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Christian Rupprecht

Publications and source records attributed to Christian Rupprecht.

At least 55 records · Page 3Linked to original sources

DualPM: Dual Posed-Canonical Point Maps for 3D Shape and Pose Reconstruction

The choice of data representation is a key factor in the success of deep learning in geometric tasks. For instance, DUSt3R recently introduced the concept of viewpoint-invariant point maps, generalizing depth prediction and showing that all key problems in the 3D reconstruction of static scenes can be reduced to predicting such point maps. In this paper, we develop an analogous concept for a very different problem: the reconstruction of the 3D shape and pose of deformable objects. To this end, we introduce Dual Point Maps (DualPM), where a pair of point maps is extracted from the same image-one associating pixels to their 3D locations on the object and the other to a canonical version of the object in its rest pose. We also extend point maps to amodal reconstruction to recover the complete shape of the object, even through self-occlusions. We show that 3D reconstruction and 3D pose estimation can be reduced to the prediction of DualPMs. Empirically, we demonstrate that this representation is a suitable target for deep networks to predict. Specifically, we focus on modeling quadrupeds, showing that DualPMs can be trained purely on synthetic 3D data, consisting of one or two models per category, while generalizing effectively to real images. With this approach, we achieve significant improvements over previous methods for the 3D analysis and reconstruction of such objects.

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AnimalClue: Recognizing Animals by their Traces

Wildlife observation plays an important role in biodiversity conservation, necessitating robust methodologies for monitoring wildlife populations and interspecies interactions. Recent advances in computer vision have significantly contributed to automating fundamental wildlife observation tasks, such as animal detection and species identification. However, accurately identifying species from indirect evidence like footprints and feces remains relatively underexplored, despite its importance in contributing to wildlife monitoring. To bridge this gap, we introduce AnimalClue, the first large-scale dataset for species identification from images of indirect evidence. Our dataset consists of 159,605 bounding boxes encompassing five categories of indirect clues: footprints, feces, eggs, bones, and feathers. It covers 968 species, 200 families, and 65 orders. Each image is annotated with species-level labels, bounding boxes or segmentation masks, and fine-grained trait information, including activity patterns and habitat preferences. Unlike existing datasets primarily focused on direct visual features (e.g., animal appearances), AnimalClue presents unique challenges for classification, detection, and instance segmentation tasks due to the need for recognizing more detailed and subtle visual features. In our experiments, we extensively evaluate representative vision models and identify key challenges in animal identification from their traces. Our dataset and code are available at https://dahlian00.github.io/AnimalCluePage/

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Feed-Forward SceneDINO for Unsupervised Semantic Scene Completion

Semantic scene completion (SSC) aims to infer both the 3D geometry and semantics of a scene from single images. In contrast to prior work on SSC that heavily relies on expensive ground-truth annotations, we approach SSC in an unsupervised setting. Our novel method, SceneDINO, adapts techniques from self-supervised representation learning and 2D unsupervised scene understanding to SSC. Our training exclusively utilizes multi-view consistency self-supervision without any form of semantic or geometric ground truth. Given a single input image, SceneDINO infers the 3D geometry and expressive 3D DINO features in a feed-forward manner. Through a novel 3D feature distillation approach, we obtain unsupervised 3D semantics. In both 3D and 2D unsupervised scene understanding, SceneDINO reaches state-of-the-art segmentation accuracy. Linear probing our 3D features matches the segmentation accuracy of a current supervised SSC approach. Additionally, we showcase the domain generalization and multi-view consistency of SceneDINO, taking the first steps towards a strong foundation for single image 3D scene understanding.

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Flash3D: Feed-Forward Generalisable 3D Scene Reconstruction from a Single Image

We propose Flash3D, a method for scene reconstruction and novel view synthesis from a single image which is both very generalisable and efficient. For generalisability, we start from a "foundation" model for monocular depth estimation and extend it to a full 3D shape and appearance reconstructor. For efficiency, we base this extension on feed-forward Gaussian Splatting. Specifically, we predict a first layer of 3D Gaussians at the predicted depth, and then add additional layers of Gaussians that are offset in space, allowing the model to complete the reconstruction behind occlusions and truncations. Flash3D is very efficient, trainable on a single GPU in a day, and thus accessible to most researchers. It achieves state-of-the-art results when trained and tested on RealEstate10k. When transferred to unseen datasets like NYU it outperforms competitors by a large margin. More impressively, when transferred to KITTI, Flash3D achieves better PSNR than methods trained specifically on that dataset. In some instances, it even outperforms recent methods that use multiple views as input. Code, models, demo, and more results are available at https://www.robots.ox.ac.uk/~vgg/research/flash3d/.

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Automated Fetal Biometry Assessment with Deep Ensembles using Sparse-Sampling of 2D Intrapartum Ultrasound Images

The International Society of Ultrasound advocates Intrapartum Ultrasound (US) Imaging in Obstetrics and Gynecology (ISUOG) to monitor labour progression through changes in fetal head position. Two reliable ultrasound-derived parameters that are used to predict outcomes of instrumental vaginal delivery are the angle of progression (AoP) and head-symphysis distance (HSD). In this work, as part of the Intrapartum Ultrasounds Grand Challenge (IUGC) 2024, we propose an automated fetal biometry measurement pipeline to reduce intra- and inter-observer variability and improve measurement reliability. Our pipeline consists of three key tasks: (i) classification of standard planes (SP) from US videos, (ii) segmentation of fetal head and pubic symphysis from the detected SPs, and (iii) computation of the AoP and HSD from the segmented regions. We perform sparse sampling to mitigate class imbalances and reduce spurious correlations in task (i), and utilize ensemble-based deep learning methods for task (i) and (ii) to enhance generalizability under different US acquisition settings. Finally, to promote robustness in task iii) with respect to the structural fidelity of measurements, we retain the largest connected components and apply ellipse fitting to the segmentations. Our solution achieved ACC: 0.9452, F1: 0.9225, AUC: 0.983, MCC: 0.8361, DSC: 0.918, HD: 19.73, ASD: 5.71, $Δ_{AoP}$: 8.90 and $Δ_{HSD}$: 14.35 across an unseen hold-out set of 4 patients and 224 US frames. The results from the proposed automated pipeline can improve the understanding of labour arrest causes and guide the development of clinical risk stratification tools for efficient and effective prenatal care.

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Scene-Conditional 3D Object Stylization and Composition

Recently, 3D generative models have made impressive progress, enabling the generation of almost arbitrary 3D assets from text or image inputs. However, these approaches generate objects in isolation without any consideration for the scene where they will eventually be placed. In this paper, we propose a framework that allows for the stylization of an existing 3D asset to fit into a given 2D scene, and additionally produce a photorealistic composition as if the asset was placed within the environment. This not only opens up a new level of control for object stylization, for example, the same assets can be stylized to reflect changes in the environment, such as summer to winter or fantasy versus futuristic settings-but also makes the object-scene composition more controllable. We achieve this by combining modeling and optimizing the object's texture and environmental lighting through differentiable ray tracing with image priors from pre-trained text-to-image diffusion models. We demonstrate that our method is applicable to a wide variety of indoor and outdoor scenes and arbitrary objects. Project page: https://jensenzhoujh.github.io/scene-cond-3d/.

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GST: Precise 3D Human Body from a Single Image with Gaussian Splatting Transformers

Reconstructing posed 3D human models from monocular images has important applications in the sports industry, including performance tracking, injury prevention and virtual training. In this work, we combine 3D human pose and shape estimation with 3D Gaussian Splatting (3DGS), a representation of the scene composed of a mixture of Gaussians. This allows training or fine-tuning a human model predictor on multi-view images alone, without 3D ground truth. Predicting such mixtures for a human from a single input image is challenging due to self-occlusions and dependence on articulations, while also needing to retain enough flexibility to accommodate a variety of clothes and poses. Our key observation is that the vertices of standardized human meshes (such as SMPL) can provide an adequate spatial density and approximate initial position for the Gaussians. We can then train a transformer model to jointly predict comparatively small adjustments to these positions, as well as the other 3DGS attributes and the SMPL parameters. We show empirically that this combination (using only multi-view supervision) can achieve near real-time inference of 3D human models from a single image without expensive diffusion models or 3D points supervision, thus making it ideal for the sport industry at any level. More importantly, rendering is an effective auxiliary objective to refine 3D pose estimation by accounting for clothes and other geometric variations. The code is available at https://github.com/prosperolo/GST.

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Scene-Centric Unsupervised Panoptic Segmentation

Unsupervised panoptic segmentation aims to partition an image into semantically meaningful regions and distinct object instances without training on manually annotated data. In contrast to prior work on unsupervised panoptic scene understanding, we eliminate the need for object-centric training data, enabling the unsupervised understanding of complex scenes. To that end, we present the first unsupervised panoptic method that directly trains on scene-centric imagery. In particular, we propose an approach to obtain high-resolution panoptic pseudo labels on complex scene-centric data, combining visual representations, depth, and motion cues. Utilizing both pseudo-label training and a panoptic self-training strategy yields a novel approach that accurately predicts panoptic segmentation of complex scenes without requiring any human annotations. Our approach significantly improves panoptic quality, e.g., surpassing the recent state of the art in unsupervised panoptic segmentation on Cityscapes by 9.4% points in PQ.

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Stable Virtual Camera: Generative View Synthesis with Diffusion Models

We present Stable Virtual Camera (Seva), a generalist diffusion model that creates novel views of a scene, given any number of input views and target cameras. Existing works struggle to generate either large viewpoint changes or temporally smooth samples, while relying on specific task configurations. Our approach overcomes these limitations through simple model design, optimized training recipe, and flexible sampling strategy that generalize across view synthesis tasks at test time. As a result, our samples maintain high consistency without requiring additional 3D representation-based distillation, thus streamlining view synthesis in the wild. Furthermore, we show that our method can generate high-quality videos lasting up to half a minute with seamless loop closure. Extensive benchmarking demonstrates that Seva outperforms existing methods across different datasets and settings. Project page with code and model: https://stable-virtual-camera.github.io/.

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AnyCam: Learning to Recover Camera Poses and Intrinsics from Casual Videos

Estimating camera motion and intrinsics from casual videos is a core challenge in computer vision. Traditional bundle-adjustment based methods, such as SfM and SLAM, struggle to perform reliably on arbitrary data. Although specialized SfM approaches have been developed for handling dynamic scenes, they either require intrinsics or computationally expensive test-time optimization and often fall short in performance. Recently, methods like Dust3r have reformulated the SfM problem in a more data-driven way. While such techniques show promising results, they are still 1) not robust towards dynamic objects and 2) require labeled data for supervised training. As an alternative, we propose AnyCam, a fast transformer model that directly estimates camera poses and intrinsics from a dynamic video sequence in feed-forward fashion. Our intuition is that such a network can learn strong priors over realistic camera poses. To scale up our training, we rely on an uncertainty-based loss formulation and pre-trained depth and flow networks instead of motion or trajectory supervision. This allows us to use diverse, unlabelled video datasets obtained mostly from YouTube. Additionally, we ensure that the predicted trajectory does not accumulate drift over time through a lightweight trajectory refinement step. We test AnyCam on established datasets, where it delivers accurate camera poses and intrinsics both qualitatively and quantitatively. Furthermore, even with trajectory refinement, AnyCam is significantly faster than existing works for SfM in dynamic settings. Finally, by combining camera information, uncertainty, and depth, our model can produce high-quality 4D pointclouds.

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Unbiasing through Textual Descriptions: Mitigating Representation Bias in Video Benchmarks

We propose a new "Unbiased through Textual Description (UTD)" video benchmark based on unbiased subsets of existing video classification and retrieval datasets to enable a more robust assessment of video understanding capabilities. Namely, we tackle the problem that current video benchmarks may suffer from different representation biases, e.g., object bias or single-frame bias, where mere recognition of objects or utilization of only a single frame is sufficient for correct prediction. We leverage VLMs and LLMs to analyze and debias benchmarks from such representation biases. Specifically, we generate frame-wise textual descriptions of videos, filter them for specific information (e.g. only objects) and leverage them to examine representation biases across three dimensions: 1) concept bias - determining if a specific concept (e.g., objects) alone suffice for prediction; 2) temporal bias - assessing if temporal information contributes to prediction; and 3) common sense vs. dataset bias - evaluating whether zero-shot reasoning or dataset correlations contribute to prediction. We conduct a systematic analysis of 12 popular video classification and retrieval datasets and create new object-debiased test splits for these datasets. Moreover, we benchmark 30 state-of-the-art video models on original and debiased splits and analyze biases in the models. To facilitate the future development of more robust video understanding benchmarks and models, we release: "UTD-descriptions", a dataset with our rich structured descriptions for each dataset, and "UTD-splits", a dataset of object-debiased test splits.

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SynCity: Training-Free Generation of 3D Worlds

We address the challenge of generating 3D worlds from textual descriptions. We propose SynCity, a training- and optimization-free approach, which leverages the geometric precision of pre-trained 3D generative models and the artistic versatility of 2D image generators to create large, high-quality 3D spaces. While most 3D generative models are object-centric and cannot generate large-scale worlds, we show how 3D and 2D generators can be combined to generate ever-expanding scenes. Through a tile-based approach, we allow fine-grained control over the layout and the appearance of scenes. The world is generated tile-by-tile, and each new tile is generated within its world-context and then fused with the scene. SynCity generates compelling and immersive scenes that are rich in detail and diversity.

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VGGT: Visual Geometry Grounded Transformer

We present VGGT, a feed-forward neural network that directly infers all key 3D attributes of a scene, including camera parameters, point maps, depth maps, and 3D point tracks, from one, a few, or hundreds of its views. This approach is a step forward in 3D computer vision, where models have typically been constrained to and specialized for single tasks. It is also simple and efficient, reconstructing images in under one second, and still outperforming alternatives that require post-processing with visual geometry optimization techniques. The network achieves state-of-the-art results in multiple 3D tasks, including camera parameter estimation, multi-view depth estimation, dense point cloud reconstruction, and 3D point tracking. We also show that using pretrained VGGT as a feature backbone significantly enhances downstream tasks, such as non-rigid point tracking and feed-forward novel view synthesis. Code and models are publicly available at https://github.com/facebookresearch/vggt.

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Learning segmentation from point trajectories

We consider the problem of segmenting objects in videos based on their motion and no other forms of supervision. Prior work has often approached this problem by using the principle of common fate, namely the fact that the motion of points that belong to the same object is strongly correlated. However, most authors have only considered instantaneous motion from optical flow. In this work, we present a way to train a segmentation network using long-term point trajectories as a supervisory signal to complement optical flow. The key difficulty is that long-term motion, unlike instantaneous motion, is difficult to model -- any parametric approximation is unlikely to capture complex motion patterns over long periods of time. We instead draw inspiration from subspace clustering approaches, proposing a loss function that seeks to group the trajectories into low-rank matrices where the motion of object points can be approximately explained as a linear combination of other point tracks. Our method outperforms the prior art on motion-based segmentation, which shows the utility of long-term motion and the effectiveness of our formulation.

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Towards Multi-Modal Animal Pose Estimation: A Survey and In-Depth Analysis

Animal pose estimation (APE) aims to locate the animal body parts using a diverse array of sensor and modality inputs (e.g. RGB cameras, LiDAR, infrared, IMU, acoustic and language cues), which is crucial for research across neuroscience, biomechanics, and veterinary medicine. By evaluating 176 papers since 2011, APE methods are categorised by their input sensor and modality types, output forms, learning paradigms, experimental setup, and application domains, presenting detailed analyses of current trends, challenges, and future directions in single- and multi-modality APE systems. The analysis also highlights the transition between human and animal pose estimation, and how innovations in APE can reciprocally enrich human pose estimation and the broader machine learning paradigm. Additionally, 2D and 3D APE datasets and evaluation metrics based on different sensors and modalities are provided. A regularly updated project page is provided here: https://github.com/ChennyDeng/MM-APE.

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CoTracker3: Simpler and Better Point Tracking by Pseudo-Labelling Real Videos

Most state-of-the-art point trackers are trained on synthetic data due to the difficulty of annotating real videos for this task. However, this can result in suboptimal performance due to the statistical gap between synthetic and real videos. In order to understand these issues better, we introduce CoTracker3, comprising a new tracking model and a new semi-supervised training recipe. This allows real videos without annotations to be used during training by generating pseudo-labels using off-the-shelf teachers. The new model eliminates or simplifies components from previous trackers, resulting in a simpler and often smaller architecture. This training scheme is much simpler than prior work and achieves better results using 1,000 times less data. We further study the scaling behaviour to understand the impact of using more real unsupervised data in point tracking. The model is available in online and offline variants and reliably tracks visible and occluded points.

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CoTracker: It is Better to Track Together

We introduce CoTracker, a transformer-based model that tracks a large number of 2D points in long video sequences. Differently from most existing approaches that track points independently, CoTracker tracks them jointly, accounting for their dependencies. We show that joint tracking significantly improves tracking accuracy and robustness, and allows CoTracker to track occluded points and points outside of the camera view. We also introduce several innovations for this class of trackers, including using token proxies that significantly improve memory efficiency and allow CoTracker to track 70k points jointly and simultaneously at inference on a single GPU. CoTracker is an online algorithm that operates causally on short windows. However, it is trained utilizing unrolled windows as a recurrent network, maintaining tracks for long periods of time even when points are occluded or leave the field of view. Quantitatively, CoTracker substantially outperforms prior trackers on standard point-tracking benchmarks.

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Diffusion Models for Open-Vocabulary Segmentation

Open-vocabulary segmentation is the task of segmenting anything that can be named in an image. Recently, large-scale vision-language modelling has led to significant advances in open-vocabulary segmentation, but at the cost of gargantuan and increasing training and annotation efforts. Hence, we ask if it is possible to use existing foundation models to synthesise on-demand efficient segmentation algorithms for specific class sets, making them applicable in an open-vocabulary setting without the need to collect further data, annotations or perform training. To that end, we present OVDiff, a novel method that leverages generative text-to-image diffusion models for unsupervised open-vocabulary segmentation. OVDiff synthesises support image sets for arbitrary textual categories, creating for each a set of prototypes representative of both the category and its surrounding context (background). It relies solely on pre-trained components and outputs the synthesised segmenter directly, without training. Our approach shows strong performance on a range of benchmarks, obtaining a lead of more than 5% over prior work on PASCAL VOC.

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