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Chi-Keung Tang

Publications and source records attributed to Chi-Keung Tang.

At least 73 records · Page 4Linked to original sources

Human Instance Matting via Mutual Guidance and Multi-Instance Refinement

This paper introduces a new matting task called human instance matting (HIM), which requires the pertinent model to automatically predict a precise alpha matte for each human instance. Straightforward combination of closely related techniques, namely, instance segmentation, soft segmentation and human/conventional matting, will easily fail in complex cases requiring disentangling mingled colors belonging to multiple instances along hairy and thin boundary structures. To tackle these technical challenges, we propose a human instance matting framework, called InstMatt, where a novel mutual guidance strategy working in tandem with a multi-instance refinement module is used, for delineating multi-instance relationship among humans with complex and overlapping boundaries if present. A new instance matting metric called instance matting quality (IMQ) is proposed, which addresses the absence of a unified and fair means of evaluation emphasizing both instance recognition and matting quality. Finally, we construct a HIM benchmark for evaluation, which comprises of both synthetic and natural benchmark images. In addition to thorough experimental results on complex cases with multiple and overlapping human instances each has intricate boundaries, preliminary results are presented on general instance matting. Code and benchmark are available in https://github.com/nowsyn/InstMatt.

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Interactiveness Field in Human-Object Interactions

Human-Object Interaction (HOI) detection plays a core role in activity understanding. Though recent two/one-stage methods have achieved impressive results, as an essential step, discovering interactive human-object pairs remains challenging. Both one/two-stage methods fail to effectively extract interactive pairs instead of generating redundant negative pairs. In this work, we introduce a previously overlooked interactiveness bimodal prior: given an object in an image, after pairing it with the humans, the generated pairs are either mostly non-interactive, or mostly interactive, with the former more frequent than the latter. Based on this interactiveness bimodal prior we propose the "interactiveness field". To make the learned field compatible with real HOI image considerations, we propose new energy constraints based on the cardinality and difference in the inherent "interactiveness field" underlying interactive versus non-interactive pairs. Consequently, our method can detect more precise pairs and thus significantly boost HOI detection performance, which is validated on widely-used benchmarks where we achieve decent improvements over state-of-the-arts. Our code is available at https://github.com/Foruck/Interactiveness-Field.

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HAA4D: Few-Shot Human Atomic Action Recognition via 3D Spatio-Temporal Skeletal Alignment

Human actions involve complex pose variations and their 2D projections can be highly ambiguous. Thus 3D spatio-temporal or 4D (i.e., 3D+T) human skeletons, which are photometric and viewpoint invariant, are an excellent alternative to 2D+T skeletons/pixels to improve action recognition accuracy. This paper proposes a new 4D dataset HAA4D which consists of more than 3,300 RGB videos in 300 human atomic action classes. HAA4D is clean, diverse, class-balanced where each class is viewpoint-balanced with the use of 4D skeletons, in which as few as one 4D skeleton per class is sufficient for training a deep recognition model. Further, the choice of atomic actions makes annotation even easier, because each video clip lasts for only a few seconds. All training and testing 3D skeletons in HAA4D are globally aligned, using a deep alignment model to the same global space, making each skeleton face the negative z-direction. Such alignment makes matching skeletons more stable by reducing intraclass variations and thus with fewer training samples per class needed for action recognition. Given the high diversity and skeletal alignment in HAA4D, we construct the first baseline few-shot 4D human atomic action recognition network without bells and whistles, which produces comparable or higher performance than relevant state-of-the-art techniques relying on embedded space encoding without explicit skeletal alignment, using the same small number of training samples of unseen classes.

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Prototypical Cross-Attention Networks for Multiple Object Tracking and Segmentation

Multiple object tracking and segmentation requires detecting, tracking, and segmenting objects belonging to a set of given classes. Most approaches only exploit the temporal dimension to address the association problem, while relying on single frame predictions for the segmentation mask itself. We propose Prototypical Cross-Attention Network (PCAN), capable of leveraging rich spatio-temporal information for online multiple object tracking and segmentation. PCAN first distills a space-time memory into a set of prototypes and then employs cross-attention to retrieve rich information from the past frames. To segment each object, PCAN adopts a prototypical appearance module to learn a set of contrastive foreground and background prototypes, which are then propagated over time. Extensive experiments demonstrate that PCAN outperforms current video instance tracking and segmentation competition winners on both Youtube-VIS and BDD100K datasets, and shows efficacy to both one-stage and two-stage segmentation frameworks. Code and video resources are available at http://vis.xyz/pub/pcan.

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Mask Transfiner for High-Quality Instance Segmentation

Two-stage and query-based instance segmentation methods have achieved remarkable results. However, their segmented masks are still very coarse. In this paper, we present Mask Transfiner for high-quality and efficient instance segmentation. Instead of operating on regular dense tensors, our Mask Transfiner decomposes and represents the image regions as a quadtree. Our transformer-based approach only processes detected error-prone tree nodes and self-corrects their errors in parallel. While these sparse pixels only constitute a small proportion of the total number, they are critical to the final mask quality. This allows Mask Transfiner to predict highly accurate instance masks, at a low computational cost. Extensive experiments demonstrate that Mask Transfiner outperforms current instance segmentation methods on three popular benchmarks, significantly improving both two-stage and query-based frameworks by a large margin of +3.0 mask AP on COCO and BDD100K, and +6.6 boundary AP on Cityscapes. Our code and trained models will be available at http://vis.xyz/pub/transfiner.

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Rethinking Space-Time Networks with Improved Memory Coverage for Efficient Video Object Segmentation

This paper presents a simple yet effective approach to modeling space-time correspondences in the context of video object segmentation. Unlike most existing approaches, we establish correspondences directly between frames without re-encoding the mask features for every object, leading to a highly efficient and robust framework. With the correspondences, every node in the current query frame is inferred by aggregating features from the past in an associative fashion. We cast the aggregation process as a voting problem and find that the existing inner-product affinity leads to poor use of memory with a small (fixed) subset of memory nodes dominating the votes, regardless of the query. In light of this phenomenon, we propose using the negative squared Euclidean distance instead to compute the affinities. We validated that every memory node now has a chance to contribute, and experimentally showed that such diversified voting is beneficial to both memory efficiency and inference accuracy. The synergy of correspondence networks and diversified voting works exceedingly well, achieves new state-of-the-art results on both DAVIS and YouTubeVOS datasets while running significantly faster at 20+ FPS for multiple objects without bells and whistles.

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HAA500: Human-Centric Atomic Action Dataset with Curated Videos

We contribute HAA500, a manually annotated human-centric atomic action dataset for action recognition on 500 classes with over 591K labeled frames. To minimize ambiguities in action classification, HAA500 consists of highly diversified classes of fine-grained atomic actions, where only consistent actions fall under the same label, e.g., "Baseball Pitching" vs "Free Throw in Basketball". Thus HAA500 is different from existing atomic action datasets, where coarse-grained atomic actions were labeled with coarse action-verbs such as "Throw". HAA500 has been carefully curated to capture the precise movement of human figures with little class-irrelevant motions or spatio-temporal label noises. The advantages of HAA500 are fourfold: 1) human-centric actions with a high average of 69.7% detectable joints for the relevant human poses; 2) high scalability since adding a new class can be done under 20-60 minutes; 3) curated videos capturing essential elements of an atomic action without irrelevant frames; 4) fine-grained atomic action classes. Our extensive experiments including cross-data validation using datasets collected in the wild demonstrate the clear benefits of human-centric and atomic characteristics of HAA500, which enable training even a baseline deep learning model to improve prediction by attending to atomic human poses. We detail the HAA500 dataset statistics and collection methodology and compare quantitatively with existing action recognition datasets.

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Occlusion-Aware Video Object Inpainting

Conventional video inpainting is neither object-oriented nor occlusion-aware, making it liable to obvious artifacts when large occluded object regions are inpainted. This paper presents occlusion-aware video object inpainting, which recovers both the complete shape and appearance for occluded objects in videos given their visible mask segmentation. To facilitate this new research, we construct the first large-scale video object inpainting benchmark YouTube-VOI to provide realistic occlusion scenarios with both occluded and visible object masks available. Our technical contribution VOIN jointly performs video object shape completion and occluded texture generation. In particular, the shape completion module models long-range object coherence while the flow completion module recovers accurate flow with sharp motion boundary, for propagating temporally-consistent texture to the same moving object across frames. For more realistic results, VOIN is optimized using both T-PatchGAN and a new spatio-temporal attention-based multi-class discriminator. Finally, we compare VOIN and strong baselines on YouTube-VOI. Experimental results clearly demonstrate the efficacy of our method including inpainting complex and dynamic objects. VOIN degrades gracefully with inaccurate input visible mask.

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Deep Video Matting via Spatio-Temporal Alignment and Aggregation

Despite the significant progress made by deep learning in natural image matting, there has been so far no representative work on deep learning for video matting due to the inherent technical challenges in reasoning temporal domain and lack of large-scale video matting datasets. In this paper, we propose a deep learning-based video matting framework which employs a novel and effective spatio-temporal feature aggregation module (ST-FAM). As optical flow estimation can be very unreliable within matting regions, ST-FAM is designed to effectively align and aggregate information across different spatial scales and temporal frames within the network decoder. To eliminate frame-by-frame trimap annotations, a lightweight interactive trimap propagation network is also introduced. The other contribution consists of a large-scale video matting dataset with groundtruth alpha mattes for quantitative evaluation and real-world high-resolution videos with trimaps for qualitative evaluation. Quantitative and qualitative experimental results show that our framework significantly outperforms conventional video matting and deep image matting methods applied to video in presence of multi-frame temporal information.

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Semantic Image Matting

Natural image matting separates the foreground from background in fractional occupancy which can be caused by highly transparent objects, complex foreground (e.g., net or tree), and/or objects containing very fine details (e.g., hairs). Although conventional matting formulation can be applied to all of the above cases, no previous work has attempted to reason the underlying causes of matting due to various foreground semantics. We show how to obtain better alpha mattes by incorporating into our framework semantic classification of matting regions. Specifically, we consider and learn 20 classes of matting patterns, and propose to extend the conventional trimap to semantic trimap. The proposed semantic trimap can be obtained automatically through patch structure analysis within trimap regions. Meanwhile, we learn a multi-class discriminator to regularize the alpha prediction at semantic level, and content-sensitive weights to balance different regularization losses. Experiments on multiple benchmarks show that our method outperforms other methods and has achieved the most competitive state-of-the-art performance. Finally, we contribute a large-scale Semantic Image Matting Dataset with careful consideration of data balancing across different semantic classes.

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Cascaded deep monocular 3D human pose estimation with evolutionary training data

End-to-end deep representation learning has achieved remarkable accuracy for monocular 3D human pose estimation, yet these models may fail for unseen poses with limited and fixed training data. This paper proposes a novel data augmentation method that: (1) is scalable for synthesizing massive amount of training data (over 8 million valid 3D human poses with corresponding 2D projections) for training 2D-to-3D networks, (2) can effectively reduce dataset bias. Our method evolves a limited dataset to synthesize unseen 3D human skeletons based on a hierarchical human representation and heuristics inspired by prior knowledge. Extensive experiments show that our approach not only achieves state-of-the-art accuracy on the largest public benchmark, but also generalizes significantly better to unseen and rare poses. Code, pre-trained models and tools are available at this HTTPS URL.

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Deep Occlusion-Aware Instance Segmentation with Overlapping BiLayers

Segmenting highly-overlapping objects is challenging, because typically no distinction is made between real object contours and occlusion boundaries. Unlike previous two-stage instance segmentation methods, we model image formation as composition of two overlapping layers, and propose Bilayer Convolutional Network (BCNet), where the top GCN layer detects the occluding objects (occluder) and the bottom GCN layer infers partially occluded instance (occludee). The explicit modeling of occlusion relationship with bilayer structure naturally decouples the boundaries of both the occluding and occluded instances, and considers the interaction between them during mask regression. We validate the efficacy of bilayer decoupling on both one-stage and two-stage object detectors with different backbones and network layer choices. Despite its simplicity, extensive experiments on COCO and KINS show that our occlusion-aware BCNet achieves large and consistent performance gain especially for heavy occlusion cases. Code is available at https://github.com/lkeab/BCNet.

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Modular Interactive Video Object Segmentation: Interaction-to-Mask, Propagation and Difference-Aware Fusion

We present Modular interactive VOS (MiVOS) framework which decouples interaction-to-mask and mask propagation, allowing for higher generalizability and better performance. Trained separately, the interaction module converts user interactions to an object mask, which is then temporally propagated by our propagation module using a novel top-$k$ filtering strategy in reading the space-time memory. To effectively take the user's intent into account, a novel difference-aware module is proposed to learn how to properly fuse the masks before and after each interaction, which are aligned with the target frames by employing the space-time memory. We evaluate our method both qualitatively and quantitatively with different forms of user interactions (e.g., scribbles, clicks) on DAVIS to show that our method outperforms current state-of-the-art algorithms while requiring fewer frame interactions, with the additional advantage in generalizing to different types of user interactions. We contribute a large-scale synthetic VOS dataset with pixel-accurate segmentation of 4.8M frames to accompany our source codes to facilitate future research.

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Semi-Supervised Few-Shot Atomic Action Recognition

Despite excellent progress has been made, the performance on action recognition still heavily relies on specific datasets, which are difficult to extend new action classes due to labor-intensive labeling. Moreover, the high diversity in Spatio-temporal appearance requires robust and representative action feature aggregation and attention. To address the above issues, we focus on atomic actions and propose a novel model for semi-supervised few-shot atomic action recognition. Our model features unsupervised and contrastive video embedding, loose action alignment, multi-head feature comparison, and attention-based aggregation, together of which enables action recognition with only a few training examples through extracting more representative features and allowing flexibility in spatial and temporal alignment and variations in the action. Experiments show that our model can attain high accuracy on representative atomic action datasets outperforming their respective state-of-the-art classification accuracy in full supervision setting.

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GSNet: Joint Vehicle Pose and Shape Reconstruction with Geometrical and Scene-aware Supervision

We present a novel end-to-end framework named as GSNet (Geometric and Scene-aware Network), which jointly estimates 6DoF poses and reconstructs detailed 3D car shapes from single urban street view. GSNet utilizes a unique four-way feature extraction and fusion scheme and directly regresses 6DoF poses and shapes in a single forward pass. Extensive experiments show that our diverse feature extraction and fusion scheme can greatly improve model performance. Based on a divide-and-conquer 3D shape representation strategy, GSNet reconstructs 3D vehicle shape with great detail (1352 vertices and 2700 faces). This dense mesh representation further leads us to consider geometrical consistency and scene context, and inspires a new multi-objective loss function to regularize network training, which in turn improves the accuracy of 6D pose estimation and validates the merit of jointly performing both tasks. We evaluate GSNet on the largest multi-task ApolloCar3D benchmark and achieve state-of-the-art performance both quantitatively and qualitatively. Project page is available at https://lkeab.github.io/gsnet/.

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Commonality-Parsing Network across Shape and Appearance for Partially Supervised Instance Segmentation

Partially supervised instance segmentation aims to perform learning on limited mask-annotated categories of data thus eliminating expensive and exhaustive mask annotation. The learned models are expected to be generalizable to novel categories. Existing methods either learn a transfer function from detection to segmentation, or cluster shape priors for segmenting novel categories. We propose to learn the underlying class-agnostic commonalities that can be generalized from mask-annotated categories to novel categories. Specifically, we parse two types of commonalities: 1) shape commonalities which are learned by performing supervised learning on instance boundary prediction; and 2) appearance commonalities which are captured by modeling pairwise affinities among pixels of feature maps to optimize the separability between instance and the background. Incorporating both the shape and appearance commonalities, our model significantly outperforms the state-of-the-art methods on both partially supervised setting and few-shot setting for instance segmentation on COCO dataset.

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Fast Video Object Segmentation With Temporal Aggregation Network and Dynamic Template Matching

Significant progress has been made in Video Object Segmentation (VOS), the video object tracking task in its finest level. While the VOS task can be naturally decoupled into image semantic segmentation and video object tracking, significantly much more research effort has been made in segmentation than tracking. In this paper, we introduce "tracking-by-detection" into VOS which can coherently integrate segmentation into tracking, by proposing a new temporal aggregation network and a novel dynamic time-evolving template matching mechanism to achieve significantly improved performance. Notably, our method is entirely online and thus suitable for one-shot learning, and our end-to-end trainable model allows multiple object segmentation in one forward pass. We achieve new state-of-the-art performance on the DAVIS benchmark without complicated bells and whistles in both speed and accuracy, with a speed of 0.14 second per frame and J&F measure of 75.9% respectively.

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Few-Shot Object Detection with Attention-RPN and Multi-Relation Detector

Conventional methods for object detection typically require a substantial amount of training data and preparing such high-quality training data is very labor-intensive. In this paper, we propose a novel few-shot object detection network that aims at detecting objects of unseen categories with only a few annotated examples. Central to our method are our Attention-RPN, Multi-Relation Detector and Contrastive Training strategy, which exploit the similarity between the few shot support set and query set to detect novel objects while suppressing false detection in the background. To train our network, we contribute a new dataset that contains 1000 categories of various objects with high-quality annotations. To the best of our knowledge, this is one of the first datasets specifically designed for few-shot object detection. Once our few-shot network is trained, it can detect objects of unseen categories without further training or fine-tuning. Our method is general and has a wide range of potential applications. We produce a new state-of-the-art performance on different datasets in the few-shot setting. The dataset link is https://github.com/fanq15/Few-Shot-Object-Detection-Dataset.

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