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Chih-Li Sung

Publications and source records attributed to Chih-Li Sung.

20 records · Page 2Linked to original sources

An efficient surrogate model for emulation and physics extraction of large eddy simulations

In the quest for advanced propulsion and power-generation systems, high-fidelity simulations are too computationally expensive to survey the desired design space, and a new design methodology is needed that combines engineering physics, computer simulations and statistical modeling. In this paper, we propose a new surrogate model that provides efficient prediction and uncertainty quantification of turbulent flows in swirl injectors with varying geometries, devices commonly used in many engineering applications. The novelty of the proposed method lies in the incorporation of known physical properties of the fluid flow as {simplifying assumptions} for the statistical model. In view of the massive simulation data at hand, which is on the order of hundreds of gigabytes, these assumptions allow for accurate flow predictions in around an hour of computation time. To contrast, existing flow emulators which forgo such simplications may require more computation time for training and prediction than is needed for conducting the simulation itself. Moreover, by accounting for coupling mechanisms between flow variables, the proposed model can jointly reduce prediction uncertainty and extract useful flow physics, which can then be used to guide further investigations.

stat.AP↗

Potentially Predictive Variance Reducing Subsample Locations in Local Gaussian Process Regression

Gaussian process models are commonly used as emulators for computer experiments. However, developing a Gaussian process emulator can be computationally prohibitive when the number of experimental samples is even moderately large. Local Gaussian process approximation (Gramacy and Apley, 2015) was proposed as an accurate and computationally feasible emulation alternative. However, constructing local sub-designs specific to predictions at a particular location of interest remains a substantial computational bottleneck to the technique. In this paper, two computationally efficient neighborhood search limiting techniques are proposed, a maximum distance method and a feature approximation method. Two examples demonstrate that the proposed methods indeed save substantial computation while retaining emulation accuracy.

stat.ME↗