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Christian Scheideler

Publications and source records attributed to Christian Scheideler.

At least 19 recordsLinked to original sources

Supervised Distributed Computing: Efficiency and Robustness under a Majority of Adversarial Workers

We consider a recently proposed \emph{supervised distributed computing} paradigm \cite{augustine2025supervised} that extends and refines the standard master-worker paradigm for parallel computations. In this paradigm, there is a supervisor, a source, a target, and a collection of workers. The distributed computation is given as an acyclic task graph that is known to the supervisor. The source initially stores the input and the target is supposed to store the output of the computation. The individual tasks of the computation are supposed to be executed by the workers under the guidance of the supervisor. The source, target and supervisor are assumed to be reliable, while a $\beta$-fraction of the workers might be adversarial, for some $\beta \in [0,1)$. This covers, for example, the case where a supervisor has to work with untrusted volunteers. In the standard master-worker approach, the master checks whether the workers correctly execute the assigned tasks, creating a severe bottleneck, whereas in the supervised approach, the supervisor outsources this checking to the workers. Prior to this work, only supervised solutions were known for the case that $\beta$ is a sufficiently small constant. We show that robust and efficient supervised solutions are possible for \emph{any} constant $\beta<1$ while the expected work for the honest workers is close to a \emph{single} execution per task, given that there is a lightweight verification mechanism that allows honest workers to check the correctness of task outputs, which is significantly better than all robust master-worker as well as peer-to-peer approaches known so far.

cs.DC

Logarithmic-Time Geodesically Convex Decomposition in Programmable Matter

The decomposition of complex structures into simpler substructures is a powerful technique with a wide range of applications. We study the computation of decompositions in the context of programmable matter. The amoebot model is a well-established model for programmable matter, which places $n$ tiny robots called amoebots on the triangular grid. We consider the reconfigurable circuit extension of the geometric amoebot model, which allows amoebots to interconnect via so-called circuits. Amoebots can then instantaneously transmit simple beeps to all amoebots connected by the same circuit. Using reconfigurable circuits, previous papers have described a linear-time triangulation algorithm, and a logarithmic-time decomposition algorithm into so-called tunnel regions. Both algorithms only work on a restricted class of amoebot structures. In this paper, we define a decomposition into $O(|\mathcal H|)$ simple, geodesically convex regions for arbitrary amoebot structures, and show how it can compute such a decomposition in $O(\log n)$ rounds, where $|\mathcal H|$ denotes the number of holes in the amoebot structure. As a byproduct, we also improve the global maxima algorithm of Padalkin et al. (Nat. Comput., 2024) for special cases and with that also their spanning tree algorithm to $O(\log n)$ rounds w.h.p.

cs.DC

Sublinear-Time Reconfiguration of Programmable Matter with Joint Movements

We study centralized reconfiguration problems for geometric amoebot structures. A set of $n$ amoebots occupy nodes on the triangular grid and can reconfigure via expansion and contraction operations. We focus on the joint movement extension, where amoebots may expand and contract in parallel, enabling coordinated motion of larger substructures. Prior work introduced this extension and analyzed reconfiguration under additional assumptions such as metamodules. In contrast, we investigate the intrinsic dynamics of reconfiguration without such assumptions by restricting attention to centralized algorithms, leaving distributed solutions for future work. We study the reconfiguration problem between two classes of amoebot structures $A$ and $B$: For every structure $S\in A$, the goal is to compute a schedule that reconfigures $S$ into some structure $S'\in B$. Our focus is on sublinear-time algorithms. We affirmatively answer the open problem by Padalkin et al. (Auton. Robots, 2025) whether a within-the-model sublinear-time universal reconfiguration algorithm is possible, by proving that any structure can be reconfigured into a canonical line-segment structure in $O(\sqrt{n}\log n)$ rounds. Additionally, we give a constant-time algorithm for reconfiguring any spiral structure into a line segment. These results are enabled by new constant-time primitives that facilitate efficient parallel movement. Our findings demonstrate that the joint movement model supports sublinear reconfiguration without auxiliary assumptions. A central open question is whether universal reconfiguration within this model can be achieved in polylogarithmic or even constant time.

cs.DS

A Lightweight Approach for State Machine Replication

We present a lightweight solution for state machine replication with commitment certificates. Specifically, we adapt and analyze a median rule for the stabilizing consensus problem [Doerr11] to operate in a client-server setting where arbitrary servers may be blocked adaptively based on past system information. We further extend our protocol by compressing information about committed commands, thus keeping the protocol lightweight, while still enabling clients to easily prove that their commands have indeed been committed on the shared state. Our approach guarantees liveness as long as at most a constant fraction of servers are blocked, ensures safety under any number of blocked servers, and supports fast recovery even after all servers are blocked. In addition to offering near-optimal asymptotic performance in several respects, our method is fully decentralized, unlike other near-optimal solutions that rely on leaders. In particular, our solution is robust against adversaries that target key servers (which captures insider-based denial-of-service attacks), whereas leader-based approaches fail under such a blocking model.

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Distributed Rhombus Formation of Sliding Squares

The sliding square model is a widely used abstraction for studying self-reconfigurable robotic systems, where modules are square-shaped robots that move by sliding or rotating over one another. In this paper, we propose a novel distributed algorithm that allows a group of modules to reconfigure into a rhombus shape, starting from an arbitrary side-connected configuration. It is connectivity-preserving and operates under minimal assumptions: one leader module, common chirality, constant memory per module, and visibility and communication restricted to immediate neighbors. Unlike prior work, which relaxes the original sliding square move-set, our approach uses the unmodified move-set, addressing the additional challenge of handling locked configurations. Our algorithm is sequential in nature and operates with a worst-case time complexity of $\mathcal{O}(n^2)$ rounds, which is optimal for sequential algorithms. To improve runtime, we introduce two parallel variants of the algorithm. Both rely on a spanning tree data structure, allowing modules to make decisions based on local connectivity. Our experimental results show a significant speedup for the first variant, and linear average runtime for the second variant, which is worst-case optimal for parallel algorithms.

cs.CG

Towards Learning-Augmented Peer-to-Peer Networks: Self-Stabilizing Graph Linearization with Untrusted Advice

Distributed peer-to-peer systems are widely popular due to their decentralized nature, which ensures that no peer is critical for the functionality of the system. However, fully decentralized solutions are usually much harder to design, and tend to have a much higher overhead compared to centralized approaches, where the peers are connected to a powerful server. On the other hand, centralized approaches have a single point of failure. Thus, is there some way to combine their advantages without inheriting their disadvantages? To that end, we consider a supervised peer-to-peer approach where the peers can ask a potentially unreliable supervisor for advice. This is in line with the increasingly popular algorithmic paradigm called algorithms with predictions or learning-augmented algorithms, but we are the first to consider it in the context of peer-to-peer networks. Specifically, we design self-stabilizing algorithms for the fundamental problem of distributed graph linearization, where peers are supposed to recover the "sorted line" network from any initial network after a transient fault. With the help of the supervisor, peers can recover the sorted line network in $O(\log n)$ time, if the advice is correct; otherwise, the algorithm retains its original recovery time (i.e., without any supervisor). A crucial challenge that we overcome is to correctly compose multiple self-stabilizing algorithms, that is, one that processes and exploits the advice, and another that does not rely on the advice at all. Our key technical contributions combine ideas from the fields of overlay networks and proof-labeling schemes. Finally, we give a matching lower bound of $\Omega(\log n)$ for the recovery time of any algorithm if the advice can be corrupted, where $n$ is the network size.

cs.DC

Supervised Distributed Computing

We introduce a new framework for distributed computing that extends and refines the standard master-worker approach of scheduling multi-threaded computations. In this framework, there are different roles: a supervisor, a source, a target, and a collection of workers. Initially, the source stores some instance $I$ of a computational problem, and at the end, the target is supposed to store a correct solution $S(I)$ for that instance. We assume that the computation required for $S(I)$ can be modeled as a directed acyclic graph $G=(V,E)$, where $V$ is a set of tasks and $(v,w) \in E$ if and only if task $w$ needs information from task $v$ in order to be executed. Given $G$, the role of the supervisor is to schedule the execution of the tasks in $G$ by assigning them to the workers. If all workers are honest, information can be exchanged between the workers, and the workers have access to the source and target, the supervisor only needs to know $G$ to successfully schedule the computations. I.e., the supervisor does not have to handle any data itself like in standard master-worker approaches, which has the tremendous benefit that tasks can be run massively in parallel in large distributed environments without the supervisor becoming a bottleneck. But what if a constant fraction of the workers is adversarial? Interestingly, we show that under certain assumptions a data-agnostic scheduling approach would even work in an adversarial setting without (asymptotically) increasing the work required for communication and computations. We demonstrate the validity of these assumptions by presenting concrete solutions for supervised matrix multiplication and sorting.

cs.DC

On the Shape Containment Problem within the Amoebot Model with Reconfigurable Circuits

In programmable matter, we consider a large number of tiny, primitive computational entities called particles that run distributed algorithms to control global properties of the particle structure. Shape formation problems, where the particles have to reorganize themselves into a desired shape using basic movement abilities, are particularly interesting. In the related shape containment problem, the particles are given the description of a shape $S$ and have to find maximally scaled representations of $S$ within the initial configuration, without movements. While the shape formation problem is being studied extensively, no attention has been given to the shape containment problem, which may have additional uses beside shape formation, such as detection of structural flaws. In this paper, we consider the shape containment problem within the geometric amoebot model for programmable matter, using its reconfigurable circuit extension to enable the instantaneous transmission of primitive signals on connected subsets of particles. We first prove a lower runtime bound of $\Omega(\sqrt{n})$ synchronous rounds for the general problem, where $n$ is the number of particles. Then, we construct the class of snowflake shapes and its subclass of star convex shapes, and present solutions for both. Let $k$ be the maximum scale of the considered shape in a given amoebot structure. If the shape is star convex, we solve it within $\mathcal{O}(\log^2 k)$ rounds. If it is a snowflake but not star convex, we solve it within $\mathcal{O}(\sqrt{n} \log n)$ rounds.

cs.DC

Distributed And Parallel Low-Diameter Decompositions for Arbitrary and Restricted Graphs

We consider the distributed and parallel construction of low-diameter decompositions with strong diameter for (weighted) graphs and (weighted) graphs that can be separated through $k \in \tilde{O}(1)$ shortest paths. This class of graphs includes planar graphs, graphs of bounded treewidth, and graphs that exclude a fixed minor $K_r$. We present algorithms in the PRAM, CONGEST, and the novel HYBRID communication model that are competitive in all relevant parameters. Given $\mathcal{D} > 0$, our low-diameter decomposition algorithm divides the graph into connected clusters of strong diameter $\mathcal{D}$. For a arbitrary graph, an edge $e \in E$ of length $\ell_e$ is cut between two clusters with probability $O(\frac{\ell_e\cdot\log(n)}{\mathcal{D} })$. If the graph can be separated by $k \in \tilde{O}(1)$ paths, the probability improves to $O(\frac{\ell_e\cdot\log \log n}{\mathcal{D} })$. In either case, the decompositions can be computed in $\tilde{O}(1)$ depth and $\tilde{O}(kn)$ work in the PRAM and $\tilde{O}(1)$ time in the HYBRID model. In CONGEST, the runtimes are $\tilde{O}(HD + \sqrt{n})$ and $\tilde{O}(HD)$ respectively. All these results hold w.h.p. Broadly speaking, we present distributed and parallel implementations of sequential divide-and-conquer algorithms where we replace exact shortest paths with approximate shortest paths. In contrast to exact paths, these can be efficiently computed in the distributed and parallel setting [STOC '22]. Further, and perhaps more importantly, we show that instead of explicitly computing vertex-separators to enable efficient parallelization of these algorithms, it suffices to sample a few random paths of bounded length and the nodes close to them. Thereby, we do not require complex embeddings whose implementation is unknown in the distributed and parallel setting.

cs.DC

Polylogarithmic Time Algorithms for Shortest Path Forests in Programmable Matter

In this paper, we study the computation of shortest paths within the \emph{geometric amoebot model}, a commonly used model for programmable matter. Shortest paths are essential for various tasks and therefore have been heavily investigated in many different contexts. For example, in the programmable matter context, which is the focus of this paper, Kostitsyna et al. have utilized shortest path trees to transform one amoebot structure into another [DISC, 2023]. We consider the \emph{reconfigurable circuit extension} of the model where this amoebot structure is able to interconnect amoebots by so-called circuits. These circuits permit the instantaneous transmission of simple signals between connected amoebots. We propose two distributed algorithms for the \emph{shortest path forest problem} where, given a set of $k$ sources and a set of $\ell$ destinations, the amoebot structure has to compute a forest that connects each destination to its closest source on a shortest path. For hole-free structures, the first algorithm constructs a shortest path tree for a single source within $O(\log \ell)$ rounds, and the second algorithm a shortest path forest for an arbitrary number of sources within $O(\log n \log^2 k)$ rounds. The former algorithm also provides an $O(1)$ rounds solution for the \emph{single pair shortest path problem} (SPSP) and an $O(\log n)$ rounds solution for the \emph{single source shortest path problem} (SSSP) since these problems are special cases of the considered problem.

cs.DC

Efficient Shape Formation by 3D Hybrid Programmable Matter: An Algorithm for Low Diameter Intermediate Structures

This paper considers the shape formation problem within the 3D hybrid model, where a single agent with a strictly limited viewing range and the computational capacity of a deterministic finite automaton manipulates passive tiles through pick-up, movement, and placement actions. The goal is to reconfigure a set of tiles into a specific shape termed an icicle. The icicle, identified as a dense, hole-free structure, is strategically chosen to function as an intermediate shape for more intricate shape formation tasks. It is designed for easy exploration by a finite state agent, enabling the identification of tiles that can be lifted without breaking connectivity. Compared to the line shape, the icicle presents distinct advantages, including a reduced diameter and the presence of multiple removable tiles. We propose an algorithm that transforms an arbitrary initially connected tile structure into an icicle in $\mathcal{O}(n^3)$ steps, matching the runtime of the line formation algorithm from prior work. Our theoretical contribution is accompanied by an extensive experimental analysis, indicating that our algorithm decreases the diameter of tile structures on average.

cs.DS

Reconfiguration and Locomotion with Joint Movements in the Amoebot Model

We are considering the geometric amoebot model where a set of $n$ amoebots is placed on the triangular grid. An amoebot is able to send information to its neighbors, and to move via expansions and contractions. Since amoebots and information can only travel node by node, most problems have a natural lower bound of $\Omega(D)$ where $D$ denotes the diameter of the structure. Inspired by the nervous and muscular system, Feldmann et al. have proposed the reconfigurable circuit extension and the joint movement extension of the amoebot model with the goal of breaking this lower bound. In the joint movement extension, the way amoebots move is altered. Amoebots become able to push and pull other amoebots. Feldmann et al. demonstrated the power of joint movements by transforming a line of amoebots into a rhombus within $O(\log n)$ rounds. However, they left the details of the extension open. The goal of this paper is therefore to formalize and extend the joint movement extension. In order to provide a proof of concept for the extension, we consider two fundamental problems of modular robot systems: reconfiguration and locomotion. We approach these problems by defining meta-modules of rhombical and hexagonal shape, respectively. The meta-modules are capable of movement primitives like sliding, rotating, and tunneling. This allows us to simulate reconfiguration algorithms of various modular robot systems. Finally, we construct three amoebot structures capable of locomotion by rolling, crawling, and walking, respectively.

cs.RO

Distributed Construction of Near-Optimal Compact Routing Schemes for Planar Graphs

We consider the problem of computing compact routing tables for a (weighted) planar graph $G:= (V, E,w)$ in the PRAM, CONGEST, and the novel HYBRID communication model. We present algorithms with polylogarithmic work and communication that are almost optimal in all relevant parameters, i.e., computation time, table sizes, and stretch. All algorithms are heavily randomized, and all our bounds hold w.h.p. For a given parameter $\epsilon>0$, our scheme computes labels of size $\widetilde{O}(\epsilon^{-1})$ and is computed in $\widetilde{O}(\epsilon^{-2})$ time and $\widetilde{O}(n)$ work in the PRAM and the HYBRID model and $\widetilde{O}(\epsilon^{-2} \cdot HD)$ (Here, $HD$ denotes the network's hop-diameter) time in CONGEST. The stretch of the resulting routing scheme is $1+\epsilon$. To achieve these results, we extend the divide-and-conquer framework of Li and Parter [STOC '19] and combine it with state-of-the-art distributed distance approximation algorithms [STOC '22]. Furthermore, we provide a distributed decomposition scheme, which may be of independent interest.

cs.DS

Universal Coating by 3D Hybrid Programmable Matter

Motivated by the prospect of nano-robots that assist human physiological functions at the nanoscale, we investigate the coating problem in the three-dimensional model for hybrid programmable matter. In this model, a single agent with strictly limited viewing range and the computational capability of a deterministic finite automaton can act on passive tiles by picking up a tile, moving, and placing it at some spot. The goal of the coating problem is to fill each node of some surface graph of size $n$ with a tile. We first solve the problem on a restricted class of graphs with a single tile type, and then use constantly many tile types to encode this graph in certain surface graphs capturing the surface of 3D objects. Our algorithm requires $\mathcal{O}(n^2)$ steps, which is worst-case optimal compared to an agent with global knowledge and no memory restrictions.

cs.DS

Routing Schemes for Hybrid Communication Networks

We consider the problem of computing routing schemes in the $\mathsf{HYBRID}$ model of distributed computing where nodes have access to two fundamentally different communication modes. In this problem nodes have to compute small labels and routing tables that allow for efficient routing of messages in the local network, which typically offers the majority of the throughput. Recent work has shown that using the $\mathsf{HYBRID}$ model admits a significant speed-up compared to what would be possible if either communication mode were used in isolation. Nonetheless, if general graphs are used as the input graph the computation of routing schemes still takes polynomial rounds in the $\mathsf{HYBRID}$ model. We bypass this lower bound by restricting the local graph to unit-disc-graphs and solve the problem deterministically with running time $O(|\mathcal H|^2 \!+\! \log n)$, label size $O(\log n)$, and size of routing tables $O(|\mathcal H|^2 \!\cdot\! \log n)$ where $|\mathcal H|$ is the number of ``radio holes'' in the network. Our work builds on recent work by Coy et al., who obtain this result in the much simpler setting where the input graph has no radio holes. We develop new techniques to achieve this, including a decomposition of the local graph into path-convex regions, where each region contains a shortest path for any pair of nodes in it.

cs.DC

The Structural Power of Reconfigurable Circuits in the Amoebot Model

The amoebot model [Derakhshandeh et al., 2014] has been proposed as a model for programmable matter consisting of tiny, robotic elements called amoebots. We consider the reconfigurable circuit extension [Feldmann et al., JCB 2022] of the geometric (variant of the) amoebot model that allows the amoebot structure to interconnect amoebots by so-called circuits. A circuit permits the instantaneous transmission of signals between the connected amoebots. In this paper, we examine the structural power of the reconfigurable circuits. We start with some fundamental problems like the stripe computation problem where, given any connected amoebot structure $S$, an amoebot $u$ in $S$, and some axis $X$, all amoebots belonging to axis $X$ through $u$ have to be identified. Second, we consider the global maximum problem, which identifies an amoebot at the highest possible position with respect to some direction in some given amoebot (sub)structure. A solution to this problem can then be used to solve the skeleton problem, where a (not necessarily simple) cycle of amoebots has to be found in the given amoebot structure which contains all boundary amoebots. A canonical solution to that problem can then be used to come up with a canonical path, which provides a unique characterization of the shape of the given amoebot structure. Constructing canonical paths for different directions will then allow the amoebots to set up a spanning tree and to check symmetry properties of the given amoebot structure. The problems are important for a number of applications like rapid shape transformation, energy dissemination, and structural monitoring. Interestingly, the reconfigurable circuit extension allows polylogarithmic-time solutions to all of these problems.

cs.DC

Near-Shortest Path Routing in Hybrid Communication Networks

Hybrid networks, i.e., networks that leverage different means of communication, become ever more widespread. To allow theoretical study of such networks, [Augustine et al., SODA'20] introduced the $\mathsf{HYBRID}$ model, which is based on the concept of synchronous message passing and uses two fundamentally different principles of communication: a local mode, which allows every node to exchange one message per round with each neighbor in a local communication graph; and a global mode where any pair of nodes can exchange messages, but only few such exchanges can take place per round. A sizable portion of the previous research for the $\mathsf{HYBRID}$ model revolves around basic communication primitives and computing distances or shortest paths in networks. In this paper, we extend this study to a related fundamental problem of computing compact routing schemes for near-shortest paths in the local communication graph. We demonstrate that, for the case where the local communication graph is a unit-disc graph with $n$ nodes that is realized in the plane and has no radio holes, we can deterministically compute a routing scheme that has constant stretch and uses labels and local routing tables of size $O(\log n)$ bits in only $O(\log n)$ rounds.

cs.DC

Local Mutual Exclusion for Dynamic, Anonymous, Bounded Memory Message Passing Systems

Mutual exclusion is a classical problem in distributed computing that provides isolation among concurrent action executions that may require access to the same shared resources. Inspired by algorithmic research on distributed systems of weakly capable entities whose connections change over time, we address the local mutual exclusion problem that tasks each node with acquiring exclusive locks for itself and the maximal subset of its "persistent" neighbors that remain connected to it over the time interval of the lock request. Using the established time-varying graphs model to capture adversarial topological changes, we propose and rigorously analyze a local mutual exclusion algorithm for nodes that are anonymous and communicate via asynchronous message passing. The algorithm satisfies mutual exclusion (non-intersecting lock sets) and lockout freedom (eventual success with probability 1) under both semi-synchronous and asynchronous concurrency. It requires $\mathcal{O}(\Delta)$ memory per node and messages of size $\Theta(1)$, where $\Delta$ is the maximum number of connections per node. We conclude by describing how our algorithm can implement the pairwise interactions assumed by population protocols and the concurrency control operations assumed by the canonical amoebot model, demonstrating its utility in both passively and actively dynamic distributed systems.

cs.DC