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Chieh-Yang Huang

Publications and source records attributed to Chieh-Yang Huang.

24 records · Page 2Linked to original sources

CODA-19: Using a Non-Expert Crowd to Annotate Research Aspects on 10,000+ Abstracts in the COVID-19 Open Research Dataset

This paper introduces CODA-19, a human-annotated dataset that codes the Background, Purpose, Method, Finding/Contribution, and Other sections of 10,966 English abstracts in the COVID-19 Open Research Dataset. CODA-19 was created by 248 crowd workers from Amazon Mechanical Turk within 10 days, and achieved labeling quality comparable to that of experts. Each abstract was annotated by nine different workers, and the final labels were acquired by majority vote. The inter-annotator agreement (Cohen's kappa) between the crowd and the biomedical expert (0.741) is comparable to inter-expert agreement (0.788). CODA-19's labels have an accuracy of 82.2% when compared to the biomedical expert's labels, while the accuracy between experts was 85.0%. Reliable human annotations help scientists access and integrate the rapidly accelerating coronavirus literature, and also serve as the battery of AI/NLP research, but obtaining expert annotations can be slow. We demonstrated that a non-expert crowd can be rapidly employed at scale to join the fight against COVID-19.

cs.CL↗

Heteroglossia: In-Situ Story Ideation with the Crowd

Ideation is essential for creative writing. Many authors struggle to come up with ideas throughout the writing process, yet modern writing tools fail to provide on-the-spot assistance for writers when they get stuck. This paper introduces Heteroglossia, an add-on for Google Docs that allows writers to elicit story ideas from the online crowd using their text editors. Writers can share snippets of their working drafts and ask the crowd to provide follow-up story ideas based on it. Heteroglossia employs a strategy called "role play", where each worker is assigned a fictional character in a story and asked to brainstorm plot ideas from that character's perspective. Our deployment with two experienced story writers shows that Heteroglossia is easy to use and can generate interesting ideas. Heteroglossia allows us to gain insight into how future technologies can be developed to support ideation in creative writing

cs.HC↗

From Receptive to Productive: Learning to Use Confusing Words through Automatically Selected Example Sentences

Knowing how to use words appropriately has been a key to improving language proficiency. Previous studies typically discuss how students learn receptively to select the correct candidate from a set of confusing words in the fill-in-the-blank task where specific context is given. In this paper, we go one step further, assisting students to learn to use confusing words appropriately in a productive task: sentence translation. We leverage the GiveMeExample system, which suggests example sentences for each confusing word, to achieve this goal. In this study, students learn to differentiate the confusing words by reading the example sentences, and then choose the appropriate word(s) to complete the sentence translation task. Results show students made substantial progress in terms of sentence structure. In addition, highly proficient students better managed to learn confusing words. In view of the influence of the first language on learners, we further propose an effective approach to improve the quality of the suggested sentences.

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Visual Story Post-Editing

We introduce the first dataset for human edits of machine-generated visual stories and explore how these collected edits may be used for the visual story post-editing task. The dataset, VIST-Edit, includes 14,905 human edited versions of 2,981 machine-generated visual stories. The stories were generated by two state-of-the-art visual storytelling models, each aligned to 5 human-edited versions. We establish baselines for the task, showing how a relatively small set of human edits can be leveraged to boost the performance of large visual storytelling models. We also discuss the weak correlation between automatic evaluation scores and human ratings, motivating the need for new automatic metrics.

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MoodSwipe: A Soft Keyboard that Suggests Messages Based on User-Specified Emotions

We present MoodSwipe, a soft keyboard that suggests text messages given the user-specified emotions utilizing the real dialog data. The aim of MoodSwipe is to create a convenient user interface to enjoy the technology of emotion classification and text suggestion, and at the same time to collect labeled data automatically for developing more advanced technologies. While users select the MoodSwipe keyboard, they can type as usual but sense the emotion conveyed by their text and receive suggestions for their message as a benefit. In MoodSwipe, the detected emotions serve as the medium for suggested texts, where viewing the latter is the incentive to correcting the former. We conduct several experiments to show the superiority of the emotion classification models trained on the dialog data, and further to verify good emotion cues are important context for text suggestion.

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Challenges in Providing Automatic Affective Feedback in Instant Messaging Applications

Instant messaging is one of the major channels of computer mediated communication. However, humans are known to be very limited in understanding others' emotions via text-based communication. Aiming on introducing emotion sensing technologies to instant messaging, we developed EmotionPush, a system that automatically detects the emotions of the messages end-users received on Facebook Messenger and provides colored cues on their smartphones accordingly. We conducted a deployment study with 20 participants during a time span of two weeks. In this paper, we revealed five challenges, along with examples, that we observed in our study based on both user's feedback and chat logs, including (i)the continuum of emotions, (ii)multi-user conversations, (iii)different dynamics between different users, (iv)misclassification of emotions and (v)unconventional content. We believe this discussion will benefit the future exploration of affective computing for instant messaging, and also shed light on research of conversational emotion sensing.

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