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Chi-min Chan

Publications and source records attributed to Chi-min Chan.

4 recordsLinked to original sources

WoW: Towards a World omniscient World model Through Embodied Interaction

Humans develop an understanding of intuitive physics through active interaction with the world. This approach is in stark contrast to current video models, such as Sora, which rely on passive observation and therefore struggle with grasping physical causality. This observation leads to our central hypothesis: authentic physical intuition of the world model must be grounded in extensive, causally rich interactions with the real world. To test this hypothesis, we present WoW, a 14-billion-parameter generative world model trained on 2 million robot interaction trajectories. Our findings reveal that the model's understanding of physics is a probabilistic distribution of plausible outcomes, leading to stochastic instabilities and physical hallucinations. Furthermore, we demonstrate that this emergent capability can be actively constrained toward physical realism by SOPHIA, where vision-language model agents evaluate the DiT-generated output and guide its refinement by iteratively evolving the language instructions. In addition, a co-trained Inverse Dynamics Model translates these refined plans into executable robotic actions, thus closing the imagination-to-action loop. We establish WoWBench, a new benchmark focused on physical consistency and causal reasoning in video, where WoW achieves state-of-the-art performance in both human and autonomous evaluation, demonstrating strong ability in physical causality, collision dynamics, and object permanence. Our work provides systematic evidence that large-scale, real-world interaction is a cornerstone for developing physical intuition in AI. Models, data, and benchmarks will be open-sourced.

cs.RO

Graceful Forgetting in Generative Language Models

Recently, the pretrain-finetune paradigm has become a cornerstone in various deep learning areas. While in general the pre-trained model would promote both effectiveness and efficiency of downstream tasks fine-tuning, studies have shown that not all knowledge acquired during pre-training is beneficial. Some of the knowledge may actually bring detrimental effects to the fine-tuning tasks, which is also known as negative transfer. To address this problem, graceful forgetting has emerged as a promising approach. The core principle of graceful forgetting is to enhance the learning plasticity of the target task by selectively discarding irrelevant knowledge. However, this approach remains underexplored in the context of generative language models, and it is often challenging to migrate existing forgetting algorithms to these models due to architecture incompatibility. To bridge this gap, in this paper we propose a novel framework, Learning With Forgetting (LWF), to achieve graceful forgetting in generative language models. With Fisher Information Matrix weighting the intended parameter updates, LWF computes forgetting confidence to evaluate self-generated knowledge regarding the forgetting task, and consequently, knowledge with high confidence is periodically unlearned during fine-tuning. Our experiments demonstrate that, although thoroughly uncovering the mechanisms of knowledge interaction remains challenging in pre-trained language models, applying graceful forgetting can contribute to enhanced fine-tuning performance.

cs.CL

EVA: An Embodied World Model for Future Video Anticipation

Video generation models have made significant progress in simulating future states, showcasing their potential as world simulators in embodied scenarios. However, existing models often lack robust understanding, limiting their ability to perform multi-step predictions or handle Out-of-Distribution (OOD) scenarios. To address this challenge, we propose the Reflection of Generation (RoG), a set of intermediate reasoning strategies designed to enhance video prediction. It leverages the complementary strengths of pre-trained vision-language and video generation models, enabling them to function as a world model in embodied scenarios. To support RoG, we introduce Embodied Video Anticipation Benchmark(EVA-Bench), a comprehensive benchmark that evaluates embodied world models across diverse tasks and scenarios, utilizing both in-domain and OOD datasets. Building on this foundation, we devise a world model, Embodied Video Anticipator (EVA), that follows a multistage training paradigm to generate high-fidelity video frames and apply an autoregressive strategy to enable adaptive generalization for longer video sequences. Extensive experiments demonstrate the efficacy of EVA in various downstream tasks like video generation and robotics, thereby paving the way for large-scale pre-trained models in real-world video prediction applications. The video demos are available at \hyperlink{https://sites.google.com/view/icml-eva}{https://sites.google.com/view/icml-eva}.

cs.CV

Importance Weighting Can Help Large Language Models Self-Improve

Large language models (LLMs) have shown remarkable capability in numerous tasks and applications. However, fine-tuning LLMs using high-quality datasets under external supervision remains prohibitively expensive. In response, LLM self-improvement approaches have been vibrantly developed recently. The typical paradigm of LLM self-improvement involves training LLM on self-generated data, part of which may be detrimental and should be filtered out due to the unstable data quality. While current works primarily employs filtering strategies based on answer correctness, in this paper, we demonstrate that filtering out correct but with high distribution shift extent (DSE) samples could also benefit the results of self-improvement. Given that the actual sample distribution is usually inaccessible, we propose a new metric called DS weight to approximate DSE, inspired by the Importance Weighting methods. Consequently, we integrate DS weight with self-consistency to comprehensively filter the self-generated samples and fine-tune the language model. Experiments show that with only a tiny valid set (up to 5\% size of the training set) to compute DS weight, our approach can notably promote the reasoning ability of current LLM self-improvement methods. The resulting performance is on par with methods that rely on external supervision from pre-trained reward models.

cs.CL