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Chi-Heng Lin

Publications and source records attributed to Chi-Heng Lin.

21 records · Page 2Linked to original sources

Escaping Saddle Points Faster with Stochastic Momentum

Stochastic gradient descent (SGD) with stochastic momentum is popular in nonconvex stochastic optimization and particularly for the training of deep neural networks. In standard SGD, parameters are updated by improving along the path of the gradient at the current iterate on a batch of examples, where the addition of a ``momentum'' term biases the update in the direction of the previous change in parameters. In non-stochastic convex optimization one can show that a momentum adjustment provably reduces convergence time in many settings, yet such results have been elusive in the stochastic and non-convex settings. At the same time, a widely-observed empirical phenomenon is that in training deep networks stochastic momentum appears to significantly improve convergence time, variants of it have flourished in the development of other popular update methods, e.g. ADAM [KB15], AMSGrad [RKK18], etc. Yet theoretical justification for the use of stochastic momentum has remained a significant open question. In this paper we propose an answer: stochastic momentum improves deep network training because it modifies SGD to escape saddle points faster and, consequently, to more quickly find a second order stationary point. Our theoretical results also shed light on the related question of how to choose the ideal momentum parameter--our analysis suggests that $β\in [0,1)$ should be large (close to 1), which comports with empirical findings. We also provide experimental findings that further validate these conclusions.

cs.LG↗

Error-Resilient Multicasting for Multi-View 3D Videos in Wireless Networks

With the emergence of naked-eye 3D mobile devices, mobile 3D video services are becoming increasingly important for video service providers, such as Youtube and Netflix, while multi-view 3D videos have the potential to inspire a variety of innovative applications. However, enabling multi-view 3D video services may overwhelm WiFi networks when every view of a video are multicasted. In this paper, therefore, we propose to incorporate depth-image-based rendering (DIBR), which allows each mobile client to synthesize the desired view from nearby left and right views, in order to effectively reduce the bandwidth consumption. Moreover, when each client suffers from packet losses, retransmissions incur additional bandwidth consumption and excess delay, which in turn undermines the quality of experience in video applications. To address the above issue, we first discover the merit of view protection via DIBR for multi-view video multicast using a mathematical analysis and then design a new protocol, named Multi-View Group Management Protocol (MVGMP), to support the dynamic join and leave of users and the change of desired views. The simulation results demonstrate that our protocol effectively reduces bandwidth consumption and increases the probability for each client to successfully playback the desired views in a multi-view 3D video.

cs.MM↗

Multicast Group Management for Multi-View 3D Videos in Wireless Networks

With the emergence of 3D mobile devices available in the markets, mobile 3D video services become increasingly important for video service providers, such as Youtube and Netflix, while multi-view 3D videos are potential to bring out varied innovative applications. However, enabling multi-view 3D video services may overwhelm WiFi networks when we multicast every view of a video. In this paper, therefore, we propose to incorporate depth-image-based rendering (DIBR), which allows each mobile client to synthesize the desired view from nearby left and right views, to effectively reduce the bandwidth consumption. Moreover, due to varied channel conditions, each client may suffer from different packet loss probabilities, and retransmissions incur additional bandwidth consumption. To address this issue, we first analyze the merit of view protection via DIBR for multi-view video multicast and then design a new protocol, named Multi-View Group Management Protocol (MVGMP), for the dynamic group management of multicast users. Simulation results manifest that our protocol effectively reduces bandwidth consumption and increases the probability for each client to successfully playback the desired view of a multi-view 3D video.

cs.NI↗