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Chongshou Li

Publications and source records attributed to Chongshou Li.

18 recordsLinked to original sources

D\'ej\`a Cue: Localizing States in Object Histories via Vocabulary-Relative Coordinates

Tracking links observations of the same object through visual change, yet cannot by itself determine when the object is empty or filled, intact or cut. We formulate identity-conditioned state-moment retrieval: given a tracked-object history and alternative state descriptions, localize an interval in which each described state holds. Absolute image-text similarity scores descriptions independently; because every visible frame depicts the same target, shared object compatibility can obscure the state evidence needed to identify the target interval. The alternatives provide the missing reference: evidence for one state should be measured against the others. We introduce D\'ej\`a Cue, a training-free framework that turns these alternatives into a vocabulary-relative coordinate system. It subtracts their state-balanced centroid from each description, calibrates frame scores, and scans multiple durations within contiguous visible runs using a frozen encoder. On 78 VOST histories, holding the temporal scan fixed and changing only the query reference nearly doubles R@1 at tIoU 0.5 from 10.3\% to 20.5\% and raises Top-1 tIoU from 16.0\% to 21.5\%. Candidate-rank analyses show that vocabulary-relative queries rank useful intervals higher within the same candidate set. Related state descriptions can therefore serve as an object-specific, query-time coordinate system for reading frozen visual representations.

cs.CV

MP3: Multi-Period Pattern Pre-training for Spatio-Temporal Forecasting

Spatio-Temporal forecasting is crucial in diverse fields, such as transportation, climate, and energy. Urban spatio-temporal data exhibits temporal mirage: similar short-window inputs have divergent future trends, and vice versa. Existing spatio-temporal graph neural networks (STGNNs) cannot effectively identify such mirages. We argue that the core reason lies in the short-window inputs that have incomplete period observation, heterogeneous global spatial correlation, and cross-period superposition causality. To bridge this gap, we develop a novel Multi- Period Pattern Pre-training (MP3), a plug-and-play pre-training plugin for distinguishing temporal mirages. MP3 presents two core innovations: (1) The multi-period pattern learning is designed to learn multi-period patterns from long time series. Specifically, multi-period temporal modeling leverages edge convolution to identify different multi-period patterns. Multi-period spatial modeling uses a bottleneck project and a global memory bank to capture heterogeneous global spatial relations efficiently. Cross-period pattern interaction employs a causality-enhanced Transformer to capture dependencies across different period patterns. (2) This plugin can seamlessly integrate into existing STGNN backbones to strengthen their forecasting performance. The experiment on five STGNN baselines across five real-world datasets (including a large-scale dataset CA) verify the effectiveness, superior scalability and strong adaptability of MP3, which brings consistent and robust performance improvements across all evaluated baselines. On average, MP3 reduces the MAE 4.7% and the RMSE 5.0%. The code can be available at https://github.com/YAN-outlook/MP3.

cs.LG

Beyond Defenses: Manifold-Aligned Regularization for Intrinsic 3D Point Cloud Robustness

Despite extensive progress in point cloud robustness, existing methods primarily rely on augmentation strategies or defense mechanisms while overlooking the geometric nature of adversarial fragility. We hypothesize that adversarial vulnerability in 3D networks arises from a manifold misalignment between the latent geometry learned by the model and the intrinsic geometry of the underlying surface. Small, geometry-preserving perturbations along the input manifold often induce disproportionate distortions in feature space, potentially leading to misclassifications. We formalize this phenomenon by developing a geometric interpretation of 3D robustness that links classical adversarial theory to the intrinsic structure of point clouds. Motivated by this analysis, we introduce Manifold-Aligned Point Recognition (MAPR), a framework that regularizes the latent geometry by aligning predictions across intrinsic perturbations. MAPR augments each point cloud with intrinsic features capturing local curvature and diffusion structure, and applies a consistency loss that preserves invariance to intrinsic, geometry-preserving perturbations. Without relying on adversarial training or additional data, MAPR consistently improves robustness under multiple adversarial attacks across several datasets, achieving average robustness gains of +20.02 and +8.83 percentage points over vanilla models on ModelNet40 and ScanObjectNN, respectively.

cs.CV

Late-decoupled 3D Hierarchical Semantic Segmentation with Semantic Prototype Discrimination based Bi-branch Supervision

3D hierarchical semantic segmentation (3DHS) is crucial for embodied intelligence applications that demand a multi-grained and multi-hierarchy understanding of 3D scenes. Despite the progress, previous 3DHS methods have overlooked following two challenges: I) multi-label learning with a parameter-sharing model can lead to multi-hierarchy conflicts in cross-hierarchy optimization, and II) the class imbalance issue is inevitable across multiple hierarchies of 3D scenes, which makes the model performance become dominated by major classes. To address these issues, we propose a novel framework with a primary 3DHS branch and an auxiliary discrimination branch. Specifically, to alleviate the multi-hierarchy conflicts, we propose a late-decoupled 3DHS framework which employs multiple decoders with the coarse-to-fine hierarchical guidance and consistency. The late-decoupled architecture can mitigate the underfitting and overfitting conflicts among multiple hierarchies and can also constrain the class imbalance problem in each individual hierarchy. Moreover, we introduce a 3DHS-oriented semantic prototype based bi-branch supervision mechanism, which additionally learns class-wise discriminative point cloud features and performs mutual supervision between the auxiliary and 3DHS branches, to enhance the class-imbalance segmentation. Extensive experiments on multiple datasets and backbones demonstrate that our approach achieves state-of-the-art 3DHS performance, and its core components can also be used as a plug-and-play enhancement to improve previous methods.

cs.CV

ModelNet40-E: An Uncertainty-Aware Benchmark for Point Cloud Classification

We introduce ModelNet40-E, a new benchmark designed to assess the robustness and calibration of point cloud classification models under synthetic LiDAR-like noise. Unlike existing benchmarks, ModelNet40-E provides both noise-corrupted point clouds and point-wise uncertainty annotations via Gaussian noise parameters (σ, μ), enabling fine-grained evaluation of uncertainty modeling. We evaluate three popular models-PointNet, DGCNN, and Point Transformer v3-across multiple noise levels using classification accuracy, calibration metrics, and uncertainty-awareness. While all models degrade under increasing noise, Point Transformer v3 demonstrates superior calibration, with predicted uncertainties more closely aligned with the underlying measurement uncertainty.

cs.CV

GeoCD: A Differential Local Approximation for Geodesic Chamfer Distance

Chamfer Distance (CD) is a widely adopted metric in 3D point cloud learning due to its simplicity and efficiency. However, it suffers from a fundamental limitation: it relies solely on Euclidean distances, which often fail to capture the intrinsic geometry of 3D shapes. To address this limitation, we propose GeoCD, a topology-aware and fully differentiable approximation of geodesic distance designed to serve as a metric for 3D point cloud learning. Our experiments show that GeoCD consistently improves reconstruction quality over standard CD across various architectures and datasets. We demonstrate this by fine-tuning several models, initially trained with standard CD, using GeoCD. Remarkably, fine-tuning for a single epoch with GeoCD yields significant gains across multiple evaluation metrics.

cs.CV

LLM-Guided Taxonomy and Hierarchical Uncertainty for 3D Point Cloud Active Learning

We present a novel active learning framework for 3D point cloud semantic segmentation that, for the first time, integrates large language models (LLMs) to construct hierarchical label structures and guide uncertainty-based sample selection. Unlike prior methods that treat labels as flat and independent, our approach leverages LLM prompting to automatically generate multi-level semantic taxonomies and introduces a recursive uncertainty projection mechanism that propagates uncertainty across hierarchy levels. This enables spatially diverse, label-aware point selection that respects the inherent semantic structure of 3D scenes. Experiments on S3DIS and ScanNet v2 show that our method achieves up to 4% mIoU improvement under extremely low annotation budgets (e.g., 0.02%), substantially outperforming existing baselines. Our results highlight the untapped potential of LLMs as knowledge priors in 3D vision and establish hierarchical uncertainty modeling as a powerful paradigm for efficient point cloud annotation.

cs.CV

Rethinking Gradient-based Adversarial Attacks on Point Cloud Classification

Gradient-based adversarial attacks are widely used to evaluate the robustness of 3D point cloud classifiers, yet they often rely on uniform update rules that neglect point-wise heterogeneity, leading to perceptible perturbations. We propose two complementary strategies to improve both the effectiveness and imperceptibility of the attack. \textbf{WAAttack} employs weighted gradients to dynamically adjust per-point perturbation magnitudes and uses an adaptive step size strategy to regulate the global perturbation scale. \textbf{SubAttack} partitions the point cloud into subsets and, at each iteration, perturbs only those combinations with high adversarial efficacy and low perceptual saliency. Together, these methods offer a principled refinement of gradient-based attacks for 3D point clouds. Extensive experiments show that our approach consistently outperforms state-of-the-art methods in generating highly imperceptible adversarial examples. The code is available at https://github.com/chenjun0326/WA_SubAttack.

cs.CV

Less is More: Efficient Point Cloud Reconstruction via Multi-Head Decoders

We challenge the common assumption that deeper decoder architectures always yield better performance in point cloud reconstruction. Our analysis reveals that, beyond a certain depth, increasing decoder complexity leads to overfitting and degraded generalization. Additionally, we propose a novel multi-head decoder architecture that exploits the inherent redundancy in point clouds by reconstructing complete shapes from multiple independent heads, each operating on a distinct subset of points. The final output is obtained by concatenating the predictions from all heads, enhancing both diversity and fidelity. Extensive experiments on ModelNet40 and ShapeNetPart demonstrate that our approach achieves consistent improvements across key metrics--including Chamfer Distance (CD), Hausdorff Distance (HD), Earth Mover's Distance (EMD), and F1-score--outperforming standard single-head baselines. Our findings highlight that output diversity and architectural design can be more critical than depth alone for effective and efficient point cloud reconstruction.

cs.CV

Controllable 3D Outdoor Scene Generation via Scene Graphs

Three-dimensional scene generation is crucial in computer vision, with applications spanning autonomous driving, gaming and the metaverse. Current methods either lack user control or rely on imprecise, non-intuitive conditions. In this work, we propose a method that uses, scene graphs, an accessible, user friendly control format to generate outdoor 3D scenes. We develop an interactive system that transforms a sparse scene graph into a dense BEV (Bird's Eye View) Embedding Map, which guides a conditional diffusion model to generate 3D scenes that match the scene graph description. During inference, users can easily create or modify scene graphs to generate large-scale outdoor scenes. We create a large-scale dataset with paired scene graphs and 3D semantic scenes to train the BEV embedding and diffusion models. Experimental results show that our approach consistently produces high-quality 3D urban scenes closely aligned with the input scene graphs. To the best of our knowledge, this is the first approach to generate 3D outdoor scenes conditioned on scene graphs.

cs.CV

Enhancing Sampling Protocol for Point Cloud Classification Against Corruptions

Established sampling protocols for 3D point cloud learning, such as Farthest Point Sampling (FPS) and Fixed Sample Size (FSS), have long been relied upon. However, real-world data often suffer from corruptions, such as sensor noise, which violates the benign data assumption in current protocols. As a result, these protocols are highly vulnerable to noise, posing significant safety risks in critical applications like autonomous driving. To address these issues, we propose an enhanced point cloud sampling protocol, PointSP, designed to improve robustness against point cloud corruptions. PointSP incorporates key point reweighting to mitigate outlier sensitivity and ensure the selection of representative points. It also introduces a local-global balanced downsampling strategy, which allows for scalable and adaptive sampling while maintaining geometric consistency. Additionally, a lightweight tangent plane interpolation method is used to preserve local geometry while enhancing the density of the point cloud. Unlike learning-based approaches that require additional model training, PointSP is architecture-agnostic, requiring no extra learning or modification to the network. This enables seamless integration into existing pipelines. Extensive experiments on synthetic and real-world corrupted datasets show that PointSP significantly improves the robustness and accuracy of point cloud classification, outperforming state-of-the-art methods across multiple benchmarks.

cs.CV

Pyramid Diffusion for Fine 3D Large Scene Generation

Diffusion models have shown remarkable results in generating 2D images and small-scale 3D objects. However, their application to the synthesis of large-scale 3D scenes has been rarely explored. This is mainly due to the inherent complexity and bulky size of 3D scenery data, particularly outdoor scenes, and the limited availability of comprehensive real-world datasets, which makes training a stable scene diffusion model challenging. In this work, we explore how to effectively generate large-scale 3D scenes using the coarse-to-fine paradigm. We introduce a framework, the Pyramid Discrete Diffusion model (PDD), which employs scale-varied diffusion models to progressively generate high-quality outdoor scenes. Experimental results of PDD demonstrate our successful exploration in generating 3D scenes both unconditionally and conditionally. We further showcase the data compatibility of the PDD model, due to its multi-scale architecture: a PDD model trained on one dataset can be easily fine-tuned with another dataset. Code is available at https://github.com/yuhengliu02/pyramid-discrete-diffusion.

cs.CV

Why Are the ARIMA and SARIMA not Sufficient

The autoregressive moving average (ARMA) model takes the significant position in time series analysis for a wide-sense stationary time series. The difference operator and seasonal difference operator, which are bases of ARIMA and SARIMA (Seasonal ARIMA), respectively, were introduced to remove the trend and seasonal component so that the original non-stationary time series could be transformed into a wide-sense stationary one, which could then be handled by Box-Jenkins methodology. However, such difference operators are more practical experiences than exact theories by now. In this paper, we investigate the power of the (resp. seasonal) difference operator from the perspective of spectral analysis, linear system theory and digital filtering, and point out the characteristics and limitations of (resp. seasonal) difference operator. Besides, the general method that transforms a non-stationary (the non-stationarity in the mean sense) stochastic process to be wide-sense stationary will be presented.

stat.AP

Revisiting Modified Greedy Algorithm for Monotone Submodular Maximization with a Knapsack Constraint

Monotone submodular maximization with a knapsack constraint is NP-hard. Various approximation algorithms have been devised to address this optimization problem. In this paper, we revisit the widely known modified greedy algorithm. First, we show that this algorithm can achieve an approximation factor of $0.405$, which significantly improves the known factors of $0.357$ given by Wolsey and $(1-1/\mathrm{e})/2\approx 0.316$ given by Khuller et al. More importantly, our analysis closes a gap in Khuller et al.'s proof for the extensively mentioned approximation factor of $(1-1/\sqrt{\mathrm{e}})\approx 0.393$ in the literature to clarify a long-standing misconception on this issue. Second, we enhance the modified greedy algorithm to derive a data-dependent upper bound on the optimum. We empirically demonstrate the tightness of our upper bound with a real-world application. The bound enables us to obtain a data-dependent ratio typically much higher than $0.405$ between the solution value of the modified greedy algorithm and the optimum. It can also be used to significantly improve the efficiency of algorithms such as branch and bound.

cs.DS

An Exponential Factorization Machine with Percentage Error Minimization to Retail Sales Forecasting

This paper proposes a new approach to sales forecasting for new products with long lead time but short product life cycle. These SKUs are usually sold for one season only, without any replenishments. An exponential factorization machine (EFM) sales forecast model is developed to solve this problem which not only considers SKU attributes, but also pairwise interactions. The EFM model is significantly different from the original Factorization Machines (FM) from two-fold: (1) the attribute-level formulation for explanatory variables and (2) exponential formulation for the positive response variable. The attribute-level formation excludes infeasible intra-attribute interactions and results in more efficient feature engineering comparing with the conventional one-hot encoding, while the exponential formulation is demonstrated more effective than the log-transformation for the positive but not skewed distributed responses. In order to estimate the parameters, percentage error squares (PES) and error squares (ES) are minimized by a proposed adaptive batch gradient descent method over the training set. Real-world data provided by a footwear retailer in Singapore is used for testing the proposed approach. The forecasting performance in terms of both mean absolute percentage error (MAPE) and mean absolute error (MAE) compares favourably with not only off-the-shelf models but also results reported by extant sales and demand forecasting studies. The effectiveness of the proposed approach is also demonstrated by two external public datasets. Moreover, we prove the theoretical relationships between PES and ES minimization, and present an important property of the PES minimization for regression models; that it trains models to underestimate data. This property fits the situation of sales forecasting where unit-holding cost is much greater than the unit-shortage cost.

cs.LG

Campus3D: A Photogrammetry Point Cloud Benchmark for Hierarchical Understanding of Outdoor Scene

Learning on 3D scene-based point cloud has received extensive attention as its promising application in many fields, and well-annotated and multisource datasets can catalyze the development of those data-driven approaches. To facilitate the research of this area, we present a richly-annotated 3D point cloud dataset for multiple outdoor scene understanding tasks and also an effective learning framework for its hierarchical segmentation task. The dataset was generated via the photogrammetric processing on unmanned aerial vehicle (UAV) images of the National University of Singapore (NUS) campus, and has been point-wisely annotated with both hierarchical and instance-based labels. Based on it, we formulate a hierarchical learning problem for 3D point cloud segmentation and propose a measurement evaluating consistency across various hierarchies. To solve this problem, a two-stage method including multi-task (MT) learning and hierarchical ensemble (HE) with consistency consideration is proposed. Experimental results demonstrate the superiority of the proposed method and potential advantages of our hierarchical annotations. In addition, we benchmark results of semantic and instance segmentation, which is accessible online at https://3d.dataset.site with the dataset and all source codes.

cs.CV

Deep Pattern of Time Series and Its Applications in Estimation, Forecasting, Fault Diagnosis and Target Tracking

The information contained in a time series is more than what the values themselves are. In this paper, the Time-variant Local Autocorrelated Polynomial model with Kalman filter is proposed to model the underlying dynamics of a time series (or signal) and mine the deep pattern of it, except estimating the instantaneous mean function (also known as trend function), including: (1) identifying and predicting the peak and valley values of a time series; (2) reporting and forecasting the current changing pattern (increasing or decreasing pattern of the trend, and how fast it changes). We will show that it is this deep pattern that allows us to make higher-accuracy estimation and forecasting for a time series, to easily detect the anomalies (faults) of a sensor, and to track a highly-maneuvering target.

stat.AP

WeText: Scene Text Detection under Weak Supervision

The requiring of large amounts of annotated training data has become a common constraint on various deep learning systems. In this paper, we propose a weakly supervised scene text detection method (WeText) that trains robust and accurate scene text detection models by learning from unannotated or weakly annotated data. With a "light" supervised model trained on a small fully annotated dataset, we explore semi-supervised and weakly supervised learning on a large unannotated dataset and a large weakly annotated dataset, respectively. For the unsupervised learning, the light supervised model is applied to the unannotated dataset to search for more character training samples, which are further combined with the small annotated dataset to retrain a superior character detection model. For the weakly supervised learning, the character searching is guided by high-level annotations of words/text lines that are widely available and also much easier to prepare. In addition, we design an unified scene character detector by adapting regression based deep networks, which greatly relieves the error accumulation issue that widely exists in most traditional approaches. Extensive experiments across different unannotated and weakly annotated datasets show that the scene text detection performance can be clearly boosted under both scenarios, where the weakly supervised learning can achieve the state-of-the-art performance by using only 229 fully annotated scene text images.

cs.CV