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Chi Harold Liu

Publications and source records attributed to Chi Harold Liu.

At least 19 recordsLinked to original sources

CVT-GS: Learning to Simplify 3D Gaussian Splatting with Centroidal Voronoi Tessellation

While 3D Gaussian Splatting (3DGS) has emerged as a powerful representation for real-time novel view synthesis, rendering high-fidelity scenes often relies on a massive number of Gaussian primitives, incurring substantial storage and computational overhead. Existing simplification techniques are largely intrusive, requiring training-time pruning, architectural modifications, or computationally expensive per-scene fine-tuning. These drawbacks limit their deployment on off-the-shelf pretrained models. In this paper, we propose CVT-GS, a novel optimization-free post-hoc simplification framework that directly compresses trained 3DGS scenes without sacrificing visual fidelity. Our approach first constructs spatially coherent cells over Gaussian centers via a geometry-aware Centroidal Voronoi Tessellation (CVT). Subsequently, a lightweight neural cell merger predicts the geometry and appearance of a single, highly representative Gaussian primitive for each cell under differentiable rendering supervision. By formulating simplification as a rendering-aware many-to-one merging process rather than naive primitive pruning, CVT-GS outputs a standard 3DGS scene that is seamlessly compatible with existing renderers. Experiments on various datasets demonstrate the superiority of our method. Notably, when achieving a 100-fold reduction in Gaussian points, our method operates 12 times faster than state-of-the-art methods while improving the PSNR by 1.3 dB.

cs.CV

Towards Effective Generation of Interactive Visualizations with Vibe Coding: An Empirical Study

Constructing interactive visualizations has traditionally required substantial human effort, involving both technical implementation and design decision-making. Recently, vibe coding, a programming paradigm leveraging Large Language Models to generate, interpret, and refactor code from natural language specifications, has emerged as a promising approach to reduce the burden. However, the capabilities and limitations of vibe coding in building interactive visualizations remain unexplored. To address this gap, we conducted a user study with 78 participants that were tasked with constructing interactive visualizations using vibe coding. We further collected users feedback through questionnaires, interviews, and case analyses. Based on this study, we examine (1) the capabilities and (2) user experience of vibe coding in generating interactive visualizations, and (3) the practical human-agent collaboration strategies adopted. Our findings provide the first systematic assessment of vibe coding for interactive visualization construction, revealing both its strengths and limitations, explaining the shift in developer labor and identifying the hybrid collaboration strategies participants adopted. Furthermore, our study offers insights for more intuitive and robust vibe coding practices.

cs.HC

Human-Centric Intelligence in the Era of Foundation Models: A Survey

Human-centric intelligence is evolving in the foundation-model era, with growing emphasis on scale, transferability, and general-purpose modeling. Yet it has not fully integrated with foundation models to achieve the comparable progress seen in them. More importantly, recent advances across this broad landscape remain fragmented across tasks, modalities, and research communities, leaving their intrinsic conceptual and methodological connections unclear. To bridge these divides and rethink human-centric intelligence in the foundation-model era, we introduce a full-spectrum human context taxonomy that integrates six interconnected levels by viewing humans as observable subjects through visual appearance and spatial geometry, as dynamic actors through kinematic dynamics and interaction modeling, and as situated agents through world simulation and embodied agency. We next present the methodological foundations of the field, covering human-centric data families, computational architecture paradigms, and representative training and inference optimization strategies. We then systematically review representative methods across these levels and organize the associated datasets, benchmarks, and evaluation metrics. We further discuss open challenges and promising research directions toward human-centric intelligence that is scalable, trustworthy, physically grounded, and deployable, aiming to provide a coherent framework and practical reference for advancing the field. Finally, we provide a systematically organized and continuously updated collection of human-centric AI literature and resources on our project page.

cs.CV

GAINS: Leveraging Inconsistent Human Intervention Signals in Reinforcement Learning

Correcting robot manipulation policies through human intervention holds great promise for real-world deployment, yet human operators are inherently imperfect in both the actions they provide and the timing of their intervention signals. While the former has been extensively discussed in reinforcement learning (RL), the latter remains underexplored. At high control frequencies, human intervention signals are often delayed and inconsistent across time and state space. In this work, we present GAINS, a framework for leveraging inconsistent human intervention signals in RL. At the core of GAINS, we employ distributional RL with quantile Q-networks to model the return variability induced by sparse task rewards and inconsistent human interventions. Building on this distributional representation, we introduce a pessimistic exploration strategy that promotes safe and sample-efficient learning under human corrections. We evaluate GAINS on four diverse simulated manipulation tasks and two challenging real-world scenarios against state-of-the-art intervention-based methods. GAINS achieves a 22% higher task success rate than RLIF and improves recovery success by up to 43% in failure scenarios. These results highlight the importance of modeling return variability induced by human imperfection for real-world deployment of intervention-based learning.

cs.RO

SafeMCP: Proactive Power Regulation for LLM Agent Defense via Environment-Grounded Look-Ahead Reasoning

As Large Language Model (LLM) agents increasingly leverage the Model Context Protocol (MCP) to operate in complex environments, the expansion of their action spaces offers agents unsafe capabilities and underscores the risk of power-seeking. While broad action space and greater environment influence are essential for task fulfillment, they create a fragile risk surface where minor errors or hallucinations are magnified into catastrophic failures. In response, we propose SafeMCP, a {server-side} defense plugin that constrains tool acquisition via predictive reasoning regarding future safety risks. SafeMCP utilizes an internal world model for look-ahead reasoning to implement a two-tier defense: proactive tool filtering to constrain hazardous power expansion and immediate intervention as a fail-safe. To train SafeMCP, we introduce a three-stage pipeline comprising environmental dynamic grounding, safe policy initialization, and reinforcement learning (RL) with dual verifiable rewards. Experiments on PowerSeeking Bench, ToolEmu, and AgentHarm show that SafeMCP achieves a safe equilibrium, effectively mitigating risks while preserving agent utility.

cs.AI

FlowSeg: Dynamic Semantic Guidance for LLM-Conditioned Segmentation

LLM-conditioned segmentation has recently advanced rapidly by coupling large language models with iterative mask generation frameworks. However, we identify a persistent failure mode in current propose-then-select pipelines. Although high-quality mask candidates are often generated, the final prediction may fail to match the given linguistic condition. This failure arises because language semantics are typically used as static prompts or post-hoc matching signals, rather than participating in the iterative mask generation process. Through systematic analysis, we show that many errors stem from semantic misalignment rather than poor mask quality. To address this issue, we propose FlowSeg, which introduces dynamic semantic guidance via a bidirectional semantic flow between intermediate decoding states and LLM-derived condition embeddings throughout the generation process. Language conditions actively guide mask refinement at each stage, while condition embeddings are progressively updated by emerging visual evidence. This design yields semantically grounded mask representations and visually aligned language conditions, enabling more reliable matching. We further incorporate a lightweight boundary-aware refinement to selectively enhance uncertain regions without perturbing confident interiors. Extensive experiments on referring expression segmentation and reasoning segmentation tasks demonstrate that FlowSeg consistently improves language-mask alignment and achieves state-of-the-art performance. Project page: https://zkzhang98.github.io/FlowSeg_page

cs.CV

STARRY: Spatial-Temporal Action-Centric World Modeling for Robotic Manipulation

Robotic manipulation requires reasoning about future spatial-temporal interactions and geometric constraints, yet existing Vision-Language-Action (VLA) policies often leave predictive representation weakly coupled with action execution, causing failures in tasks requiring precise spatial-temporal coordination. We propose STARRY, a world-model-enhanced action-generation policy that aligns spatial-temporal prediction and action generation by jointly denoising future spatial-temporal latents and actions through a unified diffusion process. To bridge 2D visual tokens and 3D metric control, STARRY introduces Geometry-Aware Selective Attention Modulation (GASAM), which converts predicted depth and end-effector geometry into token-aligned weights for selective action-attention modulation. On RoboTwin 2.0, STARRY achieves 93.82% / 93.30% average success under Clean and Randomized settings across 50 bimanual tasks. Real-world experiments show that STARRY improves average success from 42.5% to 70.8% compared with $π_{0.5}$. These results demonstrate the effectiveness of action-centric spatial-temporal world modeling for spatially and temporally demanding robotic manipulation.

cs.RO

ZoomTable: Interactive Exploration of Data Facts in Hierarchical Tables via Semantic Zooming

Hierarchical tables are an important structure for organizing data with inherent hierarchical relationships. Existing studies have extensively explored methods for data fact exploration from tabular data. In particular, some studies have directly integrated visual data facts into the original table structure to support in-situ exploration, because embedding data facts within the table context can reduce cognitive load by minimizing attention shifts. However, embedding a large amount of extracted data facts into the limited space of hierarchical tables often leads to layout conflicts, hindering effective exploration. To address this issue, we propose an interactive exploration paradigm for hierarchical table data facts based on semantic zooming and develop an interactive visualization system, ZoomTable. The ZoomTable system employs semantic zooming as the interaction method, combined with a data-fact layout method and a data fact recommendation mechanism. This combination not only resolves layout conflicts, but also supports users in coherently exploring multidimensional data facts at different scales. A case study and a user experiment further validate the practicality and efficiency of ZoomTable in real-world data fact exploration scenarios.

cs.HC

Rethinking MLLM Itself as a Segmenter with a Single Segmentation Token

Recent segmentation methods leveraging Multi-modal Large Language Models (MLLMs) have shown reliable object-level segmentation and enhanced spatial perception. However, almost all previous methods predominantly rely on specialist mask decoders to interpret masks from generated segmentation-related embeddings and visual features, or incorporate multiple additional tokens to assist. This paper aims to investigate whether and how we can unlock segmentation from MLLM itSELF with 1 segmentation Embedding (SELF1E) while achieving competitive results, which eliminates the need for external decoders. To this end, our approach targets the fundamental limitation of resolution reduction in pixel-shuffled image features from MLLMs. First, we retain image features at their original uncompressed resolution, and refill them with residual features extracted from MLLM-processed compressed features, thereby improving feature precision. Subsequently, we integrate pixel-unshuffle operations on image features with and without LLM processing, respectively, to unleash the details of compressed features and amplify the residual features under uncompressed resolution, which further enhances the resolution of refilled features. Moreover, we redesign the attention mask with dual perception pathways, i.e., image-to-image and image-to-segmentation, enabling rich feature interaction between pixels and the segmentation token. Comprehensive experiments across multiple segmentation tasks validate that SELF1E achieves performance competitive with specialist mask decoder-based methods, demonstrating the feasibility of decoder-free segmentation in MLLMs. Project page: https://github.com/ANDYZAQ/SELF1E.

cs.CV

SQLBench: A Comprehensive Evaluation for Text-to-SQL Capabilities of Large Language Models

Large Language Models (LLMs) have emerged as a powerful tool in advancing the Text-to-SQL task, significantly outperforming traditional methods.Nevertheless, as a nascent research field, there is still no consensus on the optimal prompt templates and design frameworks. Additionally, existing benchmarks inadequately explore the performance of LLMs across the various sub-tasks of the Text-to-SQL process, which hinders the assessment of LLMs' cognitive capabilities and the optimization of LLM-based solutions. To address the aforementioned issues, we firstly construct a new dataset designed to mitigate the risk of overfitting in LLMs. Then we formulate five evaluation tasks to comprehensively assess the performance of diverse methods across various LLMs throughout the Text-to-SQL process.Our study highlights the performance disparities among LLMs and proposes optimal in-context learning solutions tailored to each task. These findings offer valuable insights for facilitating the development of LLM-based Text-to-SQL systems.

cs.CL

DALL: Data Labeling via Data Programming and Active Learning Enhanced by Large Language Models

Deep learning models for natural language processing rely heavily on high-quality labeled datasets. However, existing labeling approaches often struggle to balance label quality with labeling cost. To address this challenge, we propose DALL, a text labeling framework that integrates data programming, active learning, and large language models. DALL introduces a structured specification that allows users and large language models to define labeling functions via configuration, rather than code. Active learning identifies informative instances for review, and the large language model analyzes these instances to help users correct labels and to refine or suggest labeling functions. We implement DALL as an interactive labeling system for text labeling tasks. Comparative, ablation, and usability studies demonstrate DALL's efficiency, the effectiveness of its modules, and its usability.

cs.HC

Real-world Reinforcement Learning from Suboptimal Interventions

Real-world reinforcement learning (RL) offers a promising approach to training precise and dexterous robotic manipulation policies in an online manner, enabling robots to learn from their own experience while gradually reducing human labor. However, prior real-world RL methods often assume that human interventions are optimal across the entire state space, overlooking the fact that even expert operators cannot consistently provide optimal actions in all states or completely avoid mistakes. Indiscriminately mixing intervention data with robot-collected data inherits the sample inefficiency of RL, while purely imitating intervention data can ultimately degrade the final performance achievable by RL. The question of how to leverage potentially suboptimal and noisy human interventions to accelerate learning without being constrained by them thus remains open. To address this challenge, we propose SiLRI, a state-wise Lagrangian reinforcement learning algorithm for real-world robot manipulation tasks. Specifically, we formulate the online manipulation problem as a constrained RL optimization, where the constraint bound at each state is determined by the uncertainty of human interventions. We then introduce a state-wise Lagrange multiplier and solve the problem via a min-max optimization, jointly optimizing the policy and the Lagrange multiplier to reach a saddle point. Built upon a human-as-copilot teleoperation system, our algorithm is evaluated through real-world experiments on diverse manipulation tasks. Experimental results show that SiLRI effectively exploits human suboptimal interventions, reducing the time required to reach a 90% success rate by at least 50% compared with the state-of-the-art RL method HIL-SERL, and achieving a 100% success rate on long-horizon manipulation tasks where other RL methods struggle to succeed. Project website: https://silri-rl.github.io/.

cs.RO

HACTS: a Human-As-Copilot Teleoperation System for Robot Learning

Teleoperation is essential for autonomous robot learning, especially in manipulation tasks that require human demonstrations or corrections. However, most existing systems only offer unilateral robot control and lack the ability to synchronize the robot's status with the teleoperation hardware, preventing real-time, flexible intervention. In this work, we introduce HACTS (Human-As-Copilot Teleoperation System), a novel system that establishes bilateral, real-time joint synchronization between a robot arm and teleoperation hardware. This simple yet effective feedback mechanism, akin to a steering wheel in autonomous vehicles, enables the human copilot to intervene seamlessly while collecting action-correction data for future learning. Implemented using 3D-printed components and low-cost, off-the-shelf motors, HACTS is both accessible and scalable. Our experiments show that HACTS significantly enhances performance in imitation learning (IL) and reinforcement learning (RL) tasks, boosting IL recovery capabilities and data efficiency, and facilitating human-in-the-loop RL. HACTS paves the way for more effective and interactive human-robot collaboration and data-collection, advancing the capabilities of robot manipulation.

cs.RO

Visualization Generation with Large Language Models: An Evaluation

The frequent need for analysts to create visualizations to derive insights from data has driven extensive research into the generation of natural Language to Visualization (NL2VIS). While recent progress in large language models (LLMs) suggests their potential to effectively support NL2VIS tasks, existing studies lack a systematic investigation into the performance of different LLMs under various prompt strategies. This paper addresses this gap and contributes a crucial baseline evaluation of LLMs' capabilities in generating visualization specifications of NL2VIS tasks. Our evaluation utilizes the nvBench dataset, employing six representative LLMs and eight distinct prompt strategies to evaluate their performance in generating six target chart types using the Vega-Lite visualization specification. We assess model performance with multiple metrics, including vis accuracy, validity and legality. Our results reveal substantial performance disparities across prompt strategies, chart types, and LLMs. Furthermore, based on the evaluation results, we uncover several counterintuitive behaviors across these dimensions, and propose directions for enhancing the NL2VIS benchmark to better support future NL2VIS research.

cs.HC

Multi-Faceted Attack: Exposing Cross-Model Vulnerabilities in Defense-Equipped Vision-Language Models

The growing misuse of Vision-Language Models (VLMs) has led providers to deploy multiple safeguards, including alignment tuning, system prompts, and content moderation. However, the real-world robustness of these defenses against adversarial attacks remains underexplored. We introduce Multi-Faceted Attack (MFA), a framework that systematically exposes general safety vulnerabilities in leading defense-equipped VLMs such as GPT-4o, Gemini-Pro, and Llama-4. The core component of MFA is the Attention-Transfer Attack (ATA), which hides harmful instructions inside a meta task with competing objectives. We provide a theoretical perspective based on reward hacking to explain why this attack succeeds. To improve cross-model transferability, we further introduce a lightweight transfer-enhancement algorithm combined with a simple repetition strategy that jointly bypasses both input-level and output-level filters without model-specific fine-tuning. Empirically, we show that adversarial images optimized for one vision encoder transfer broadly to unseen VLMs, indicating that shared visual representations create a cross-model safety vulnerability. Overall, MFA achieves a 58.5% success rate and consistently outperforms existing methods. On state-of-the-art commercial models, MFA reaches a 52.8% success rate, surpassing the second-best attack by 34%. These results challenge the perceived robustness of current defense mechanisms and highlight persistent safety weaknesses in modern VLMs. Code: https://github.com/cure-lab/MultiFacetedAttack

cs.CR

InReAcTable: LLM-Powered Interactive Visual Data Story Construction from Tabular Data

Insights in tabular data capture valuable patterns that help analysts understand critical information. Organizing related insights into visual data stories is crucial for in-depth analysis. However, constructing such stories is challenging because of the complexity of the inherent relations between extracted insights. Users face difficulty sifting through a vast number of discrete insights to integrate specific ones into a unified narrative that meets their analytical goals. Existing methods either heavily rely on user expertise, making the process inefficient, or employ automated approaches that cannot fully capture their evolving goals. In this paper, we introduce InReAcTable, a framework that enhances visual data story construction by establishing both structural and semantic connections between data insights. Each user interaction triggers the Acting module, which utilizes an insight graph for structural filtering to narrow the search space, followed by the Reasoning module using the retrieval-augmented generation method based on large language models for semantic filtering, ultimately providing insight recommendations aligned with the user's analytical intent. Based on the InReAcTable framework, we develop an interactive prototype system that guides users to construct visual data stories aligned with their analytical requirements. We conducted a case study and a user experiment to demonstrate the utility and effectiveness of the InReAcTable framework and the prototype system for interactively building visual data stories.

cs.HC

Training-free Generation of Temporally Consistent Rewards from VLMs

Recent advances in vision-language models (VLMs) have significantly improved performance in embodied tasks such as goal decomposition and visual comprehension. However, providing accurate rewards for robotic manipulation without fine-tuning VLMs remains challenging due to the absence of domain-specific robotic knowledge in pre-trained datasets and high computational costs that hinder real-time applicability. To address this, we propose $\mathrm{T}^2$-VLM, a novel training-free, temporally consistent framework that generates accurate rewards through tracking the status changes in VLM-derived subgoals. Specifically, our method first queries the VLM to establish spatially aware subgoals and an initial completion estimate before each round of interaction. We then employ a Bayesian tracking algorithm to update the goal completion status dynamically, using subgoal hidden states to generate structured rewards for reinforcement learning (RL) agents. This approach enhances long-horizon decision-making and improves failure recovery capabilities with RL. Extensive experiments indicate that $\mathrm{T}^2$-VLM achieves state-of-the-art performance in two robot manipulation benchmarks, demonstrating superior reward accuracy with reduced computation consumption. We believe our approach not only advances reward generation techniques but also contributes to the broader field of embodied AI. Project website: https://t2-vlm.github.io/.

cs.RO

CoMBO: Conflict Mitigation via Branched Optimization for Class Incremental Segmentation

Effective Class Incremental Segmentation (CIS) requires simultaneously mitigating catastrophic forgetting and ensuring sufficient plasticity to integrate new classes. The inherent conflict above often leads to a back-and-forth, which turns the objective into finding the balance between the performance of previous~(old) and incremental~(new) classes. To address this conflict, we introduce a novel approach, Conflict Mitigation via Branched Optimization~(CoMBO). Within this approach, we present the Query Conflict Reduction module, designed to explicitly refine queries for new classes through lightweight, class-specific adapters. This module provides an additional branch for the acquisition of new classes while preserving the original queries for distillation. Moreover, we develop two strategies to further mitigate the conflict following the branched structure, \textit{i.e.}, the Half-Learning Half-Distillation~(HDHL) over classification probabilities, and the Importance-Based Knowledge Distillation~(IKD) over query features. HDHL selectively engages in learning for classification probabilities of queries that match the ground truth of new classes, while aligning unmatched ones to the corresponding old probabilities, thus ensuring retention of old knowledge while absorbing new classes via learning negative samples. Meanwhile, IKD assesses the importance of queries based on their matching degree to old classes, prioritizing the distillation of important features and allowing less critical features to evolve. Extensive experiments in Class Incremental Panoptic and Semantic Segmentation settings have demonstrated the superior performance of CoMBO. Project page: https://guangyu-ryan.github.io/CoMBO.

cs.CV