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Chongyang Ma

Publications and source records attributed to Chongyang Ma.

At least 37 records · Page 2Linked to original sources

InterFusion: Text-Driven Generation of 3D Human-Object Interaction

In this study, we tackle the complex task of generating 3D human-object interactions (HOI) from textual descriptions in a zero-shot text-to-3D manner. We identify and address two key challenges: the unsatisfactory outcomes of direct text-to-3D methods in HOI, largely due to the lack of paired text-interaction data, and the inherent difficulties in simultaneously generating multiple concepts with complex spatial relationships. To effectively address these issues, we present InterFusion, a two-stage framework specifically designed for HOI generation. InterFusion involves human pose estimations derived from text as geometric priors, which simplifies the text-to-3D conversion process and introduces additional constraints for accurate object generation. At the first stage, InterFusion extracts 3D human poses from a synthesized image dataset depicting a wide range of interactions, subsequently mapping these poses to interaction descriptions. The second stage of InterFusion capitalizes on the latest developments in text-to-3D generation, enabling the production of realistic and high-quality 3D HOI scenes. This is achieved through a local-global optimization process, where the generation of human body and object is optimized separately, and jointly refined with a global optimization of the entire scene, ensuring a seamless and contextually coherent integration. Our experimental results affirm that InterFusion significantly outperforms existing state-of-the-art methods in 3D HOI generation.

cs.CV↗

I2V-Adapter: A General Image-to-Video Adapter for Diffusion Models

Text-guided image-to-video (I2V) generation aims to generate a coherent video that preserves the identity of the input image and semantically aligns with the input prompt. Existing methods typically augment pretrained text-to-video (T2V) models by either concatenating the image with noised video frames channel-wise before being fed into the model or injecting the image embedding produced by pretrained image encoders in cross-attention modules. However, the former approach often necessitates altering the fundamental weights of pretrained T2V models, thus restricting the model's compatibility within the open-source communities and disrupting the model's prior knowledge. Meanwhile, the latter typically fails to preserve the identity of the input image. We present I2V-Adapter to overcome such limitations. I2V-Adapter adeptly propagates the unnoised input image to subsequent noised frames through a cross-frame attention mechanism, maintaining the identity of the input image without any changes to the pretrained T2V model. Notably, I2V-Adapter only introduces a few trainable parameters, significantly alleviating the training cost and also ensures compatibility with existing community-driven personalized models and control tools. Moreover, we propose a novel Frame Similarity Prior to balance the motion amplitude and the stability of generated videos through two adjustable control coefficients. Our experimental results demonstrate that I2V-Adapter is capable of producing high-quality videos. This performance, coupled with its agility and adaptability, represents a substantial advancement in the field of I2V, particularly for personalized and controllable applications.

cs.CV↗

VRMM: A Volumetric Relightable Morphable Head Model

In this paper, we introduce the Volumetric Relightable Morphable Model (VRMM), a novel volumetric and parametric facial prior for 3D face modeling. While recent volumetric prior models offer improvements over traditional methods like 3D Morphable Models (3DMMs), they face challenges in model learning and personalized reconstructions. Our VRMM overcomes these by employing a novel training framework that efficiently disentangles and encodes latent spaces of identity, expression, and lighting into low-dimensional representations. This framework, designed with self-supervised learning, significantly reduces the constraints for training data, making it more feasible in practice. The learned VRMM offers relighting capabilities and encompasses a comprehensive range of expressions. We demonstrate the versatility and effectiveness of VRMM through various applications like avatar generation, facial reconstruction, and animation. Additionally, we address the common issue of overfitting in generative volumetric models with a novel prior-preserving personalization framework based on VRMM. Such an approach enables high-quality 3D face reconstruction from even a single portrait input. Our experiments showcase the potential of VRMM to significantly enhance the field of 3D face modeling.

cs.CV↗

Spatial and Surface Correspondence Field for Interaction Transfer

In this paper, we introduce a new method for the task of interaction transfer. Given an example interaction between a source object and an agent, our method can automatically infer both surface and spatial relationships for the agent and target objects within the same category, yielding more accurate and valid transfers. Specifically, our method characterizes the example interaction using a combined spatial and surface representation. We correspond the agent points and object points related to the representation to the target object space using a learned spatial and surface correspondence field, which represents objects as deformed and rotated signed distance fields. With the corresponded points, an optimization is performed under the constraints of our spatial and surface interaction representation and additional regularization. Experiments conducted on human-chair and hand-mug interaction transfer tasks show that our approach can handle larger geometry and topology variations between source and target shapes, significantly outperforming state-of-the-art methods.

cs.CV↗

LGTM: Local-to-Global Text-Driven Human Motion Diffusion Model

In this paper, we introduce LGTM, a novel Local-to-Global pipeline for Text-to-Motion generation. LGTM utilizes a diffusion-based architecture and aims to address the challenge of accurately translating textual descriptions into semantically coherent human motion in computer animation. Specifically, traditional methods often struggle with semantic discrepancies, particularly in aligning specific motions to the correct body parts. To address this issue, we propose a two-stage pipeline to overcome this challenge: it first employs large language models (LLMs) to decompose global motion descriptions into part-specific narratives, which are then processed by independent body-part motion encoders to ensure precise local semantic alignment. Finally, an attention-based full-body optimizer refines the motion generation results and guarantees the overall coherence. Our experiments demonstrate that LGTM gains significant improvements in generating locally accurate, semantically-aligned human motion, marking a notable advancement in text-to-motion applications. Code and data for this paper are available at https://github.com/L-Sun/LGTM

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Direct-a-Video: Customized Video Generation with User-Directed Camera Movement and Object Motion

Recent text-to-video diffusion models have achieved impressive progress. In practice, users often desire the ability to control object motion and camera movement independently for customized video creation. However, current methods lack the focus on separately controlling object motion and camera movement in a decoupled manner, which limits the controllability and flexibility of text-to-video models. In this paper, we introduce Direct-a-Video, a system that allows users to independently specify motions for multiple objects as well as camera's pan and zoom movements, as if directing a video. We propose a simple yet effective strategy for the decoupled control of object motion and camera movement. Object motion is controlled through spatial cross-attention modulation using the model's inherent priors, requiring no additional optimization. For camera movement, we introduce new temporal cross-attention layers to interpret quantitative camera movement parameters. We further employ an augmentation-based approach to train these layers in a self-supervised manner on a small-scale dataset, eliminating the need for explicit motion annotation. Both components operate independently, allowing individual or combined control, and can generalize to open-domain scenarios. Extensive experiments demonstrate the superiority and effectiveness of our method. Project page and code are available at https://direct-a-video.github.io/.

cs.CV↗

Text-Driven Diverse Facial Texture Generation via Progressive Latent-Space Refinement

Automatic 3D facial texture generation has gained significant interest recently. Existing approaches may not support the traditional physically based rendering pipeline or rely on 3D data captured by Light Stage. Our key contribution is a progressive latent space refinement approach that can bootstrap from 3D Morphable Models (3DMMs)-based texture maps generated from facial images to generate high-quality and diverse PBR textures, including albedo, normal, and roughness. It starts with enhancing Generative Adversarial Networks (GANs) for text-guided and diverse texture generation. To this end, we design a self-supervised paradigm to overcome the reliance on ground truth 3D textures and train the generative model with only entangled texture maps. Besides, we foster mutual enhancement between GANs and Score Distillation Sampling (SDS). SDS boosts GANs with more generative modes, while GANs promote more efficient optimization of SDS. Furthermore, we introduce an edge-aware SDS for multi-view consistent facial structure. Experiments demonstrate that our method outperforms existing 3D texture generation methods regarding photo-realistic quality, diversity, and efficiency.

cs.CV↗

Music Style Transfer with Time-Varying Inversion of Diffusion Models

With the development of diffusion models, text-guided image style transfer has demonstrated high-quality controllable synthesis results. However, the utilization of text for diverse music style transfer poses significant challenges, primarily due to the limited availability of matched audio-text datasets. Music, being an abstract and complex art form, exhibits variations and intricacies even within the same genre, thereby making accurate textual descriptions challenging. This paper presents a music style transfer approach that effectively captures musical attributes using minimal data. We introduce a novel time-varying textual inversion module to precisely capture mel-spectrogram features at different levels. During inference, we propose a bias-reduced stylization technique to obtain stable results. Experimental results demonstrate that our method can transfer the style of specific instruments, as well as incorporate natural sounds to compose melodies. Samples and source code are available at https://lsfhuihuiff.github.io/MusicTI/.

cs.SD↗

MotionCrafter: One-Shot Motion Customization of Diffusion Models

The essence of a video lies in its dynamic motions, including character actions, object movements, and camera movements. While text-to-video generative diffusion models have recently advanced in creating diverse contents, controlling specific motions through text prompts remains a significant challenge. A primary issue is the coupling of appearance and motion, often leading to overfitting on appearance. To tackle this challenge, we introduce MotionCrafter, a novel one-shot instance-guided motion customization method. MotionCrafter employs a parallel spatial-temporal architecture that injects the reference motion into the temporal component of the base model, while the spatial module is independently adjusted for character or style control. To enhance the disentanglement of motion and appearance, we propose an innovative dual-branch motion disentanglement approach, comprising a motion disentanglement loss and an appearance prior enhancement strategy. During training, a frozen base model provides appearance normalization, effectively separating appearance from motion and thereby preserving diversity. Comprehensive quantitative and qualitative experiments, along with user preference tests, demonstrate that MotionCrafter can successfully integrate dynamic motions while preserving the coherence and quality of the base model with a wide range of appearance generation capabilities. Project page: https://zyxelsa.github.io/homepage-motioncrafter. Codes are available at https://github.com/zyxElsa/MotionCrafter.

cs.CV↗

Augmentation-Aware Self-Supervision for Data-Efficient GAN Training

Training generative adversarial networks (GANs) with limited data is challenging because the discriminator is prone to overfitting. Previously proposed differentiable augmentation demonstrates improved data efficiency of training GANs. However, the augmentation implicitly introduces undesired invariance to augmentation for the discriminator since it ignores the change of semantics in the label space caused by data transformation, which may limit the representation learning ability of the discriminator and ultimately affect the generative modeling performance of the generator. To mitigate the negative impact of invariance while inheriting the benefits of data augmentation, we propose a novel augmentation-aware self-supervised discriminator that predicts the augmentation parameter of the augmented data. Particularly, the prediction targets of real data and generated data are required to be distinguished since they are different during training. We further encourage the generator to adversarially learn from the self-supervised discriminator by generating augmentation-predictable real and not fake data. This formulation connects the learning objective of the generator and the arithmetic $-$ harmonic mean divergence under certain assumptions. We compare our method with state-of-the-art (SOTA) methods using the class-conditional BigGAN and unconditional StyleGAN2 architectures on data-limited CIFAR-10, CIFAR-100, FFHQ, LSUN-Cat, and five low-shot datasets. Experimental results demonstrate significant improvements of our method over SOTA methods in training data-efficient GANs.

cs.LG↗

DiffStyler: Controllable Dual Diffusion for Text-Driven Image Stylization

Despite the impressive results of arbitrary image-guided style transfer methods, text-driven image stylization has recently been proposed for transferring a natural image into a stylized one according to textual descriptions of the target style provided by the user. Unlike the previous image-to-image transfer approaches, text-guided stylization progress provides users with a more precise and intuitive way to express the desired style. However, the huge discrepancy between cross-modal inputs/outputs makes it challenging to conduct text-driven image stylization in a typical feed-forward CNN pipeline. In this paper, we present DiffStyler, a dual diffusion processing architecture to control the balance between the content and style of the diffused results. The cross-modal style information can be easily integrated as guidance during the diffusion process step-by-step. Furthermore, we propose a content image-based learnable noise on which the reverse denoising process is based, enabling the stylization results to better preserve the structure information of the content image. We validate the proposed DiffStyler beyond the baseline methods through extensive qualitative and quantitative experiments. Code is available at \url{https://github.com/haha-lisa/Diffstyler}.

cs.CV↗

ProSpect: Prompt Spectrum for Attribute-Aware Personalization of Diffusion Models

Personalizing generative models offers a way to guide image generation with user-provided references. Current personalization methods can invert an object or concept into the textual conditioning space and compose new natural sentences for text-to-image diffusion models. However, representing and editing specific visual attributes such as material, style, and layout remains a challenge, leading to a lack of disentanglement and editability. To address this problem, we propose a novel approach that leverages the step-by-step generation process of diffusion models, which generate images from low to high frequency information, providing a new perspective on representing, generating, and editing images. We develop the Prompt Spectrum Space P*, an expanded textual conditioning space, and a new image representation method called \sysname. ProSpect represents an image as a collection of inverted textual token embeddings encoded from per-stage prompts, where each prompt corresponds to a specific generation stage (i.e., a group of consecutive steps) of the diffusion model. Experimental results demonstrate that P* and ProSpect offer better disentanglement and controllability compared to existing methods. We apply ProSpect in various personalized attribute-aware image generation applications, such as image-guided or text-driven manipulations of materials, style, and layout, achieving previously unattainable results from a single image input without fine-tuning the diffusion models. Our source code is available athttps://github.com/zyxElsa/ProSpect.

cs.GR↗

Agents meet OKR: An Object and Key Results Driven Agent System with Hierarchical Self-Collaboration and Self-Evaluation

In this study, we introduce the concept of OKR-Agent designed to enhance the capabilities of Large Language Models (LLMs) in task-solving. Our approach utilizes both self-collaboration and self-correction mechanism, facilitated by hierarchical agents, to address the inherent complexities in task-solving. Our key observations are two-fold: first, effective task-solving demands in-depth domain knowledge and intricate reasoning, for which deploying specialized agents for individual sub-tasks can markedly enhance LLM performance. Second, task-solving intrinsically adheres to a hierarchical execution structure, comprising both high-level strategic planning and detailed task execution. Towards this end, our OKR-Agent paradigm aligns closely with this hierarchical structure, promising enhanced efficacy and adaptability across a range of scenarios. Specifically, our framework includes two novel modules: hierarchical Objects and Key Results generation and multi-level evaluation, each contributing to more efficient and robust task-solving. In practical, hierarchical OKR generation decomposes Objects into multiple sub-Objects and assigns new agents based on key results and agent responsibilities. These agents subsequently elaborate on their designated tasks and may further decompose them as necessary. Such generation operates recursively and hierarchically, culminating in a comprehensive set of detailed solutions. The multi-level evaluation module of OKR-Agent refines solution by leveraging feedback from all associated agents, optimizing each step of the process. This ensures solution is accurate, practical, and effectively address intricate task requirements, enhancing the overall reliability and quality of the outcome. Experimental results also show our method outperforms the previous methods on several tasks. Code and demo are available at https://okr-agent.github.io/

cs.CV↗

Multi-Modal Face Stylization with a Generative Prior

In this work, we introduce a new approach for face stylization. Despite existing methods achieving impressive results in this task, there is still room for improvement in generating high-quality artistic faces with diverse styles and accurate facial reconstruction. Our proposed framework, MMFS, supports multi-modal face stylization by leveraging the strengths of StyleGAN and integrates it into an encoder-decoder architecture. Specifically, we use the mid-resolution and high-resolution layers of StyleGAN as the decoder to generate high-quality faces, while aligning its low-resolution layer with the encoder to extract and preserve input facial details. We also introduce a two-stage training strategy, where we train the encoder in the first stage to align the feature maps with StyleGAN and enable a faithful reconstruction of input faces. In the second stage, the entire network is fine-tuned with artistic data for stylized face generation. To enable the fine-tuned model to be applied in zero-shot and one-shot stylization tasks, we train an additional mapping network from the large-scale Contrastive-Language-Image-Pre-training (CLIP) space to a latent $w+$ space of fine-tuned StyleGAN. Qualitative and quantitative experiments show that our framework achieves superior performance in both one-shot and zero-shot face stylization tasks, outperforming state-of-the-art methods by a large margin.

cs.CV↗

Towards Practical Capture of High-Fidelity Relightable Avatars

In this paper, we propose a novel framework, Tracking-free Relightable Avatar (TRAvatar), for capturing and reconstructing high-fidelity 3D avatars. Compared to previous methods, TRAvatar works in a more practical and efficient setting. Specifically, TRAvatar is trained with dynamic image sequences captured in a Light Stage under varying lighting conditions, enabling realistic relighting and real-time animation for avatars in diverse scenes. Additionally, TRAvatar allows for tracking-free avatar capture and obviates the need for accurate surface tracking under varying illumination conditions. Our contributions are two-fold: First, we propose a novel network architecture that explicitly builds on and ensures the satisfaction of the linear nature of lighting. Trained on simple group light captures, TRAvatar can predict the appearance in real-time with a single forward pass, achieving high-quality relighting effects under illuminations of arbitrary environment maps. Second, we jointly optimize the facial geometry and relightable appearance from scratch based on image sequences, where the tracking is implicitly learned. This tracking-free approach brings robustness for establishing temporal correspondences between frames under different lighting conditions. Extensive qualitative and quantitative experiments demonstrate that our framework achieves superior performance for photorealistic avatar animation and relighting.

cs.CV↗

3D Keypoint Estimation Using Implicit Representation Learning

In this paper, we tackle the challenging problem of 3D keypoint estimation of general objects using a novel implicit representation. Previous works have demonstrated promising results for keypoint prediction through direct coordinate regression or heatmap-based inference. However, these methods are commonly studied for specific subjects, such as human bodies and faces, which possess fixed keypoint structures. They also suffer in several practical scenarios where explicit or complete geometry is not given, including images and partial point clouds. Inspired by the recent success of advanced implicit representation in reconstruction tasks, we explore the idea of using an implicit field to represent keypoints. Specifically, our key idea is employing spheres to represent 3D keypoints, thereby enabling the learnability of the corresponding signed distance field. Explicit keypoints can be extracted subsequently by our algorithm based on the Hough transform. Quantitative and qualitative evaluations also show the superiority of our representation in terms of prediction accuracy.

cs.CV↗

Semi-Weakly Supervised Object Kinematic Motion Prediction

Given a 3D object, kinematic motion prediction aims to identify the mobile parts as well as the corresponding motion parameters. Due to the large variations in both topological structure and geometric details of 3D objects, this remains a challenging task and the lack of large scale labeled data also constrain the performance of deep learning based approaches. In this paper, we tackle the task of object kinematic motion prediction problem in a semi-weakly supervised manner. Our key observations are two-fold. First, although 3D dataset with fully annotated motion labels is limited, there are existing datasets and methods for object part semantic segmentation at large scale. Second, semantic part segmentation and mobile part segmentation is not always consistent but it is possible to detect the mobile parts from the underlying 3D structure. Towards this end, we propose a graph neural network to learn the map between hierarchical part-level segmentation and mobile parts parameters, which are further refined based on geometric alignment. This network can be first trained on PartNet-Mobility dataset with fully labeled mobility information and then applied on PartNet dataset with fine-grained and hierarchical part-level segmentation. The network predictions yield a large scale of 3D objects with pseudo labeled mobility information and can further be used for weakly-supervised learning with pre-existing segmentation. Our experiments show there are significant performance boosts with the augmented data for previous method designed for kinematic motion prediction on 3D partial scans.

cs.CV↗

HairStep: Transfer Synthetic to Real Using Strand and Depth Maps for Single-View 3D Hair Modeling

In this work, we tackle the challenging problem of learning-based single-view 3D hair modeling. Due to the great difficulty of collecting paired real image and 3D hair data, using synthetic data to provide prior knowledge for real domain becomes a leading solution. This unfortunately introduces the challenge of domain gap. Due to the inherent difficulty of realistic hair rendering, existing methods typically use orientation maps instead of hair images as input to bridge the gap. We firmly think an intermediate representation is essential, but we argue that orientation map using the dominant filtering-based methods is sensitive to uncertain noise and far from a competent representation. Thus, we first raise this issue up and propose a novel intermediate representation, termed as HairStep, which consists of a strand map and a depth map. It is found that HairStep not only provides sufficient information for accurate 3D hair modeling, but also is feasible to be inferred from real images. Specifically, we collect a dataset of 1,250 portrait images with two types of annotations. A learning framework is further designed to transfer real images to the strand map and depth map. It is noted that, an extra bonus of our new dataset is the first quantitative metric for 3D hair modeling. Our experiments show that HairStep narrows the domain gap between synthetic and real and achieves state-of-the-art performance on single-view 3D hair reconstruction.

cs.CV↗