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Christian Micheloni

Publications and source records attributed to Christian Micheloni.

At least 19 recordsLinked to original sources

Primate vision reveals a missing principle for robust dynamic AI

How does an intelligent visual system combine what objects look like with how they move while remaining robust as appearance changes? We addressed this question by comparing human perception and neural activity in macaque inferior temporal cortex with representations from image- and video-based neural networks spanning recognition, segmentation, optic-flow processing and predictive world modeling. Temporal integration improved object representations, but most video recognition models generalized poorly when appearance was disrupted while motion structure was preserved. Humans and macaque IT remained robust. Notably, predictive world models combined strong cross-appearance generalization with the closest correspondence to IT, outperforming other video-modeling approaches in neural fidelity. Yet no model reproduced the cortical transformation from early appearance-dominated responses toward later appearance-invariant motion coding. These results identify progressive integration of motion into object representations as a principle of robust dynamic vision and implicate predictive learning as a promising route toward realizing this computation in artificial systems.

cs.CV

H3D-MarNet: Wavelet-Guided Dual-Path Learning for Metal Artifact Suppression and CT Modality Transformation for Radiotherapy Workflows

Metal artifacts in computed tomography (CT) severely degrade image quality, compromising diagnostic accuracy and radiotherapy planning, especially in cancer patients with high-density implants. We propose H3D-MarNet, a two-stage framework for artifact-aware CT domain transformation from kilo-voltage CT (kVCT) to mega-voltage CT (MVCT). In the first stage, a wavelet-based preprocessing module suppresses metal-induced artifacts through frequency-aware denoising while preserving anatomical structures. In second stage, Domain-TransNet performs kVCT-to-MVCT domain transformation using a hybrid volumetric learning architecture. Domain-TransNet integrates a CNN-based encoder to capture fine-grained local anatomical details and a transformer-based encoder to model long-range volumetric dependencies. The complementary representations are fused through an attention-based feature fusion mechanism to ensure spatial and contextual coherence across slices. A multi-stage, attention-guided decoder, supported by deep supervision, progressively reconstructs artifact-suppressed MVCT volumes. Extensive experiments demonstrate that H3D-MarNet achieves 28.14 dB PSNR and 0.717 SSIM on artifact-affected slices from full dataset, indicating effective metal artifact suppression and anatomical preservation, highlighting its potential for reliable CT modality transformation in clinical radiotherapy workflows.

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CPUBone: Efficient Vision Backbone Design for Devices with Low Parallelization Capabilities

Recent research on vision backbone architectures has predominantly focused on optimizing efficiency for hardware platforms with high parallel processing capabilities. This category increasingly includes embedded systems such as mobile phones and embedded AI accelerator modules. In contrast, CPUs do not have the possibility to parallelize operations in the same manner, wherefore models benefit from a specific design philosophy that balances amount of operations (MACs) and hardware-efficient execution by having high MACs per second (MACpS). In pursuit of this, we investigate two modifications to standard convolutions, aimed at reducing computational cost: grouping convolutions and reducing kernel sizes. While both adaptations substantially decrease the total number of MACs required for inference, sustaining low latency necessitates preserving hardware-efficiency. Our experiments across diverse CPU devices confirm that these adaptations successfully retain high hardware-efficiency on CPUs. Based on these insights, we introduce CPUBone, a new family of vision backbone models optimized for CPU-based inference. CPUBone achieves state-of-the-art Speed-Accuracy Trade-offs (SATs) across a wide range of CPU devices and effectively transfers its efficiency to downstream tasks such as object detection and semantic segmentation. Models and code are available at https://github.com/altair199797/CPUBone.

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Beyond MACs: Hardware Efficient Architecture Design for Vision Backbones

Vision backbone networks play a central role in modern computer vision. Enhancing their efficiency directly benefits a wide range of downstream applications. To measure efficiency, many publications rely on MACs (Multiply Accumulate operations) as a predictor of execution time. In this paper, we experimentally demonstrate the shortcomings of such a metric, especially in the context of edge devices. By contrasting the MAC count and execution time of common architectural design elements, we identify key factors for efficient execution and provide insights to optimize backbone design. Based on these insights, we present LowFormer, a novel vision backbone family. LowFormer features a streamlined macro and micro design that includes Lowtention, a lightweight alternative to Multi-Head Self-Attention. Lowtention not only proves more efficient, but also enables superior results on ImageNet. Additionally, we present an edge GPU version of LowFormer, that can further improve upon its baseline's speed on edge GPU and desktop GPU. We demonstrate LowFormer's wide applicability by evaluating it on smaller image classification datasets, as well as adapting it to several downstream tasks, such as object detection, semantic segmentation, image retrieval, and visual object tracking. LowFormer models consistently achieve remarkable speed-ups across various hardware platforms compared to recent state-of-the-art backbones. Code and models are available at https://github.com/altair199797/LowFormer/blob/main/Beyond_MACs.md.

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Better, But Not Sufficient: Testing Video ANNs Against Macaque IT Dynamics

Feedforward artificial neural networks (ANNs) trained on static images remain the dominant models of the the primate ventral visual stream, yet they are intrinsically limited to static computations. The primate world is dynamic, and the macaque ventral visual pathways, specifically the inferior temporal (IT) cortex not only supports object recognition but also encodes object motion velocity during naturalistic video viewing. Does IT's temporal responses reflect nothing more than time-unfolded feedforward transformations, framewise features with shallow temporal pooling, or do they embody richer dynamic computations? We tested this by comparing macaque IT responses during naturalistic videos against static, recurrent, and video-based ANN models. Video models provided modest improvements in neural predictivity, particularly at later response stages, raising the question of what kind of dynamics they capture. To probe this, we applied a stress test: decoders trained on naturalistic videos were evaluated on "appearance-free" variants that preserve motion but remove shape and texture. IT population activity generalized across this manipulation, but all ANN classes failed. Thus, current video models better capture appearance-bound dynamics rather than the appearance-invariant temporal computations expressed in IT, underscoring the need for new objectives that encode biological temporal statistics and invariances.

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Is Tracking really more challenging in First Person Egocentric Vision?

Visual object tracking and segmentation are becoming fundamental tasks for understanding human activities in egocentric vision. Recent research has benchmarked state-of-the-art methods and concluded that first person egocentric vision presents challenges compared to previously studied domains. However, these claims are based on evaluations conducted across significantly different scenarios. Many of the challenging characteristics attributed to egocentric vision are also present in third person videos of human-object activities. This raises a critical question: how much of the observed performance drop stems from the unique first person viewpoint inherent to egocentric vision versus the domain of human-object activities? To address this question, we introduce a new benchmark study designed to disentangle such factors. Our evaluation strategy enables a more precise separation of challenges related to the first person perspective from those linked to the broader domain of human-object activity understanding. By doing so, we provide deeper insights into the true sources of difficulty in egocentric tracking and segmentation, facilitating more targeted advancements on this task.

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ReMAR-DS: Recalibrated Feature Learning for Metal Artifact Reduction and CT Domain Transformation

Artifacts in kilo-Voltage CT (kVCT) imaging degrade image quality, impacting clinical decisions. We propose a deep learning framework for metal artifact reduction (MAR) and domain transformation from kVCT to Mega-Voltage CT (MVCT). The proposed framework, ReMAR-DS, utilizes an encoder-decoder architecture with enhanced feature recalibration, effectively reducing artifacts while preserving anatomical structures. This ensures that only relevant information is utilized in the reconstruction process. By infusing recalibrated features from the encoder block, the model focuses on relevant spatial regions (e.g., areas with artifacts) and highlights key features across channels (e.g., anatomical structures), leading to improved reconstruction of artifact-corrupted regions. Unlike traditional MAR methods, our approach bridges the gap between high-resolution kVCT and artifact-resistant MVCT, enhancing radiotherapy planning. It produces high-quality MVCT-like reconstructions, validated through qualitative and quantitative evaluations. Clinically, this enables oncologists to rely on kVCT alone, reducing repeated high-dose MVCT scans and lowering radiation exposure for cancer patients.

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SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorders

We introduce a novel state-space model (SSM)-based framework for skeleton-based human action recognition, with an anatomically-guided architecture that improves state-of-the-art performance in both clinical diagnostics and general action recognition tasks. Our approach decomposes skeletal motion analysis into spatial, temporal, and spatio-temporal streams, using channel partitioning to capture distinct movement characteristics efficiently. By implementing a structured, multi-directional scanning strategy within SSMs, our model captures local joint interactions and global motion patterns across multiple anatomical body parts. This anatomically-aware decomposition enhances the ability to identify subtle motion patterns critical in medical diagnosis, such as gait anomalies associated with neurological conditions. On public action recognition benchmarks, i.e., NTU RGB+D, NTU RGB+D 120, and NW-UCLA, our model outperforms current state-of-the-art methods, achieving accuracy improvements up to $3.2\%$ with lower computational complexity than previous leading transformer-based models. We also introduce a novel medical dataset for motion-based patient neurological disorder analysis to validate our method's potential in automated disease diagnosis.

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Online Episodic Memory Visual Query Localization with Egocentric Streaming Object Memory

Episodic memory retrieval enables wearable cameras to recall objects or events previously observed in video. However, existing formulations assume an "offline" setting with full video access at query time, limiting their applicability in real-world scenarios with power and storage-constrained wearable devices. Towards more application-ready episodic memory systems, we introduce Online Visual Query 2D (OVQ2D), a task where models process video streams online, observing each frame only once, and retrieve object localizations using a compact memory instead of full video history. We address OVQ2D with ESOM (Egocentric Streaming Object Memory), a novel framework integrating an object discovery module, an object tracking module, and a memory module that find, track, and store spatio-temporal object information for efficient querying. Experiments on Ego4D demonstrate ESOM's superiority over other online approaches, though OVQ2D remains challenging, with top performance at only ~4% success. ESOM's accuracy increases markedly with perfect object tracking (31.91%), discovery (40.55%), or both (81.92%), underscoring the need of applied research on these components.

cs.CV

MAR-DTN: Metal Artifact Reduction using Domain Transformation Network for Radiotherapy Planning

For the planning of radiotherapy treatments for head and neck cancers, Computed Tomography (CT) scans of the patients are typically employed. However, in patients with head and neck cancer, the quality of standard CT scans generated using kilo-Voltage (kVCT) tube potentials is severely degraded by streak artifacts occurring in the presence of metallic implants such as dental fillings. Some radiotherapy devices offer the possibility of acquiring Mega-Voltage CT (MVCT) for daily patient setup verification, due to the higher energy of X-rays used, MVCT scans are almost entirely free from artifacts making them more suitable for radiotherapy treatment planning. In this study, we leverage the advantages of kVCT scans with those of MVCT scans (artifact-free). We propose a deep learning-based approach capable of generating artifact-free MVCT images from acquired kVCT images. The outcome offers the benefits of artifact-free MVCT images with enhanced soft tissue contrast, harnessing valuable information obtained through kVCT technology for precise therapy calibration. Our proposed method employs UNet-inspired model, and is compared with adversarial learning and transformer networks. This first and unique approach achieves remarkable success, with PSNR of 30.02 dB across the entire patient volume and 27.47 dB in artifact-affected regions exclusively. It is worth noting that the PSNR calculation excludes the background, concentrating solely on the region of interest.

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LowFormer: Hardware Efficient Design for Convolutional Transformer Backbones

Research in efficient vision backbones is evolving into models that are a mixture of convolutions and transformer blocks. A smart combination of both, architecture-wise and component-wise is mandatory to excel in the speedaccuracy trade-off. Most publications focus on maximizing accuracy and utilize MACs (multiply accumulate operations) as an efficiency metric. The latter however often do not measure accurately how fast a model actually is due to factors like memory access cost and degree of parallelism. We analyzed common modules and architectural design choices for backbones not in terms of MACs, but rather in actual throughput and latency, as the combination of the latter two is a better representation of the efficiency of models in real applications. We applied the conclusions taken from that analysis to create a recipe for increasing hardware-efficiency in macro design. Additionally we introduce a simple slimmed-down version of MultiHead Self-Attention, that aligns with our analysis. We combine both macro and micro design to create a new family of hardware-efficient backbone networks called LowFormer. LowFormer achieves a remarkable speedup in terms of throughput and latency, while achieving similar or better accuracy than current state-of-the-art efficient backbones. In order to prove the generalizability of our hardware-efficient design, we evaluate our method on GPU, mobile GPU and ARM CPU. We further show that the downstream tasks object detection and semantic segmentation profit from our hardware-efficient architecture. Code and models are available at https://github.com/ altair199797/LowFormer.

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NTIRE 2024 Challenge on Image Super-Resolution (x4): Methods and Results

This paper reviews the NTIRE 2024 challenge on image super-resolution ($\times$4), highlighting the solutions proposed and the outcomes obtained. The challenge involves generating corresponding high-resolution (HR) images, magnified by a factor of four, from low-resolution (LR) inputs using prior information. The LR images originate from bicubic downsampling degradation. The aim of the challenge is to obtain designs/solutions with the most advanced SR performance, with no constraints on computational resources (e.g., model size and FLOPs) or training data. The track of this challenge assesses performance with the PSNR metric on the DIV2K testing dataset. The competition attracted 199 registrants, with 20 teams submitting valid entries. This collective endeavour not only pushes the boundaries of performance in single-image SR but also offers a comprehensive overview of current trends in this field.

cs.CV

Tracking Skiers from the Top to the Bottom

Skiing is a popular winter sport discipline with a long history of competitive events. In this domain, computer vision has the potential to enhance the understanding of athletes' performance, but its application lags behind other sports due to limited studies and datasets. This paper makes a step forward in filling such gaps. A thorough investigation is performed on the task of skier tracking in a video capturing his/her complete performance. Obtaining continuous and accurate skier localization is preemptive for further higher-level performance analyses. To enable the study, the largest and most annotated dataset for computer vision in skiing, SkiTB, is introduced. Several visual object tracking algorithms, including both established methodologies and a newly introduced skier-optimized baseline algorithm, are tested using the dataset. The results provide valuable insights into the applicability of different tracking methods for vision-based skiing analysis. SkiTB, code, and results are available at https://machinelearning.uniud.it/datasets/skitb.

cs.CV

Visualizing Skiers' Trajectories in Monocular Videos

Trajectories are fundamental to winning in alpine skiing. Tools enabling the analysis of such curves can enhance the training activity and enrich broadcasting content. In this paper, we propose SkiTraVis, an algorithm to visualize the sequence of points traversed by a skier during its performance. SkiTraVis works on monocular videos and constitutes a pipeline of a visual tracker to model the skier's motion and of a frame correspondence module to estimate the camera's motion. The separation of the two motions enables the visualization of the trajectory according to the moving camera's perspective. We performed experiments on videos of real-world professional competitions to quantify the visualization error, the computational efficiency, as well as the applicability. Overall, the results achieved demonstrate the potential of our solution for broadcasting media enhancement and coach assistance.

cs.CV

UW-CVGAN: UnderWater Image Enhancement with Capsules Vectors Quantization

The degradation in the underwater images is due to wavelength-dependent light attenuation, scattering, and to the diversity of the water types in which they are captured. Deep neural networks take a step in this field, providing autonomous models able to achieve the enhancement of underwater images. We introduce Underwater Capsules Vectors GAN UWCVGAN based on the discrete features quantization paradigm from VQGAN for this task. The proposed UWCVGAN combines an encoding network, which compresses the image into its latent representation, with a decoding network, able to reconstruct the enhancement of the image from the only latent representation. In contrast with VQGAN, UWCVGAN achieves feature quantization by exploiting the clusterization ability of capsule layer, making the model completely trainable and easier to manage. The model obtains enhanced underwater images with high quality and fine details. Moreover, the trained encoder is independent of the decoder giving the possibility to be embedded onto the collector as compressing algorithm to reduce the memory space required for the images, of factor $3\times$. \myUWCVGAN{ }is validated with quantitative and qualitative analysis on benchmark datasets, and we present metrics results compared with the state of the art.

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Real Image Super-Resolution using GAN through modeling of LR and HR process

The current existing deep image super-resolution methods usually assume that a Low Resolution (LR) image is bicubicly downscaled of a High Resolution (HR) image. However, such an ideal bicubic downsampling process is different from the real LR degradations, which usually come from complicated combinations of different degradation processes, such as camera blur, sensor noise, sharpening artifacts, JPEG compression, and further image editing, and several times image transmission over the internet and unpredictable noises. It leads to the highly ill-posed nature of the inverse upscaling problem. To address these issues, we propose a GAN-based SR approach with learnable adaptive sinusoidal nonlinearities incorporated in LR and SR models by directly learn degradation distributions and then synthesize paired LR/HR training data to train the generalized SR model to real image degradations. We demonstrate the effectiveness of our proposed approach in quantitative and qualitative experiments.

cs.CV

Visual Object Tracking in First Person Vision

The understanding of human-object interactions is fundamental in First Person Vision (FPV). Visual tracking algorithms which follow the objects manipulated by the camera wearer can provide useful information to effectively model such interactions. In the last years, the computer vision community has significantly improved the performance of tracking algorithms for a large variety of target objects and scenarios. Despite a few previous attempts to exploit trackers in the FPV domain, a methodical analysis of the performance of state-of-the-art trackers is still missing. This research gap raises the question of whether current solutions can be used ``off-the-shelf'' or more domain-specific investigations should be carried out. This paper aims to provide answers to such questions. We present the first systematic investigation of single object tracking in FPV. Our study extensively analyses the performance of 42 algorithms including generic object trackers and baseline FPV-specific trackers. The analysis is carried out by focusing on different aspects of the FPV setting, introducing new performance measures, and in relation to FPV-specific tasks. The study is made possible through the introduction of TREK-150, a novel benchmark dataset composed of 150 densely annotated video sequences. Our results show that object tracking in FPV poses new challenges to current visual trackers. We highlight the factors causing such behavior and point out possible research directions. Despite their difficulties, we prove that trackers bring benefits to FPV downstream tasks requiring short-term object tracking. We expect that generic object tracking will gain popularity in FPV as new and FPV-specific methodologies are investigated.

cs.CV

CoCoLoT: Combining Complementary Trackers in Long-Term Visual Tracking

How to combine the complementary capabilities of an ensemble of different algorithms has been of central interest in visual object tracking. A significant progress on such a problem has been achieved, but considering short-term tracking scenarios. Instead, long-term tracking settings have been substantially ignored by the solutions. In this paper, we explicitly consider long-term tracking scenarios and provide a framework, named CoCoLoT, that combines the characteristics of complementary visual trackers to achieve enhanced long-term tracking performance. CoCoLoT perceives whether the trackers are following the target object through an online learned deep verification model, and accordingly activates a decision policy which selects the best performing tracker as well as it corrects the performance of the failing one. The proposed methodology is evaluated extensively and the comparison with several other solutions reveals that it competes favourably with the state-of-the-art on the most popular long-term visual tracking benchmarks.

cs.CV