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Christian Timmerer

Publications and source records attributed to Christian Timmerer.

50 records · Page 3Linked to original sources

Transcoding Quality Prediction for Adaptive Video Streaming

In recent years, video streaming applications have proliferated the demand for Video Quality Assessment VQA). Reduced reference video quality assessment (RR-VQA) is a category of VQA where certain features (e.g., texture, edges) of the original video are provided for quality assessment. It is a popular research area for various applications such as social media, online games, and video streaming. This paper introduces a reduced reference Transcoding Quality Prediction Model (TQPM) to determine the visual quality score of the video possibly transcoded in multiple stages. The quality is predicted using Discrete Cosine Transform (DCT)-energy-based features of the video (i.e., the video's brightness, spatial texture information, and temporal activity) and the target bitrate representation of each transcoding stage. To do that, the problem is formulated, and a Long Short-Term Memory (LSTM)-based quality prediction model is presented. Experimental results illustrate that, on average, TQPM yields PSNR, SSIM, and VMAF predictions with an R2 score of 0.83, 0.85, and 0.87, respectively, and Mean Absolute Error (MAE) of 1.31 dB, 1.19 dB, and 3.01, respectively, for single-stage transcoding. Furthermore, an R2 score of 0.84, 0.86, and 0.91, respectively, and MAE of 1.32 dB, 1.33 dB, and 3.25, respectively, are observed for a two-stage transcoding scenario. Moreover, the average processing time of TQPM for 4s segments is 0.328s, making it a practical VQA method in online streaming applications.

cs.MM↗

Towards Better Quality of Experience in HTTP Adaptive Streaming

HTTP Adaptive Streaming (HAS) is nowadays a popular solution for multimedia delivery. The novelty of HAS lies in the possibility of continuously adapting the streaming session to current network conditions, facilitated by Adaptive Bitrate (ABR) algorithms. Various popular streaming and Video on Demand services such as Netflix, Amazon Prime Video, and Twitch use this method. Given this broad consumer base, ABR algorithms continuously improve to increase user satisfaction. The insights for these improvements are, among others, gathered within the research area of Quality of Experience (QoE). Within this field, various researchers have dedicated their works to identifying potential impairments and testing their impact on viewers' QoE. Two frequently discussed visual impairments influencing QoE are stalling events and quality switches. So far, it is commonly assumed that those stalling events have the worst impact on QoE. This paper challenged this belief and reviewed this assumption by comparing stalling events with multiple quality and high amplitude quality switches. Two subjective studies were conducted. During the first subjective study, participants received a monetary incentive, while the second subjective study was carried out with volunteers. The statistical analysis demonstrated that stalling events do not result in the worst degradation of QoE. These findings suggest that a reevaluation of the effect of stalling events in QoE research is needed. Therefore, these findings may be used for further research and to improve current adaptation strategies in ABR algorithms.

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Fast multi-encoding to reduce the cost of video streaming

The growth in video Internet traffic and advancements in video attributes such as framerate, resolution, and bit-depth boost the demand to devise a large-scale, highly efficient video encoding environment. This is even more essential for Dynamic Adaptive Streaming over HTTP (DASH)-based content provisioning as it requires encoding numerous representations of the same video content. High Efficiency Video Coding (HEVC) is one standard video codec that significantly improves encoding efficiency over its predecessor Advanced Video Coding (AVC). This improvement is achieved at the expense of significantly increased time complexity, which is a challenge for content and service providers. As various representations are the same video content encoded at different bitrates or resolutions, the encoding analysis information from the already encoded representations can be shared to accelerate the encoding of other representations. Several state-of-the-art schemes first encode a single representation, called a reference representation. During this encoding, the encoder creates analysis metadata with information such as the slicetype decisions, CU, PU, TU partitioning, and the HEVC bitstream itself. The remaining representations, called dependent representations, analyze the above metadata and then reuse it to skip searching some partitioning, thus, reducing the computational complexity. With the emergence of cloud-based encoding services, video encoding is accelerated by utilizing an increased number of resources, i.e., with multi-core CPUs, multiple representations can be encoded in parallel. This paper presents an overview of a wide range of multi-encoding schemes with and without the support of machine learning approaches integrated into the HEVC Test Model (HM) and x265, respectively.

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Content-adaptive Encoder Preset Prediction for Adaptive Live Streaming

In live streaming applications, a fixed set of bitrate-resolution pairs (known as bitrate ladder) is generally used to avoid additional pre-processing run-time to analyze the complexity of every video content and determine the optimized bitrate ladder. Furthermore, live encoders use the fastest available preset for encoding to ensure the minimum possible latency in streaming. For live encoders, it is expected that the encoding speed is equal to the video framerate. An optimized encoding preset may result in (i) increased Quality of Experience (QoE) and (ii) improved CPU utilization while encoding. In this light, this paper introduces a Content-Adaptive encoder Preset prediction Scheme (CAPS) for adaptive live video streaming applications. In this scheme, the encoder preset is determined using Discrete Cosine Transform (DCT)-energy-based low-complexity spatial and temporal features for every video segment, the number of CPU threads allocated for each encoding instance, and the target encoding speed. Experimental results show that CAPS yields an overall quality improvement of 0.83 dB PSNR and 3.81 VMAF with the same bitrate, compared to the fastest preset encoding of the HTTP Live Streaming (HLS) bitrate ladder using x265 HEVC open-source encoder. This is achieved by maintaining the desired encoding speed and reducing CPU idle time.

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ECAS-ML: Edge Computing Assisted Adaptation Scheme with Machine Learning for HTTP Adaptive Streaming

As the video streaming traffic in mobile networks is increasing, improving the content delivery process becomes crucial, e.g., by utilizing edge computing support. At an edge node, we can deploy adaptive bitrate (ABR) algorithms with a better understanding of network behavior and access to radio and player metrics. In this work, we present ECAS-ML, Edge Assisted Adaptation Scheme for HTTP Adaptive Streaming with Machine Learning. ECAS-ML focuses on managing the tradeoff among bitrate, segment switches, and stalls to achieve a higher quality of experience (QoE). For that purpose, we use machine learning techniques to analyze radio throughput traces and predict the best parameters of our algorithm to achieve better performance. The results show that ECAS-ML outperforms other client-based and edge-based ABR algorithms.

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MoViDNN: A Mobile Platform for Evaluating Video Quality Enhancement with Deep Neural Networks

Deep neural network (DNN) based approaches have been intensively studied to improve video quality thanks to their fast advancement in recent years. These approaches are designed mainly for desktop devices due to their high computational cost. However, with the increasing performance of mobile devices in recent years, it became possible to execute DNN based approaches in mobile devices. Despite having the required computational power, utilizing DNNs to improve the video quality for mobile devices is still an active research area. In this paper, we propose an open-source mobile platform, namely MoViDNN, to evaluate DNN based video quality enhancement methods, such as super-resolution, denoising, and deblocking. Our proposed platform can be used to evaluate the DNN based approaches both objectively and subjectively. For objective evaluation, we report common metrics such as execution time, PSNR, and SSIM. For subjective evaluation, Mean Score Opinion (MOS) is reported. The proposed platform is available publicly at https://github.com/cd-athena/MoViDNN

cs.CV↗

CTU Depth Decision Algorithms for HEVC: A Survey

High-Efficiency Video Coding (HEVC) surpasses its predecessors in encoding efficiency by introducing new coding tools at the cost of an increased encoding time-complexity. The Coding Tree Unit (CTU) is the main building block used in HEVC. In the HEVC standard, frames are divided into CTUs with the predetermined size of up to 64x64 pixels. Each CTU is then divided recursively into a number of equally sized square areas, known as Coding Units (CUs). Although this diversity of frame partitioning increases encoding efficiency, it also causes an increase in the time complexity due to the increased number of ways to find the optimal partitioning. To address this complexity, numerous algorithms have been proposed to eliminate unnecessary searches during partitioning CTUs by exploiting the correlation in the video. In this paper, existing CTU depth decision algorithms for HEVC are surveyed. These algorithms are categorized into two groups, namely statistics and machine learning approaches. Statistics approaches are further subdivided into neighboring and inherent approaches. Neighboring approaches exploit the similarity between adjacent CTUs to limit the depth range of the current CTU, while inherent approaches use only the available information within the current CTU. Machine learning approaches try to extract and exploit similarities implicitly. Traditional methods like support vector machines or random forests use manually selected features, while recently proposed deep learning methods extract features during training. Finally, this paper discusses extending these methods to more recent video coding formats such as Versatile Video Coding (VVC) and AOMedia Video 1(AV1).

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Where to Encode: A Performance Analysis of x86 and Arm-based Amazon EC2 Instances

Video streaming became an undivided part of the Internet. To efficiently utilize the limited network bandwidth it is essential to encode the video content. However, encoding is a computationally intensive task, involving high-performance resources provided by private infrastructures or public clouds. Public clouds, such as Amazon EC2, provide a large portfolio of services and instances optimized for specific purposes and budgets. The majority of Amazon instances use x86 processors, such as Intel Xeon or AMD EPYC. However, following the recent trends in computer architecture, Amazon introduced Arm-based instances that promise up to 40% better cost-performance ratio than comparable x86 instances for specific workloads. We evaluate in this paper the video encoding performance of x86 and Arm instances of four instance families using the latest FFmpeg version and two video codecs. We examine the impact of the encoding parameters, such as different presets and bitrates, on the time and cost for encoding. Our experiments reveal that Arm instances show high time and cost-saving potential of up to 33.63% for specific bitrates and presets, especially for the x264 codec. However, the x86 instances are more general and achieve low encoding times, regardless of the codec.

cs.DC↗

QUALINET White Paper on Definitions of Immersive Media Experience (IMEx)

With the coming of age of virtual/augmented reality and interactive media, numerous definitions, frameworks, and models of immersion have emerged across different fields ranging from computer graphics to literary works. Immersion is oftentimes used interchangeably with presence as both concepts are closely related. However, there are noticeable interdisciplinary differences regarding definitions, scope, and constituents that are required to be addressed so that a coherent understanding of the concepts can be achieved. Such consensus is vital for paving the directionality of the future of immersive media experiences (IMEx) and all related matters. The aim of this white paper is to provide a survey of definitions of immersion and presence which leads to a definition of immersive media experience (IMEx). The Quality of Experience (QoE) for immersive media is described by establishing a relationship between the concepts of QoE and IMEx followed by application areas of immersive media experience. Influencing factors on immersive media experience are elaborated as well as the assessment of immersive media experience. Finally, standardization activities related to IMEx are highlighted and the white paper is concluded with an outlook related to future developments.

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Dynamic Adaptive Point Cloud Streaming

High-quality point clouds have recently gained interest as an emerging form of representing immersive 3D graphics. Unfortunately, these 3D media are bulky and severely bandwidth intensive, which makes it difficult for streaming to resource-limited and mobile devices. This has called researchers to propose efficient and adaptive approaches for streaming of high-quality point clouds. In this paper, we run a pilot study towards dynamic adaptive point cloud streaming, and extend the concept of dynamic adaptive streaming over HTTP (DASH) towards DASH-PC, a dynamic adaptive bandwidth-efficient and view-aware point cloud streaming system. DASH-PC can tackle the huge bandwidth demands of dense point cloud streaming while at the same time can semantically link to human visual acuity to maintain high visual quality when needed. In order to describe the various quality representations, we propose multiple thinning approaches to spatially sub-sample point clouds in the 3D space, and design a DASH Media Presentation Description manifest specific for point cloud streaming. Our initial evaluations show that we can achieve significant bandwidth and performance improvement on dense point cloud streaming with minor negative quality impacts compared to the baseline scenario when no adaptations is applied.

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Multi-Codec DASH Dataset

The number of bandwidth-hungry applications and services is constantly growing. HTTP adaptive streaming of audio-visual content accounts for the majority of today's internet traffic. Although the internet bandwidth increases also constantly, audio-visual compression technology is inevitable and we are currently facing the challenge to be confronted with multiple video codecs. This paper proposes a multi-codec DASH dataset comprising AVC, HEVC, VP9, and AV1 in order to enable interoperability testing and streaming experiments for the efficient usage of these codecs under various conditions. We adopt state of the art encoding and packaging options and also provide basic quality metrics along with the DASH segments. Additionally, we briefly introduce a multi-codec DASH scheme and possible usage scenarios. Finally, we provide a preliminary evaluation of the encoding efficiency in the context of HTTP adaptive streaming services and applications.

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Evaluation of the Performance of Adaptive HTTP Streaming Systems

Adaptive video streaming over HTTP is becoming omnipresent in our daily life. In the past, dozens of research papers have proposed novel approaches to address different aspects of adaptive streaming and a decent amount of player implementations (commercial and open source) are available. However, state of the art evaluations are sometimes superficial as many proposals only investigate a certain aspect of the problem or focus on a specific platform - player implementations used in actual services are rarely considered. HTML5 is now available on many platforms and foster the deployment of adaptive media streaming applications. We propose a common evaluation framework for adaptive HTML5 players and demonstrate its applicability by evaluating eight different players which are actually deployed in real-world services.

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Advanced Transport Options for the Dynamic Adaptive Streaming over HTTP

Multimedia streaming over HTTP is no longer a niche research topic as it has entered our daily live. The common assumption is that it is deployed on top of the existing infrastructure utilizing application (HTTP) and transport (TCP) layer protocols as is. Interestingly, standards like MPEG's Dynamic Adaptive Streaming over HTTP (DASH) do not mandate the usage of any specific transport protocol allowing for sufficient deployment flexibility which is further supported by emerging developments within both protocol layers. This paper investigates and evaluates the usage of advanced transport options for the dynamic adaptive streaming over HTTP. We utilize a common test setup to evaluate HTTP/2.0 and Google's Quick UDP Internet Connections (QUIC) protocol in the context of DASH-based services.

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Which Adaptation Logic? An Objective and Subjective Performance Evaluation of HTTP-based Adaptive Media Streaming Systems

Multimedia content delivery over the Internet is predominantly using the Hypertext Transfer Protocol (HTTP) as its primary protocol and multiple proprietary solutions exits. The MPEG standard Dynamic Adaptive Streaming over HTTP (DASH) provides an interoperable solution and in recent years various adaptation logics/algorithms have been proposed. However, to the best of our knowledge, there is no comprehensive evaluation of the various logics/algorithms. Therefore, this paper provides a comprehensive evaluation of ten different adaptation logics/algorithms, which have been proposed in the past years. The evaluation is done both objectively and subjectively. The former is using a predefined bandwidth trajectory within a controlled environment and the latter is done in a real-world environment adopting crowdsourcing. The results shall provide insights about which strategy can be adopted in actual deployment scenarios. Additionally, the evaluation methodology described in this paper can be used to evaluate any other/new adaptation logic and to compare it directly with the results reported here.

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