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Chieh-Hsin Lai

Publications and source records attributed to Chieh-Hsin Lai.

At least 37 records · Page 2Linked to original sources

G2D2: Gradient-Guided Discrete Diffusion for Inverse Problem Solving

Recent literature has effectively leveraged diffusion models trained on continuous variables as priors for solving inverse problems. Notably, discrete diffusion models with discrete latent codes have shown strong performance, particularly in modalities suited for discrete compressed representations, such as image and motion generation. However, their discrete and non-differentiable nature has limited their application to inverse problems formulated in continuous spaces. This paper presents a novel method for addressing linear inverse problems by leveraging generative models based on discrete diffusion as priors. We overcome these limitations by approximating the true posterior distribution with a variational distribution constructed from categorical distributions and continuous relaxation techniques. Furthermore, we employ a star-shaped noise process to mitigate the drawbacks of traditional discrete diffusion models with absorbing states, demonstrating that our method performs comparably to continuous diffusion techniques with a lower GPU memory consumption. Our code is available at https://github.com/sony/g2d2.

cs.CV↗

Denoising Multi-Beta VAE: Representation Learning for Disentanglement and Generation

Disentangled and interpretable latent representations in generative models typically come at the cost of generation quality. The $β$-VAE framework introduces a hyperparameter $β$ to balance disentanglement and reconstruction quality, where setting $β> 1$ introduces an information bottleneck that favors disentanglement over sharp, accurate reconstructions. To address this trade-off, we propose a novel generative modeling framework that leverages a range of $β$ values to learn multiple corresponding latent representations. First, we obtain a slew of representations by training a single variational autoencoder (VAE), with a new loss function that controls the information retained in each latent representation such that the higher $β$ value prioritize disentanglement over reconstruction fidelity. We then, introduce a non-linear diffusion model that smoothly transitions latent representations corresponding to different $β$ values. This model denoises towards less disentangled and more informative representations, ultimately leading to (almost) lossless representations, enabling sharp reconstructions. Furthermore, our model supports sample generation without input images, functioning as a standalone generative model. We evaluate our framework in terms of both disentanglement and generation quality. Additionally, we observe smooth transitions in the latent spaces with respect to changes in $β$, facilitating consistent manipulation of generated outputs.

cs.LG↗

VCT: Training Consistency Models with Variational Noise Coupling

Consistency Training (CT) has recently emerged as a strong alternative to diffusion models for image generation. However, non-distillation CT often suffers from high variance and instability, motivating ongoing research into its training dynamics. We propose Variational Consistency Training (VCT), a flexible and effective framework compatible with various forward kernels, including those in flow matching. Its key innovation is a learned noise-data coupling scheme inspired by Variational Autoencoders, where a data-dependent encoder models noise emission. This enables VCT to adaptively learn noise-todata pairings, reducing training variance relative to the fixed, unsorted pairings in classical CT. Experiments on multiple image datasets demonstrate significant improvements: our method surpasses baselines, achieves state-of-the-art FID among non-distillation CT approaches on CIFAR-10, and matches SoTA performance on ImageNet 64 x 64 with only two sampling steps. Code is available at https://github.com/sony/vct.

cs.LG↗

Music Foundation Model as Generic Booster for Music Downstream Tasks

We demonstrate the efficacy of using intermediate representations from a single foundation model to enhance various music downstream tasks. We introduce SoniDo, a music foundation model (MFM) designed to extract hierarchical features from target music samples. By leveraging hierarchical intermediate features, SoniDo constrains the information granularity, leading to improved performance across various downstream tasks including both understanding and generative tasks. We specifically evaluated this approach on representative tasks such as music tagging, music transcription, music source separation, and music mixing. Our results reveal that the features extracted from foundation models provide valuable enhancements in training downstream task models. This highlights the capability of using features extracted from music foundation models as a booster for downstream tasks. Our approach not only benefits existing task-specific models but also supports music downstream tasks constrained by data scarcity. This paves the way for more effective and accessible music processing solutions.

cs.SD↗

Improving Vector-Quantized Image Modeling with Latent Consistency-Matching Diffusion

By embedding discrete representations into a continuous latent space, we can leverage continuous-space latent diffusion models to handle generative modeling of discrete data. However, despite their initial success, most latent diffusion methods rely on fixed pretrained embeddings, limiting the benefits of joint training with the diffusion model. While jointly learning the embedding (via reconstruction loss) and the latent diffusion model (via score matching loss) could enhance performance, end-to-end training risks embedding collapse, degrading generation quality. To mitigate this issue, we introduce VQ-LCMD, a continuous-space latent diffusion framework within the embedding space that stabilizes training. VQ-LCMD uses a novel training objective combining the joint embedding-diffusion variational lower bound with a consistency-matching (CM) loss, alongside a shifted cosine noise schedule and random dropping strategy. Experiments on several benchmarks show that the proposed VQ-LCMD yields superior results on FFHQ, LSUN Churches, and LSUN Bedrooms compared to discrete-state latent diffusion models. In particular, VQ-LCMD achieves an FID of 6.81 for class-conditional image generation on ImageNet with 50 steps.

cs.LG↗

HERO: Human-Feedback Efficient Reinforcement Learning for Online Diffusion Model Finetuning

Controllable generation through Stable Diffusion (SD) fine-tuning aims to improve fidelity, safety, and alignment with human guidance. Existing reinforcement learning from human feedback methods usually rely on predefined heuristic reward functions or pretrained reward models built on large-scale datasets, limiting their applicability to scenarios where collecting such data is costly or difficult. To effectively and efficiently utilize human feedback, we develop a framework, HERO, which leverages online human feedback collected on the fly during model learning. Specifically, HERO features two key mechanisms: (1) Feedback-Aligned Representation Learning, an online training method that captures human feedback and provides informative learning signals for fine-tuning, and (2) Feedback-Guided Image Generation, which involves generating images from SD's refined initialization samples, enabling faster convergence towards the evaluator's intent. We demonstrate that HERO is 4x more efficient in online feedback for body part anomaly correction compared to the best existing method. Additionally, experiments show that HERO can effectively handle tasks like reasoning, counting, personalization, and reducing NSFW content with only 0.5K online feedback. The code and project page are available at https://hero-dm.github.io/.

cs.LG↗

SoundCTM: Unifying Score-based and Consistency Models for Full-band Text-to-Sound Generation

Sound content creation, essential for multimedia works such as video games and films, often involves extensive trial-and-error, enabling creators to semantically reflect their artistic ideas and inspirations, which evolve throughout the creation process, into the sound. Recent high-quality diffusion-based Text-to-Sound (T2S) generative models provide valuable tools for creators. However, these models often suffer from slow inference speeds, imposing an undesirable burden that hinders the trial-and-error process. While existing T2S distillation models address this limitation through 1-step generation, the sample quality of $1$-step generation remains insufficient for production use. Additionally, while multi-step sampling in those distillation models improves sample quality itself, the semantic content changes due to their lack of deterministic sampling capabilities. To address these issues, we introduce Sound Consistency Trajectory Models (SoundCTM), which allow flexible transitions between high-quality $1$-step sound generation and superior sound quality through multi-step deterministic sampling. This allows creators to efficiently conduct trial-and-error with 1-step generation to semantically align samples with their intention, and subsequently refine sample quality with preserving semantic content through deterministic multi-step sampling. To develop SoundCTM, we reframe the CTM training framework, originally proposed in computer vision, and introduce a novel feature distance using the teacher network for a distillation loss. For production-level generation, we scale up our model to 1B trainable parameters, making SoundCTM-DiT-1B the first large-scale distillation model in the sound community to achieve both promising high-quality 1-step and multi-step full-band (44.1kHz) generation.

cs.SD↗

Weighted Point Set Embedding for Multimodal Contrastive Learning Toward Optimal Similarity Metric

In typical multimodal contrastive learning, such as CLIP, encoders produce one point in the latent representation space for each input. However, one-point representation has difficulty in capturing the relationship and the similarity structure of a huge amount of instances in the real world. For richer classes of the similarity, we propose the use of weighted point sets, namely, sets of pairs of weight and vector, as representations of instances. In this work, we theoretically show the benefit of our proposed method through a new understanding of the contrastive loss of CLIP, which we call symmetric InfoNCE. We clarify that the optimal similarity that minimizes symmetric InfoNCE is the pointwise mutual information, and show an upper bound of excess risk on downstream classification tasks of representations that achieve the optimal similarity. In addition, we show that our proposed similarity based on weighted point sets consistently achieves the optimal similarity. To verify the effectiveness of our proposed method, we demonstrate pretraining of text-image representation models and classification tasks on common benchmarks.

cs.LG↗

Consistency Training with Physical Constraints

We propose a physics-aware Consistency Training (CT) method that accelerates sampling in Diffusion Models with physical constraints. Our approach leverages a two-stage strategy: (1) learning the noise-to-data mapping via CT, and (2) incorporating physics constraints as a regularizer. Experiments on toy examples show that our method generates samples in a single step while adhering to the imposed constraints. This approach has the potential to efficiently solve partial differential equations (PDEs) using deep generative modeling.

cs.LG↗

Latent Diffusion Bridges for Unsupervised Musical Audio Timbre Transfer

Music timbre transfer is a challenging task that involves modifying the timbral characteristics of an audio signal while preserving its melodic structure. In this paper, we propose a novel method based on dual diffusion bridges, trained using the CocoChorales Dataset, which consists of unpaired monophonic single-instrument audio data. Each diffusion model is trained on a specific instrument with a Gaussian prior. During inference, a model is designated as the source model to map the input audio to its corresponding Gaussian prior, and another model is designated as the target model to reconstruct the target audio from this Gaussian prior, thereby facilitating timbre transfer. We compare our approach against existing unsupervised timbre transfer models such as VAEGAN and Gaussian Flow Bridges (GFB). Experimental results demonstrate that our method achieves both better Fréchet Audio Distance (FAD) and melody preservation, as reflected by lower pitch distances (DPD) compared to VAEGAN and GFB. Additionally, we discover that the noise level from the Gaussian prior, $σ$, can be adjusted to control the degree of melody preservation and amount of timbre transferred.

cs.SD↗

PaGoDA: Progressive Growing of a One-Step Generator from a Low-Resolution Diffusion Teacher

The diffusion model performs remarkable in generating high-dimensional content but is computationally intensive, especially during training. We propose Progressive Growing of Diffusion Autoencoder (PaGoDA), a novel pipeline that reduces the training costs through three stages: training diffusion on downsampled data, distilling the pretrained diffusion, and progressive super-resolution. With the proposed pipeline, PaGoDA achieves a $64\times$ reduced cost in training its diffusion model on 8x downsampled data; while at the inference, with the single-step, it performs state-of-the-art on ImageNet across all resolutions from 64x64 to 512x512, and text-to-image. PaGoDA's pipeline can be applied directly in the latent space, adding compression alongside the pre-trained autoencoder in Latent Diffusion Models (e.g., Stable Diffusion). The code is available at https://github.com/sony/pagoda.

cs.CV↗

$\textit{Jump Your Steps}$: Optimizing Sampling Schedule of Discrete Diffusion Models

Diffusion models have seen notable success in continuous domains, leading to the development of discrete diffusion models (DDMs) for discrete variables. Despite recent advances, DDMs face the challenge of slow sampling speeds. While parallel sampling methods like $τ$-leaping accelerate this process, they introduce $\textit{Compounding Decoding Error}$ (CDE), where discrepancies arise between the true distribution and the approximation from parallel token generation, leading to degraded sample quality. In this work, we present $\textit{Jump Your Steps}$ (JYS), a novel approach that optimizes the allocation of discrete sampling timesteps by minimizing CDE without extra computational cost. More precisely, we derive a practical upper bound on CDE and propose an efficient algorithm for searching for the optimal sampling schedule. Extensive experiments across image, music, and text generation show that JYS significantly improves sampling quality, establishing it as a versatile framework for enhancing DDM performance for fast sampling.

cs.LG↗

Bellman Diffusion: Generative Modeling as Learning a Linear Operator in the Distribution Space

Deep Generative Models (DGMs), including Energy-Based Models (EBMs) and Score-based Generative Models (SGMs), have advanced high-fidelity data generation and complex continuous distribution approximation. However, their application in Markov Decision Processes (MDPs), particularly in distributional Reinforcement Learning (RL), remains underexplored, with conventional histogram-based methods dominating the field. This paper rigorously highlights that this application gap is caused by the nonlinearity of modern DGMs, which conflicts with the linearity required by the Bellman equation in MDPs. For instance, EBMs involve nonlinear operations such as exponentiating energy functions and normalizing constants. To address this, we introduce Bellman Diffusion, a novel DGM framework that maintains linearity in MDPs through gradient and scalar field modeling. With divergence-based training techniques to optimize neural network proxies and a new type of stochastic differential equation (SDE) for sampling, Bellman Diffusion is guaranteed to converge to the target distribution. Our empirical results show that Bellman Diffusion achieves accurate field estimations and is a capable image generator, converging 1.5x faster than the traditional histogram-based baseline in distributional RL tasks. This work enables the effective integration of DGMs into MDP applications, unlocking new avenues for advanced decision-making frameworks.

cs.LG↗

A Survey on Diffusion Models for Inverse Problems

Diffusion models have become increasingly popular for generative modeling due to their ability to generate high-quality samples. This has unlocked exciting new possibilities for solving inverse problems, especially in image restoration and reconstruction, by treating diffusion models as unsupervised priors. This survey provides a comprehensive overview of methods that utilize pre-trained diffusion models to solve inverse problems without requiring further training. We introduce taxonomies to categorize these methods based on both the problems they address and the techniques they employ. We analyze the connections between different approaches, offering insights into their practical implementation and highlighting important considerations. We further discuss specific challenges and potential solutions associated with using latent diffusion models for inverse problems. This work aims to be a valuable resource for those interested in learning about the intersection of diffusion models and inverse problems.

cs.LG↗

GenWarp: Single Image to Novel Views with Semantic-Preserving Generative Warping

Generating novel views from a single image remains a challenging task due to the complexity of 3D scenes and the limited diversity in the existing multi-view datasets to train a model on. Recent research combining large-scale text-to-image (T2I) models with monocular depth estimation (MDE) has shown promise in handling in-the-wild images. In these methods, an input view is geometrically warped to novel views with estimated depth maps, then the warped image is inpainted by T2I models. However, they struggle with noisy depth maps and loss of semantic details when warping an input view to novel viewpoints. In this paper, we propose a novel approach for single-shot novel view synthesis, a semantic-preserving generative warping framework that enables T2I generative models to learn where to warp and where to generate, through augmenting cross-view attention with self-attention. Our approach addresses the limitations of existing methods by conditioning the generative model on source view images and incorporating geometric warping signals. Qualitative and quantitative evaluations demonstrate that our model outperforms existing methods in both in-domain and out-of-domain scenarios. Project page is available at https://GenWarp-NVS.github.io/.

cs.CV↗

DisMix: Disentangling Mixtures of Musical Instruments for Source-level Pitch and Timbre Manipulation

Existing work on pitch and timbre disentanglement has been mostly focused on single-instrument music audio, excluding the cases where multiple instruments are presented. To fill the gap, we propose DisMix, a generative framework in which the pitch and timbre representations act as modular building blocks for constructing the melody and instrument of a source, and the collection of which forms a set of per-instrument latent representations underlying the observed mixture. By manipulating the representations, our model samples mixtures with novel combinations of pitch and timbre of the constituent instruments. We can jointly learn the disentangled pitch-timbre representations and a latent diffusion transformer that reconstructs the mixture conditioned on the set of source-level representations. We evaluate the model using both a simple dataset of isolated chords and a realistic four-part chorales in the style of J.S. Bach, identify the key components for the success of disentanglement, and demonstrate the application of mixture transformation based on source-level attribute manipulation.

cs.SD↗

The Sound Demixing Challenge 2023 $\unicode{x2013}$ Music Demixing Track

This paper summarizes the music demixing (MDX) track of the Sound Demixing Challenge (SDX'23). We provide a summary of the challenge setup and introduce the task of robust music source separation (MSS), i.e., training MSS models in the presence of errors in the training data. We propose a formalization of the errors that can occur in the design of a training dataset for MSS systems and introduce two new datasets that simulate such errors: SDXDB23_LabelNoise and SDXDB23_Bleeding. We describe the methods that achieved the highest scores in the competition. Moreover, we present a direct comparison with the previous edition of the challenge (the Music Demixing Challenge 2021): the best performing system achieved an improvement of over 1.6dB in signal-to-distortion ratio over the winner of the previous competition, when evaluated on MDXDB21. Besides relying on the signal-to-distortion ratio as objective metric, we also performed a listening test with renowned producers and musicians to study the perceptual quality of the systems and report here the results. Finally, we provide our insights into the organization of the competition and our prospects for future editions.

eess.AS↗

SAN: Inducing Metrizability of GAN with Discriminative Normalized Linear Layer

Generative adversarial networks (GANs) learn a target probability distribution by optimizing a generator and a discriminator with minimax objectives. This paper addresses the question of whether such optimization actually provides the generator with gradients that make its distribution close to the target distribution. We derive metrizable conditions, sufficient conditions for the discriminator to serve as the distance between the distributions by connecting the GAN formulation with the concept of sliced optimal transport. Furthermore, by leveraging these theoretical results, we propose a novel GAN training scheme, called slicing adversarial network (SAN). With only simple modifications, a broad class of existing GANs can be converted to SANs. Experiments on synthetic and image datasets support our theoretical results and the SAN's effectiveness as compared to usual GANs. Furthermore, we also apply SAN to StyleGAN-XL, which leads to state-of-the-art FID score amongst GANs for class conditional generation on ImageNet 256$\times$256. Our implementation is available on https://ytakida.github.io/san.

cs.LG↗