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Chi-Hua Wang

Publications and source records attributed to Chi-Hua Wang.

23 records · Page 2Linked to original sources

Non-Stationary Dynamic Pricing Via Actor-Critic Information-Directed Pricing

This paper presents a novel non-stationary dynamic pricing algorithm design, where pricing agents face incomplete demand information and market environment shifts. The agents run price experiments to learn about each product's demand curve and the profit-maximizing price, while being aware of market environment shifts to avoid high opportunity costs from offering sub-optimal prices. The proposed ACIDP extends information-directed sampling (IDS) algorithms from statistical machine learning to include microeconomic choice theory, with a novel pricing strategy auditing procedure to escape sub-optimal pricing after market environment shift. The proposed ACIDP outperforms competing bandit algorithms including Upper Confidence Bound (UCB) and Thompson sampling (TS) in a series of market environment shifts.

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Residual Bootstrap Exploration for Stochastic Linear Bandit

We propose a new bootstrap-based online algorithm for stochastic linear bandit problems. The key idea is to adopt residual bootstrap exploration, in which the agent estimates the next step reward by re-sampling the residuals of mean reward estimate. Our algorithm, residual bootstrap exploration for stochastic linear bandit (\texttt{LinReBoot}), estimates the linear reward from its re-sampling distribution and pulls the arm with the highest reward estimate. In particular, we contribute a theoretical framework to demystify residual bootstrap-based exploration mechanisms in stochastic linear bandit problems. The key insight is that the strength of bootstrap exploration is based on collaborated optimism between the online-learned model and the re-sampling distribution of residuals. Such observation enables us to show that the proposed \texttt{LinReBoot} secure a high-probability $\tilde{O}(d \sqrt{n})$ sub-linear regret under mild conditions. Our experiments support the easy generalizability of the \texttt{ReBoot} principle in the various formulations of linear bandit problems and show the significant computational efficiency of \texttt{LinReBoot}.

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Federated Online Sparse Decision Making

This paper presents a novel federated linear contextual bandits model, where individual clients face different K-armed stochastic bandits with high-dimensional decision context and coupled through common global parameters. By leveraging the sparsity structure of the linear reward , a collaborative algorithm named \texttt{Fedego Lasso} is proposed to cope with the heterogeneity across clients without exchanging local decision context vectors or raw reward data. \texttt{Fedego Lasso} relies on a novel multi-client teamwork-selfish bandit policy design, and achieves near-optimal regrets for shared parameter cases with logarithmic communication costs. In addition, a new conceptual tool called federated-egocentric policies is introduced to delineate exploration-exploitation trade-off. Experiments demonstrate the effectiveness of the proposed algorithms on both synthetic and real-world datasets.

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Online Batch Decision-Making with High-Dimensional Covariates

We propose and investigate a class of new algorithms for sequential decision making that interacts with \textit{a batch of users} simultaneously instead of \textit{a user} at each decision epoch. This type of batch models is motivated by interactive marketing and clinical trial, where a group of people are treated simultaneously and the outcomes of the whole group are collected before the next stage of decision. In such a scenario, our goal is to allocate a batch of treatments to maximize treatment efficacy based on observed high-dimensional user covariates. We deliver a solution, named \textit{Teamwork LASSO Bandit algorithm}, that resolves a batch version of explore-exploit dilemma via switching between teamwork stage and selfish stage during the whole decision process. This is made possible based on statistical properties of LASSO estimate of treatment efficacy that adapts to a sequence of batch observations. In general, a rate of optimal allocation condition is proposed to delineate the exploration and exploitation trade-off on the data collection scheme, which is sufficient for LASSO to identify the optimal treatment for observed user covariates. An upper bound on expected cumulative regret of the proposed algorithm is provided.

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Residual Bootstrap Exploration for Bandit Algorithms

In this paper, we propose a novel perturbation-based exploration method in bandit algorithms with bounded or unbounded rewards, called residual bootstrap exploration (\texttt{ReBoot}). The \texttt{ReBoot} enforces exploration by injecting data-driven randomness through a residual-based perturbation mechanism. This novel mechanism captures the underlying distributional properties of fitting errors, and more importantly boosts exploration to escape from suboptimal solutions (for small sample sizes) by inflating variance level in an \textit{unconventional} way. In theory, with appropriate variance inflation level, \texttt{ReBoot} provably secures instance-dependent logarithmic regret in Gaussian multi-armed bandits. We evaluate the \texttt{ReBoot} in different synthetic multi-armed bandits problems and observe that the \texttt{ReBoot} performs better for unbounded rewards and more robustly than \texttt{Giro} \cite{kveton2018garbage} and \texttt{PHE} \cite{kveton2019perturbed}, with comparable computational efficiency to the Thompson sampling method.

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