyday environments. However, existing human datasets are often limited in scope, difficult to extend, and fragmented across institutions. We introduce EgoVerse, a collaborative platform for human data-driven robot learning that unifies data collection, processing, and access under a shared framework, enabling contributions from individual researchers, academic labs, and industry partners. The current release includes 1,362 hours (80k episodes) of human demonstrations spanning 1,965 tasks, 240 scenes, and 2,087 unique demonstrators, with standardized formats, manipulation-relevant annotations, and tooling for downstream learning. Beyond the dataset, we conduct a large-scale study of human-to-robot transfer with experiments replicated across multiple labs, tasks, and robot embodiments under shared protocols. We find that policy performance generally improves with increased human data, but that effective scaling depends on alignment between human data and robot learning objectives. Together, the dataset, platform, and study establish a foundation for reproducible progress in human data-driven robot learning. Videos and additional information can be found at https://egoverse.ai/

cs.RO

SERNF: Sample-Efficient Real-World Dexterous Policy Fine-Tuning via Action-Chunked Critics and Normalizing Flows

Real-world fine-tuning of dexterous manipulation policies remains challenging due to limited real-world interaction budgets and highly multimodal action distributions. Diffusion-based policies, while expressive, do not permit conservative likelihood-based updates during fine-tuning because action probabilities are intractable. In contrast, conventional Gaussian policies collapse under multimodality, particularly when actions are executed in chunks, and standard per-step critics fail to align with chunked execution, leading to poor credit assignment. We present SERFN, a sample-efficient off-policy fine-tuning framework with normalizing flow (NF) to address these challenges. The normalizing flow policy yields exact likelihoods for multimodal action chunks, allowing conservative, stable policy updates through likelihood regularization and thereby improving sample efficiency. An action-chunked critic evaluates entire action sequences, aligning value estimation with the policy's temporal structure and improving long-horizon credit assignment. To our knowledge, this is the first demonstration of a likelihood-based, multimodal generative policy combined with chunk-level value learning on real robotic hardware. We evaluate SERFN on two challenging dexterous manipulation tasks in the real world: cutting tape with scissors retrieved from a case, and in-hand cube rotation with a palm-down grasp -- both of which require precise, dexterous control over long horizons. On these tasks, SERFN achieves stable, sample-efficient adaptation where standard methods struggle.

cs.RO

VIBEVOICE-ASR Technical Report

This report presents VibeVoice-ASR, a general-purpose speech understanding framework built upon VibeVoice, designed to address the persistent challenges of context fragmentation and multi-speaker complexity in long-form audio (e.g., meetings, podcasts) that remain despite recent advancements in short-form speech recognition. Unlike traditional pipelined approaches that rely on audio chunking, VibeVoice-ASRsupports single-pass processing for up to 60 minutes of audio. It unifies Automatic Speech Recognition, Speaker Diarization, and Timestamping into a single end-to-end generation task. In addition, VibeVoice-ASR supports over 50 languages, requires no explicit language setting, and natively handles code-switching within and across utterances. Furthermore, we introduce a prompt-based context injection mechanism that allows users to supply customized conetxt, significantly improving accuracy on domain-specific terminology and polyphonic character disambiguation.

cs.SD

MiroThinker: Pushing the Performance Boundaries of Open-Source Research Agents via Model, Context, and Interactive Scaling

We present MiroThinker v1.0, an open-source research agent designed to advance tool-augmented reasoning and information-seeking capabilities. Unlike previous agents that only scale up model size or context length, MiroThinker explores interaction scaling at the model level, systematically training the model to handle deeper and more frequent agent-environment interactions as a third dimension of performance improvement. Unlike LLM test-time scaling, which operates in isolation and risks degradation with longer reasoning chains, interactive scaling leverages environment feedback and external information acquisition to correct errors and refine trajectories. Through reinforcement learning, the model achieves efficient interaction scaling: with a 256K context window, it can perform up to 600 tool calls per task, enabling sustained multi-turn reasoning and complex real-world research workflows. Across four representative benchmarks-GAIA, HLE, BrowseComp, and BrowseComp-ZH-the 72B variant achieves up to 81.9%, 37.7%, 47.1%, and 55.6% accuracy respectively, surpassing previous open-source agents and approaching commercial counterparts such as GPT-5-high. Our analysis reveals that MiroThinker benefits from interactive scaling consistently: research performance improves predictably as the model engages in deeper and more frequent agent-environment interactions, demonstrating that interaction depth exhibits scaling behaviors analogous to model size and context length. These findings establish interaction scaling as a third critical dimension for building next-generation open research agents, complementing model capacity and context windows.

cs.CL

Robotic Assistant: Completing Collaborative Tasks with Dexterous Vision-Language-Action Models

We adapt a pre-trained Vision-Language-Action (VLA) model (Open-VLA) for dexterous human-robot collaboration with minimal language prompting. Our approach adds (i) FiLM conditioning to visual backbones for task-aware perception, (ii) an auxiliary intent head that predicts collaborator hand pose and target cues, and (iii) action-space post-processing that predicts compact deltas (position/rotation) and PCA-reduced finger joints before mapping to full commands. Using a multi-view, teleoperated Franka and Mimic-hand dataset augmented with MediaPipe hand poses, we demonstrate that delta actions are well-behaved and that four principal components explain ~96% of hand-joint variance. Ablations identify action post-processing as the primary performance driver; auxiliary intent helps, FiLM is mixed, and a directional motion loss is detrimental. A real-time stack (~0.3 s latency on one RTX 4090) composes "pick-up" and "pass" into a long-horizon behavior. We surface "trainer overfitting" to specific demonstrators as the key limitation.

cs.RO

A Survey of Data Agents: Emerging Paradigm or Overstated Hype?

The rapid advancement of large language models (LLMs) has spurred the emergence of data agents, autonomous systems designed to orchestrate Data + AI ecosystems for tackling complex data-related tasks. However, the term "data agent" currently suffers from terminological ambiguity and inconsistent adoption, conflating simple query responders with sophisticated autonomous architectures. This terminological ambiguity fosters mismatched user expectations, accountability challenges, and barriers to industry growth. Inspired by the SAE J3016 standard for driving automation, this survey introduces the first systematic hierarchical taxonomy for data agents, comprising six levels that delineate and trace progressive shifts in autonomy, from manual operations (L0) to a vision of generative, fully autonomous data agents (L5), thereby clarifying capability boundaries and responsibility allocation. Through this lens, we offer a structured review of existing research arranged by increasing autonomy, encompassing specialized data agents for data management, preparation, and analysis, alongside emerging efforts toward versatile, comprehensive systems with enhanced autonomy. We further analyze critical evolutionary leaps and technical gaps for advancing data agents, especially the ongoing L2-to-L3 transition, where data agents evolve from procedural execution to autonomous orchestration. Finally, we conclude with a forward-looking roadmap, envisioning proactive, generative data agents.

cs.DB

Beyond Anthropomorphism: Enhancing Grasping and Eliminating a Degree of Freedom by Fusing the Abduction of Digits Four and Five

This paper presents the SABD hand, a 16-degree-of-freedom (DoF) robotic hand that departs from purely anthropomorphic designs to achieve an expanded grasp envelope, enable manipulation poses beyond human capability, and reduce the required number of actuators. This is achieved by combining the adduction/abduction (Add/Abd) joint of digits four and five into a single joint with a large range of motion. The combined joint increases the workspace of the digits by 400% and reduces the required DoFs while retaining dexterity. Experimental results demonstrate that the combined Add/Abd joint enables the hand to grasp objects with a side distance of up to 200 mm. Reinforcement learning-based investigations show that the design enables grasping policies that are effective not only for handling larger objects but also for achieving enhanced grasp stability. In teleoperated trials, the hand successfully performed 86% of attempted grasps on suitable YCB objects, including challenging non-anthropomorphic configurations. These findings validate the design's ability to enhance grasp stability, flexibility, and dexterous manipulation without added complexity, making it well-suited for a wide range of applications. A supplementary video is available at https://youtu.be/P3jRts46o4s .

cs.RO

Towards Hallucination-Free Music: A Reinforcement Learning Preference Optimization Framework for Reliable Song Generation

Recent advances in audio-based generative language models have accelerated AI-driven lyric-to-song generation. However, these models frequently suffer from content hallucination, producing outputs misaligned with the input lyrics and undermining musical coherence. Current supervised fine-tuning (SFT) approaches, limited by passive label-fitting, exhibit constrained self-improvement and poor hallucination mitigation. To address this core challenge, we propose a novel reinforcement learning (RL) framework leveraging preference optimization for hallucination control. Our key contributions include: (1) Developing a robust hallucination preference dataset constructed via phoneme error rate (PER) computation and rule-based filtering to capture alignment with human expectations; (2) Implementing and evaluating three distinct preference optimization strategies within the RL framework: Direct Preference Optimization (DPO), Proximal Policy Optimization (PPO), and Group Relative Policy Optimization (GRPO). DPO operates off-policy to enhance positive token likelihood, achieving a significant 7.4% PER reduction. PPO and GRPO employ an on-policy approach, training a PER-based reward model to iteratively optimize sequences via reward maximization and KL-regularization, yielding PER reductions of 4.9% and 4.7%, respectively. Comprehensive objective and subjective evaluations confirm that our methods effectively suppress hallucinations while preserving musical quality. Crucially, this work presents a systematic, RL-based solution to hallucination control in lyric-to-song generation. The framework's transferability also unlocks potential for music style adherence and musicality enhancement, opening new avenues for future generative song research.

cs.SD

MMBench-GUI: Hierarchical Multi-Platform Evaluation Framework for GUI Agents

We introduce MMBench-GUI, a hierarchical benchmark for evaluating GUI automation agents across Windows, macOS, Linux, iOS, Android, and Web platforms. It comprises four levels: GUI Content Understanding, Element Grounding, Task Automation, and Task Collaboration, covering essential skills for GUI agents. In addition, we propose a novel Efficiency-Quality Area (EQA) metric to assess GUI agent execution efficiency in online automation scenarios. Through MMBench-GUI, we identify accurate visual grounding as a critical determinant of overall task success, emphasizing the substantial benefits of modular frameworks that integrate specialized grounding modules. Furthermore, to achieve reliable GUI automation, an agent requires strong task planning and cross-platform generalization abilities, with long-context memory, a broad action space, and long-term reasoning playing a critical role. More important, task efficiency remains a critically underexplored dimension, and all models suffer from substantial inefficiencies, with excessive redundant steps even when tasks are ultimately completed. The integration of precise localization, effective planning, and early stopping strategies is indispensable to enable truly efficient and scalable GUI automation. Our benchmark code, evaluation data, and running environment will be publicly available at https://github.com/open-compass/MMBench-GUI.

cs.CV

LeVo: High-Quality Song Generation with Multi-Preference Alignment

Recent advances in large language models (LLMs) and audio language models have significantly improved music generation, particularly in lyrics-to-song generation. However, existing approaches still struggle with the complex composition of songs and the scarcity of high-quality data, leading to limitations in audio quality, musicality, instruction following, and vocal-instrument harmony. To address these challenges, we introduce LeVo, a language model based framework consisting of LeLM and Music Codec. LeLM is capable of parallel modeling of two types of tokens: mixed tokens, which represent the combined audio of vocals and accompaniment to achieve better vocal-instrument harmony, and dual-track tokens, which separately encode vocals and accompaniment for high-quality song generation. It employs two decoder-only transformers and a modular extension training strategy to prevent interference between different token types. To further enhance musicality and instruction following ability, we introduce a multi-preference alignment method based on Direct Preference Optimization (DPO). This method handles diverse human preferences through a semi-automatic data construction process and post-training. Experimental results demonstrate that LeVo significantly outperforms existing open-source methods in both objective and subjective metrics, while performing competitively with industry systems. Ablation studies further justify the effectiveness of our designs. Audio examples and source code are available at https://levo-demo.github.io and https://github.com/tencent-ailab/songgeneration.

cs.SD

SongBloom: Coherent Song Generation via Interleaved Autoregressive Sketching and Diffusion Refinement

Generating music with coherent structure, harmonious instrumental and vocal elements remains a significant challenge in song generation. Existing language models and diffusion-based methods often struggle to balance global coherence with local fidelity, resulting in outputs that lack musicality or suffer from incoherent progression and mismatched lyrics. This paper introduces $\textbf{SongBloom}$, a novel framework for full-length song generation that leverages an interleaved paradigm of autoregressive sketching and diffusion-based refinement. SongBloom employs an autoregressive diffusion model that combines the high fidelity of diffusion models with the scalability of language models. Specifically, it gradually extends a musical sketch from short to long and refines the details from coarse to fine-grained. The interleaved generation paradigm effectively integrates prior semantic and acoustic context to guide the generation process. Experimental results demonstrate that SongBloom outperforms existing methods across both subjective and objective metrics and achieves performance comparable to the state-of-the-art commercial music generation platforms. Audio samples are available on our demo page: https://cypress-yang.github.io/SongBloom_demo. The code and model weights have been released on https://github.com/Cypress-Yang/SongBloom .

eess.AS

ZeroGUI: Automating Online GUI Learning at Zero Human Cost

The rapid advancement of large Vision-Language Models (VLMs) has propelled the development of pure-vision-based GUI Agents, capable of perceiving and operating Graphical User Interfaces (GUI) to autonomously fulfill user instructions. However, existing approaches usually adopt an offline learning framework, which faces two core limitations: (1) heavy reliance on high-quality manual annotations for element grounding and action supervision, and (2) limited adaptability to dynamic and interactive environments. To address these limitations, we propose ZeroGUI, a scalable, online learning framework for automating GUI Agent training at Zero human cost. Specifically, ZeroGUI integrates (i) VLM-based automatic task generation to produce diverse training goals from the current environment state, (ii) VLM-based automatic reward estimation to assess task success without hand-crafted evaluation functions, and (iii) two-stage online reinforcement learning to continuously interact with and learn from GUI environments. Experiments on two advanced GUI Agents (UI-TARS and Aguvis) demonstrate that ZeroGUI significantly boosts performance across OSWorld and AndroidLab environments. The code is available at https://github.com/OpenGVLab/ZeroGUI.

cs.AI

MAPLE: Encoding Dexterous Robotic Manipulation Priors Learned From Egocentric Videos

Large-scale egocentric video datasets capture diverse human activities across a wide range of scenarios, offering rich and detailed insights into how humans interact with objects, especially those that require fine-grained dexterous control. Such complex, dexterous skills with precise controls are crucial for many robotic manipulation tasks, yet are often insufficiently addressed by traditional data-driven approaches to robotic manipulation. To address this gap, we leverage manipulation priors learned from large-scale egocentric video datasets to improve policy learning for dexterous robotic manipulation tasks. We present MAPLE, a novel method for dexterous robotic manipulation that learns features to predict object contact points and detailed hand poses at the moment of contact from egocentric images. We then use the learned features to train policies for downstream manipulation tasks. Experimental results demonstrate the effectiveness of MAPLE across 4 existing simulation benchmarks, as well as a newly designed set of 4 challenging simulation tasks requiring fine-grained object control and complex dexterous skills. The benefits of MAPLE are further highlighted in real-world experiments using a 17 DoF dexterous robotic hand, whereas the simultaneous evaluation across both simulation and real-world experiments has remained underexplored in prior work. We additionally showcase the efficacy of our model on an egocentric contact point prediction task, validating its usefulness beyond dexterous manipulation policy learning.

cs.RO

ORCA: An Open-Source, Reliable, Cost-Effective, Anthropomorphic Robotic Hand for Uninterrupted Dexterous Task Learning

General-purpose robots should possess human-like dexterity and agility to perform tasks with the same versatility as us. A human-like form factor further enables the use of vast datasets of human-hand interactions. However, the primary bottleneck in dexterous manipulation lies not only in software but arguably even more in hardware. Robotic hands that approach human capabilities are often prohibitively expensive, bulky, or require enterprise-level maintenance, limiting their accessibility for broader research and practical applications. What if the research community could get started with reliable dexterous hands within a day? We present the open-source ORCA hand, a reliable and anthropomorphic 17-DoF tendon-driven robotic hand with integrated tactile sensors, fully assembled in less than eight hours and built for a material cost below 2,000 CHF. We showcase ORCA's key design features such as popping joints, auto-calibration, and tensioning systems that significantly reduce complexity while increasing reliability, accuracy, and robustness. We benchmark the ORCA hand across a variety of tasks, ranging from teleoperation and imitation learning to zero-shot sim-to-real reinforcement learning. Furthermore, we demonstrate its durability, withstanding more than 10,000 continuous operation cycles - equivalent to approximately 20 hours - without hardware failure, the only constraint being the duration of the experiment itself. Video is here: https://youtu.be/kUbPSYMmOds. Design files, source code, and documentation are available at https://srl.ethz.ch/orcahand.

cs.RO

SongEditor: Adapting Zero-Shot Song Generation Language Model as a Multi-Task Editor

The emergence of novel generative modeling paradigms, particularly audio language models, has significantly advanced the field of song generation. Although state-of-the-art models are capable of synthesizing both vocals and accompaniment tracks up to several minutes long concurrently, research about partial adjustments or editing of existing songs is still underexplored, which allows for more flexible and effective production. In this paper, we present SongEditor, the first song editing paradigm that introduces the editing capabilities into language-modeling song generation approaches, facilitating both segment-wise and track-wise modifications. SongEditor offers the flexibility to adjust lyrics, vocals, and accompaniments, as well as synthesizing songs from scratch. The core components of SongEditor include a music tokenizer, an autoregressive language model, and a diffusion generator, enabling generating an entire section, masked lyrics, or even separated vocals and background music. Extensive experiments demonstrate that the proposed SongEditor achieves exceptional performance in end-to-end song editing, as evidenced by both objective and subjective metrics. Audio samples are available in https://cypress-yang.github.io/SongEditor_demo/.

eess.AS