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Christian Scheideler

Publications and source records attributed to Christian Scheideler.

At least 55 records · Page 3Linked to original sources

Self-stabilizing Overlays for high-dimensional Monotonic Searchability

We extend the concept of monotonic searchability for self-stabilizing systems from one to multiple dimensions. A system is self-stabilizing if it can recover to a legitimate state from any initial illegal state. These kind of systems are most often used in distributed applications. Monotonic searchability provides guarantees when searching for nodes while the recovery process is going on. More precisely, if a search request started at some node $u$ succeeds in reaching its destination $v$, then all future search requests from $u$ to $v$ succeed as well. Although there already exists a self-stabilizing protocol for a two-dimensional topology and an universal approach for monotonic searchability, it is not clear how both of these concepts fit together effectively. The latter concept even comes with some restrictive assumptions on messages, which is not the case for our protocol. We propose a simple novel protocol for a self-stabilizing two-dimensional quadtree that satisfies monotonic searchability. Our protocol can easily be extended to higher dimensions and offers routing in $\mathcal O(\log n)$ hops for any search request.

cs.DC↗

Skueue: A Scalable and Sequentially Consistent Distributed Queue

We propose a distributed protocol for a queue, called \textsc{Skueue}, which spreads its data fairly onto multiple processes, avoiding bottlenecks in high throughput scenarios. \textsc{Skueue} can be used in highly dynamic environments, through the addition of join and leave requests to the standard queue operations enqueue and dequeue. Furthermore \textsc{Skueue} satisfies sequential consistency in the asynchronous message passing model. Scalability is achieved by aggregating multiple requests to a batch, which can then be processed in a distributed fashion without hurting the queue semantics. Operations in \textsc{Skueue} need a logarithmic number of rounds w.h.p. until they are processed, even under a high rate of incoming requests.

cs.DC↗

Breaking the $\tildeΩ(\sqrt{n})$ Barrier: Fast Consensus under a Late Adversary

We study the consensus problem in a synchronous distributed system of $n$ nodes under an adaptive adversary that has a slightly outdated view of the system and can block all incoming and outgoing communication of a constant fraction of the nodes in each round. Motivated by a result of Ben-Or and Bar-Joseph (1998), showing that any consensus algorithm that is resilient against a linear number of crash faults requires $\tilde Ω(\sqrt{n})$ rounds in an $n$-node network against an adaptive adversary, we consider a late adaptive adversary, who has full knowledge of the network state at the beginning of the previous round and unlimited computational power, but is oblivious to the current state of the nodes. Our main contributions are randomized distributed algorithms that achieve almost-everywhere consensus w.h.p. against a late adaptive adversary who can block up to $εn$ nodes in each round, for a small constant $ε>0$. Our first protocol achieves binary and plurality consensus, and the second one achieves multi-value consensus. Both of our algorithms succeed in $O(\log n)$ rounds with high probability, thus showing an exponential gap to the aforementioned lower bound for strongly adaptive crash-failure adversaries, which can be strengthened to $Ω(n)$ when allowing the adversary to block nodes instead of permanently crashing them. In our algorithms each node contacts only an (amortized) constant number of peers in each communication round. We show that our algorithms are optimal up to constant (resp. sub-logarithmic) factors by proving that every almost-everywhere consensus protocol takes $Ω(\log_d n)$ rounds in the worst case, where $d$ is an upper bound on the number of communication requests initiated per node in each round. We complement our theoretical results with an experimental evaluation of the first protocol revealing a short convergence time.

cs.DC↗

Competitive Routing in Hybrid Communication Networks

Routing is a challenging problem for wireless ad hoc networks, especially when the nodes are mobile and spread so widely that in most cases multiple hops are needed to route a message from one node to another. In fact, it is known that any online routing protocol has a poor performance in the worst case, in a sense that there is a distribution of nodes resulting in bad routing paths for that protocol, even if the nodes know their geographic positions and the geographic position of the destination of a message is known. The reason for that is that radio holes in the ad hoc network may require messages to take long detours in order to get to a destination, which are hard to find in an online fashion. In this paper, we assume that the wireless ad hoc network can make limited use of long-range links provided by a global communication infrastructure like a cellular infrastructure or a satellite in order to compute an abstraction of the wireless ad hoc network that allows the messages to be sent along near-shortest paths in the ad hoc network. We present distributed algorithms that compute an abstraction of the ad hoc network in $\mathcal{O}\left(\log ^2 n\right)$ time using long-range links, which results in $c$-competitive routing paths between any two nodes of the ad hoc network for some constant $c$ if the convex hulls of the radio holes do not intersect. We also show that the storage needed for the abstraction just depends on the number and size of the radio holes in the wireless ad hoc network and is independent on the total number of nodes, and this information just has to be known to a few nodes for the routing to work.

cs.DC↗

Self-Stabilizing Supervised Publish-Subscribe Systems

In this paper we present two major results: First, we introduce the first self-stabilizing version of a supervised overlay network by presenting a self-stabilizing supervised skip ring. Secondly, we show how to use the self-stabilizing supervised skip ring to construct an efficient self-stabilizing publish-subscribe system. That is, in addition to stabilizing the overlay network, every subscriber of a topic will eventually know all of the publications that have been issued so far for that topic. The communication work needed to processes a subscribe or unsubscribe operation is just a constant in a legitimate state, and the communication work of checking whether the system is still in a legitimate state is just a constant on expectation for the supervisor as well as any process in the system.

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A Self-Stabilizing General De Bruijn Graph

Searching for other participants is one of the most important operations in a distributed system. We are interested in topologies in which it is possible to route a packet in a fixed number of hops until it arrives at its destination. Given a constant $d$, this paper introduces a new self-stabilizing protocol for the $q$-ary $d$-dimensional de Bruijn graph ($q = \sqrt[d]{n}$) that is able to route any search request in at most $d$ hops w.h.p., while significantly lowering the node degree compared to the clique: We require nodes to have a degree of $\mathcal O(\sqrt[d]{n})$, which is asymptotically optimal for a fixed diameter $d$. The protocol keeps the expected amount of edge redirections per node in $\mathcal O(\sqrt[d]{n})$, when the number of nodes in the system increases by factor $2^d$. The number of messages that are periodically sent out by nodes is constant.

cs.DC↗

On the Runtime of Universal Coating for Programmable Matter

Imagine coating buildings and bridges with smart particles (also coined smart paint) that monitor structural integrity and sense and report on traffic and wind loads, leading to technology that could do such inspection jobs faster and cheaper and increase safety at the same time. In this paper, we study the problem of uniformly coating objects of arbitrary shape in the context of self-organizing programmable matter, i.e., programmable matter which consists of simple computational elements called particles that can establish and release bonds and can actively move in a self-organized way. Particles are anonymous, have constant-size memory, and utilize only local interactions in order to coat an object. We continue the study of our Universal Coating algorithm by focusing on its runtime analysis, showing that our algorithm terminates within a linear number of rounds with high probability. We also present a matching linear lower bound that holds with high probability. We use this lower bound to show a linear lower bound on the competitive gap between fully local coating algorithms and coating algorithms that rely on global information, which implies that our algorithm is also optimal in a competitive sense. Simulation results show that the competitive ratio of our algorithm may be better than linear in practice.

cs.ET↗

Improved Leader Election for Self-Organizing Programmable Matter

We consider programmable matter that consists of computationally limited devices (called particles) that are able to self-organize in order to achieve some collective goal without the need for central control or external intervention. We use the geometric amoebot model to describe such self-organizing particle systems, which defines how particles can actively move and communicate with one another. In this paper, we present an efficient local-control algorithm which solves the leader election problem in O(n) asynchronous rounds with high probability, where n is the number of particles in the system. Our algorithm relies only on local information --- particles do not have unique identifiers, any knowledge of n, or any sort of global coordinate system --- and requires only constant memory per particle.

cs.ET↗

Towards a Universal Approach for Monotonic Searchability in Self-Stabilizing Overlay Networks

For overlay networks, the ability to recover from a variety of problems like membership changes or faults is a key element to preserve their functionality. In recent years, various self-stabilizing overlay networks have been proposed that have the advantage of being able to recover from any illegal state. However, the vast majority of these networks cannot give any guarantees on its functionality while the recovery process is going on. We are especially interested in searchability, i.e., the functionality that search messages for a specific identifier are answered successfully if a node with that identifier exists in the network. We investigate overlay networks that are not only self-stabilizing but that also ensure that monotonic searchability is maintained while the recovery process is going on, as long as there are no corrupted messages in the system. More precisely, once a search message from node $u$ to another node $v$ is successfully delivered, all future search messages from $u$ to $v$ succeed as well. Monotonic searchability was recently introduced in OPODIS 2015, in which the authors provide a solution for a simple line topology. We present the first universal approach to maintain monotonic searchability that is applicable to a wide range of topologies. As the base for our approach, we introduce a set of primitives for manipulating overlay networks that allows us to maintain searchability and show how existing protocols can be transformed to use theses primitives. We complement this result with a generic search protocol that together with the use of our primitives guarantees monotonic searchability. As an additional feature, searching existing nodes with the generic search protocol is as fast as searching a node with any other fixed routing protocol once the topology has stabilized.

cs.DC↗

Leader Election and Shape Formation with Self-Organizing Programmable Matter

We consider programmable matter consisting of simple computational elements, called particles, that can establish and release bonds and can actively move in a self-organized way, and we investigate the feasibility of solving fundamental problems relevant for programmable matter. As a suitable model for such self-organizing particle systems, we will use a generalization of the geometric amoebot model first proposed in SPAA 2014. Based on the geometric model, we present efficient local-control algorithms for leader election and line formation requiring only particles with constant size memory, and we also discuss the limitations of solving these problems within the general amoebot model.

cs.ET↗

Universal Coating for Programmable Matter

The idea behind universal coating is to have a thin layer of a specific substance covering an object of any shape so that one can measure a certain condition (like temperature or cracks) at any spot on the surface of the object without requiring direct access to that spot. We study the universal coating problem in the context of self-organizing programmable matter consisting of simple computational elements, called particles, that can establish and release bonds and can actively move in a self-organized way. Based on that matter, we present a worst-case work-optimal universal coating algorithm that uniformly coats any object of arbitrary shape and size that allows a uniform coating. Our particles are anonymous, do not have any global information, have constant-size memory, and utilize only local interactions.

cs.ET↗

Towards Establishing Monotonic Searchability in Self-Stabilizing Data Structures (full version)

Distributed applications are commonly based on overlay networks interconnecting their sites so that they can exchange information. For these overlay networks to preserve their functionality, they should be able to recover from various problems like membership changes or faults. Various self-stabilizing overlay networks have already been proposed in recent years, which have the advantage of being able to recover from any illegal state, but none of these networks can give any guarantees on its functionality while the recovery process is going on. We initiate research on overlay networks that are not only self-stabilizing but that also ensure that searchability is maintained while the recovery process is going on, as long as there are no corrupted messages in the system. More precisely, once a search message from node $u$ to another node $v$ is successfully delivered, all future search messages from $u$ to $v$ succeed as well. We call this property monotonic searchability. We show that in general it is impossible to provide monotonic searchability if corrupted messages are present in the system, which justifies the restriction to system states without corrupted messages. Furthermore, we provide a self-stabilizing protocol for the line for which we can also show monotonic searchability. It turns out that even for the line it is non-trivial to achieve this property. Additionally, we extend our protocol to deal with node departures in terms of the Finite Departure Problem of Foreback et. al (SSS 2014). This makes our protocol even capable of handling node dynamics. This is the full version of a correspondent paper published at OPODIS'15.

cs.DC↗

An Algorithmic Framework for Shape Formation Problems in Self-Organizing Particle Systems

Many proposals have already been made for realizing programmable matter, ranging from shape-changing molecules, DNA tiles, and synthetic cells to reconfigurable modular robotics. Envisioning systems of nano-sensors devices, we are particularly interested in programmable matter consisting of systems of simple computational elements, called particles, that can establish and release bonds and can actively move in a self-organized way, and in shape formation problems relevant for programmable matter in those self-organizing particle systems (SOPS). In this paper, we present a general algorithmic framework for shape formation problems in SOPS, and show direct applications of this framework to the problems of having the particle system self-organize to form a hexagonal or triangular shape. Our algorithms utilize only local control, require only constant-size memory particles, and are asymptotically optimal both in terms of the total number of movements needed to reach the desired shape configuration.

cs.ET↗

RoBuSt: A Crash-Failure-Resistant Distributed Storage System

In this work we present the first distributed storage system that is provably robust against crash failures issued by an adaptive adversary, i.e., for each batch of requests the adversary can decide based on the entire system state which servers will be unavailable for that batch of requests. Despite up to $γn^{1/\log\log n}$ crashed servers, with $γ>0$ constant and $n$ denoting the number of servers, our system can correctly process any batch of lookup and write requests (with at most a polylogarithmic number of requests issued at each non-crashed server) in at most a polylogarithmic number of communication rounds, with at most polylogarithmic time and work at each server and only a logarithmic storage overhead. Our system is based on previous work by Eikel and Scheideler (SPAA 2013), who presented IRIS, a distributed information system that is provably robust against the same kind of crash failures. However, IRIS is only able to serve lookup requests. Handling both lookup and write requests has turned out to require major changes in the design of IRIS.

cs.DS↗

HSkip+: A Self-Stabilizing Overlay Network for Nodes with Heterogeneous Bandwidths

In this paper we present and analyze HSkip+, a self-stabilizing overlay network for nodes with arbitrary heterogeneous bandwidths. HSkip+ has the same topology as the Skip+ graph proposed by Jacob et al. [PODC 2009] but its self-stabilization mechanism significantly outperforms the self-stabilization mechanism proposed for Skip+. Also, the nodes are now ordered according to their bandwidths and not according to their identifiers. Various other solutions have already been proposed for overlay networks with heterogeneous bandwidths, but they are not self-stabilizing. In addition to HSkip+ being self-stabilizing, its performance is on par with the best previous bounds on the time and work for joining or leaving a network of peers of logarithmic diameter and degree and arbitrary bandwidths. Also, the dilation and congestion for routing messages is on par with the best previous bounds for such networks, so that HSkip+ combines the advantages of both worlds. Our theoretical investigations are backed by simulations demonstrating that HSkip+ is indeed performing much better than Skip+ and working correctly under high churn rates.

cs.DC↗

Infinite Object Coating in the Amoebot Model

The term programmable matter refers to matter which has the ability to change its physical properties (shape, density, moduli, conductivity, optical properties, etc.) in a programmable fashion, based upon user input or autonomous sensing. This has many applications like smart materials, autonomous monitoring and repair, and minimal invasive surgery. While programmable matter might have been considered pure science fiction more than two decades ago, in recent years a large amount of research has been conducted in this field. Often programmable matter is envisioned as a very large number of small locally interacting computational particles. We propose the Amoebot model, a new model which builds upon this vision of programmable matter. Inspired by the behavior of amoeba, the Amoebot model offers a versatile framework to model self-organizing particles and facilitates rigorous algorithmic research in the area of programmable matter. We present an algorithm for the problem of coating an infinite object under this model, and prove the correctness of the algorithm and that it is work-optimal.

cs.ET↗

Minimum Linear Arrangement of Series-Parallel Graphs

We present a factor $14D^2$ approximation algorithm for the minimum linear arrangement problem on series-parallel graphs, where $D$ is the maximum degree in the graph. Given a suitable decomposition of the graph, our algorithm runs in time $O(|E|)$ and is very easy to implement. Its divide-and-conquer approach allows for an effective parallelization. Note that a suitable decomposition can also be computed in time $O(|E|\log{|E|})$ (or even $O(\log{|E|}\log^*{|E|})$ on an EREW PRAM using $O(|E|)$ processors). For the proof of the approximation ratio, we use a sophisticated charging method that uses techniques similar to amortized analysis in advanced data structures. On general graphs, the minimum linear arrangement problem is known to be NP-hard. To the best of our knowledge, the minimum linear arrangement problem on series-parallel graphs has not been studied before.

cs.DM↗

Competitive MAC under Adversarial SINR

This paper considers the problem of how to efficiently share a wireless medium which is subject to harsh external interference or even jamming. While this problem has already been studied intensively for simplistic single-hop or unit disk graph models, we make a leap forward and study MAC protocols for the SINR interference model (a.k.a. the physical model). We make two contributions. First, we introduce a new adversarial SINR model which captures a wide range of interference phenomena. Concretely, we consider a powerful, adaptive adversary which can jam nodes at arbitrary times and which is only limited by some energy budget. The second contribution of this paper is a distributed MAC protocol which provably achieves a constant competitive throughput in this environment: we show that, with high probability, the protocol ensures that a constant fraction of the non-blocked time periods is used for successful transmissions.

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