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Chong-Wah Ngo

Publications and source records attributed to Chong-Wah Ngo.

At least 55 records · Page 3Linked to original sources

Interactive Video Corpus Moment Retrieval using Reinforcement Learning

Known-item video search is effective with human-in-the-loop to interactively investigate the search result and refine the initial query. Nevertheless, when the first few pages of results are swamped with visually similar items, or the search target is hidden deep in the ranked list, finding the know-item target usually requires a long duration of browsing and result inspection. This paper tackles the problem by reinforcement learning, aiming to reach a search target within a few rounds of interaction by long-term learning from user feedbacks. Specifically, the system interactively plans for navigation path based on feedback and recommends a potential target that maximizes the long-term reward for user comment. We conduct experiments for the challenging task of video corpus moment retrieval (VCMR) to localize moments from a large video corpus. The experimental results on TVR and DiDeMo datasets verify that our proposed work is effective in retrieving the moments that are hidden deep inside the ranked lists of CONQUER and HERO, which are the state-of-the-art auto-search engines for VCMR.

cs.CV↗

An Efficient COarse-to-fiNE Alignment Framework @ Ego4D Natural Language Queries Challenge 2022

This technical report describes the CONE approach for Ego4D Natural Language Queries (NLQ) Challenge in ECCV 2022. We leverage our model CONE, an efficient window-centric COarse-to-fiNE alignment framework. Specifically, CONE dynamically slices the long video into candidate windows via a sliding window approach. Centering at windows, CONE (1) learns the inter-window (coarse-grained) semantic variance through contrastive learning and speeds up inference by pre-filtering the candidate windows relevant to the NL query, and (2) conducts intra-window (fine-grained) candidate moments ranking utilizing the powerful multi-modal alignment ability of the contrastive vision-text pre-trained model EgoVLP. On the blind test set, CONE achieves 15.26 and 9.24 for R1@IoU=0.3 and R1@IoU=0.5, respectively.

cs.CV↗

Dynamic Temporal Filtering in Video Models

Video temporal dynamics is conventionally modeled with 3D spatial-temporal kernel or its factorized version comprised of 2D spatial kernel and 1D temporal kernel. The modeling power, nevertheless, is limited by the fixed window size and static weights of a kernel along the temporal dimension. The pre-determined kernel size severely limits the temporal receptive fields and the fixed weights treat each spatial location across frames equally, resulting in sub-optimal solution for long-range temporal modeling in natural scenes. In this paper, we present a new recipe of temporal feature learning, namely Dynamic Temporal Filter (DTF), that novelly performs spatial-aware temporal modeling in frequency domain with large temporal receptive field. Specifically, DTF dynamically learns a specialized frequency filter for every spatial location to model its long-range temporal dynamics. Meanwhile, the temporal feature of each spatial location is also transformed into frequency feature spectrum via 1D Fast Fourier Transform (FFT). The spectrum is modulated by the learnt frequency filter, and then transformed back to temporal domain with inverse FFT. In addition, to facilitate the learning of frequency filter in DTF, we perform frame-wise aggregation to enhance the primary temporal feature with its temporal neighbors by inter-frame correlation. It is feasible to plug DTF block into ConvNets and Transformer, yielding DTF-Net and DTF-Transformer. Extensive experiments conducted on three datasets demonstrate the superiority of our proposals. More remarkably, DTF-Transformer achieves an accuracy of 83.5% on Kinetics-400 dataset. Source code is available at \url{https://github.com/FuchenUSTC/DTF}.

cs.CV↗

Long-term Leap Attention, Short-term Periodic Shift for Video Classification

Video transformer naturally incurs a heavier computation burden than a static vision transformer, as the former processes $T$ times longer sequence than the latter under the current attention of quadratic complexity $(T^2N^2)$. The existing works treat the temporal axis as a simple extension of spatial axes, focusing on shortening the spatio-temporal sequence by either generic pooling or local windowing without utilizing temporal redundancy. However, videos naturally contain redundant information between neighboring frames; thereby, we could potentially suppress attention on visually similar frames in a dilated manner. Based on this hypothesis, we propose the LAPS, a long-term ``\textbf{\textit{Leap Attention}}'' (LA), short-term ``\textbf{\textit{Periodic Shift}}'' (\textit{P}-Shift) module for video transformers, with $(2TN^2)$ complexity. Specifically, the ``LA'' groups long-term frames into pairs, then refactors each discrete pair via attention. The ``\textit{P}-Shift'' exchanges features between temporal neighbors to confront the loss of short-term dynamics. By replacing a vanilla 2D attention with the LAPS, we could adapt a static transformer into a video one, with zero extra parameters and neglectable computation overhead ($\sim$2.6\%). Experiments on the standard Kinetics-400 benchmark demonstrate that our LAPS transformer could achieve competitive performances in terms of accuracy, FLOPs, and Params among CNN and transformer SOTAs. We open-source our project in \sloppy \href{https://github.com/VideoNetworks/LAPS-transformer}{\textit{\color{magenta}{https://github.com/VideoNetworks/LAPS-transformer}}} .

cs.CV↗

Wave-ViT: Unifying Wavelet and Transformers for Visual Representation Learning

Multi-scale Vision Transformer (ViT) has emerged as a powerful backbone for computer vision tasks, while the self-attention computation in Transformer scales quadratically w.r.t. the input patch number. Thus, existing solutions commonly employ down-sampling operations (e.g., average pooling) over keys/values to dramatically reduce the computational cost. In this work, we argue that such over-aggressive down-sampling design is not invertible and inevitably causes information dropping especially for high-frequency components in objects (e.g., texture details). Motivated by the wavelet theory, we construct a new Wavelet Vision Transformer (\textbf{Wave-ViT}) that formulates the invertible down-sampling with wavelet transforms and self-attention learning in a unified way. This proposal enables self-attention learning with lossless down-sampling over keys/values, facilitating the pursuing of a better efficiency-vs-accuracy trade-off. Furthermore, inverse wavelet transforms are leveraged to strengthen self-attention outputs by aggregating local contexts with enlarged receptive field. We validate the superiority of Wave-ViT through extensive experiments over multiple vision tasks (e.g., image recognition, object detection and instance segmentation). Its performances surpass state-of-the-art ViT backbones with comparable FLOPs. Source code is available at \url{https://github.com/YehLi/ImageNetModel}.

cs.CV↗

MLP-3D: A MLP-like 3D Architecture with Grouped Time Mixing

Convolutional Neural Networks (CNNs) have been regarded as the go-to models for visual recognition. More recently, convolution-free networks, based on multi-head self-attention (MSA) or multi-layer perceptrons (MLPs), become more and more popular. Nevertheless, it is not trivial when utilizing these newly-minted networks for video recognition due to the large variations and complexities in video data. In this paper, we present MLP-3D networks, a novel MLP-like 3D architecture for video recognition. Specifically, the architecture consists of MLP-3D blocks, where each block contains one MLP applied across tokens (i.e., token-mixing MLP) and one MLP applied independently to each token (i.e., channel MLP). By deriving the novel grouped time mixing (GTM) operations, we equip the basic token-mixing MLP with the ability of temporal modeling. GTM divides the input tokens into several temporal groups and linearly maps the tokens in each group with the shared projection matrix. Furthermore, we devise several variants of GTM with different grouping strategies, and compose each variant in different blocks of MLP-3D network by greedy architecture search. Without the dependence on convolutions or attention mechanisms, our MLP-3D networks achieves 68.5\%/81.4\% top-1 accuracy on Something-Something V2 and Kinetics-400 datasets, respectively. Despite with fewer computations, the results are comparable to state-of-the-art widely-used 3D CNNs and video transformers. Source code is available at https://github.com/ZhaofanQiu/MLP-3D.

cs.CV↗

Cross-lingual Adaptation for Recipe Retrieval with Mixup

Cross-modal recipe retrieval has attracted research attention in recent years, thanks to the availability of large-scale paired data for training. Nevertheless, obtaining adequate recipe-image pairs covering the majority of cuisines for supervised learning is difficult if not impossible. By transferring knowledge learnt from a data-rich cuisine to a data-scarce cuisine, domain adaptation sheds light on this practical problem. Nevertheless, existing works assume recipes in source and target domains are mostly originated from the same cuisine and written in the same language. This paper studies unsupervised domain adaptation for image-to-recipe retrieval, where recipes in source and target domains are in different languages. Moreover, only recipes are available for training in the target domain. A novel recipe mixup method is proposed to learn transferable embedding features between the two domains. Specifically, recipe mixup produces mixed recipes to form an intermediate domain by discretely exchanging the section(s) between source and target recipes. To bridge the domain gap, recipe mixup loss is proposed to enforce the intermediate domain to locate in the shortest geodesic path between source and target domains in the recipe embedding space. By using Recipe 1M dataset as source domain (English) and Vireo-FoodTransfer dataset as target domain (Chinese), empirical experiments verify the effectiveness of recipe mixup for cross-lingual adaptation in the context of image-to-recipe retrieval.

cs.CV↗

Group Contextualization for Video Recognition

Learning discriminative representation from the complex spatio-temporal dynamic space is essential for video recognition. On top of those stylized spatio-temporal computational units, further refining the learnt feature with axial contexts is demonstrated to be promising in achieving this goal. However, previous works generally focus on utilizing a single kind of contexts to calibrate entire feature channels and could hardly apply to deal with diverse video activities. The problem can be tackled by using pair-wise spatio-temporal attentions to recompute feature response with cross-axis contexts at the expense of heavy computations. In this paper, we propose an efficient feature refinement method that decomposes the feature channels into several groups and separately refines them with different axial contexts in parallel. We refer this lightweight feature calibration as group contextualization (GC). Specifically, we design a family of efficient element-wise calibrators, i.e., ECal-G/S/T/L, where their axial contexts are information dynamics aggregated from other axes either globally or locally, to contextualize feature channel groups. The GC module can be densely plugged into each residual layer of the off-the-shelf video networks. With little computational overhead, consistent improvement is observed when plugging in GC on different networks. By utilizing calibrators to embed feature with four different kinds of contexts in parallel, the learnt representation is expected to be more resilient to diverse types of activities. On videos with rich temporal variations, empirically GC can boost the performance of 2D-CNN (e.g., TSN and TSM) to a level comparable to the state-of-the-art video networks. Code is available at https://github.com/haoyanbin918/Group-Contextualization.

cs.CV↗

Optimization Planning for 3D ConvNets

It is not trivial to optimally learn a 3D Convolutional Neural Networks (3D ConvNets) due to high complexity and various options of the training scheme. The most common hand-tuning process starts from learning 3D ConvNets using short video clips and then is followed by learning long-term temporal dependency using lengthy clips, while gradually decaying the learning rate from high to low as training progresses. The fact that such process comes along with several heuristic settings motivates the study to seek an optimal "path" to automate the entire training. In this paper, we decompose the path into a series of training "states" and specify the hyper-parameters, e.g., learning rate and the length of input clips, in each state. The estimation of the knee point on the performance-epoch curve triggers the transition from one state to another. We perform dynamic programming over all the candidate states to plan the optimal permutation of states, i.e., optimization path. Furthermore, we devise a new 3D ConvNets with a unique design of dual-head classifier to improve spatial and temporal discrimination. Extensive experiments on seven public video recognition benchmarks demonstrate the advantages of our proposal. With the optimization planning, our 3D ConvNets achieves superior results when comparing to the state-of-the-art recognition methods. More remarkably, we obtain the top-1 accuracy of 80.5% and 82.7% on Kinetics-400 and Kinetics-600 datasets, respectively. Source code is available at https://github.com/ZhaofanQiu/Optimization-Planning-for-3D-ConvNets.

cs.CV↗

Condensing a Sequence to One Informative Frame for Video Recognition

Video is complex due to large variations in motion and rich content in fine-grained visual details. Abstracting useful information from such information-intensive media requires exhaustive computing resources. This paper studies a two-step alternative that first condenses the video sequence to an informative "frame" and then exploits off-the-shelf image recognition system on the synthetic frame. A valid question is how to define "useful information" and then distill it from a video sequence down to one synthetic frame. This paper presents a novel Informative Frame Synthesis (IFS) architecture that incorporates three objective tasks, i.e., appearance reconstruction, video categorization, motion estimation, and two regularizers, i.e., adversarial learning, color consistency. Each task equips the synthetic frame with one ability, while each regularizer enhances its visual quality. With these, by jointly learning the frame synthesis in an end-to-end manner, the generated frame is expected to encapsulate the required spatio-temporal information useful for video analysis. Extensive experiments are conducted on the large-scale Kinetics dataset. When comparing to baseline methods that map video sequence to a single image, IFS shows superior performance. More remarkably, IFS consistently demonstrates evident improvements on image-based 2D networks and clip-based 3D networks, and achieves comparable performance with the state-of-the-art methods with less computational cost.

cs.CV↗

Boosting Video Representation Learning with Multi-Faceted Integration

Video content is multifaceted, consisting of objects, scenes, interactions or actions. The existing datasets mostly label only one of the facets for model training, resulting in the video representation that biases to only one facet depending on the training dataset. There is no study yet on how to learn a video representation from multifaceted labels, and whether multifaceted information is helpful for video representation learning. In this paper, we propose a new learning framework, MUlti-Faceted Integration (MUFI), to aggregate facets from different datasets for learning a representation that could reflect the full spectrum of video content. Technically, MUFI formulates the problem as visual-semantic embedding learning, which explicitly maps video representation into a rich semantic embedding space, and jointly optimizes video representation from two perspectives. One is to capitalize on the intra-facet supervision between each video and its own label descriptions, and the second predicts the "semantic representation" of each video from the facets of other datasets as the inter-facet supervision. Extensive experiments demonstrate that learning 3D CNN via our MUFI framework on a union of four large-scale video datasets plus two image datasets leads to superior capability of video representation. The pre-learnt 3D CNN with MUFI also shows clear improvements over other approaches on several downstream video applications. More remarkably, MUFI achieves 98.1%/80.9% on UCF101/HMDB51 for action recognition and 101.5% in terms of CIDEr-D score on MSVD for video captioning.

cs.CV↗

CONQUER: Contextual Query-aware Ranking for Video Corpus Moment Retrieval

This paper tackles a recently proposed Video Corpus Moment Retrieval task. This task is essential because advanced video retrieval applications should enable users to retrieve a precise moment from a large video corpus. We propose a novel CONtextual QUery-awarE Ranking~(CONQUER) model for effective moment localization and ranking. CONQUER explores query context for multi-modal fusion and representation learning in two different steps. The first step derives fusion weights for the adaptive combination of multi-modal video content. The second step performs bi-directional attention to tightly couple video and query as a single joint representation for moment localization. As query context is fully engaged in video representation learning, from feature fusion to transformation, the resulting feature is user-centered and has a larger capacity in capturing multi-modal signals specific to query. We conduct studies on two datasets, TVR for closed-world TV episodes and DiDeMo for open-world user-generated videos, to investigate the potential advantages of fusing video and query online as a joint representation for moment retrieval.

cs.MM↗

Token Shift Transformer for Video Classification

Transformer achieves remarkable successes in understanding 1 and 2-dimensional signals (e.g., NLP and Image Content Understanding). As a potential alternative to convolutional neural networks, it shares merits of strong interpretability, high discriminative power on hyper-scale data, and flexibility in processing varying length inputs. However, its encoders naturally contain computational intensive operations such as pair-wise self-attention, incurring heavy computational burden when being applied on the complex 3-dimensional video signals. This paper presents Token Shift Module (i.e., TokShift), a novel, zero-parameter, zero-FLOPs operator, for modeling temporal relations within each transformer encoder. Specifically, the TokShift barely temporally shifts partial [Class] token features back-and-forth across adjacent frames. Then, we densely plug the module into each encoder of a plain 2D vision transformer for learning 3D video representation. It is worth noticing that our TokShift transformer is a pure convolutional-free video transformer pilot with computational efficiency for video understanding. Experiments on standard benchmarks verify its robustness, effectiveness, and efficiency. Particularly, with input clips of 8/12 frames, the TokShift transformer achieves SOTA precision: 79.83%/80.40% on the Kinetics-400, 66.56% on EGTEA-Gaze+, and 96.80% on UCF-101 datasets, comparable or better than existing SOTA convolutional counterparts. Our code is open-sourced in: https://github.com/VideoNetworks/TokShift-Transformer.

cs.CV↗

On the Merge of k-NN Graph

k-nearest neighbor graph is a fundamental data structure in many disciplines such as information retrieval, data-mining, pattern recognition, and machine learning, etc. In the literature, considerable research has been focusing on how to efficiently build an approximate k-nearest neighbor graph (k-NN graph) for a fixed dataset. Unfortunately, a closely related issue of how to merge two existing k-NN graphs has been overlooked. In this paper, we address the issue of k-NN graph merging in two different scenarios. In the first scenario, a symmetric merge algorithm is proposed to combine two approximate k-NN graphs. The algorithm facilitates large-scale processing by the efficient merging of k-NN graphs that are produced in parallel. In the second scenario, a joint merge algorithm is proposed to expand an existing k-NN graph with a raw dataset. The algorithm enables the incremental construction of a hierarchical approximate k-NN graph. Superior performance is attained when leveraging the hierarchy for NN search of various data types, dimensionality, and distance measures.

cs.IR↗

Pyramid Fusion Dark Channel Prior for Single Image Dehazing

In this paper, we propose the pyramid fusion dark channel prior (PF-DCP) for single image dehazing. Based on the well-known Dark Channel Prior (DCP), we introduce an easy yet effective approach PF-DCP by employing the DCP algorithm at a pyramid of multi-scale images to alleviate the problem of patch size selection. In this case, we obtain the final transmission map by fusing transmission maps at each level to recover a high-quality haze-free image. Experiments on RESIDE SOTS show that PF-DCP not only outperforms the traditional prior-based methods with a large margin but also achieves comparable or even better results of state-of-art deep learning approaches. Furthermore, the visual quality is also greatly improved with much fewer color distortions and halo artifacts.

cs.CV↗

Approximate k-NN Graph Construction: a Generic Online Approach

Nearest neighbor search and k-nearest neighbor graph construction are two fundamental issues arise from many disciplines such as multimedia information retrieval, data-mining and machine learning. They become more and more imminent given the big data emerge in various fields in recent years. In this paper, a simple but effective solution both for approximate k-nearest neighbor search and approximate k-nearest neighbor graph construction is presented. These two issues are addressed jointly in our solution. On the one hand, the approximate k-nearest neighbor graph construction is treated as a search task. Each sample along with its k-nearest neighbors are joined into the k-nearest neighbor graph by performing the nearest neighbor search sequentially on the graph under construction. On the other hand, the built k-nearest neighbor graph is used to support k-nearest neighbor search. Since the graph is built online, the dynamic update on the graph, which is not possible from most of the existing solutions, is supported. This solution is feasible for various distance measures. Its effectiveness both as k-nearest neighbor construction and k-nearest neighbor search approaches is verified across different types of data in different scales, various dimensions and under different metrics.

cs.IR↗

Multi-modal Cooking Workflow Construction for Food Recipes

Understanding food recipe requires anticipating the implicit causal effects of cooking actions, such that the recipe can be converted into a graph describing the temporal workflow of the recipe. This is a non-trivial task that involves common-sense reasoning. However, existing efforts rely on hand-crafted features to extract the workflow graph from recipes due to the lack of large-scale labeled datasets. Moreover, they fail to utilize the cooking images, which constitute an important part of food recipes. In this paper, we build MM-ReS, the first large-scale dataset for cooking workflow construction, consisting of 9,850 recipes with human-labeled workflow graphs. Cooking steps are multi-modal, featuring both text instructions and cooking images. We then propose a neural encoder-decoder model that utilizes both visual and textual information to construct the cooking workflow, which achieved over 20% performance gain over existing hand-crafted baselines.

cs.CL↗

Exploring Category-Agnostic Clusters for Open-Set Domain Adaptation

Unsupervised domain adaptation has received significant attention in recent years. Most of existing works tackle the closed-set scenario, assuming that the source and target domains share the exactly same categories. In practice, nevertheless, a target domain often contains samples of classes unseen in source domain (i.e., unknown class). The extension of domain adaptation from closed-set to such open-set situation is not trivial since the target samples in unknown class are not expected to align with the source. In this paper, we address this problem by augmenting the state-of-the-art domain adaptation technique, Self-Ensembling, with category-agnostic clusters in target domain. Specifically, we present Self-Ensembling with Category-agnostic Clusters (SE-CC) -- a novel architecture that steers domain adaptation with the additional guidance of category-agnostic clusters that are specific to target domain. These clustering information provides domain-specific visual cues, facilitating the generalization of Self-Ensembling for both closed-set and open-set scenarios. Technically, clustering is firstly performed over all the unlabeled target samples to obtain the category-agnostic clusters, which reveal the underlying data space structure peculiar to target domain. A clustering branch is capitalized on to ensure that the learnt representation preserves such underlying structure by matching the estimated assignment distribution over clusters to the inherent cluster distribution for each target sample. Furthermore, SE-CC enhances the learnt representation with mutual information maximization. Extensive experiments are conducted on Office and VisDA datasets for both open-set and closed-set domain adaptation, and superior results are reported when comparing to the state-of-the-art approaches.

cs.CV↗