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Christian Rupprecht

Publications and source records attributed to Christian Rupprecht.

At least 109 records · Page 6Linked to original sources

The Curious Layperson: Fine-Grained Image Recognition without Expert Labels

Most of us are not experts in specific fields, such as ornithology. Nonetheless, we do have general image and language understanding capabilities that we use to match what we see to expert resources. This allows us to expand our knowledge and perform novel tasks without ad-hoc external supervision. On the contrary, machines have a much harder time consulting expert-curated knowledge bases unless trained specifically with that knowledge in mind. Thus, in this paper we consider a new problem: fine-grained image recognition without expert annotations, which we address by leveraging the vast knowledge available in web encyclopedias. First, we learn a model to describe the visual appearance of objects using non-expert image descriptions. We then train a fine-grained textual similarity model that matches image descriptions with documents on a sentence-level basis. We evaluate the method on two datasets and compare with several strong baselines and the state of the art in cross-modal retrieval. Code is available at: https://github.com/subhc/clever

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PASS: An ImageNet replacement for self-supervised pretraining without humans

Computer vision has long relied on ImageNet and other large datasets of images sampled from the Internet for pretraining models. However, these datasets have ethical and technical shortcomings, such as containing personal information taken without consent, unclear license usage, biases, and, in some cases, even problematic image content. On the other hand, state-of-the-art pretraining is nowadays obtained with unsupervised methods, meaning that labelled datasets such as ImageNet may not be necessary, or perhaps not even optimal, for model pretraining. We thus propose an unlabelled dataset PASS: Pictures without humAns for Self-Supervision. PASS only contains images with CC-BY license and complete attribution metadata, addressing the copyright issue. Most importantly, it contains no images of people at all, and also avoids other types of images that are problematic for data protection or ethics. We show that PASS can be used for pretraining with methods such as MoCo-v2, SwAV and DINO. In the transfer learning setting, it yields similar downstream performances to ImageNet pretraining even on tasks that involve humans, such as human pose estimation. PASS does not make existing datasets obsolete, as for instance it is insufficient for benchmarking. However, it shows that model pretraining is often possible while using safer data, and it also provides the basis for a more robust evaluation of pretraining methods.

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Finding an Unsupervised Image Segmenter in Each of Your Deep Generative Models

Recent research has shown that numerous human-interpretable directions exist in the latent space of GANs. In this paper, we develop an automatic procedure for finding directions that lead to foreground-background image separation, and we use these directions to train an image segmentation model without human supervision. Our method is generator-agnostic, producing strong segmentation results with a wide range of different GAN architectures. Furthermore, by leveraging GANs pretrained on large datasets such as ImageNet, we are able to segment images from a range of domains without further training or finetuning. Evaluating our method on image segmentation benchmarks, we compare favorably to prior work while using neither human supervision nor access to the training data. Broadly, our results demonstrate that automatically extracting foreground-background structure from pretrained deep generative models can serve as a remarkably effective substitute for human supervision.

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Neural Response Interpretation through the Lens of Critical Pathways

Is critical input information encoded in specific sparse pathways within the neural network? In this work, we discuss the problem of identifying these critical pathways and subsequently leverage them for interpreting the network's response to an input. The pruning objective -- selecting the smallest group of neurons for which the response remains equivalent to the original network -- has been previously proposed for identifying critical pathways. We demonstrate that sparse pathways derived from pruning do not necessarily encode critical input information. To ensure sparse pathways include critical fragments of the encoded input information, we propose pathway selection via neurons' contribution to the response. We proceed to explain how critical pathways can reveal critical input features. We prove that pathways selected via neuron contribution are locally linear (in an L2-ball), a property that we use for proposing a feature attribution method: "pathway gradient". We validate our interpretation method using mainstream evaluation experiments. The validation of pathway gradient interpretation method further confirms that selected pathways using neuron contributions correspond to critical input features. The code is publicly available.

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Labelling unlabelled videos from scratch with multi-modal self-supervision

A large part of the current success of deep learning lies in the effectiveness of data -- more precisely: labelled data. Yet, labelling a dataset with human annotation continues to carry high costs, especially for videos. While in the image domain, recent methods have allowed to generate meaningful (pseudo-) labels for unlabelled datasets without supervision, this development is missing for the video domain where learning feature representations is the current focus. In this work, we a) show that unsupervised labelling of a video dataset does not come for free from strong feature encoders and b) propose a novel clustering method that allows pseudo-labelling of a video dataset without any human annotations, by leveraging the natural correspondence between the audio and visual modalities. An extensive analysis shows that the resulting clusters have high semantic overlap to ground truth human labels. We further introduce the first benchmarking results on unsupervised labelling of common video datasets Kinetics, Kinetics-Sound, VGG-Sound and AVE.

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Semantic Image Manipulation Using Scene Graphs

Image manipulation can be considered a special case of image generation where the image to be produced is a modification of an existing image. Image generation and manipulation have been, for the most part, tasks that operate on raw pixels. However, the remarkable progress in learning rich image and object representations has opened the way for tasks such as text-to-image or layout-to-image generation that are mainly driven by semantics. In our work, we address the novel problem of image manipulation from scene graphs, in which a user can edit images by merely applying changes in the nodes or edges of a semantic graph that is generated from the image. Our goal is to encode image information in a given constellation and from there on generate new constellations, such as replacing objects or even changing relationships between objects, while respecting the semantics and style from the original image. We introduce a spatio-semantic scene graph network that does not require direct supervision for constellation changes or image edits. This makes it possible to train the system from existing real-world datasets with no additional annotation effort.

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Unsupervised Learning of Probably Symmetric Deformable 3D Objects from Images in the Wild

We propose a method to learn 3D deformable object categories from raw single-view images, without external supervision. The method is based on an autoencoder that factors each input image into depth, albedo, viewpoint and illumination. In order to disentangle these components without supervision, we use the fact that many object categories have, at least in principle, a symmetric structure. We show that reasoning about illumination allows us to exploit the underlying object symmetry even if the appearance is not symmetric due to shading. Furthermore, we model objects that are probably, but not certainly, symmetric by predicting a symmetry probability map, learned end-to-end with the other components of the model. Our experiments show that this method can recover very accurately the 3D shape of human faces, cat faces and cars from single-view images, without any supervision or a prior shape model. On benchmarks, we demonstrate superior accuracy compared to another method that uses supervision at the level of 2D image correspondences.

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Improving Feature Attribution through Input-specific Network Pruning

Attributing the output of a neural network to the contribution of given input elements is a way of shedding light on the black-box nature of neural networks. Due to the complexity of current network architectures, current gradient-based attribution methods provide very noisy or coarse results. We propose to prune a neural network for a given single input to keep only neurons that highly contribute to the prediction. We show that by input-specific pruning, network gradients change from reflecting local (noisy) importance information to global importance. Our proposed method is efficient and generates fine-grained attribution maps. We further provide a theoretical justification of the pruning approach relating it to perturbations and validate it through a novel experimental setup. Our method is evaluated by multiple benchmarks: sanity checks, pixel perturbation, and Remove-and-Retrain (ROAR). These benchmarks evaluate the method from different perspectives and our method performs better than other methods across all evaluations.

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A critical analysis of self-supervision, or what we can learn from a single image

We look critically at popular self-supervision techniques for learning deep convolutional neural networks without manual labels. We show that three different and representative methods, BiGAN, RotNet and DeepCluster, can learn the first few layers of a convolutional network from a single image as well as using millions of images and manual labels, provided that strong data augmentation is used. However, for deeper layers the gap with manual supervision cannot be closed even if millions of unlabelled images are used for training. We conclude that: (1) the weights of the early layers of deep networks contain limited information about the statistics of natural images, that (2) such low-level statistics can be learned through self-supervision just as well as through strong supervision, and that (3) the low-level statistics can be captured via synthetic transformations instead of using a large image dataset.

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Self-labelling via simultaneous clustering and representation learning

Combining clustering and representation learning is one of the most promising approaches for unsupervised learning of deep neural networks. However, doing so naively leads to ill posed learning problems with degenerate solutions. In this paper, we propose a novel and principled learning formulation that addresses these issues. The method is obtained by maximizing the information between labels and input data indices. We show that this criterion extends standard crossentropy minimization to an optimal transport problem, which we solve efficiently for millions of input images and thousands of labels using a fast variant of the Sinkhorn-Knopp algorithm. The resulting method is able to self-label visual data so as to train highly competitive image representations without manual labels. Our method achieves state of the art representation learning performance for AlexNet and ResNet-50 on SVHN, CIFAR-10, CIFAR-100 and ImageNet and yields the first self-supervised AlexNet that outperforms the supervised Pascal VOC detection baseline. Code and models are available.

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Traffic4cast-Traffic Map Movie Forecasting -- Team MIE-Lab

The goal of the IARAI competition traffic4cast was to predict the city-wide traffic status within a 15-minute time window, based on information from the previous hour. The traffic status was given as multi-channel images (one pixel roughly corresponds to 100x100 meters), where one channel indicated the traffic volume, another one the average speed of vehicles, and a third one their rough heading. As part of our work on the competition, we evaluated many different network architectures, analyzed the statistical properties of the given data in detail, and thought about how to transform the problem to be able to take additional spatio-temporal context-information into account, such as the street network, the positions of traffic lights, or the weather. This document summarizes our efforts that led to our best submission, and gives some insights about which other approaches we evaluated, and why they did not work as well as imagined.

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Towards Unsupervised Image Captioning with Shared Multimodal Embeddings

Understanding images without explicit supervision has become an important problem in computer vision. In this paper, we address image captioning by generating language descriptions of scenes without learning from annotated pairs of images and their captions. The core component of our approach is a shared latent space that is structured by visual concepts. In this space, the two modalities should be indistinguishable. A language model is first trained to encode sentences into semantically structured embeddings. Image features that are translated into this embedding space can be decoded into descriptions through the same language model, similarly to sentence embeddings. This translation is learned from weakly paired images and text using a loss robust to noisy assignments and a conditional adversarial component. Our approach allows to exploit large text corpora outside the annotated distributions of image/caption data. Our experiments show that the proposed domain alignment learns a semantically meaningful representation which outperforms previous work.

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Explaining the Ambiguity of Object Detection and 6D Pose From Visual Data

3D object detection and pose estimation from a single image are two inherently ambiguous problems. Oftentimes, objects appear similar from different viewpoints due to shape symmetries, occlusion and repetitive textures. This ambiguity in both detection and pose estimation means that an object instance can be perfectly described by several different poses and even classes. In this work we propose to explicitly deal with this uncertainty. For each object instance we predict multiple pose and class outcomes to estimate the specific pose distribution generated by symmetries and repetitive textures. The distribution collapses to a single outcome when the visual appearance uniquely identifies just one valid pose. We show the benefits of our approach which provides not only a better explanation for pose ambiguity, but also a higher accuracy in terms of pose estimation.

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Photo-Geometric Autoencoding to Learn 3D Objects from Unlabelled Images

We show that generative models can be used to capture visual geometry constraints statistically. We use this fact to infer the 3D shape of object categories from raw single-view images. Differently from prior work, we use no external supervision, nor do we use multiple views or videos of the objects. We achieve this by a simple reconstruction task, exploiting the symmetry of the objects' shape and albedo. Specifically, given a single image of the object seen from an arbitrary viewpoint, our model predicts a symmetric canonical view, the corresponding 3D shape and a viewpoint transformation, and trains with the goal of reconstructing the input view, resembling an auto-encoder. Our experiments show that this method can recover the 3D shape of human faces, cat faces, and cars from single view images, without supervision. On benchmarks, we demonstrate superior accuracy compared to other methods that use supervision at the level of 2D image correspondences.

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Finding and Visualizing Weaknesses of Deep Reinforcement Learning Agents

As deep reinforcement learning driven by visual perception becomes more widely used there is a growing need to better understand and probe the learned agents. Understanding the decision making process and its relationship to visual inputs can be very valuable to identify problems in learned behavior. However, this topic has been relatively under-explored in the research community. In this work we present a method for synthesizing visual inputs of interest for a trained agent. Such inputs or states could be situations in which specific actions are necessary. Further, critical states in which a very high or a very low reward can be achieved are often interesting to understand the situational awareness of the system as they can correspond to risky states. To this end, we learn a generative model over the state space of the environment and use its latent space to optimize a target function for the state of interest. In our experiments we show that this method can generate insights for a variety of environments and reinforcement learning methods. We explore results in the standard Atari benchmark games as well as in an autonomous driving simulator. Based on the efficiency with which we have been able to identify behavioural weaknesses with this technique, we believe this general approach could serve as an important tool for AI safety applications.

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Dealing with Ambiguity in Robotic Grasping via Multiple Predictions

Humans excel in grasping and manipulating objects because of their life-long experience and knowledge about the 3D shape and weight distribution of objects. However, the lack of such intuition in robots makes robotic grasping an exceptionally challenging task. There are often several equally viable options of grasping an object. However, this ambiguity is not modeled in conventional systems that estimate a single, optimal grasp position. We propose to tackle this problem by simultaneously estimating multiple grasp poses from a single RGB image of the target object. Further, we reformulate the problem of robotic grasping by replacing conventional grasp rectangles with grasp belief maps, which hold more precise location information than a rectangle and account for the uncertainty inherent to the task. We augment a fully convolutional neural network with a multiple hypothesis prediction model that predicts a set of grasp hypotheses in under 60ms, which is critical for real-time robotic applications. The grasp detection accuracy reaches over 90% for unseen objects, outperforming the current state of the art on this task.

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Incremental Adversarial Learning for Optimal Path Planning

Path planning plays an essential role in many areas of robotics. Various planning techniques have been presented, either focusing on learning a specific task from demonstrations or retrieving trajectories by optimizing for hand-crafted cost functions which are well defined a priori. In this work, we present an incremental adversarial learning-based framework that allows inferring implicit behaviour, i.e. the natural characteristic of a set of given trajectories. To achieve adversarial learning, a zero-sum game is constructed between a planning algorithm and an adversary - the discriminator. We employ the discriminator within an optimal motion planning algorithm, such that costs can be learned and optimized iteratively, improving the integration of implicit behavior. By combining a cost-based planning approach with trained intrinsic behaviour, this can be be integrated also with other constraints such as obstacles or general cost factors within a single planning framework. We demonstrate the proposed method on a dataset for collision avoidance, as well as for the generation of human-like trajectories from motion capture data. Our results show that incremental adversarial learning is able to generate paths that reflect the natural implicit behaviour of a dataset, with the ability to improve on performance using iterative learning and generation.

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Analyzing and Exploiting NARX Recurrent Neural Networks for Long-Term Dependencies

Recurrent neural networks (RNNs) have achieved state-of-the-art performance on many diverse tasks, from machine translation to surgical activity recognition, yet training RNNs to capture long-term dependencies remains difficult. To date, the vast majority of successful RNN architectures alleviate this problem using nearly-additive connections between states, as introduced by long short-term memory (LSTM). We take an orthogonal approach and introduce MIST RNNs, a NARX RNN architecture that allows direct connections from the very distant past. We show that MIST RNNs 1) exhibit superior vanishing-gradient properties in comparison to LSTM and previously-proposed NARX RNNs; 2) are far more efficient than previously-proposed NARX RNN architectures, requiring even fewer computations than LSTM; and 3) improve performance substantially over LSTM and Clockwork RNNs on tasks requiring very long-term dependencies.

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