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Chicheng Zhang

Publications and source records attributed to Chicheng Zhang.

At least 19 recordsLinked to original sources

Optimal and Efficient Contextual Combinatorial Semi-bandits with General Function Approximation

We study the contextual combinatorial semi-bandit (CCSB) problem with general reward function approximation. At each round, the learner observes a context, selects a combinatorial action consisting of a subset of basic arms, and receives the reward of each selected arm; the goal is to maximize the cumulative reward over time. We propose SquareCB.Comb, a computationally efficient algorithm that, at each round, solves a convex optimization problem to sample a combinatorial action that balances exploration and exploitation. SquareCB.Comb scales to large arm sets and imposes no structural assumptions on the action set beyond a cardinality bound of $m$ on each combinatorial action. We prove that SquareCB.Comb achieves a minimax optimal regret bound of $O(\sqrt{m A T \log |\mathcal{F}|})$, where $A$ is the number of arms, $m$ is the maximum number of arms in a combinatorial action, $T$ is the time horizon, and $\mathcal{F}$ is the reward function class. In the realizable setting, this bound matches the state-of-the-art regret guarantees achieved by policy search-based algorithms in the more restricted slate recommendation settings, while simultaneously generalizing to arbitrary combinatorial action structures and general reward function approximation.

cs.LG

Physics-Informed Parametric Bandits for Beam Alignment in mmWave Communications

In millimeter wave (mmWave) communications, beam alignment and tracking are crucial to combat the significant path loss. As scanning the entire directional space is inefficient, designing an efficient and robust method to identify the optimal beam directions is essential. Since traditional bandit algorithms require a long time horizon to converge under large beam spaces, many existing works propose efficient bandit algorithms for beam alignment by relying on unimodality or multimodality assumptions on the reward function's structure. However, such assumptions often do not hold (or cannot be strictly satisfied) in practice, which causes such algorithms to converge to choosing suboptimal beams. In this work, we propose two physics-informed bandit algorithms \textit{pretc} and \textit{prgreedy} that exploit the sparse multipath property of mmWave channels - a generic but realistic assumption - which is connected to the Phase Retrieval Bandit problem. Our algorithms treat the parameters of each path as black boxes and maintain optimal estimates of them based on sampled historical rewards. \textit{pretc} starts with a random exploration phase and then commits to the optimal beam under the estimated reward function. \textit{prgreedy} performs such estimation in an online manner and chooses the best beam under current estimates. Our algorithms can also be easily adapted to beam tracking in the mobile setting. Through experiments using both the synthetic DeepMIMO dataset and the real-world DeepSense6G dataset, we demonstrate that both algorithms outperform existing approaches in a wide range of scenarios across diverse channel environments, showing their generalizability and robustness.

cs.LG

Taming the Monster Every Context: Complexity Measure and Unified Framework for Offline-Oracle Efficient Contextual Bandits

We propose an algorithmic framework, Offline Estimation to Decisions (OE2D), that efficiently reduces contextual bandit learning with general reward function approximation to offline regression. The framework allows near-optimal regret for contextual bandits with large action spaces with $O(\log T)$ calls to an offline regression oracle over $T$ rounds, and makes $O(\log\log T)$ calls when $T$ is known. The design of OE2D algorithm generalizes Falcon~\citep{simchi2022bypassing} and its linear reward version~\citep[][Section 4]{xu2020upper} in that it finds an action distribution that we term ``exploitative F-design'' that simultaneously guarantees low regret and good coverage, striking a balance between exploration and exploitation. Central to our regret analysis is a new complexity measure, the Decision-Offline Estimation Coefficient (DOEC), which we show is small in many settings, including bounded Eluder dimension per-context and the smoothed regret setting. We also establish a relationship between DOEC and Decision Estimation Coefficient (DEC)~\citep{foster2021statistical}, bridging the design principles of offline- and online-oracle efficient contextual bandit algorithms for the first time.

cs.LG

Interactive and Hybrid Imitation Learning: Provably Beating Behavior Cloning

Imitation learning (IL) is a paradigm for learning sequential decision making policies from experts, leveraging offline demonstrations, interactive annotations, or both. Recent advances show that when annotation cost is tallied per trajectory, Behavior Cloning (BC) which relies solely on offline demonstrations cannot be improved in general, leaving limited conditions for interactive methods such as DAgger to help. We revisit this conclusion and prove that when the annotation cost is measured per state, algorithms using interactive annotations can provably outperform BC. Specifically: (1) we show that Stagger, a one sample per round variant of DAgger, provably beats BC under low recovery cost settings; (2) we initiate the study of hybrid IL where the agent learns from offline demonstrations and interactive annotations. We propose Warm Stagger whose learning guarantee is not much worse than using either data source alone. Furthermore, motivated by compounding error and cold start problem in imitation learning practice, we give an MDP example in which Warm Stagger has significant better annotation cost; (3) experiments on MuJoCo continuous control tasks confirm that, with modest cost ratio between interactive and offline annotations, interactive and hybrid approaches consistently outperform BC. To the best of our knowledge, our work is the first to highlight the benefit of state wise interactive annotation and hybrid feedback in imitation learning.

stat.ML

First Thin-Film Lithium Tantalate Polarization Controller Enabling Reset-Free Mrad/s Tracking for Optical Interconnects

The rapid escalation of computing power driven by large-scale artificial intelligence is placing unprecedented demands on the bandwidth, latency, and energy efficiency of data-center interconnects (DCIs). Self-homodyne coherent (SHC) transmission is a promising architecture because it preserves the spectral efficiency of coherent detection while greatly simplifying digital signal processing, but its practical deployment is critically limited by random and often ultrafast state-of-polarization (SOP) fluctuations that induce carrier fading and destabilize coherent reception. Here we report the first integrated polarization controller based on thin-film lithium tantalate (TFLT), enabling reset-free polarization tracking at Mrad/s speeds. The four-stage electro-optic device exhibits polarization-dependent loss (PDL) below 0.3 dB, a half-wave voltage below 2.5 V, high modulation bandwidth, and negligible DC drift. To accommodate the finite tuning range of integrated phase shifters, we develop a finite-boundary gradient-descent (FBGD) control algorithm that ensures reset-free SOP evolution with no phase jump. The implemented adaptive polarization controller (APC) is validated through both standalone polarization-tracking measurements and a dual-polarization 16-QAM SHC 400-Gbps transmission system. Transient polarization disturbances can be tracked at speeds up to 2 Mrad/s, while stable reset-free operation under continuous polarization disturbances is maintained up to 1 Mrad/s. This reset-free performance represents more than doubling the state of the art, while the pre-FEC bit-error rates remain below the HD-FEC threshold under realistic DCI conditions and lightning-scale polarization disturbances. These results establish TFLT as a new platform for ultrafast, low-power, reset-free, and drift-free polarization control in coherent optical interconnects and beyond.

physics.optics

Bridging Lifelong and Multi-Task Representation Learning via Algorithm and Complexity Measure

In lifelong learning, a learner faces a sequence of tasks with shared structure and aims to identify and leverage it to accelerate learning. We study the setting where such structure is captured by a common representation of data. Unlike multi-task learning or learning-to-learn, where tasks are available upfront to learn the representation, lifelong learning requires the learner to make use of its existing knowledge while continually gathering partial information in an online fashion. In this paper, we consider a generalized framework of lifelong representation learning. We propose a simple algorithm that uses multi-task empirical risk minimization as a subroutine and establish a sample complexity bound based on a new notion we introduce--the task-eluder dimension. Our result applies to a wide range of learning problems involving general function classes. As concrete examples, we instantiate our result on classification and regression tasks under noise.

cs.LG

Towards Fundamental Limits for Active Multi-distribution Learning

Multi-distribution learning extends agnostic Probably Approximately Correct (PAC) learning to the setting in which a family of $k$ distributions, $\{D_i\}_{i\in[k]}$, is considered and a classifier's performance is measured by its error under the worst distribution. This problem has attracted a lot of recent interests due to its applications in collaborative learning, fairness, and robustness. Despite a rather complete picture of sample complexity of passive multi-distribution learning, research on active multi-distribution learning remains scarce, with algorithms whose optimality remaining unknown. In this paper, we develop new algorithms for active multi-distribution learning and establish improved label complexity upper and lower bounds, in distribution-dependent and distribution-free settings. Specifically, in the near-realizable setting we prove an upper bound of $\widetilde{O}\Bigl(θ_{\max}(d+k)\ln\frac{1}{\varepsilon}\Bigr)$ and $\widetilde{O}\Bigl(θ_{\max}(d+k)\Bigl(\ln\frac{1}{\varepsilon}+\frac{ν^2}{\varepsilon^2}\Bigr)+\frac{kν}{\varepsilon^2}\Bigr)$ in the realizable and agnostic settings respectively, where $θ_{\max}$ is the maximum disagreement coefficient among the $k$ distributions, $d$ is the VC dimension of the hypothesis class, $ν$ is the multi-distribution error of the best hypothesis, and $\varepsilon$ is the target excess error. Moreover, we show that the bound in the realizable setting is information-theoretically optimal and that the $kν/\varepsilon^2$ term in the agnostic setting is fundamental for proper learners. We also establish instance-dependent sample complexity bound for passive multidistribution learning that smoothly interpolates between realizable and agnostic regimes~\citep{blum2017collaborative,zhang2024optimal}, which may be of independent interest.

cs.LG

Achieving adaptivity and optimality for multi-armed bandits using Exponential-Kullback Leibler Maillard Sampling

We study the problem of $K$-armed bandits with reward distributions belonging to a one-parameter exponential distribution family. In the literature, several criteria have been proposed to evaluate the performance of such algorithms, including Asymptotic Optimality, Minimax Optimality, Sub-UCB, and variance-adaptive worst-case regret bound. Thompson Sampling-based and Upper Confidence Bound-based algorithms have been employed to achieve some of these criteria. However, none of these algorithms simultaneously satisfy all the aforementioned criteria. In this paper, we design an algorithm, Exponential Kullback-Leibler Maillard Sampling (abbrev. Exp-KL-MS), that can achieve multiple optimality criteria simultaneously, including Asymptotic Optimality, Minimax Optimality with a $\sqrt{\ln (K)}$ factor, Sub-UCB, and variance-adaptive worst-case regret bound.

cs.LG

Improving the Data-efficiency of Reinforcement Learning by Warm-starting with LLM

We investigate the usage of Large Language Model (LLM) in collecting high-quality data to warm-start Reinforcement Learning (RL) algorithms for learning in some classical Markov Decision Process (MDP) environments. In this work, we focus on using LLM to generate an off-policy dataset that sufficiently covers state-actions visited by optimal policies, then later using an RL algorithm to explore the environment and improve the policy suggested by the LLM. Our algorithm, LORO, can both converge to an optimal policy and have a high sample efficiency thanks to the LLM's good starting policy. On multiple OpenAI Gym environments, such as CartPole and Pendulum, we empirically demonstrate that LORO outperforms baseline algorithms such as pure LLM-based policies, pure RL, and a naive combination of the two, achieving up to $4 \times$ the cumulative rewards of the pure RL baseline.

cs.LG

Beyond Task Diversity: Provable Representation Transfer for Sequential Multi-Task Linear Bandits

We study lifelong learning in linear bandits, where a learner interacts with a sequence of linear bandit tasks whose parameters lie in an $m$-dimensional subspace of $\mathbb{R}^d$, thereby sharing a low-rank representation. Current literature typically assumes that the tasks are diverse, i.e., their parameters uniformly span the $m$-dimensional subspace. This assumption allows the low-rank representation to be learned before all tasks are revealed, which can be unrealistic in real-world applications. In this work, we present the first nontrivial result for sequential multi-task linear bandits without the task diversity assumption. We develop an algorithm that efficiently learns and transfers low-rank representations. When facing $N$ tasks, each played over $τ$ rounds, our algorithm achieves a regret guarantee of $\tilde{O}\big (Nm \sqrtτ + N^{\frac{2}{3}} τ^{\frac{2}{3}} d m^{\frac13} + Nd^2 + τm d \big)$ under the ellipsoid action set assumption. This result can significantly improve upon the baseline of $\tilde{O} \left (Nd \sqrtτ\right)$ that does not leverage the low-rank structure when the number of tasks $N$ is sufficiently large and $m \ll d$. We also demonstrate empirically on synthetic data that our algorithm outperforms baseline algorithms, which rely on the task diversity assumption.

cs.LG

Efficient Active Learning Halfspaces with Tsybakov Noise: A Non-convex Optimization Approach

We study the problem of computationally and label efficient PAC active learning $d$-dimensional halfspaces with Tsybakov Noise~\citep{tsybakov2004optimal} under structured unlabeled data distributions. Inspired by~\cite{diakonikolas2020learning}, we prove that any approximate first-order stationary point of a smooth nonconvex loss function yields a halfspace with a low excess error guarantee. In light of the above structural result, we design a nonconvex optimization-based algorithm with a label complexity of $\tilde{O}(d (\frac{1}ε)^{\frac{8-6α}{3α-1}})$, under the assumption that the Tsybakov noise parameter $α\in (\frac13, 1]$, which narrows down the gap between the label complexities of the previously known efficient passive or active algorithms~\citep{diakonikolas2020polynomial,zhang2021improved} and the information-theoretic lower bound in this setting.

cs.LG

Agnostic Interactive Imitation Learning: New Theory and Practical Algorithms

We study interactive imitation learning, where a learner interactively queries a demonstrating expert for action annotations, aiming to learn a policy that has performance competitive with the expert, using as few annotations as possible. We focus on the general agnostic setting where the expert demonstration policy may not be contained in the policy class used by the learner. We propose a new oracle-efficient algorithm MFTPL-P (abbreviation for Mixed Follow the Perturbed Leader with Poisson perturbations) with provable finite-sample guarantees, under the assumption that the learner is given access to samples from some ``explorative'' distribution over states. Our guarantees hold for any policy class, which is considerably broader than prior state of the art. We further propose Bootstrap-Dagger, a more practical variant that does not require additional sample access. Empirically, MFTPL-P and Bootstrap-Dagger notably surpass online and offline imitation learning baselines in continuous control tasks.

cs.LG

Efficient Low-Rank Matrix Estimation, Experimental Design, and Arm-Set-Dependent Low-Rank Bandits

We study low-rank matrix trace regression and the related problem of low-rank matrix bandits. Assuming access to the distribution of the covariates, we propose a novel low-rank matrix estimation method called LowPopArt and provide its recovery guarantee that depends on a novel quantity denoted by B(Q) that characterizes the hardness of the problem, where Q is the covariance matrix of the measurement distribution. We show that our method can provide tighter recovery guarantees than classical nuclear norm penalized least squares (Koltchinskii et al., 2011) in several problems. To perform efficient estimation with a limited number of measurements from an arbitrarily given measurement set A, we also propose a novel experimental design criterion that minimizes B(Q) with computational efficiency. We leverage our novel estimator and design of experiments to derive two low-rank linear bandit algorithms for general arm sets that enjoy improved regret upper bounds. This improves over previous works on low-rank bandits, which make somewhat restrictive assumptions that the arm set is the unit ball or that an efficient exploration distribution is given. To our knowledge, our experimental design criterion is the first one tailored to low-rank matrix estimation beyond the naive reduction to linear regression, which can be of independent interest.

stat.ML

Kullback-Leibler Maillard Sampling for Multi-armed Bandits with Bounded Rewards

We study $K$-armed bandit problems where the reward distributions of the arms are all supported on the $[0,1]$ interval. It has been a challenge to design regret-efficient randomized exploration algorithms in this setting. Maillard sampling \cite{maillard13apprentissage}, an attractive alternative to Thompson sampling, has recently been shown to achieve competitive regret guarantees in the sub-Gaussian reward setting \cite{bian2022maillard} while maintaining closed-form action probabilities, which is useful for offline policy evaluation. In this work, we propose the Kullback-Leibler Maillard Sampling (KL-MS) algorithm, a natural extension of Maillard sampling for achieving KL-style gap-dependent regret bound. We show that KL-MS enjoys the asymptotic optimality when the rewards are Bernoulli and has a worst-case regret bound of the form $O(\sqrt{μ^*(1-μ^*) K T \ln K} + K \ln T)$, where $μ^*$ is the expected reward of the optimal arm, and $T$ is the time horizon length.

cs.LG

PopArt: Efficient Sparse Regression and Experimental Design for Optimal Sparse Linear Bandits

In sparse linear bandits, a learning agent sequentially selects an action and receive reward feedback, and the reward function depends linearly on a few coordinates of the covariates of the actions. This has applications in many real-world sequential decision making problems. In this paper, we propose a simple and computationally efficient sparse linear estimation method called PopArt that enjoys a tighter $\ell_1$ recovery guarantee compared to Lasso (Tibshirani, 1996) in many problems. Our bound naturally motivates an experimental design criterion that is convex and thus computationally efficient to solve. Based on our novel estimator and design criterion, we derive sparse linear bandit algorithms that enjoy improved regret upper bounds upon the state of the art (Hao et al., 2020), especially w.r.t. the geometry of the given action set. Finally, we prove a matching lower bound for sparse linear bandits in the data-poor regime, which closes the gap between upper and lower bounds in prior work.

stat.ML

On Efficient Online Imitation Learning via Classification

Imitation learning (IL) is a general learning paradigm for tackling sequential decision-making problems. Interactive imitation learning, where learners can interactively query for expert demonstrations, has been shown to achieve provably superior sample efficiency guarantees compared with its offline counterpart or reinforcement learning. In this work, we study classification-based online imitation learning (abbrev. $\textbf{COIL}$) and the fundamental feasibility to design oracle-efficient regret-minimization algorithms in this setting, with a focus on the general nonrealizable case. We make the following contributions: (1) we show that in the $\textbf{COIL}$ problem, any proper online learning algorithm cannot guarantee a sublinear regret in general; (2) we propose $\textbf{Logger}$, an improper online learning algorithmic framework, that reduces $\textbf{COIL}$ to online linear optimization, by utilizing a new definition of mixed policy class; (3) we design two oracle-efficient algorithms within the $\textbf{Logger}$ framework that enjoy different sample and interaction round complexity tradeoffs, and conduct finite-sample analyses to show their improvements over naive behavior cloning; (4) we show that under the standard complexity-theoretic assumptions, efficient dynamic regret minimization is infeasible in the $\textbf{Logger}$ framework. Our work puts classification-based online imitation learning, an important IL setup, into a firmer foundation.

cs.LG

Thompson Sampling for Robust Transfer in Multi-Task Bandits

We study the problem of online multi-task learning where the tasks are performed within similar but not necessarily identical multi-armed bandit environments. In particular, we study how a learner can improve its overall performance across multiple related tasks through robust transfer of knowledge. While an upper confidence bound (UCB)-based algorithm has recently been shown to achieve nearly-optimal performance guarantees in a setting where all tasks are solved concurrently, it remains unclear whether Thompson sampling (TS) algorithms, which have superior empirical performance in general, share similar theoretical properties. In this work, we present a TS-type algorithm for a more general online multi-task learning protocol, which extends the concurrent setting. We provide its frequentist analysis and prove that it is also nearly-optimal using a novel concentration inequality for multi-task data aggregation at random stopping times. Finally, we evaluate the algorithm on synthetic data and show that the TS-type algorithm enjoys superior empirical performance in comparison with the UCB-based algorithm and a baseline algorithm that performs TS for each individual task without transfer.

cs.LG

Active Fairness Auditing

The fast spreading adoption of machine learning (ML) by companies across industries poses significant regulatory challenges. One such challenge is scalability: how can regulatory bodies efficiently audit these ML models, ensuring that they are fair? In this paper, we initiate the study of query-based auditing algorithms that can estimate the demographic parity of ML models in a query-efficient manner. We propose an optimal deterministic algorithm, as well as a practical randomized, oracle-efficient algorithm with comparable guarantees. Furthermore, we make inroads into understanding the optimal query complexity of randomized active fairness estimation algorithms. Our first exploration of active fairness estimation aims to put AI governance on firmer theoretical foundations.

cs.LG