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Christian Bartelt

Publications and source records attributed to Christian Bartelt.

At least 37 records · Page 2Linked to original sources

Shedding Light in Task Decomposition in Program Synthesis: The Driving Force of the Synthesizer Model

Task decomposition is a fundamental mechanism in program synthesis, enabling complex problems to be broken down into manageable subtasks. ExeDec, a state-of-the-art program synthesis framework, employs this approach by combining a Subgoal Model for decomposition and a Synthesizer Model for program generation to facilitate compositional generalization. In this work, we develop REGISM, an adaptation of ExeDec that removes decomposition guidance and relies solely on iterative execution-driven synthesis. By comparing these two exemplary approaches-ExeDec, which leverages task decomposition, and REGISM, which does not-we investigate the interplay between task decomposition and program generation. Our findings indicate that ExeDec exhibits significant advantages in length generalization and concept composition tasks, likely due to its explicit decomposition strategies. At the same time, REGISM frequently matches or surpasses ExeDec's performance across various scenarios, with its solutions often aligning more closely with ground truth decompositions. These observations highlight the importance of repeated execution-guided synthesis in driving task-solving performance, even within frameworks that incorporate explicit decomposition strategies. Our analysis suggests that task decomposition approaches like ExeDec hold significant potential for advancing program synthesis, though further work is needed to clarify when and why these strategies are most effective.

cs.SE↗

Unreflected Use of Tabular Data Repositories Can Undermine Research Quality

Data repositories have accumulated a large number of tabular datasets from various domains. Machine Learning researchers are actively using these datasets to evaluate novel approaches. Consequently, data repositories have an important standing in tabular data research. They not only host datasets but also provide information on how to use them in supervised learning tasks. In this paper, we argue that, despite great achievements in usability, the unreflected usage of datasets from data repositories may have led to reduced research quality and scientific rigor. We present examples from prominent recent studies that illustrate the problematic use of datasets from OpenML, a large data repository for tabular data. Our illustrations help users of data repositories avoid falling into the traps of (1) using suboptimal model selection strategies, (2) overlooking strong baselines, and (3) inappropriate preprocessing. In response, we discuss possible solutions for how data repositories can prevent the inappropriate use of datasets and become the cornerstones for improved overall quality of empirical research studies.

cs.LG↗

Mitigating Information Loss in Tree-Based Reinforcement Learning via Direct Optimization

Reinforcement learning (RL) has seen significant success across various domains, but its adoption is often limited by the black-box nature of neural network policies, making them difficult to interpret. In contrast, symbolic policies allow representing decision-making strategies in a compact and interpretable way. However, learning symbolic policies directly within on-policy methods remains challenging. In this paper, we introduce SYMPOL, a novel method for SYMbolic tree-based on-POLicy RL. SYMPOL employs a tree-based model integrated with a policy gradient method, enabling the agent to learn and adapt its actions while maintaining a high level of interpretability. We evaluate SYMPOL on a set of benchmark RL tasks, demonstrating its superiority over alternative tree-based RL approaches in terms of performance and interpretability. Unlike existing methods, it enables gradient-based, end-to-end learning of interpretable, axis-aligned decision trees within standard on-policy RL algorithms. Therefore, SYMPOL can become the foundation for a new class of interpretable RL based on decision trees. Our implementation is available under: https://github.com/s-marton/sympol

cs.LG↗

GUIDE: LLM-Driven GUI Generation Decomposition for Automated Prototyping

GUI prototyping serves as one of the most valuable techniques for enhancing the elicitation of requirements and facilitating the visualization and refinement of customer needs. While GUI prototyping has a positive impact on the software development process, it simultaneously demands significant effort and resources. The emergence of Large Language Models (LLMs) with their impressive code generation capabilities offers a promising approach for automating GUI prototyping. Despite their potential, there is a gap between current LLM-based prototyping solutions and traditional user-based GUI prototyping approaches which provide visual representations of the GUI prototypes and direct editing functionality. In contrast, LLMs and related generative approaches merely produce text sequences or non-editable image output, which lacks both mentioned aspects and therefore impede supporting GUI prototyping. Moreover, minor changes requested by the user typically lead to an inefficient regeneration of the entire GUI prototype when using LLMs directly. In this work, we propose GUIDE, a novel LLM-driven GUI generation decomposition approach seamlessly integrated into the popular prototyping framework Figma. Our approach initially decomposes high-level GUI descriptions into fine-granular GUI requirements, which are subsequently translated into Material Design GUI prototypes, enabling higher controllability and more efficient adaption of changes. To efficiently conduct prompting-based generation of Material Design GUI prototypes, we propose a retrieval-augmented generation approach to integrate the component library. Our preliminary evaluation demonstrates the effectiveness of GUIDE in bridging the gap between LLM generation capabilities and traditional GUI prototyping workflows, offering a more effective and controlled user-based approach to LLM-driven GUI prototyping. Video: https://youtu.be/C9RbhMxqpTU

cs.SE↗

Interpreting Outliers in Time Series Data through Decoding Autoencoder

Outlier detection is a crucial analytical tool in various fields. In critical systems like manufacturing, malfunctioning outlier detection can be costly and safety-critical. Therefore, there is a significant need for explainable artificial intelligence (XAI) when deploying opaque models in such environments. This study focuses on manufacturing time series data from a German automotive supply industry. We utilize autoencoders to compress the entire time series and then apply anomaly detection techniques to its latent features. For outlier interpretation, we (i) adopt widely used XAI techniques to the autoencoder's encoder. Additionally, (ii) we propose AEE, Aggregated Explanatory Ensemble, a novel approach that fuses explanations of multiple XAI techniques into a single, more expressive interpretation. For evaluation of explanations, (iii) we propose a technique to measure the quality of encoder explanations quantitatively. Furthermore, we qualitatively assess the effectiveness of outlier explanations with domain expertise.

cs.LG↗

A Data-Centric Perspective on Evaluating Machine Learning Models for Tabular Data

Tabular data is prevalent in real-world machine learning applications, and new models for supervised learning of tabular data are frequently proposed. Comparative studies assessing the performance of models typically consist of model-centric evaluation setups with overly standardized data preprocessing. This paper demonstrates that such model-centric evaluations are biased, as real-world modeling pipelines often require dataset-specific preprocessing and feature engineering. Therefore, we propose a data-centric evaluation framework. We select 10 relevant datasets from Kaggle competitions and implement expert-level preprocessing pipelines for each dataset. We conduct experiments with different preprocessing pipelines and hyperparameter optimization (HPO) regimes to quantify the impact of model selection, HPO, feature engineering, and test-time adaptation. Our main findings are: 1. After dataset-specific feature engineering, model rankings change considerably, performance differences decrease, and the importance of model selection reduces. 2. Recent models, despite their measurable progress, still significantly benefit from manual feature engineering. This holds true for both tree-based models and neural networks. 3. While tabular data is typically considered static, samples are often collected over time, and adapting to distribution shifts can be important even in supposedly static data. These insights suggest that research efforts should be directed toward a data-centric perspective, acknowledging that tabular data requires feature engineering and often exhibits temporal characteristics. Our framework is available under: https://github.com/atschalz/dc_tabeval.

cs.LG↗

Zero-Shot Prompting Approaches for LLM-based Graphical User Interface Generation

Graphical user interface (GUI) prototyping represents an essential activity in the development of interactive systems, which are omnipresent today. GUI prototypes facilitate elicitation of requirements and help to test, evaluate, and validate ideas with users and the development team. However, creating GUI prototypes is a time-consuming process and often requires extensive resources. While existing research for automatic GUI generation focused largely on resource-intensive training and fine-tuning of LLMs, mainly for low-fidelity GUIs, we investigate the potential and effectiveness of Zero-Shot (ZS) prompting for high-fidelity GUI generation. We propose a Retrieval-Augmented GUI Generation (RAGG) approach, integrated with an LLM-based GUI retrieval re-ranking and filtering mechanism based on a large-scale GUI repository. In addition, we adapt Prompt Decomposition (PDGG) and Self-Critique (SCGG) for GUI generation. To evaluate the effectiveness of the proposed ZS prompting approaches for GUI generation, we extensively evaluated the accuracy and subjective satisfaction of the generated GUI prototypes. Our evaluation, which encompasses over 3,000 GUI annotations from over 100 crowd-workers with UI/UX experience, shows that SCGG, in contrast to PDGG and RAGG, can lead to more effective GUI generation, and provides valuable insights into the defects that are produced by the LLMs in the generated GUI prototypes.

cs.SE↗

A*Net and NBFNet Learn Negative Patterns on Knowledge Graphs

In this technical report, we investigate the predictive performance differences of a rule-based approach and the GNN architectures NBFNet and A*Net with respect to knowledge graph completion. For the two most common benchmarks, we find that a substantial fraction of the performance difference can be explained by one unique negative pattern on each dataset that is hidden from the rule-based approach. Our findings add a unique perspective on the performance difference of different model classes for knowledge graph completion: Models can achieve a predictive performance advantage by penalizing scores of incorrect facts opposed to providing high scores for correct facts.

cs.AI↗

Self-Elicitation of Requirements with Automated GUI Prototyping

Requirements Elicitation (RE) is a crucial activity especially in the early stages of software development. GUI prototyping has widely been adopted as one of the most effective RE techniques for user-facing software systems. However, GUI prototyping requires (i) the availability of experienced requirements analysts, (ii) typically necessitates conducting multiple joint sessions with customers and (iii) creates considerable manual effort. In this work, we propose SERGUI, a novel approach enabling the Self-Elicitation of Requirements (SER) based on an automated GUI prototyping assistant. SERGUI exploits the vast prototyping knowledge embodied in a large-scale GUI repository through Natural Language Requirements (NLR) based GUI retrieval and facilitates fast feedback through GUI prototypes. The GUI retrieval approach is closely integrated with a Large Language Model (LLM) driving the prompting-based recommendation of GUI features for the current GUI prototyping context and thus stimulating the elicitation of additional requirements. We envision SERGUI to be employed in the initial RE phase, creating an initial GUI prototype specification to be used by the analyst as a means for communicating the requirements. To measure the effectiveness of our approach, we conducted a preliminary evaluation. Video presentation of SERGUI at: https://youtu.be/pzAAB9Uht80

cs.SE↗

Fact Probability Vector Based Goal Recognition

We present a new approach to goal recognition that involves comparing observed facts with their expected probabilities. These probabilities depend on a specified goal g and initial state s0. Our method maps these probabilities and observed facts into a real vector space to compute heuristic values for potential goals. These values estimate the likelihood of a given goal being the true objective of the observed agent. As obtaining exact expected probabilities for observed facts in an observation sequence is often practically infeasible, we propose and empirically validate a method for approximating these probabilities. Our empirical results show that the proposed approach offers improved goal recognition precision compared to state-of-the-art techniques while reducing computational complexity.

cs.AI↗

GradTree: Learning Axis-Aligned Decision Trees with Gradient Descent

Decision Trees (DTs) are commonly used for many machine learning tasks due to their high degree of interpretability. However, learning a DT from data is a difficult optimization problem, as it is non-convex and non-differentiable. Therefore, common approaches learn DTs using a greedy growth algorithm that minimizes the impurity locally at each internal node. Unfortunately, this greedy procedure can lead to inaccurate trees. In this paper, we present a novel approach for learning hard, axis-aligned DTs with gradient descent. The proposed method uses backpropagation with a straight-through operator on a dense DT representation, to jointly optimize all tree parameters. Our approach outperforms existing methods on binary classification benchmarks and achieves competitive results for multi-class tasks. The method is available under: https://github.com/s-marton/GradTree

cs.LG↗

Enabling Mixed Effects Neural Networks for Diverse, Clustered Data Using Monte Carlo Methods

Neural networks often assume independence among input data samples, disregarding correlations arising from inherent clustering patterns in real-world datasets (e.g., due to different sites or repeated measurements). Recently, mixed effects neural networks (MENNs) which separate cluster-specific 'random effects' from cluster-invariant 'fixed effects' have been proposed to improve generalization and interpretability for clustered data. However, existing methods only allow for approximate quantification of cluster effects and are limited to regression and binary targets with only one clustering feature. We present MC-GMENN, a novel approach employing Monte Carlo methods to train Generalized Mixed Effects Neural Networks. We empirically demonstrate that MC-GMENN outperforms existing mixed effects deep learning models in terms of generalization performance, time complexity, and quantification of inter-cluster variance. Additionally, MC-GMENN is applicable to a wide range of datasets, including multi-class classification tasks with multiple high-cardinality categorical features. For these datasets, we show that MC-GMENN outperforms conventional encoding and embedding methods, simultaneously offering a principled methodology for interpreting the effects of clustering patterns.

cs.LG↗

A Mechanistic Analysis of a Transformer Trained on a Symbolic Multi-Step Reasoning Task

Transformers demonstrate impressive performance on a range of reasoning benchmarks. To evaluate the degree to which these abilities are a result of actual reasoning, existing work has focused on developing sophisticated benchmarks for behavioral studies. However, these studies do not provide insights into the internal mechanisms driving the observed capabilities. To improve our understanding of the internal mechanisms of transformers, we present a comprehensive mechanistic analysis of a transformer trained on a synthetic reasoning task. We identify a set of interpretable mechanisms the model uses to solve the task, and validate our findings using correlational and causal evidence. Our results suggest that it implements a depth-bounded recurrent mechanisms that operates in parallel and stores intermediate results in selected token positions. We anticipate that the motifs we identified in our synthetic setting can provide valuable insights into the broader operating principles of transformers and thus provide a basis for understanding more complex models.

cs.LG↗

Interlinking User Stories and GUI Prototyping: A Semi-Automatic LLM-based Approach

Interactive systems are omnipresent today and the need to create graphical user interfaces (GUIs) is just as ubiquitous. For the elicitation and validation of requirements, GUI prototyping is a well-known and effective technique, typically employed after gathering initial user requirements represented in natural language (NL) (e.g., in the form of user stories). Unfortunately, GUI prototyping often requires extensive resources, resulting in a costly and time-consuming process. Despite various easy-to-use prototyping tools in practice, there is often a lack of adequate resources for developing GUI prototypes based on given user requirements. In this work, we present a novel Large Language Model (LLM)-based approach providing assistance for validating the implementation of functional NL-based requirements in a GUI prototype embedded in a prototyping tool. In particular, our approach aims to detect functional user stories that are not implemented in a GUI prototype and provides recommendations for suitable GUI components directly implementing the requirements. We collected requirements for existing GUIs in the form of user stories and evaluated our proposed validation and recommendation approach with this dataset. The obtained results are promising for user story validation and we demonstrate feasibility for the GUI component recommendations.

cs.SE↗

GRANDE: Gradient-Based Decision Tree Ensembles for Tabular Data

Despite the success of deep learning for text and image data, tree-based ensemble models are still state-of-the-art for machine learning with heterogeneous tabular data. However, there is a significant need for tabular-specific gradient-based methods due to their high flexibility. In this paper, we propose $\text{GRANDE}$, $\text{GRA}$die$\text{N}$t-Based $\text{D}$ecision Tree $\text{E}$nsembles, a novel approach for learning hard, axis-aligned decision tree ensembles using end-to-end gradient descent. GRANDE is based on a dense representation of tree ensembles, which affords to use backpropagation with a straight-through operator to jointly optimize all model parameters. Our method combines axis-aligned splits, which is a useful inductive bias for tabular data, with the flexibility of gradient-based optimization. Furthermore, we introduce an advanced instance-wise weighting that facilitates learning representations for both, simple and complex relations, within a single model. We conducted an extensive evaluation on a predefined benchmark with 19 classification datasets and demonstrate that our method outperforms existing gradient-boosting and deep learning frameworks on most datasets. The method is available under: https://github.com/s-marton/GRANDE

cs.LG↗

Emergent Software Service Platform and its Application in a Smart Mobility Setting

The development dynamics of digital innovations for industry, business, and society are producing complex system conglomerates that can no longer be designed centrally and hierarchically in classic development processes. Instead, systems are evolving in DevOps processes in which heterogeneous actors act together on an open platform. Influencing and controlling such dynamically and autonomously changing system landscapes is currently a major challenge and a fundamental interest of service users and providers, as well as operators of the platform infrastructures. In this paper, we propose an architecture for such an emergent software service platform. A software platform that implements this architecture with the underlying engineering methodology is demonstrated by a smart parking lot scenario.

cs.SE↗

Planning Landmark Based Goal Recognition Revisited: Does Using Initial State Landmarks Make Sense?

Goal recognition is an important problem in many application domains (e.g., pervasive computing, intrusion detection, computer games, etc.). In many application scenarios, it is important that goal recognition algorithms can recognize goals of an observed agent as fast as possible. However, many early approaches in the area of Plan Recognition As Planning, require quite large amounts of computation time to calculate a solution. Mainly to address this issue, recently, Pereira et al. developed an approach that is based on planning landmarks and is much more computationally efficient than previous approaches. However, the approach, as proposed by Pereira et al., also uses trivial landmarks (i.e., facts that are part of the initial state and goal description are landmarks by definition). In this paper, we show that it does not provide any benefit to use landmarks that are part of the initial state in a planning landmark based goal recognition approach. The empirical results show that omitting initial state landmarks for goal recognition improves goal recognition performance.

cs.AI↗

A Multidimensional Analysis of Social Biases in Vision Transformers

The embedding spaces of image models have been shown to encode a range of social biases such as racism and sexism. Here, we investigate specific factors that contribute to the emergence of these biases in Vision Transformers (ViT). Therefore, we measure the impact of training data, model architecture, and training objectives on social biases in the learned representations of ViTs. Our findings indicate that counterfactual augmentation training using diffusion-based image editing can mitigate biases, but does not eliminate them. Moreover, we find that larger models are less biased than smaller models, and that models trained using discriminative objectives are less biased than those trained using generative objectives. In addition, we observe inconsistencies in the learned social biases. To our surprise, ViTs can exhibit opposite biases when trained on the same data set using different self-supervised objectives. Our findings give insights into the factors that contribute to the emergence of social biases and suggests that we could achieve substantial fairness improvements based on model design choices.

cs.CV↗