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Christian Kroer

Publications and source records attributed to Christian Kroer.

At least 55 records · Page 3Linked to original sources

Convergence of Extragradient SVRG for Variational Inequalities: Error Bounds and Increasing Iterate Averaging

We study the last-iterate convergence of variance reduction methods for extragradient (EG) algorithms for a class of variational inequalities satisfying error-bound conditions. Previously, last-iterate linear convergence was only known under strong monotonicity. We show that EG algorithms with SVRG-style variance reduction, denoted SVRG-EG, attain last-iterate linear convergence under a general error-bound condition much weaker than strong monotonicity. This condition captures a broad class of non-strongly monotone problems, such as bilinear saddle-point problems commonly encountered in two-player zero-sum Nash equilibrium computation. Next, we establish linear last-iterate convergence of SVRG-EG with an improved guarantee under the weak sharpness assumption. Furthermore, motivated by the empirical efficiency of increasing iterate averaging techniques in solving saddle-point problems, we also establish new convergence results for SVRG-EG with such techniques.

math.OC↗

Efficient Learning in Polyhedral Games via Best Response Oracles

We study online learning and equilibrium computation in games with polyhedral decision sets, a property shared by both normal-form games and extensive-form games (EFGs), when the learning agent is restricted to using a best-response oracle. We show how to achieve constant regret in zero-sum games and $O(T^{1/4})$ regret in general-sum games while using only $O(\log t)$ best-response queries at a given iteration $t$, thus improving over the best prior result, which required $O(T)$ queries per iteration. Moreover, our framework yields the first last-iterate convergence guarantees for self-play with best-response oracles in zero-sum games. This convergence occurs at a linear rate, though with a condition-number dependence. We go on to show a $O(1/\sqrt{T})$ best-iterate convergence rate without such a dependence. Our results build on linear-rate convergence results for variants of the Frank-Wolfe (FW) algorithm for strongly convex and smooth minimization problems over polyhedral domains. These FW results depend on a condition number of the polytope, known as facial distance. In order to enable application to settings such as EFGs, we show two broad new results: 1) the facial distance for polytopes in standard form is at least $γ/\sqrt{k}$ where $γ$ is the minimum value of a nonzero coordinate of a vertex of the polytope and $k\leq n$ is the number of tight inequality constraints in the optimal face, and 2) the facial distance for polytopes of the form $\mathbf{A}\boldsymbol{x}=\boldsymbol{b},\mathbf{C}\boldsymbol{x}\leq\boldsymbol{d}, \boldsymbol{x}\geq \mathbf{0}$ where $\boldsymbol{x}\in\mathbb{R}^n$, $\mathbf{C}\geq\boldsymbol{0}$ is a nonzero integral matrix, and $\boldsymbol{d}\geq \boldsymbol{0}$, is at least $1/(\|\mathbf{C}\|_\infty\sqrt{n})$. This yields the first such results for several problems such as sequence-form polytopes, flow polytopes, and matching polytopes.

cs.GT↗

Incentivizing Investment and Reliability: A Study on Electricity Capacity Markets

The capacity market, a marketplace to exchange available generation capacity for electricity production, provides a major revenue stream for generators and is adopted in several U.S. regions. A subject of ongoing debate, the capacity market is viewed by its proponents as a crucial mechanism to ensure system reliability, while critics highlight its drawbacks such as market distortion. Under a novel analytical framework, we rigorously evaluate the impact of the capacity market on generators' revenue and system reliability. More specifically, based on market designs at New York Independent System Operator (NYISO), we propose market equilibrium-based models to capture salient aspects of the capacity market and its interaction with the energy market. We also develop a leader-follower model to study market power. We show that the capacity market incentivizes the investment of generators with lower net cost of new entry. It also facilitates reliability by preventing significant physical withholding when the demand is relatively high. Nevertheless, the capacity market may not provide enough revenue for peaking plants. Moreover, it is susceptible to market power, which necessitates tailored market power mitigation measures depending on market dynamics. We provide further insights via large-scale experiments on data from NYISO markets.

math.OC↗

Greedy-Based Online Fair Allocation with Adversarial Input: Enabling Best-of-Many-Worlds Guarantees

We study an online allocation problem with sequentially arriving items and adversarially chosen agent values, with the goal of balancing fairness and efficiency. Our goal is to study the performance of algorithms that achieve strong guarantees under other input models such as stochastic inputs, in order to achieve robust guarantees against a variety of inputs. To that end, we study the PACE (Pacing According to Current Estimated utility) algorithm, an existing algorithm designed for stochastic input. We show that in the equal-budgets case, PACE is equivalent to the integral greedy algorithm. We go on to show that with natural restrictions on the adversarial input model, both integral greedy allocation and PACE have asymptotically bounded multiplicative envy as well as competitive ratio for Nash welfare, with the multiplicative factors either constant or with optimal order dependence on the number of agents. This completes a "best-of-many-worlds" guarantee for PACE, since past work showed that PACE achieves guarantees for stationary and stochastic-but-non-stationary input models.

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Block-Coordinate Methods and Restarting for Solving Extensive-Form Games

Coordinate descent methods are popular in machine learning and optimization for their simple sparse updates and excellent practical performance. In the context of large-scale sequential game solving, these same properties would be attractive, but until now no such methods were known, because the strategy spaces do not satisfy the typical separable block structure exploited by such methods. We present the first cyclic coordinate-descent-like method for the polytope of sequence-form strategies, which form the strategy spaces for the players in an extensive-form game (EFG). Our method exploits the recursive structure of the proximal update induced by what are known as dilated regularizers, in order to allow for a pseudo block-wise update. We show that our method enjoys a $O(1/T)$ convergence rate to a two-player zero-sum Nash equilibrium, while avoiding the worst-case polynomial scaling with the number of blocks common to cyclic methods. We empirically show that our algorithm usually performs better than other state-of-the-art first-order methods (i.e., mirror prox), and occasionally can even beat CFR$^+$, a state-of-the-art algorithm for numerical equilibrium computation in zero-sum EFGs. We then introduce a restarting heuristic for EFG solving. We show empirically that restarting can lead to speedups, sometimes huge, both for our cyclic method, as well as for existing methods such as mirror prox and predictive CFR$^+$.

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Statistical Inference and A/B Testing for First-Price Pacing Equilibria

We initiate the study of statistical inference and A/B testing for first-price pacing equilibria (FPPE). The FPPE model captures the dynamics resulting from large-scale first-price auction markets where buyers use pacing-based budget management. Such markets arise in the context of internet advertising, where budgets are prevalent. We propose a statistical framework for the FPPE model, in which a limit FPPE with a continuum of items models the long-run steady-state behavior of the auction platform, and an observable FPPE consisting of a finite number of items provides the data to estimate primitives of the limit FPPE, such as revenue, Nash social welfare (a fair metric of efficiency), and other parameters of interest. We develop central limit theorems and asymptotically valid confidence intervals. Furthermore, we establish the asymptotic local minimax optimality of our estimators. We then show that the theory can be used for conducting statistically valid A/B testing on auction platforms. Numerical simulations verify our central limit theorems, and empirical coverage rates for our confidence intervals agree with our theory.

math.ST↗

Single-Leg Revenue Management with Advice

Single-leg revenue management is a foundational problem of revenue management that has been particularly impactful in the airline and hotel industry: Given $n$ units of a resource, e.g. flight seats, and a stream of sequentially-arriving customers segmented by fares, what is the optimal online policy for allocating the resource. Previous work focused on designing algorithms when forecasts are available, which are not robust to inaccuracies in the forecast, or online algorithms with worst-case performance guarantees, which can be too conservative in practice. In this work, we look at the single-leg revenue management problem through the lens of the algorithms-with-advice framework, which attempts to harness the increasing prediction accuracy of machine learning methods by optimally incorporating advice about the future into online algorithms. In particular, we characterize the Pareto frontier that captures the tradeoff between consistency (performance when advice is accurate) and competitiveness (performance when advice is inaccurate) for every advice. Moreover, we provide an online algorithm that always achieves performance on this Pareto frontier. We also study the class of protection level policies, which is the most widely-deployed technique for single-leg revenue management: we provide an algorithm to incorporate advice into protection levels that optimally trades off consistency and competitiveness. Moreover, we empirically evaluate the performance of these algorithms on synthetic data. We find that our algorithm for protection level policies performs remarkably well on most instances, even if it is not guaranteed to be on the Pareto frontier in theory. Our results extend to other unit-cost online allocations problems such as the display advertising and the multiple secretary problem together with more general variable-cost problems such as the online knapsack problem.

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Online Resource Allocation under Horizon Uncertainty

We study stochastic online resource allocation: a decision maker needs to allocate limited resources to stochastically-generated sequentially-arriving requests in order to maximize reward. At each time step, requests are drawn independently from a distribution that is unknown to the decision maker. Online resource allocation and its special cases have been studied extensively in the past, but prior results crucially and universally rely on the strong assumption that the total number of requests (the horizon) is known to the decision maker in advance. In many applications, such as revenue management and online advertising, the number of requests can vary widely because of fluctuations in demand or user traffic intensity. In this work, we develop online algorithms that are robust to horizon uncertainty. In sharp contrast to the known-horizon setting, no algorithm can achieve even a constant asymptotic competitive ratio that is independent of the horizon uncertainty. We introduce a novel generalization of dual mirror descent which allows the decision maker to specify a schedule of time-varying target consumption rates, and prove corresponding performance guarantees. We go on to give a fast algorithm for computing a schedule of target consumption rates that leads to near-optimal performance in the unknown-horizon setting. In particular, our competitive ratio attains the optimal rate of growth (up to logarithmic factors) as the horizon uncertainty grows large. Finally, we also provide a way to incorporate machine-learned predictions about the horizon which interpolates between the known and unknown horizon settings.

cs.DS↗

Regret Matching+: (In)Stability and Fast Convergence in Games

Regret Matching+ (RM+) and its variants are important algorithms for solving large-scale games. However, a theoretical understanding of their success in practice is still a mystery. Moreover, recent advances on fast convergence in games are limited to no-regret algorithms such as online mirror descent, which satisfy stability. In this paper, we first give counterexamples showing that RM+ and its predictive version can be unstable, which might cause other players to suffer large regret. We then provide two fixes: restarting and chopping off the positive orthant that RM+ works in. We show that these fixes are sufficient to get $O(T^{1/4})$ individual regret and $O(1)$ social regret in normal-form games via RM+ with predictions. We also apply our stabilizing techniques to clairvoyant updates in the uncoupled learning setting for RM+ and prove desirable results akin to recent works for Clairvoyant online mirror descent. Our experiments show the advantages of our algorithms over vanilla RM+-based algorithms in matrix and extensive-form games.

cs.GT↗

A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games

This work studies an algorithm, which we call magnetic mirror descent, that is inspired by mirror descent and the non-Euclidean proximal gradient algorithm. Our contribution is demonstrating the virtues of magnetic mirror descent as both an equilibrium solver and as an approach to reinforcement learning in two-player zero-sum games. These virtues include: 1) Being the first quantal response equilibria solver to achieve linear convergence for extensive-form games with first order feedback; 2) Being the first standard reinforcement learning algorithm to achieve empirically competitive results with CFR in tabular settings; 3) Achieving favorable performance in 3x3 Dark Hex and Phantom Tic-Tac-Toe as a self-play deep reinforcement learning algorithm.

cs.LG↗

Implementing Fairness Constraints in Markets Using Taxes and Subsidies

Fisher markets are those where buyers with budgets compete for scarce items, a natural model for many real world markets including online advertising. A market equilibrium is a set of prices and allocations of items such that supply meets demand. We show how market designers can use taxes or subsidies in Fisher markets to ensure that market equilibrium outcomes fall within certain constraints. We show how these taxes and subsidies can be computed even in an online setting where the market designer does not have access to private valuations. We adapt various types of fairness constraints proposed in existing literature to the market case and show who benefits and who loses from these constraints, as well as the extent to which properties of markets including Pareto optimality, envy-freeness, and incentive compatibility are preserved. We find that some prior discussed constraints have few guarantees in terms of who is made better or worse off by their imposition.

cs.GT↗

Best of Many Worlds Guarantees for Online Learning with Knapsacks

We study online learning problems in which a decision maker wants to maximize their expected reward without violating a finite set of $m$ resource constraints. By casting the learning process over a suitably defined space of strategy mixtures, we recover strong duality on a Lagrangian relaxation of the underlying optimization problem, even for general settings with non-convex reward and resource-consumption functions. Then, we provide the first best-of-many-worlds type framework for this setting, with no-regret guarantees under stochastic, adversarial, and non-stationary inputs. Our framework yields the same regret guarantees of prior work in the stochastic case. On the other hand, when budgets grow at least linearly in the time horizon, it allows us to provide a constant competitive ratio in the adversarial case, which improves over the best known upper bound bound of $O(\log m \log T)$. Moreover, our framework allows the decision maker to handle non-convex reward and cost functions. We provide two game-theoretic applications of our framework to give further evidence of its flexibility. In doing so, we show that it can be employed to implement budget-pacing mechanisms in repeated first-price auctions.

cs.LG↗

Fast and Interpretable Dynamics for Fisher Markets via Block-Coordinate Updates

We consider the problem of large-scale Fisher market equilibrium computation through scalable first-order optimization methods. It is well-known that market equilibria can be captured using structured convex programs such as the Eisenberg-Gale and Shmyrev convex programs. Highly performant deterministic full-gradient first-order methods have been developed for these programs. In this paper, we develop new block-coordinate first-order methods for computing Fisher market equilibria, and show that these methods have interpretations as tâtonnement-style or proportional response-style dynamics where either buyers or items show up one at a time. We reformulate these convex programs and solve them using proximal block coordinate descent methods, a class of methods that update only a small number of coordinates of the decision variable in each iteration. Leveraging recent advances in the convergence analysis of these methods and structures of the equilibrium-capturing convex programs, we establish fast convergence rates of these methods.

cs.GT↗

Fair Notification Optimization: An Auction Approach

Notifications are important for the user experience in mobile apps and can influence their engagement. However, too many notifications can be disruptive for users. A typical mobile app usually has several types of notification, managed by distinct teams with objectives that are possibly conflicting with each other, or even with the overall platform objective. Therefore, there is a need for careful curation of notifications sent to users of these different types. In this work, we study a novel centralized approach for notification optimization, where we view the opportunities to send user notifications as items and types of notifications as buyers in an auction market. Furthermore, the auction setup is unique, and the platform has the ability to subsidize the bids from the notification types. Using tools from fair division, we study the application of competitive equilibrium for addressing this problem. We show that an Eisenberg-Gale-style convex program allows us to find an allocation that is fair to all notification types in hindsight. Using the dual of the formulation, we present an online algorithm that allocates notifications via first-price auctions using a pacing-multiplier approach. Secondly, we introduce an approach based on second-price auctions and pacing, which has the benefit of working well with existing advertising systems built for second-price auctions. Through an A/B test in production, we show that the second price-based auction system improves over a decentralized notification optimization system, leading to its launch in production for some Instagram notifications. Further, through simulations on Instagram notification data and a subsequent production A/B test, we compare the outcomes of first-price and second-price auctions and show that the former has more stable pacing multipliers.

cs.GT↗

The Complexity of Pacing for Second-Price Auctions

Budget constraints are ubiquitous in online advertisement auctions. To manage these constraints and smooth out the expenditure across auctions, the bidders (or the platform on behalf of them) often employ pacing: each bidder is assigned a pacing multiplier between zero and one, and her bid on each item is multiplicatively scaled down by the pacing multiplier. This naturally gives rise to a game in which each bidder strategically selects a multiplier. The appropriate notion of equilibrium in this game is known as a pacing equilibrium. In this work, we show that the problem of finding an approximate pacing equilibrium is PPAD-complete for second-price auctions. This resolves an open question of Conitzer et al. [2021]. As a consequence of our hardness result, we show that the tatonnement-style budget-management dynamics introduced by Borgs et al. [2007] are unlikely to converge efficiently for repeated second-price auctions. This disproves a conjecture by Borgs et al. [2007], under the assumption that the complexity class PPAD is not equal to P. Our hardness result also implies the existence of a refinement of supply-aware market equilibria which is hard to compute with simple linear utilities.

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Nonstationary Dual Averaging and Online Fair Allocation

We consider the problem of fairly allocating items to a set of individuals, when the items are arriving online. A central solution concept in fair allocation is competitive equilibrium: every individual is endowed with a budget of faux currency, and the resulting competitive equilibrium is used to allocate. For the online fair allocation context, the PACE algorithm of Gao et al. [2021] leverages the dual averaging algorithm to approximate competitive equilibria. The authors show that, when items arrive i.i.d, the algorithm asymptotically achieves the fairness and efficiency guarantees of the offline competitive equilibrium allocation. However, real-world data is typically not stationary. One could instead model the data as adversarial, but this is often too pessimistic in practice. Motivated by this consideration, we study an online fair allocation setting with nonstationary item arrivals. To address this setting, we first develop new online learning results for the dual averaging algorithm under nonstationary input models. We show that the dual averaging iterates converge in mean square to both the underlying optimal solution of the "true" stochastic optimization problem as well as the "hindsight" optimal solution of the finite-sum problem given by the sample path. Our results apply to several nonstationary input models: adversarial corruption, ergodic input, and block-independent (including periodic) input. Here, the bound on the mean square error depends on a nonstationarity measure of the input. We recover the classical bound when the input data is i.i.d. We then show that our dual averaging results imply that the PACE algorithm for online fair allocation simultaneously achieves "best of both worlds" guarantees against any of these input models. Finally, we conduct numerical experiments which show strong empirical performance against nonstationary inputs.

cs.GT↗

Near-Optimal No-Regret Learning Dynamics for General Convex Games

A recent line of work has established uncoupled learning dynamics such that, when employed by all players in a game, each player's \emph{regret} after $T$ repetitions grows polylogarithmically in $T$, an exponential improvement over the traditional guarantees within the no-regret framework. However, so far these results have only been limited to certain classes of games with structured strategy spaces -- such as normal-form and extensive-form games. The question as to whether $O(\text{polylog} T)$ regret bounds can be obtained for general convex and compact strategy sets -- which occur in many fundamental models in economics and multiagent systems -- while retaining efficient strategy updates is an important question. In this paper, we answer this in the positive by establishing the first uncoupled learning algorithm with $O(\log T)$ per-player regret in general \emph{convex games}, that is, games with concave utility functions supported on arbitrary convex and compact strategy sets. Our learning dynamics are based on an instantiation of optimistic follow-the-regularized-leader over an appropriately \emph{lifted} space using a \emph{self-concordant regularizer} that is, peculiarly, not a barrier for the feasible region. Further, our learning dynamics are efficiently implementable given access to a proximal oracle for the convex strategy set, leading to $O(\log\log T)$ per-iteration complexity; we also give extensions when access to only a \emph{linear} optimization oracle is assumed. Finally, we adapt our dynamics to guarantee $O(\sqrt{T})$ regret in the adversarial regime. Even in those special cases where prior results apply, our algorithm improves over the state-of-the-art regret bounds either in terms of the dependence on the number of iterations or on the dimension of the strategy sets.

cs.GT↗

Contextual Standard Auctions with Budgets: Revenue Equivalence and Efficiency Guarantees

The internet advertising market is a multi-billion dollar industry, in which advertisers buy thousands of ad placements every day by repeatedly participating in auctions. An important and ubiquitous feature of these auctions is the presence of campaign budgets, which specify the maximum amount the advertisers are willing to pay over a specified time period. In this paper, we present a new model to study the equilibrium bidding strategies in standard auctions, a large class of auctions that includes first- and second-price auctions, for advertisers who satisfy budget constraints on average. Our model dispenses with the common, yet unrealistic assumption that advertisers' values are independent and instead assumes a contextual model in which advertisers determine their values using a common feature vector. We show the existence of a natural value-pacing-based Bayes-Nash equilibrium under very mild assumptions. Furthermore, we prove a revenue equivalence showing that all standard auctions yield the same revenue even in the presence of budget constraints. Leveraging this equivalence, we prove Price of Anarchy bounds for liquid welfare and structural properties of pacing-based equilibria that hold for all standard auctions. In recent years, the internet advertising market has adopted first-price auctions as the preferred paradigm for selling advertising slots. Our work thus takes an important step toward understanding the implications of the shift to first-price auctions in internet advertising markets by studying how the choice of the selling mechanism impacts revenues, welfare, and advertisers' bidding strategies.

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