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Chirag Raman

Publications and source records attributed to Chirag Raman.

At least 19 recordsLinked to original sources

COSI-Lab: Conference Living Lab for Modeling Multi-Perspective Multimodal Social Intention

COSI-Lab presents a multimodal, multi-sensor dataset of an interdisciplinary scientific workshop containing 32 academics at an international conference. It captures ecologically valid social interactions in a weakly scripted setting consisting of two 30-minute mingling sessions with real professional and social consequences for the participants involved. We argue that future intelligent systems could be better equipped to handle subjective perceptions by modeling their multiplicity not as label noise but as a explainable perspective-driven reasoning process. We focus on the Apparent Intent Inference (AII) problem as determined by ex-situ observers and conceptualize intentions to be independent of manifest future outcomes. We contribute 1. a novel annotation process for AII that accounts for a perceiver's own interpretative tendencies, 2. quantitative and qualitative analyses of intent narratives with respect to diversity, grounding, and plausibility; 3. benchmark tasks for AII and surrounding relevant contextual factors such as social involvement; 4. speech quality audio for all participants as well as privacy preserving multi-modal data, enabling lexical and nonverbal behavior analysis; and 5. coupling of self-reported goals of each participant (30 minute to 3 hour) with annotated AII (seconds).

cs.HC

A Synchronized Audio-Visual Multi-View Capture System

Multi-view capture systems have been an important tool in research for recording human motion under controlling conditions. Most existing systems are specified around video streams and provide little or no support for audio acquisition and rigorous audio-video alignment, despite both being essential for studying conversational interaction where timing at the level of turn-taking, overlap, and prosody matters. In this technical report, we describe an audio-visual multi-view capture system that addresses this gap by treating synchronized audio and synchronized video as first-class signals. The system combines a multi-camera pipeline with multi-channel microphone recording under a unified timing architecture and provides a practical workflow for calibration, acquisition, and quality control that supports repeatable recordings at scale. We quantify synchronization performance in deployment and show that the resulting recordings are temporally consistent enough to support fine-grained analysis and data-driven modeling of conversation behavior.

cs.CV

Controlled Face Manipulation and Synthesis for Data Augmentation

Deep learning vision models excel with abundant supervision, but many applications face label scarcity and class imbalance. Controllable image editing can augment scarce labeled data, yet edits often introduce artifacts and entangle non-target attributes. We study this in facial expression analysis, targeting Action Unit (AU) manipulation where annotation is costly and AU co-activation drives entanglement. We present a facial manipulation method that operates in the semantic latent space of a pre-trained face generator (Diffusion Autoencoder). Using lightweight linear models, we reduce entanglement of semantic features via (i) dependency-aware conditioning that accounts for AU co-activation, and (ii) orthogonal projection that removes nuisance attribute directions (e.g., glasses), together with an expression neutralization step to enable absolute AU edit. We use these edits to balance AU occurrence by editing labeled faces and to diversify identities/demographics via controlled synthesis. Augmenting AU detector training with the generated data improves accuracy and yields more disentangled predictions with fewer co-activation shortcuts, outperforming alternative data-efficient training strategies and suggesting improvements similar to what would require substantially more labeled data in our learning-curve analysis. Compared to prior methods, our edits are stronger, produce fewer artifacts, and preserve identity better.

cs.CV

MindForge: Empowering Embodied Agents with Theory of Mind for Lifelong Cultural Learning

Embodied agents powered by large language models (LLMs), such as Voyager, promise open-ended competence in worlds such as Minecraft. However, when powered by open-weight LLMs they still falter on elementary tasks after domain-specific fine-tuning. We propose MindForge, a generative-agent framework for cultural lifelong learning through explicit perspective taking. We introduce three key innovations: (1) a structured theory of mind representation linking percepts, beliefs, desires, and actions; (2) natural inter-agent communication; and (3) a multi-component memory system. Following the cultural learning framework, we test MindForge in both instructive and collaborative settings within Minecraft. In an instructive setting with GPT-4, MindForge agents powered by open-weight LLMs significantly outperform their Voyager counterparts in basic tasks yielding $3\times$ more tech-tree milestones and collecting $2.3\times$ more unique items than the Voyager baseline. Furthermore, in fully \textit{collaborative} settings, we find that the performance of two underachieving agents improves with more communication rounds, echoing the Condorcet Jury Theorem. MindForge agents demonstrate sophisticated behaviors, including expert-novice knowledge transfer, collaborative problem solving, and adaptation to out-of-distribution tasks through accumulated cultural experiences.

cs.AI

Multimodal Quantitative Measures for Multiparty Behaviour Evaluation

Digital humans are emerging as autonomous agents in multiparty interactions, yet existing evaluation metrics largely ignore contextual coordination dynamics. We introduce a unified, intervention-driven framework for objective assessment of multiparty social behaviour in skeletal motion data, spanning three complementary dimensions: (1) synchrony via Cross-Recurrence Quantification Analysis, (2) temporal alignment via Multiscale Empirical Mode Decompositionbased Beat Consistency, and (3) structural similarity via Soft Dynamic Time Warping. We validate metric sensitivity through three theory-driven perturbations -- gesture kinematic dampening, uniform speech-gesture delays, and prosodic pitch-variance reduction-applied to $\approx 145$ 30-second thin slices of group interactions from the DnD dataset. Mixed-effects analyses reveal predictable, joint-independent shifts: dampening increases CRQA determinism and reduces beat consistency, delays weaken cross-participant coupling, and pitch flattening elevates F0 Soft-DTW costs. A complementary perception study ($N=27$) compares judgments of full-video and skeleton-only renderings to quantify representation effects. Our three measures deliver orthogonal insights into spatial structure, timing alignment, and behavioural variability. Thereby forming a robust toolkit for evaluating and refining socially intelligent agents. Code available on \href{https://github.com/tapri-lab/gig-interveners}{GitHub}.

cs.HC

Indeterminacy in Affective Computing: Considering Meaning and Context in Data Collection Practices

Automatic Affect Prediction (AAP) uses computational analysis of input data such as text, speech, images, and physiological signals to predict various affective phenomena (e.g., emotions or moods). These models are typically constructed using supervised machine-learning algorithms, which rely heavily on labeled training datasets. In this position paper, we posit that all AAP training data are derived from human Affective Interpretation Processes, resulting in a form of Affective Meaning. Research on human affect indicates a form of complexity that is fundamental to such meaning: it can possess what we refer to here broadly as Qualities of Indeterminacy (QIs) - encompassing Subjectivity (meaning depends on who is interpreting), Uncertainty (lack of confidence regarding meanings' correctness), Ambiguity (meaning contains mutually exclusive concepts) and Vagueness (meaning is situated at different levels in a nested hierarchy). Failing to appropriately consider QIs leads to results incapable of meaningful and reliable predictions. Based on this premise, we argue that a crucial step in adequately addressing indeterminacy in AAP is the development of data collection practices for modeling corpora that involve the systematic consideration of 1) a relevant set of QIs and 2) context for the associated interpretation processes. To this end, we are 1) outlining a conceptual model of AIPs and the QIs associated with the meaning these produce and a conceptual structure of relevant context, supporting understanding of its role. Finally, we use our framework for 2) discussing examples of context-sensitivity-related challenges for addressing QIs in data collection setups. We believe our efforts can stimulate a structured discussion of both the role of aspects of indeterminacy and context in research on AAP, informing the development of better practices for data collection and analysis.

cs.AI

Social Processes: Probabilistic Meta-learning for Adaptive Multiparty Interaction Forecasting

Adaptively forecasting human behavior in social settings is an important step toward achieving Artificial General Intelligence. Most existing research in social forecasting has focused either on unfocused interactions, such as pedestrian trajectory prediction, or on monadic and dyadic behavior forecasting. In contrast, social psychology emphasizes the importance of group interactions for understanding complex social dynamics. This creates a gap that we address in this paper: forecasting social interactions at the group (conversation) level. Additionally, it is important for a forecasting model to be able to adapt to groups unseen at train time, as even the same individual behaves differently across different groups. This highlights the need for a forecasting model to explicitly account for each group's unique dynamics. To achieve this, we adopt a meta-learning approach to human behavior forecasting, treating every group as a separate meta-learning task. As a result, our method conditions its predictions on the specific behaviors within the group, leading to generalization to unseen groups. Specifically, we introduce Social Process (SP) models, which predict a distribution over future multimodal cues jointly for all group members based on their preceding low-level multimodal cues, while incorporating other past sequences of the same group's interactions. In this work we also analyze the generalization capabilities of SP models in both their outputs and latent spaces through the use of realistic synthetic datasets.

cs.LG

How Private is Low-Frequency Speech Audio in the Wild? An Analysis of Verbal Intelligibility by Humans and Machines

Low-frequency audio has been proposed as a promising privacy-preserving modality to study social dynamics in real-world settings. To this end, researchers have developed wearable devices that can record audio at frequencies as low as 1250 Hz to mitigate the automatic extraction of the verbal content of speech that may contain private details. This paper investigates the validity of this hypothesis, examining the degree to which low-frequency speech ensures verbal privacy. It includes simulating a potential privacy attack in various noise environments. Further, it explores the trade-off between the performance of voice activity detection, which is fundamental for understanding social behavior, and privacy-preservation. The evaluation incorporates subjective human intelligibility and automatic speech recognition performance, comprehensively analyzing the delicate balance between effective social behavior analysis and preserving verbal privacy.

cs.SD

A Comparative Study of Garment Draping Techniques

We present a comparison review that evaluates popular techniques for garment draping for 3D fashion design, virtual try-ons, and animations. A comparative study is performed between various methods for garment draping of clothing over the human body. These include numerous models, such as physics and machine learning based techniques, collision handling, and more. Performance evaluations and trade-offs are discussed to ensure informed decision-making when choosing the most appropriate approach. These methods aim to accurately represent deformations and fine wrinkles of digital garments, considering the factors of data requirements, and efficiency, to produce realistic results. The research can be insightful to researchers, designers, and developers in visualizing dynamic multi-layered 3D clothing.

cs.GR

REWIND Dataset: Privacy-preserving Speaking Status Segmentation from Multimodal Body Movement Signals in the Wild

Recognizing speaking in humans is a central task towards understanding social interactions. Ideally, speaking would be detected from individual voice recordings, as done previously for meeting scenarios. However, individual voice recordings are hard to obtain in the wild, especially in crowded mingling scenarios due to cost, logistics, and privacy concerns. As an alternative, machine learning models trained on video and wearable sensor data make it possible to recognize speech by detecting its related gestures in an unobtrusive, privacy-preserving way. These models themselves should ideally be trained using labels obtained from the speech signal. However, existing mingling datasets do not contain high quality audio recordings. Instead, speaking status annotations have often been inferred by human annotators from video, without validation of this approach against audio-based ground truth. In this paper we revisit no-audio speaking status estimation by presenting the first publicly available multimodal dataset with high-quality individual speech recordings of 33 subjects in a professional networking event. We present three baselines for no-audio speaking status segmentation: a) from video, b) from body acceleration (chest-worn accelerometer), c) from body pose tracks. In all cases we predict a 20Hz binary speaking status signal extracted from the audio, a time resolution not available in previous datasets. In addition to providing the signals and ground truth necessary to evaluate a wide range of speaking status detection methods, the availability of audio in REWIND makes it suitable for cross-modality studies not feasible with previous mingling datasets. Finally, our flexible data consent setup creates new challenges for multimodal systems under missing modalities.

cs.CV

Ensemble Learning to Assess Dynamics of Affective Experience Ratings and Physiological Change

The congruence between affective experiences and physiological changes has been a debated topic for centuries. Recent technological advances in measurement and data analysis provide hope to solve this epic challenge. Open science and open data practices, together with data analysis challenges open to the academic community, are also promising tools for solving this problem. In this entry to the Emotion Physiology and Experience Collaboration (EPiC) challenge, we propose a data analysis solution that combines theoretical assumptions with data-driven methodologies. We used feature engineering and ensemble selection. Each predictor was trained on subsets of the training data that would maximize the information available for training. Late fusion was used with an averaging step. We chose to average considering a ``wisdom of crowds'' strategy. This strategy yielded an overall RMSE of 1.19 in the test set. Future work should carefully explore if our assumptions are correct and the potential of weighted fusion.

cs.LG

Mesh-Tension Driven Expression-Based Wrinkles for Synthetic Faces

Recent advances in synthesizing realistic faces have shown that synthetic training data can replace real data for various face-related computer vision tasks. A question arises: how important is realism? Is the pursuit of photorealism excessive? In this work, we show otherwise. We boost the realism of our synthetic faces by introducing dynamic skin wrinkles in response to facial expressions and observe significant performance improvements in downstream computer vision tasks. Previous approaches for producing such wrinkles either required prohibitive artist effort to scale across identities and expressions or were not capable of reconstructing high-frequency skin details with sufficient fidelity. Our key contribution is an approach that produces realistic wrinkles across a large and diverse population of digital humans. Concretely, we formalize the concept of mesh-tension and use it to aggregate possible wrinkles from high-quality expression scans into albedo and displacement texture maps. At synthesis, we use these maps to produce wrinkles even for expressions not represented in the source scans. Additionally, to provide a more nuanced indicator of model performance under deformations resulting from compressed expressions, we introduce the 300W-winks evaluation subset and the Pexels dataset of closed eyes and winks.

cs.CV

ConfLab: A Data Collection Concept, Dataset, and Benchmark for Machine Analysis of Free-Standing Social Interactions in the Wild

Recording the dynamics of unscripted human interactions in the wild is challenging due to the delicate trade-offs between several factors: participant privacy, ecological validity, data fidelity, and logistical overheads. To address these, following a 'datasets for the community by the community' ethos, we propose the Conference Living Lab (ConfLab): a new concept for multimodal multisensor data collection of in-the-wild free-standing social conversations. For the first instantiation of ConfLab described here, we organized a real-life professional networking event at a major international conference. Involving 48 conference attendees, the dataset captures a diverse mix of status, acquaintance, and networking motivations. Our capture setup improves upon the data fidelity of prior in-the-wild datasets while retaining privacy sensitivity: 8 videos (1920x1080, 60 fps) from a non-invasive overhead view, and custom wearable sensors with onboard recording of body motion (full 9-axis IMU), privacy-preserving low-frequency audio (1250 Hz), and Bluetooth-based proximity. Additionally, we developed custom solutions for distributed hardware synchronization at acquisition and time-efficient continuous annotation of body keypoints and actions at high sampling rates. Our benchmarks showcase some of the open research tasks related to in-the-wild privacy-preserving social data analysis: keypoints detection from overhead camera views, skeleton-based no-audio speaker detection, and F-formation detection.

cs.MM

Social Processes: Self-Supervised Meta-Learning over Conversational Groups for Forecasting Nonverbal Social Cues

Free-standing social conversations constitute a yet underexplored setting for human behavior forecasting. While the task of predicting pedestrian trajectories has received much recent attention, an intrinsic difference between these settings is how groups form and disband. Evidence from social psychology suggests that group members in a conversation explicitly self-organize to sustain the interaction by adapting to one another's behaviors. Crucially, the same individual is unlikely to adapt similarly across different groups; contextual factors such as perceived relationships, attraction, rapport, etc., influence the entire spectrum of participants' behaviors. A question arises: how can we jointly forecast the mutually dependent futures of conversation partners by modeling the dynamics unique to every group? In this paper, we propose the Social Process (SP) models, taking a novel meta-learning and stochastic perspective of group dynamics. Training group-specific forecasting models hinders generalization to unseen groups and is challenging given limited conversation data. In contrast, our SP models treat interaction sequences from a single group as a meta-dataset: we condition forecasts for a sequence from a given group on other observed-future sequence pairs from the same group. In this way, an SP model learns to adapt its forecasts to the unique dynamics of the interacting partners, generalizing to unseen groups in a data-efficient manner. Additionally, we first rethink the task formulation itself, motivating task requirements from social science literature that prior formulations have overlooked. For our formulation of Social Cue Forecasting, we evaluate the empirical performance of our SP models against both non-meta-learning and meta-learning approaches with similar assumptions. The SP models yield improved performance on synthetic and real-world behavior datasets.

cs.LG

3D face reconstruction with dense landmarks

Landmarks often play a key role in face analysis, but many aspects of identity or expression cannot be represented by sparse landmarks alone. Thus, in order to reconstruct faces more accurately, landmarks are often combined with additional signals like depth images or techniques like differentiable rendering. Can we keep things simple by just using more landmarks? In answer, we present the first method that accurately predicts 10x as many landmarks as usual, covering the whole head, including the eyes and teeth. This is accomplished using synthetic training data, which guarantees perfect landmark annotations. By fitting a morphable model to these dense landmarks, we achieve state-of-the-art results for monocular 3D face reconstruction in the wild. We show that dense landmarks are an ideal signal for integrating face shape information across frames by demonstrating accurate and expressive facial performance capture in both monocular and multi-view scenarios. This approach is also highly efficient: we can predict dense landmarks and fit our 3D face model at over 150FPS on a single CPU thread. Please see our website: https://microsoft.github.io/DenseLandmarks/.

cs.CV

Perceived Conversation Quality in Spontaneous Interactions

The quality of daily spontaneous conversations is of importance towards both our well-being as well as the development of interactive social agents. Prior research directly studying the quality of social conversations has operationalized it in narrow terms, associating greater quality to less small talk. Other works taking a broader perspective of interaction experience have indirectly studied quality through one of the several overlapping constructs such as rapport or engagement, in isolation. In this work we bridge this gap by proposing a holistic conceptualization of conversation quality, building upon the collaborative attributes of cooperative conversation floors. Taking a multilevel perspective of conversation, we develop and validate two instruments for perceived conversation quality (PCQ) at the individual and group levels. Specifically, we motivate capturing external raters' gestalt impressions of participant experiences from thin slices of behavior, and collect annotations of PCQ on the publicly available MatchNMingle dataset of in-the-wild mingling conversations. Finally, we present an analysis of behavioral features that are predictive of PCQ. We find that for the conversations in MatchNMingle, raters tend to associate smaller group sizes, equitable speaking turns with fewer interruptions, and time taken for synchronous bodily coordination with higher PCQ.

cs.HC

Why Did This Model Forecast This Future? Closed-Form Temporal Saliency Towards Causal Explanations of Probabilistic Forecasts

Forecasting tasks surrounding the dynamics of low-level human behavior are of significance to multiple research domains. In such settings, methods for explaining specific forecasts can enable domain experts to gain insights into the predictive relationships between behaviors. In this work, we introduce and address the following question: given a probabilistic forecasting model how can we identify observed windows that the model considers salient when making its forecasts? We build upon a general definition of information-theoretic saliency grounded in human perception and extend it to forecasting settings by leveraging a crucial attribute of the domain: a single observation can result in multiple valid futures. We propose to express the saliency of an observed window in terms of the differential entropy of the resulting predicted future distribution. In contrast to existing methods that either require explicit training of the saliency mechanism or access to the internal states of the forecasting model, we obtain a closed-form solution for the saliency map for commonly used density functions in probabilistic forecasting. We empirically demonstrate how our framework can recover salient observed windows from head pose features for the sample task of speaking-turn forecasting using a synthesized conversation dataset.

cs.LG

Towards a Real-time Measure of the Perception of Anthropomorphism in Human-robot Interaction

How human-like do conversational robots need to look to enable long-term human-robot conversation? One essential aspect of long-term interaction is a human's ability to adapt to the varying degrees of a conversational partner's engagement and emotions. Prosodically, this can be achieved through (dis)entrainment. While speech-synthesis has been a limiting factor for many years, restrictions in this regard are increasingly mitigated. These advancements now emphasise the importance of studying the effect of robot embodiment on human entrainment. In this study, we conducted a between-subjects online human-robot interaction experiment in an educational use-case scenario where a tutor was either embodied through a human or a robot face. 43 English-speaking participants took part in the study for whom we analysed the degree of acoustic-prosodic entrainment to the human or robot face, respectively. We found that the degree of subjective and objective perception of anthropomorphism positively correlates with acoustic-prosodic entrainment.

cs.HC