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Chris Hicks

Publications and source records attributed to Chris Hicks.

At least 37 records · Page 2Linked to original sources

Online Convex Optimisation: The Optimal Switching Regret for all Segmentations Simultaneously

We consider the classic problem of online convex optimisation. Whereas the notion of static regret is relevant for stationary problems, the notion of switching regret is more appropriate for non-stationary problems. A switching regret is defined relative to any segmentation of the trial sequence, and is equal to the sum of the static regrets of each segment. In this paper we show that, perhaps surprisingly, we can achieve the asymptotically optimal switching regret on every possible segmentation simultaneously. Our algorithm for doing so is very efficient: having a space and per-trial time complexity that is logarithmic in the time-horizon. Our algorithm also obtains novel bounds on its dynamic regret: being adaptive to variations in the rate of change of the comparator sequence.

cs.LG↗

Fairness with Exponential Weights

Motivated by the need to remove discrimination in certain applications, we develop a meta-algorithm that can convert any efficient implementation of an instance of Hedge (or equivalently, an algorithm for discrete bayesian inference) into an efficient algorithm for the equivalent contextual bandit problem which guarantees exact statistical parity on every trial. Relative to any comparator with statistical parity, the resulting algorithm has the same asymptotic regret bound as running the corresponding instance of Exp4 for each protected characteristic independently. Given that our Hedge instance admits non-stationarity we can handle a varying distribution with which to enforce statistical parity with respect to, which is useful when the true population is unknown and needs to be estimated from the data received so far. Via online-to-batch conversion we can handle the equivalent batch classification problem with exact statistical parity, giving us results that we believe are novel and important in their own right.

cs.LG↗

Entity-based Reinforcement Learning for Autonomous Cyber Defence

A significant challenge for autonomous cyber defence is ensuring a defensive agent's ability to generalise across diverse network topologies and configurations. This capability is necessary for agents to remain effective when deployed in dynamically changing environments, such as an enterprise network where devices may frequently join and leave. Standard approaches to deep reinforcement learning, where policies are parameterised using a fixed-input multi-layer perceptron (MLP) expect fixed-size observation and action spaces. In autonomous cyber defence, this makes it hard to develop agents that generalise to environments with network topologies different from those trained on, as the number of nodes affects the natural size of the observation and action spaces. To overcome this limitation, we reframe the problem of autonomous network defence using entity-based reinforcement learning, where the observation and action space of an agent are decomposed into a collection of discrete entities. This framework enables the use of policy parameterisations specialised in compositional generalisation. We train a Transformer-based policy on the Yawning Titan cyber-security simulation environment and test its generalisation capabilities across various network topologies. We demonstrate that this approach significantly outperforms an MLP-based policy when training across fixed-size networks of varying topologies, and matches performance when training on a single network. We also demonstrate the potential for zero-shot generalisation to networks of a different size to those seen in training. These findings highlight the potential for entity-based reinforcement learning to advance the field of autonomous cyber defence by providing more generalisable policies capable of handling variations in real-world network environments.

cs.LG↗

Extraction Propagation

Running backpropagation end to end on large neural networks is fraught with difficulties like vanishing gradients and degradation. In this paper we present an alternative architecture composed of many small neural networks that interact with one another. Instead of propagating gradients back through the architecture we propagate vector-valued messages computed via forward passes, which are then used to update the parameters. Currently the performance is conjectured as we are yet to implement the architecture. However, we do back it up with some theory. A previous version of this paper was entitled "Fusion encoder networks" and detailed a slightly different architecture.

cs.LG↗

Inherently Interpretable and Uncertainty-Aware Models for Online Learning in Cyber-Security Problems

In this paper, we address the critical need for interpretable and uncertainty-aware machine learning models in the context of online learning for high-risk industries, particularly cyber-security. While deep learning and other complex models have demonstrated impressive predictive capabilities, their opacity and lack of uncertainty quantification present significant questions about their trustworthiness. We propose a novel pipeline for online supervised learning problems in cyber-security, that harnesses the inherent interpretability and uncertainty awareness of Additive Gaussian Processes (AGPs) models. Our approach aims to balance predictive performance with transparency while improving the scalability of AGPs, which represents their main drawback, potentially enabling security analysts to better validate threat detection, troubleshoot and reduce false positives, and generally make trustworthy, informed decisions. This work contributes to the growing field of interpretable AI by proposing a class of models that can be significantly beneficial for high-stake decision problems such as the ones typical of the cyber-security domain. The source code is available.

cs.LG↗

CybORG++: An Enhanced Gym for the Development of Autonomous Cyber Agents

CybORG++ is an advanced toolkit for reinforcement learning research focused on network defence. Building on the CAGE 2 CybORG environment, it introduces key improvements, including enhanced debugging capabilities, refined agent implementation support, and a streamlined environment that enables faster training and easier customisation. Along with addressing several software bugs from its predecessor, CybORG++ introduces MiniCAGE, a lightweight version of CAGE 2, which improves performance dramatically, up to 1000x faster execution in parallel iterations, without sacrificing accuracy or core functionality. CybORG++ serves as a robust platform for developing and evaluating defensive agents, making it a valuable resource for advancing enterprise network defence research.

cs.CR↗

Autonomous Network Defence using Reinforcement Learning

In the network security arms race, the defender is significantly disadvantaged as they need to successfully detect and counter every malicious attack. In contrast, the attacker needs to succeed only once. To level the playing field, we investigate the effectiveness of autonomous agents in a realistic network defence scenario. We first outline the problem, provide the background on reinforcement learning and detail our proposed agent design. Using a network environment simulation, with 13 hosts spanning 3 subnets, we train a novel reinforcement learning agent and show that it can reliably defend continual attacks by two advanced persistent threat (APT) red agents: one with complete knowledge of the network layout and another which must discover resources through exploration but is more general.

cs.AI↗

Environment Complexity and Nash Equilibria in a Sequential Social Dilemma

Multi-agent reinforcement learning (MARL) methods, while effective in zero-sum or positive-sum games, often yield suboptimal outcomes in general-sum games where cooperation is essential for achieving globally optimal outcomes. Matrix game social dilemmas, which abstract key aspects of general-sum interactions, such as cooperation, risk, and trust, fail to model the temporal and spatial dynamics characteristic of real-world scenarios. In response, our study extends matrix game social dilemmas into more complex, higher-dimensional MARL environments. We adapt a gridworld implementation of the Stag Hunt dilemma to more closely match the decision-space of a one-shot matrix game while also introducing variable environment complexity. Our findings indicate that as complexity increases, MARL agents trained in these environments converge to suboptimal strategies, consistent with the risk-dominant Nash equilibria strategies found in matrix games. Our work highlights the impact of environment complexity on achieving optimal outcomes in higher-dimensional game-theoretic MARL environments.

cs.GT↗

Mitigating Deep Reinforcement Learning Backdoors in the Neural Activation Space

This paper investigates the threat of backdoors in Deep Reinforcement Learning (DRL) agent policies and proposes a novel method for their detection at runtime. Our study focuses on elusive in-distribution backdoor triggers. Such triggers are designed to induce a deviation in the behaviour of a backdoored agent while blending into the expected data distribution to evade detection. Through experiments conducted in the Atari Breakout environment, we demonstrate the limitations of current sanitisation methods when faced with such triggers and investigate why they present a challenging defence problem. We then evaluate the hypothesis that backdoor triggers might be easier to detect in the neural activation space of the DRL agent's policy network. Our statistical analysis shows that indeed the activation patterns in the agent's policy network are distinct in the presence of a trigger, regardless of how well the trigger is concealed in the environment. Based on this, we propose a new defence approach that uses a classifier trained on clean environment samples and detects abnormal activations. Our results show that even lightweight classifiers can effectively prevent malicious actions with considerable accuracy, indicating the potential of this research direction even against sophisticated adversaries.

cs.LG↗

A View on Out-of-Distribution Identification from a Statistical Testing Theory Perspective

We study the problem of efficiently detecting Out-of-Distribution (OOD) samples at test time in supervised and unsupervised learning contexts. While ML models are typically trained under the assumption that training and test data stem from the same distribution, this is often not the case in realistic settings, thus reliably detecting distribution shifts is crucial at deployment. We re-formulate the OOD problem under the lenses of statistical testing and then discuss conditions that render the OOD problem identifiable in statistical terms. Building on this framework, we study convergence guarantees of an OOD test based on the Wasserstein distance, and provide a simple empirical evaluation.

cs.LG↗

Nearest Neighbour with Bandit Feedback

In this paper we adapt the nearest neighbour rule to the contextual bandit problem. Our algorithm handles the fully adversarial setting in which no assumptions at all are made about the data-generation process. When combined with a sufficiently fast data-structure for (perhaps approximate) adaptive nearest neighbour search, such as a navigating net, our algorithm is extremely efficient - having a per trial running time polylogarithmic in both the number of trials and actions, and taking only quasi-linear space. We give generic regret bounds for our algorithm and further analyse them when applied to the stochastic bandit problem in euclidean space. We note that our algorithm can also be applied to the online classification problem.

cs.LG↗

A Hierarchical Nearest Neighbour Approach to Contextual Bandits

In this paper we consider the adversarial contextual bandit problem in metric spaces. The paper "Nearest neighbour with bandit feedback" tackled this problem but when there are many contexts near the decision boundary of the comparator policy it suffers from a high regret. In this paper we eradicate this problem, designing an algorithm in which we can hold out any set of contexts when computing our regret term. Our algorithm builds on that of "Nearest neighbour with bandit feedback" and hence inherits its extreme computational efficiency.

cs.LG↗

Canaries and Whistles: Resilient Drone Communication Networks with (or without) Deep Reinforcement Learning

Communication networks able to withstand hostile environments are critically important for disaster relief operations. In this paper, we consider a challenging scenario where drones have been compromised in the supply chain, during their manufacture, and harbour malicious software capable of wide-ranging and infectious disruption. We investigate multi-agent deep reinforcement learning as a tool for learning defensive strategies that maximise communications bandwidth despite continual adversarial interference. Using a public challenge for learning network resilience strategies, we propose a state-of-the-art expert technique and study its superiority over deep reinforcement learning agents. Correspondingly, we identify three specific methods for improving the performance of our learning-based agents: (1) ensuring each observation contains the necessary information, (2) using expert agents to provide a curriculum for learning, and (3) paying close attention to reward. We apply our methods and present a new mixed strategy enabling expert and learning-based agents to work together and improve on all prior results.

cs.CR↗

Reward Shaping for Happier Autonomous Cyber Security Agents

As machine learning models become more capable, they have exhibited increased potential in solving complex tasks. One of the most promising directions uses deep reinforcement learning to train autonomous agents in computer network defense tasks. This work studies the impact of the reward signal that is provided to the agents when training for this task. Due to the nature of cybersecurity tasks, the reward signal is typically 1) in the form of penalties (e.g., when a compromise occurs), and 2) distributed sparsely across each defense episode. Such reward characteristics are atypical of classic reinforcement learning tasks where the agent is regularly rewarded for progress (cf. to getting occasionally penalized for failures). We investigate reward shaping techniques that could bridge this gap so as to enable agents to train more sample-efficiently and potentially converge to a better performance. We first show that deep reinforcement learning algorithms are sensitive to the magnitude of the penalties and their relative size. Then, we combine penalties with positive external rewards and study their effect compared to penalty-only training. Finally, we evaluate intrinsic curiosity as an internal positive reward mechanism and discuss why it might not be as advantageous for high-level network monitoring tasks.

cs.LG↗

Inroads into Autonomous Network Defence using Explained Reinforcement Learning

Computer network defence is a complicated task that has necessitated a high degree of human involvement. However, with recent advancements in machine learning, fully autonomous network defence is becoming increasingly plausible. This paper introduces an end-to-end methodology for studying attack strategies, designing defence agents and explaining their operation. First, using state diagrams, we visualise adversarial behaviour to gain insight about potential points of intervention and inform the design of our defensive models. We opt to use a set of deep reinforcement learning agents trained on different parts of the task and organised in a shallow hierarchy. Our evaluation shows that the resulting design achieves a substantial performance improvement compared to prior work. Finally, to better investigate the decision-making process of our agents, we complete our analysis with a feature ablation and importance study.

cs.CR↗

An Interface between Legacy and Modern Mobile Devices for Digital Identity

In developing regions a substantial number of users rely on legacy and ultra-low-cost mobile devices. Unfortunately, many of these devices are not equipped to run the standard authentication or identity apps that are available for smartphones. Increasingly, apps that display Quick Response (QR) codes are being used to communicate personal credentials (e.g., Covid-19 vaccination certificates). This paper describes a novel interface for QR code credentials that is compatible with legacy mobile devices. Our solution, which we have released under open source licensing, allows Web Application Enabled legacy mobile devices to load and display standard QR codes. This technique makes modern identity platforms available to previously excluded and economically disadvantaged populations.

cs.CR↗

SecureABC: Secure AntiBody Certificates for COVID-19

COVID-19 has resulted in unprecedented social distancing policies being enforced worldwide. As governments seek to restore their economies, open workplaces and permit travel there is a demand for technologies that may alleviate the requirement for social distancing whilst also protecting healthcare services. In this work we explore the controversial technique of so-called immunity passports and present SecureABC: a decentralised, privacy-preserving protocol for issuing and verifying antibody certificates. We consider the implications of antibody certificate systems, develop a set of risk-minimising principles and a security framework for their evaluation, and show that these may be satisfied in practice. Finally, we also develop two additional protocols that minimise individual discrimination but which still allow for collective transmission risk to be estimated. We use these two protocols to illustrate the utility-privacy trade-offs of antibody certificates and their alternatives.

cs.CR↗

Beyond COVID-19: Network science and sustainable exit strategies

On May $28^{th}$ and $29^{th}$, a two day workshop was held virtually, facilitated by the Beyond Center at ASU and Moogsoft Inc. The aim was to bring together leading scientists with an interest in Network Science and Epidemiology to attempt to inform public policy in response to the COVID-19 pandemic. Epidemics are at their core a process that progresses dynamically upon a network, and are a key area of study in Network Science. In the course of the workshop a wide survey of the state of the subject was conducted. We summarize in this paper a series of perspectives of the subject, and where the authors believe fruitful areas for future research are to be found.

physics.soc-ph↗