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Chenyuhao Wen

Publications and source records attributed to Chenyuhao Wen.

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One-Stage Multi-Task Instruction-Guided 3D Spatial Audio Editing

Spatial audio editing modifies an existing soundfield according to a user's instruction while preserving the rest of the scene. Unlike conventional audio editing, it must reason jointly about audio events, spatial information, dynamic changes, and environmental information in first-order Ambisonic (FOA) waveforms. Existing language-guided editors mainly target conventional audio or rely on sequential operations, and therefore do not directly support one-stage editing for complex 3D spatial instructions. We present SwanWeave, the first one-stage multi-task framework for instruction-guided 3D FOA spatial audio editing. We build paired FOA supervision from open-source speech and sound-effect corpora using controllable room simulation, covering more than ten single-operation and compound tasks across the four editing axes. To handle this heterogeneous edit space, SwanWeave uses Spatial Edit Mixture-of-Experts (SE-MoE) with dual-level routing, selecting task-aware expert combinations for compound instructions and frame-level routed/null experts for local edit decisions. We further introduce Spatial Preference Optimization (SPO), a Direct Preference Optimization (DPO)-based alignment objective with edit-specific negative targets, and adopt staged training to improve natural-language grounding. Experiments show that SwanWeave achieves better editing quality than existing general audio editors and spatial audio baselines across all tasks. Spatial audio editing demos can be found at https://swanaigc.github.io/#swanweave, code can be found at: https://github.com/MM-Speech/SwanWeave.

cs.SD

Audio Editing in the Era of Foundation Models: A Survey

Audio editing aims to modify a given synthetic or real-world audio signal to satisfy specific user needs. As a promising yet challenging direction in AIGC, it has attracted increasing attention. Recent advances in audio generation have made powerful generative models central to modern audio editing systems. This rapid progress has created a growing need to organize emerging tasks, methods, and resources into a coherent view. In this survey, we provide a comprehensive review of audio editing in the era of foundation models. We first present a unified taxonomy of existing editing tasks and then summarize the major foundation-model paradigms that support modern audio editing, covering representative approaches from both training-based and training-free perspectives. We further discuss related resources, including datasets, evaluation protocols, and data construction tools. Finally, we identify open challenges in this field and outline promising directions for future research. The project page is released at https://github.com/DaViD-Pigeon/AudioEditSurvey.

eess.AS

A Survey of Full-Duplex Spoken Dialogue Systems: Architectural Hierarchy, Interaction Ontology, and Decision State Machine

More than a dozen spoken dialogue systems have recently claimed to be "full-duplex," yet the term has been used to describe substantially different capabilities. Existing surveys collapse them onto a single axis (cascaded/end-to-end, or engineered/learned) and miss the distinctions that matter most for builders. We argue that much of this ambiguity is taxonomical: current terminology does not specify where duplex decisions are made, which interaction types are supported, or how a system behaves moment by moment. This paper introduces three complementary frameworks: (i) an L0-L3 Architectural Hierarchy that locates where duplex decisions are made; (ii) a $T\times I\times R$ Interaction Ontology that specifies the temporal relation, user intent, and required system response for each interaction; and (iii) a Decision State Machine (IDLE/LISTEN/SPEAK/WAIT/DUAL) that describes how systems move between states. Across published systems and benchmarks, our audit documents a realization gap: although many architectures can in principle operate in full-duplex states, their observed behavior remains constrained by the interaction patterns represented in training and evaluation. We point to the limited public training-data coverage relative to the (largely undisclosed) industrial corpora, together with the still-unrealized goal of L3 representation-level modeling, as the key frontiers for future research on full-duplex dialogue. The related material is available at https://github.com/DuplexLM/DuplexSurvey.

eess.AS

Comprehensive Benchmarking of Long-Form Speech Generation in Diverse Scenarios

Recent advances in speech generation have enabled high-fidelity synthesis, yet systematic evaluation of models under long-context conditions remains largely underexplored. A comprehensive evaluation benchmark for long-form speech is indispensable for two reasons: 1) existing test scenarios are often confined to limited domains, creating a significant gap with the diverse downstream applications; 2) existing metrics overlook critical long-text factors such as consistency and coherence, failing to generalize reliably. To this end, we propose Swanbench-Speech, a comprehensive benchmark that decomposes long-form speech quality into specific, disentangled dimensions. SwanBench-Speech has three key properties. 1) Rich speech scenarios: Focusing on long-form speech generation and dialog generation, SwanBench-Speech covers acoustics, semantics, and expressiveness challenges, and consists of 1,101 samples spanning 17 common speech scenarios; 2) Comprehensive evaluation dimensions: Along the acoustics, semantics, and expressiveness axes, SwanBench-Speech defines an automated evaluation protocol with seven metrics to provide a comprehensive, accurate, and standardized assessment; 3) Valuable Insights: Through extensive experiments, we reveal that current models still struggle in highly expressive scenarios and exhibit a notable gap in consistency and hierarchy compared to real recordings.

eess.AS

SDiaReward: Modeling and Benchmarking Spoken Dialogue Rewards with Modality and Colloquialness

The rapid evolution of end-to-end spoken dialogue systems demands transcending mere textual semantics to incorporate paralinguistic nuances and the spontaneous nature of human conversation. However, current methods struggle with two critical gaps: the modality gap, involving prosody and emotion, and the colloquialness gap, distinguishing written scripts from natural speech. To address these challenges, we introduce SDiaReward, an end-to-end multi-turn reward model trained on SDiaReward-Dataset, a novel collection of episode-level preference pairs explicitly targeting these gaps. It operates directly on full multi-turn speech episodes and is optimized with pairwise preference supervision, enabling joint assessment of modality and colloquialness in a single evaluator. We further establish ESDR-Bench, a stratified benchmark for robust episode-level evaluation. Experiments demonstrate that SDiaReward achieves state-of-the-art pairwise preference accuracy, significantly outperforming general-purpose audio LLMs. Further analysis suggests that SDiaReward captures relative conversational expressiveness beyond superficial synthesis cues, improving generalization across domains and recording conditions. Code, data, and demos are available at https://github.com/MM-Speech/SDiaReward/.

eess.AS