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Chongyang Shi

Publications and source records attributed to Chongyang Shi.

28 records · Page 2Linked to original sources

Frequency Spectrum is More Effective for Multimodal Representation and Fusion: A Multimodal Spectrum Rumor Detector

Multimodal content, such as mixing text with images, presents significant challenges to rumor detection in social media. Existing multimodal rumor detection has focused on mixing tokens among spatial and sequential locations for unimodal representation or fusing clues of rumor veracity across modalities. However, they suffer from less discriminative unimodal representation and are vulnerable to intricate location dependencies in the time-consuming fusion of spatial and sequential tokens. This work makes the first attempt at multimodal rumor detection in the frequency domain, which efficiently transforms spatial features into the frequency spectrum and obtains highly discriminative spectrum features for multimodal representation and fusion. A novel Frequency Spectrum Representation and fUsion network (FSRU) with dual contrastive learning reveals the frequency spectrum is more effective for multimodal representation and fusion, extracting the informative components for rumor detection. FSRU involves three novel mechanisms: utilizing the Fourier transform to convert features in the spatial domain to the frequency domain, the unimodal spectrum compression, and the cross-modal spectrum co-selection module in the frequency domain. Substantial experiments show that FSRU achieves satisfactory multimodal rumor detection performance.

cs.MM↗

Covert Planning against Imperfect Observers

Covert planning refers to a class of constrained planning problems where an agent aims to accomplish a task with minimal information leaked to a passive observer to avoid detection. However, existing methods of covert planning often consider deterministic environments or do not exploit the observer's imperfect information. This paper studies how covert planning can leverage the coupling of stochastic dynamics and the observer's imperfect observation to achieve optimal task performance without being detected. Specifically, we employ a Markov decision process to model the interaction between the agent and its stochastic environment, and a partial observation function to capture the leaked information to a passive observer. Assuming the observer employs hypothesis testing to detect if the observation deviates from a nominal policy, the covert planning agent aims to maximize the total discounted reward while keeping the probability of being detected as an adversary below a given threshold. We prove that finite-memory policies are more powerful than Markovian policies in covert planning. Then, we develop a primal-dual proximal policy gradient method with a two-time-scale update to compute a (locally) optimal covert policy. We demonstrate the effectiveness of our methods using a stochastic gridworld example. Our experimental results illustrate that the proposed method computes a policy that maximizes the adversary's expected reward without violating the detection constraint, and empirically demonstrates how the environmental noises can influence the performance of the covert policies.

cs.MA↗

Syntax Tree Constrained Graph Network for Visual Question Answering

Visual Question Answering (VQA) aims to automatically answer natural language questions related to given image content. Existing VQA methods integrate vision modeling and language understanding to explore the deep semantics of the question. However, these methods ignore the significant syntax information of the question, which plays a vital role in understanding the essential semantics of the question and guiding the visual feature refinement. To fill the gap, we suggested a novel Syntax Tree Constrained Graph Network (STCGN) for VQA based on entity message passing and syntax tree. This model is able to extract a syntax tree from questions and obtain more precise syntax information. Specifically, we parse questions and obtain the question syntax tree using the Stanford syntax parsing tool. From the word level and phrase level, syntactic phrase features and question features are extracted using a hierarchical tree convolutional network. We then design a message-passing mechanism for phrase-aware visual entities and capture entity features according to a given visual context. Extensive experiments on VQA2.0 datasets demonstrate the superiority of our proposed model.

cs.CV↗

Causal Intervention for Abstractive Related Work Generation

Abstractive related work generation has attracted increasing attention in generating coherent related work that better helps readers grasp the background in the current research. However, most existing abstractive models ignore the inherent causality of related work generation, leading to low quality of generated related work and spurious correlations that affect the models' generalizability. In this study, we argue that causal intervention can address these limitations and improve the quality and coherence of the generated related works. To this end, we propose a novel Causal Intervention Module for Related Work Generation (CaM) to effectively capture causalities in the generation process and improve the quality and coherence of the generated related works. Specifically, we first model the relations among sentence order, document relation, and transitional content in related work generation using a causal graph. Then, to implement the causal intervention and mitigate the negative impact of spurious correlations, we use do-calculus to derive ordinary conditional probabilities and identify causal effects through CaM. Finally, we subtly fuse CaM with Transformer to obtain an end-to-end generation model. Extensive experiments on two real-world datasets show that causal interventions in CaM can effectively promote the model to learn causal relations and produce related work of higher quality and coherence.

cs.CL↗

Rumor Detection with Hierarchical Representation on Bipartite Adhoc Event Trees

The rapid growth of social media has caused tremendous effects on information propagation, raising extreme challenges in detecting rumors. Existing rumor detection methods typically exploit the reposting propagation of a rumor candidate for detection by regarding all reposts to a rumor candidate as a temporal sequence and learning semantics representations of the repost sequence. However, extracting informative support from the topological structure of propagation and the influence of reposting authors for debunking rumors is crucial, which generally has not been well addressed by existing methods. In this paper, we organize a claim post in circulation as an adhoc event tree, extract event elements, and convert it to bipartite adhoc event trees in terms of both posts and authors, i.e., author tree and post tree. Accordingly, we propose a novel rumor detection model with hierarchical representation on the bipartite adhoc event trees called BAET. Specifically, we introduce word embedding and feature encoder for the author and post tree, respectively, and design a root-aware attention module to perform node representation. Then we adopt the tree-like RNN model to capture the structural correlations and propose a tree-aware attention module to learn tree representation for the author tree and post tree, respectively. Extensive experimental results on two public Twitter datasets demonstrate the effectiveness of BAET in exploring and exploiting the rumor propagation structure and the superior detection performance of BAET over state-of-the-art baseline methods.

cs.SI↗

Synthesis of Opacity-Enforcing Winning Strategies Against Colluded Opponent

This paper studies a language-based opacity enforcement in a two-player, zero-sum game on a graph. In this game, player 1 (P1) wins if it can achieve a secret temporal goal described by the language of a finite automaton, no matter what strategy the opponent player 2 (P2) selects. In addition, P1 aims to win while making its goal opaque to a passive observer with imperfect information. However, P2 colludes with the observer to reveal P1's secret whenever P2 cannot prevent P1 from achieving its goal, and therefore, opacity must be enforced against P2. We show that a winning and opacity-enforcing strategy for P1 can be computed by reducing the problem to solving a reachability game augmented with observer's belief states. Furthermore, if such a strategy does not exist, winning for P1 must entail the price of revealing his secret to the observer. We demonstrate our game-theoretic solution of opacity-enforcement control through a small illustrative example and in a robot motion planning problem.

eess.SY↗

Quantitative Planning with Action Deception in Concurrent Stochastic Games

We study a class of two-player competitive concurrent stochastic games on graphs with reachability objectives. Specifically, player 1 aims to reach a subset $F_1$ of game states, and player 2 aims to reach a subset $F_2$ of game states where $F_2\cap F_1=\emptyset$. Both players aim to satisfy their reachability objectives before their opponent does. Yet, the information players have about the game dynamics is asymmetric: P1 has a (set of) hidden actions unknown to P2 at the beginning of their interaction. In this setup, we investigate P1's strategic planning of action deception that decides when to deviate from the Nash equilibrium in P2's game model and employ a hidden action, so that P1 can maximize the value of action deception, which is the additional payoff compared to P1's payoff in the game where P2 has complete information. Anticipating that P2 may detect his misperception about the game and adapt his strategy during interaction in unpredictable ways, we construct a planning problem for P1 to augment the game model with an incomplete model about the theory of mind of the opponent P2. While planning in the augmented game, P1 can effectively influence P2's perception so as to entice P2 to take actions that benefit P1. We prove that the proposed deceptive planning algorithm maximizes a lower bound on the value of action deception and demonstrate the effectiveness of our deceptive planning algorithm using a robot motion planning problem inspired by soccer games.

eess.SY↗

An Ion Exchange Mechanism Inspired Story Ending Generator for Different Characters

Story ending generation aims at generating reasonable endings for a given story context. Most existing studies in this area focus on generating coherent or diversified story endings, while they ignore that different characters may lead to different endings for a given story. In this paper, we propose a Character-oriented Story Ending Generator (CoSEG) to customize an ending for each character in a story. Specifically, we first propose a character modeling module to learn the personalities of characters from their descriptive experiences extracted from the story context. Then, inspired by the ion exchange mechanism in chemical reactions, we design a novel vector breaking/forming module to learn the intrinsic interactions between each character and the corresponding context through an analogical information exchange procedure. Finally, we leverage the attention mechanism to learn effective character-specific interactions and feed each interaction into a decoder to generate character-orient endings. Extensive experimental results and case studies demonstrate that CoSEG achieves significant improvements in the quality of generated endings compared with state-of-the-art methods, and it effectively customizes the endings for different characters.

cs.CL↗

Supervised Deep Hashing for High-dimensional and Heterogeneous Case-based Reasoning

Case-based Reasoning (CBR) on high-dimensional and heterogeneous data is a trending yet challenging and computationally expensive task in the real world. A promising approach is to obtain low-dimensional hash codes representing cases and perform a similarity retrieval of cases in Hamming space. However, previous methods based on data-independent hashing rely on random projections or manual construction, inapplicable to address specific data issues (e.g., high-dimensionality and heterogeneity) due to their insensitivity to data characteristics. To address these issues, this work introduces a novel deep hashing network to learn similarity-preserving compact hash codes for efficient case retrieval and proposes a deep-hashing-enabled CBR model HeCBR. Specifically, we introduce position embedding to represent heterogeneous features and utilize a multilinear interaction layer to obtain case embeddings, which effectively filtrates zero-valued features to tackle high-dimensionality and sparsity and captures inter-feature couplings. Then, we feed the case embeddings into fully-connected layers, and subsequently a hash layer generates hash codes with a quantization regularizer to control the quantization loss during relaxation. To cater to incremental learning of CBR, we further propose an adaptive learning strategy to update the hash function. Extensive experiments on public datasets show that HeCBR greatly reduces storage and significantly accelerates case retrieval. HeCBR achieves desirable performance compared with the state-of-the-art CBR methods and performs significantly better than hashing-based CBR methods in classification.

cs.IR↗

How the Avengers Assembled? Analysis of Marvel Hero Social Network

The movies of Marvel universe are very popular among young people. Almost every young people nowadays know some of the heroes in Marvel universe, such as iron man and spider man. The data set named The Marvel Universe Social Network (MUSN) describe the social relationships of the heroes. By analyzing the MUSN, we establish a social network of Marvel heroes. We derive some basic statistics from the Marvel network, such as the number of nodes and links, the hubs, the components, the shortest path lengths and the diameter. In the next part, we analyze the structure of the Marvel network and obtain some results of the connectedness, the clustering, the degree distribution, the degree correlation. Meanwhile, we fit the power law and divide the network into different communities. In this process, we not only find that the network appears to have the small world nature, since it is obviously a scale-free network, but also find that it is very similar to the real-world social network. Further, based on the work of Loverkar et al., we do a hypothesis test on the small world nature of the network. We find that the Marvel network does have small world property. In the end, we visualize the Marvel network to give a better understanding of the network.

physics.soc-ph↗