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Chih-Yuan Chiu

Publications and source records attributed to Chih-Yuan Chiu.

At least 19 recordsLinked to original sources

PolyMerge: Compressing 3D Gaussian Splats with Polytope Coverings for Provably Safe Resource-Constrained Navigation

Obstacle avoidance is essential for safe navigation and motion planning. Recent radiance field reconstruction methods enable object detection and modeling with high fidelity, but remain too memory- and compute-intensive for on-board perception-based path planning. To address these limitations, we propose PolyMerge to convert a large, photorealistic 3D Gaussian Splatting (3DGS) model of a scene into a lightweight representation of convex polytopes whose union provably over-approximates all obstacles in the original 3DGS model. PolyMerge tunes the polytope count to trade off conservativeness and compute cost, and integrates with control barrier functions (CBFs) to plan collision-free paths. We showcase PolyMerge in simulation and hardware experiments on a Crazyflie drone, which uses PolyMerge to compute and follow safe trajectories in real time under severe onboard compute constraints, outperforming baselines in speed while guaranteeing safety. For our code and videos, visit https://athlon76.github.io/PolyMerge-website/.

cs.RO

Robustness of Incentive Mechanisms Against System Misspecification in Congestion Games

To steer the behavior of selfish, resource-sharing agents in a socio-technical system towards the direction of higher efficiency, the system designer requires accurate models of both agent behaviors and the underlying system infrastructure. For instance, traffic controllers often use road latency models to design tolls whose deployment can effectively mitigate traffic congestion. However, misspecifications of system parameters may restrict a system designer's ability to influence collective agent behavior toward efficient outcomes. In this work, we study the impact of system misspecifications on toll design for atomic congestion games. We prove that tolls designed under sufficiently minor system misspecifications, when deployed, do not introduce new Nash equilibria in atomic congestion games compared to tolls designed in the noise-free setting, implying a form of local robustness. We then upper bound the degree to which the worst-case equilibrium system performance could decrease when tolls designed under a given level of system misspecification are deployed. We validate our theoretical results via Monte-Carlo simulations as well as realizations of our worst-case guarantees.

cs.GT

Credit-Based vs. Discount-Based Congestion Pricing: A Comparison Study

Credit-based congestion pricing (CBCP) and discount-based congestion pricing (DBCP), which respectively allot travel credits and toll discounts to subsidize low-income users' access to tolled roads, have emerged as promising policies for alleviating the societal inequity concerns of congestion pricing. However, since real-world implementations of CBCP and DBCP are nascent, their relative merits remain unclear. In this work, we compare the efficacy of deploying CBCP and DBCP in reducing user costs and increasing toll revenues. We first formulate a non-atomic congestion game in which low-income users receive a travel credit or toll discount for accessing tolled lanes. We establish that, in our formulation, Nash equilibrium flows always exist and can be computed or well approximated via convex programming. Our main result establishes a set of practically relevant conditions under which DBCP provably outperforms CBCP in inducing equilibrium outcomes that minimize a given societal cost, which encodes user cost reduction and toll revenue maximization. Finally, we validate our theoretical contributions via a case study of the 101 Express Lanes Project, a CBCP program implemented in the San Francisco Bay Area.

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Over-Approximating Minimizer Sets of Constrained Convex Programs with Parametric Uncertainty via Reachability Analysis

We study the set of solutions to a parameterized, strongly convex optimization problem whose cost depends on uncertain, bounded parameters. We compute a certified outer approximation of the corresponding set of optimizers, using convergence properties of the projected gradient descent (PGD) algorithm for convex programs. Concretely, by treating the cost parameter as constant but unknown, we interpret the PGD iterates as an uncertain dynamical system and analyze its forward reachable sets. Since PGD converges exponentially to the unique optimizer for each fixed parameter, these reachable sets provide outer approximations of the optimizer set, with an explicit error bound that decays exponentially with the iteration count. We apply system-level synthesis (SLS) on the PGD dynamics to optimize the step-size sequence and obtain reachable-set over-approximations. Our method outperforms existing baselines in over-approximating, with low conservativeness, the minimizer sets of convex programs with uncertain costs and high-dimensional decision variables.

math.OC

Robustly Constrained Dynamic Games for Uncertain Nonlinear Dynamics

We propose a novel framework for robust dynamic games with nonlinear dynamics corrupted by state-dependent additive noise, and nonlinear agent-specific and shared constraints. Leveraging system-level synthesis (SLS), each agent designs a nominal trajectory and a causal affine error feedback law to minimize their own cost while ensuring that its own constraints and the shared constraints are satisfied, even under worst-case noise realizations. Building on these nonlinear safety certificates, we define the novel notion of a robustly constrained Nash equilibrium (RCNE). We then present an Iterative Best Response (IBR)-based algorithm that iteratively refines the optimal trajectory and controller for each agent until approximate convergence to the RCNE. We evaluated our method on simulations and hardware experiments involving large numbers of robots with high-dimensional nonlinear dynamics, as well as state-dependent dynamics noise. Across all experiment settings, our method generated trajectory rollouts which robustly avoid collisions, while a baseline game-theoretic algorithm for producing open-loop motion plans failed to generate trajectories that satisfy constraints.

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Distributionally Robust Tolls for Traffic Networks with Affine Latency Functions

In network congestion games, system operators often utilize latency models, estimated from real-world traffic flow and travel time data, to design monetary incentives which steer equilibrium user behaviors towards lowering system-wide latency. This work studies the impact of latency model uncertainty when designing incentives in non-atomic network congestion games. Our approach leverages distributionally robust optimization (DRO), which captures data-driven uncertainty in latency models by considering worst-case distribution shifts. We prove that, under mild and practically relevant assumptions, the distributionally robust tolling problem in single origin-destination, affine-latency congestion games can be solved via convex programming. Numerical simulations illustrate that tolls designed to be distributionally robust against unknown disturbances can outperform tolls designed using fixed, nominal disturbance models in minimizing system-wide latency.

eess.SY

Constraint Learning in Multi-Agent Dynamic Games from Demonstrations of Local Nash Interactions

We present an inverse dynamic game-based algorithm to learn parametric constraints from a given dataset of local Nash equilibrium interactions between multiple agents. Specifically, we introduce mixed-integer linear programs (MILP) encoding the Karush-Kuhn-Tucker (KKT) conditions of the interacting agents, which recover constraints consistent with the local Nash stationarity of the interaction demonstrations. We establish theoretical guarantees that our method learns inner approximations of the true safe and unsafe sets. We also use the interaction constraints recovered by our method to design motion plans that robustly satisfy the underlying constraints. Across simulations and hardware experiments, our methods accurately inferred constraints and designed safe interactive motion plans for various classes of constraints, both convex and non-convex, from interaction demonstrations of agents with nonlinear dynamics.

cs.LG

Language Conditioning Improves Accuracy of Aircraft Goal Prediction in Non-Towered Airspace

Autonomous aircraft must safely operate in non-towered airspace, where coordination relies on voice-based communication among human pilots. Safe operation requires an aircraft to predict the intent, and corresponding goal location, of other aircraft. This paper introduces a multimodal framework for aircraft goal prediction that integrates natural language understanding with spatial reasoning to improve autonomous decision-making in such environments. We leverage automatic speech recognition and large language models to transcribe and interpret pilot radio calls, identify aircraft, and extract discrete intent labels. These intent labels are fused with observed trajectories to condition a temporal convolutional network and Gaussian mixture model for probabilistic goal prediction. Our method significantly reduces goal prediction error compared to baselines that rely solely on motion history, demonstrating that language-conditioned prediction increases prediction accuracy. Experiments on a real-world dataset from a non-towered airport validate the approach and highlight its potential to enable socially aware, language-conditioned robotic motion planning.

cs.RO

Ask, Reason, Assist: Robot Collaboration via Natural Language and Temporal Logic

Increased robot deployment, such as in warehousing, has revealed a need for collaboration among heterogeneous robot teams to resolve unforeseen conflicts. To this end, we propose a peer-to-peer coordination protocol that enables robots to request and provide help without a central task allocator. The process begins when a robot detects a conflict and uses a Large Language Model (LLM) to decide whether external assistance is required. If so, it crafts and broadcasts a natural language (NL) help request. Potential helper robots reason over the request and respond with offers of assistance, including information about the effect on their ongoing tasks. Helper reasoning is implemented via an LLM grounded in Signal Temporal Logic (STL) using a Backus-Naur Form (BNF) grammar, ensuring syntactically valid NL-to-STL translations, which are then solved as a Mixed Integer Linear Program (MILP). Finally, the requester robot selects a helper by reasoning over the expected increase in system-level total task completion time. We evaluated our framework through experiments comparing different helper-selection strategies and found that considering multiple offers allows the requester to minimize added makespan. Our approach significantly outperforms heuristics such as selecting the nearest available candidate helper robot, and achieves performance comparable to a centralized "Oracle" baseline but without heavy information demands.

cs.RO

Learning Constraints from Stochastic Partially-Observed Closed-Loop Demonstrations

We present a method for learning unknown parametric constraints from locally-optimal input-output trajectory data. We assume the data is generated by rollouts of stochastic nonlinear dynamics, under a single state or output feedback law and initial condition but distinct noise realizations, to robustly satisfy underlying constraints despite worst-case noise outcomes. We encode the Karush-Kuhn-Tucker (KKT) conditions of this robust optimal feedback control problem within a feasibility problem to recover constraints consistent with the local optimality of the demonstrations. We prove that our constraint learning method (i) accurately recovers the demonstrator's policy, and (ii) conservatively estimates the set of policies that ensure constraint satisfaction despite worst-case noise realizations. Moreover, we perform sensitivity analysis, proving that when demonstrations are corrupted by transmission error, the inaccuracy in the learned feedback law scales linearly in the error magnitude. Empirically, our method accurately recovers unknown constraints from simulated noisy, closed-loop demonstrations generated using dynamics, both linear and nonlinear, (e.g., unicycle and quadrotor) and a range of feedback mechanisms.

eess.SY

Active Constraint Learning in High Dimensions from Demonstrations

We present an iterative active constraint learning (ACL) algorithm, within the learning from demonstrations (LfD) paradigm, which intelligently solicits informative demonstration trajectories for inferring an unknown constraint in the demonstrator's environment. Our approach iteratively trains a Gaussian process (GP) on the available demonstration dataset to represent the unknown constraints, uses the resulting GP posterior to query start/goal states, and generates informative demonstrations which are added to the dataset. Across simulation and hardware experiments using high-dimensional nonlinear dynamics and unknown nonlinear constraints, our method outperforms a baseline, random-sampling based method at accurately performing constraint inference from an iteratively generated set of sparse but informative demonstrations.

cs.RO

Approximately Optimal Toll Design for Efficiency and Equity in Arc-Based Traffic Assignment Models

Congestion pricing policies have emerged as promising traffic management tools to alleviate traffic congestion caused by travelers' selfish routing behaviors. The core principle behind deploying tolls is to impose monetary costs on frequently overcrowded routes, to incentivize self-interested travelers to select less easily congested routes. Recent literature has focused on toll design based on arc-based traffic assignment models (TAMs), which characterize commuters as traveling through a traffic network by successively selecting an outgoing arc from every intermediate node along their journey. However, existing tolling mechanisms predicated on arc-based TAMs often target the design of a single congestion-minimizing toll, ignoring crucial fairness considerations, such as the financial impact of high congestion fees on low-income travelers. To address these shortcomings, in this paper, we pose the dual considerations of efficiency and equity in traffic routing as bilevel optimization problems. Since such problems are in general computationally intractable to solve precisely, we construct a linear program approximation by introducing a polytope approximation for the set of all tolls that induce congestion-minimizing traffic flow patterns. Finally, we provide numerical results that validate our theoretical conclusions.

eess.SY

Seeing, Saying, Solving: An LLM-to-TL Framework for Cooperative Robots

Increased robot deployment, such as in warehousing, has revealed a need for seamless collaboration among heterogeneous robot teams to resolve unforeseen conflicts. To address this challenge, we propose a novel, decentralized framework for robots to request and provide help. The framework begins with robots detecting conflicts using a Vision Language Model (VLM), then reasoning over whether help is needed. If so, it crafts and broadcasts a natural language (NL) help request using a Large Language Model (LLM). Potential helper robots reason over the request and offer help (if able), along with information about impact to their current tasks. Helper reasoning is implemented via an LLM grounded in Signal Temporal Logic (STL) using a Backus-Naur Form (BNF) grammar to guarantee syntactically valid NL-to-STL translations, which are then solved as a Mixed Integer Linear Program (MILP). Finally, the requester robot chooses a helper by reasoning over impact on the overall system. We evaluate our system via experiments considering different strategies for choosing a helper, and find that a requester robot can minimize overall time impact on the system by considering multiple help offers versus simple heuristics (e.g., selecting the nearest robot to help).

cs.RO

To What Extent do Open-loop and Feedback Nash Equilibria Diverge in General-Sum Linear Quadratic Dynamic Games?

Dynamic games offer a versatile framework for modeling the evolving interactions of strategic agents, whose steady-state behavior can be captured by the Nash equilibria of the games. Nash equilibria are often computed in feedback, with policies depending on the state at each time, or in open-loop, with policies depending only on the initial state. Empirically, open-loop Nash equilibria (OLNE) could be more efficient to compute, while feedback Nash equilibria (FBNE) often encode more complex interactions. However, it remains unclear exactly which dynamic games yield FBNE and OLNE that differ significantly and which do not. To address this problem, we present a principled comparison study of OLNE and FBNE in linear quadratic (LQ) dynamic games. Specifically, we prove that the OLNE strategies of an LQ dynamic game can be synthesized by solving the coupled Riccati equations of an auxiliary LQ game with perturbed costs. The construction of the auxiliary game allows us to establish conditions under which OLNE and FBNE coincide and derive an upper bound on the deviation between FBNE and OLNE of an LQ game.

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Scenario-Game ADMM: A Parallelized Scenario-Based Solver for Stochastic Noncooperative Games

Decision-making in multi-player games can be extremely challenging, particularly under uncertainty. In this work, we propose a new sample-based approximation to a class of stochastic, general-sum, pure Nash games, where each player has an expected-value objective and a set of chance constraints. This new approximation scheme inherits the accuracy of objective approximation from the established sample average approximation (SAA) method and enjoys a feasibility guarantee derived from the scenario optimization literature. We characterize the sample complexity of this new game-theoretic approximation scheme, and observe that high accuracy usually requires a large number of samples, which results in a large number of sampled constraints. To accommodate this, we decompose the approximated game into a set of smaller games with few constraints for each sampled scenario, and propose a decentralized, consensus-based ADMM algorithm to efficiently compute a generalized Nash equilibrium (GNE) of the approximated game. We prove the convergence of our algorithm to a GNE and empirically demonstrate superior performance relative to a recent baseline algorithm based on ADMM and interior point method.

eess.SY

Parameter Estimation in Optimal Tolling for Traffic Networks Under the Markovian Traffic Equilibrium

Tolling, or congestion pricing, has emerged as an effective tool for preventing gridlock in traffic systems. However, tolls are currently mostly designed on route-based traffic assignment models (TAM), which may be unrealistic and computationally expensive. Existing approaches also impractically assume that the central tolling authority can access latency function parameters that characterize the time required to traverse each network arc (edge), as well as the entropy parameter $β$ that characterizes commuters' stochastic arc-selection decisions on the network. To address these issues, this work formulates an online learning algorithm that simultaneously refines estimates of linear arc latency functions and entropy parameters in an arc-based TAM, while implementing tolls on each arc to induce equilibrium flows that minimize overall congestion on the network. We prove that our algorithm incurs regret upper bounded by $O(\sqrt{T} \ln(T) |\arcsMod| \max\{|\nodesMod| \ln(|\arcsMod|/|\nodesMod|), B \})$, where $T$ denotes the total iteration count, $|\arcsMod|$ and $|\nodesMod|$ denote the total number of arcs and nodes in the network, respectively, and $B$ describes the number of arcs required to construct an estimate of $β$ (usually $\ll |I|$). Finally, we present numerical results on simulated traffic networks that validate our theoretical contributions.

eess.SY

Credit vs. Discount-Based Congestion Pricing: A Comparison Study

Congestion pricing offers a promising traffic management policy for regulating congestion, but has also been criticized for placing outsized financial burdens on low-income users. Credit-based congestion pricing (CBCP) and discount-based congestion pricing (DBCP) policies, which respectively provide travel credits and toll discounts to subsidize low-income users' access to tolled roads, are promising mechanisms for reducing traffic congestion without worsening societal inequities. However, the optimal design and relative merits of CBCP and DBCP policies remain poorly understood. This work studies the effects of deploying CBCP and DBCP policies to route users on multi-lane highway networks with tolled express lanes. We formulate a non-atomic routing game in which a subset of eligible users is granted toll relief via a fixed budget or toll discount, while all other users must pay out-of-pocket. We prove that Nash equilibrium traffic flow patterns exist under any CBCP or DBCP policy. Under the assumption that eligible users have time-invariant values of time (VoTs), we provide a convex program to efficiently compute these equilibria. For single-edge networks, we identify conditions under which DBCP policies outperform CBCP policies, in the sense of improving eligible users' express lane access, an equity objective often neglected in existing congestion pricing schemes. We identify user and network-dependent parameters whose values play a key role in determining whether DBCP or CBCP policies are more effective at expanding eligible users' express lane access. Finally, we present empirical results from a CBCP pilot study of the San Mateo 101 Express Lane Project in California. Our empirical results corroborate our theoretical analysis of the impact of deploying credit-based and discount-based policies.

eess.SY

Arc-based Traffic Assignment: Equilibrium Characterization and Learning

Arc-based traffic assignment models (TAMs) are a popular framework for modeling traffic network congestion generated by self-interested travelers who sequentially select arcs based on their perceived latency on the network. However, existing arc-based TAMs either assign travelers to cyclic paths, or do not extend to networks with bi-directional arcs (or edges) between nodes. To overcome these difficulties, we propose a new modeling framework for stochastic arc-based TAMs. Given a traffic network with bidirectional arcs, we replicate its arcs and nodes to construct a directed acyclic graph (DAG), which we call the Condensed DAG (CoDAG) representation. Self-interested travelers sequentially select arcs on the CoDAG representation to reach their destination. We show that the associated equilibrium flow, which we call the Condensed DAG equilibrium, exists, is unique, and can be characterized as a strictly convex optimization problem. Moreover, we propose a discrete-time dynamical system that captures a natural adaptation rule employed by self-interested travelers to learn about the emergent congestion on the network. We show that the arc flows generated by this adaptation rule converges to a neighborhood of Condensed DAG equilibrium. To our knowledge, our work is the first to study learning and adaptation in an arc-based TAM. Finally, we present numerical results that corroborate our theoretical results.

eess.SY