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Chonghao Zhong

Publications and source records attributed to Chonghao Zhong.

4 recordsLinked to original sources

TideGS: Scalable Training of Over One Billion 3D Gaussian Splatting Primitives via Out-of-Core Optimization

Training 3D Gaussian Splatting (3DGS) at billion-primitive scale is fundamentally memory-bound: each Gaussian primitive carries a large attribute vector, and the aggregate parameter table quickly exceeds GPU capacity, limiting prior systems to tens of millions of Gaussians on commodity single-GPU hardware. We observe that 3DGS training is inherently sparse and trajectory-conditioned: each iteration activates only the Gaussians visible from the current camera batch, so GPU memory can serve as a working-set cache rather than a persistent parameter store. Building on this insight, we introduce TideGS, an out-of-core training framework that manages parameters across an SSD-CPU-GPU hierarchy via three synergistic techniques: block-virtualized geometry for SSD-aligned spatial locality, a hierarchical asynchronous pipeline to overlap I/O with computation, and trajectory-adaptive differential streaming that transfers only incremental working-set deltas between iterations. Experiments show that TideGS enables training with over one billion Gaussians on a single 24 GB GPU while achieving the best reconstruction quality among evaluated single-GPU baselines on large-scale scenes, scaling beyond prior out-of-core baselines (e.g., approximately 100M Gaussians) and standard in-memory training (e.g., approximately 11M Gaussians).

cs.CV

Controllable Radar Simulation with Waveform Parameter Embedding

Autonomous driving simulators still lack high-fidelity radar, even though radar is critical for robust perception in adverse weather. A key obstacle is that raw radar point clouds are extremely sparse and stochastic, making it difficult to model; we argue that simulating the full range-azimuth-Doppler cube is a more principled target. Existing radar cube simulators either rely purely on neural generators, which are opaque and offer little control over sensor attributes, or on detailed electromagnetic pipelines, which are slow, require proprietary hardware specifications, and still struggle to capture real-world complexity. We introduce Ctrl-RS, a controllable radar cube simulation framework that combines the strengths of both worlds. First, we build an environment reflection tensor from diverse sensor sources (including LiDAR, monocular cameras, and existing radar). Second, we abstract radar physics into a compact set of waveform parameters that characterize the 3D point spread function, yielding an intuitive embedding of radar attributes such as range resolution, Doppler broadening, and azimuth beam shape. Third, we train a WARP-Net on a large mixed dataset that fuses real, analytically synthesized, and simulator-generated radar cubes to cover a wide distribution of radar attributes. Ctrl-RS supports viewpoint changes, actor removal, and attribute editing. Experiments on RADDet, Carrada, and nuScenes show that our simulated data can match or surpass real radar in 2D detection and semantic segmentation, and consistently boosts performance in 3D detection when combined with real data. The Project is available at https://github.com/zhuxing0/Ctrl-RS.

eess.SP

Learning Monocular Depth from Events via Egomotion Compensation

Event cameras are neuromorphically inspired sensors that sparsely and asynchronously report brightness changes. Their unique characteristics of high temporal resolution, high dynamic range, and low power consumption make them well-suited for addressing challenges in monocular depth estimation (e.g., high-speed or low-lighting conditions). However, current existing methods primarily treat event streams as black-box learning systems without incorporating prior physical principles, thus becoming over-parameterized and failing to fully exploit the rich temporal information inherent in event camera data. To address this limitation, we incorporate physical motion principles to propose an interpretable monocular depth estimation framework, where the likelihood of various depth hypotheses is explicitly determined by the effect of motion compensation. To achieve this, we propose a Focus Cost Discrimination (FCD) module that measures the clarity of edges as an essential indicator of focus level and integrates spatial surroundings to facilitate cost estimation. Furthermore, we analyze the noise patterns within our framework and improve it with the newly introduced Inter-Hypotheses Cost Aggregation (IHCA) module, where the cost volume is refined through cost trend prediction and multi-scale cost consistency constraints. Extensive experiments on real-world and synthetic datasets demonstrate that our proposed framework outperforms cutting-edge methods by up to 10\% in terms of the absolute relative error metric, revealing superior performance in predicting accuracy.

cs.CV

TeX-NeRF: Neural Radiance Fields from Pseudo-TeX Vision

Neural radiance fields (NeRF) has gained significant attention for its exceptional visual effects. However, most existing NeRF methods reconstruct 3D scenes from RGB images captured by visible light cameras. In practical scenarios like darkness, low light, or bad weather, visible light cameras become ineffective. Therefore, we propose TeX-NeRF, a 3D reconstruction method using only infrared images, which introduces the object material emissivity as a priori, preprocesses the infrared images using Pseudo-TeX vision, and maps the temperatures (T), emissivities (e), and textures (X) of the scene into the saturation (S), hue (H), and value (V) channels of the HSV color space, respectively. Novel view synthesis using the processed images has yielded excellent results. Additionally, we introduce 3D-TeX Datasets, the first dataset comprising infrared images and their corresponding Pseudo-TeX vision images. Experiments demonstrate that our method not only matches the quality of scene reconstruction achieved with high-quality RGB images but also provides accurate temperature estimations for objects in the scene.

cs.CV